Happy holidays in advance! With Christmas and New Year just around the corner, get ready for a major update. This release wraps up all character stories and progressions, shedding light on various sociocultural aspects of Europa. Thanks to your constructive conversations and feedback, we've also made quality of life and balancing adjustments.
In this update, we proudly delve deeper into the stories of the people of Europa, offering a closer look at their ways of life through the characters' narratives. Each character has embarked on a journey from distant lands to Suthseg, seeking new opportunities or escaping their past.
Here is the list of all the recently unlocked character stories:
Pierre
Alistair and Stinky
Roan
Elise
Helmi
Harold
Helga
Albert
Helmut
Cadenza
Gerunn
Georgiana
Leonard
Francine
When the recently introduced storyline tracking screen, you’d be able to tell when you can expect to meet these characters out there.
Notable Improvements:
Reduced the amount of pre-battle banters for inessential encounters
Improved quest steps during early game to introduce mechanics and content with better pacing
Hovering over upgradable facilities in the warehouse menu will now show the name and amount of material needed for the upgrade
Hovering over facility upgrade info will now display the result of the upgrade
You can now check how many items you have along with stack price while hovering the mouse cursor on an item
Updated characters description and improve text consistency
Increase encounter difficulty on officer quests to match with the pacing which they were unlocked
Increase rewards from quests within officers questlines to be proportionate to tasks players were asked to perform
Balancing:
Reduced Aetherhawks Riders HP
Lower enemies surrendering threshold to reduce the likeliness of enemies surrendering prematurely while boarding
Bug Fixes:
Fixed some officers upgrades skipping levels
Storyline progress tab disappearing on some sequences
Replace confusing commission quest text in Fort Broden
Fixed magnifying glass showing up on empty inventory space
Reduced the Calibration Room's reload bonus
Fixed achievements unlocking consistency
Move Caitlin (officer) unlocking info to act 5
Fixed multiple discrepancy for numbers on ships detailed parameter view
Improve stability on officers level up process
Improve stability on search box use cases
Fixed demand and reward inconsistency for Laventum Industrial Yard's Procurement Agent
Fixed issues with crash upon loading a save game
Fixed boarding range number inconsistency in the shipyard detail screen
Fix some line break errors on GUI from newly added features
Fix the boarding range amount being added in raw value instead of percentage
Fix merchant information misplaced at branches of the Silberblum stores such as Huntington Quarry (You should now be able to see that there are marbles on sell there from the search menu)
Fix airframe purchase price being inconsistent
Fair winds and clea…
Hold on, we're not done yet—especially if you're interested in joining the Open-Beta branch. Gain access to the concluding chapter and become a part of the ongoing end-game content updates.
Major Update #4 (The Ending Update) - V.1.5.0.0
Status:
OPEN-BETA: 15th December 2023
Older Saves: Should be safe, but remember, it's in Beta, so exercising caution is advised.
What to expect from this Beta session?
The story progresses toward the conclusion of the main storyline.
Experience three full acts leading to the final revelation.
Encounter higher-tier enemy fleets led by skilled officers and crews.
Gain access to the production of the Jormungandr Battlecruiser.
Hunt for hidden achievements before the public release.
Engage in more end-game fights, including secret boss fights and ongoing quest lines that are still being added.
Additional ease of access and quality of life being implemented.
Hohoho, Ascended! Welcome to RIFTmas, the most magical time of the year, chock full of magical events and surprises to make your RIFT adventure truly magical!
12 Days of Telara! 🎁
On the first day of RIFTmas, Asha gave to meee~ That’s right Ascended, starting today, everyone will enjoy amazing daily gifts until December 26, 2023! Exciting isn’t it? Then be sure to tune in here every day to discover what new gift awaits you!
Be sure to come around again tomorrow to discover a new surprise!
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Dimension Contest: A Cozy Winter Home! 🏘️
The cold weather out there really got our hands in a cold predicament Ascended, and we need your help to warm our souls with some great Dimension decorations!
Should you be new to Dimensions in RIFT, do not worry, we have prepared a Dimension guide to help you learn the basics! Click here to check it out!
How do I enter?
Head over to RIFT and pick out your favorite snowy or cozy dimension.
Decorate it to your heart’s desire, but keep it warm and cozy!
Take one or more screenshots of your Dimension and submit it to the #cozy-winter-home channel on Discord or use the #RIFTCozyHome hashtag on Facebook or X!
Include your Character Name and Shard in your entry.
And you’re set!
Are there any rules?
Your Dimension can be old or newly made, however, newly decorated dimensions are encouraged!
Your entry must adhere to the contest’s theme “Warm and Cozy”.
Content that may be inappropriate or offensive is strictly forbidden.
Minor image editing is allowed.
Entries that don’t include Character Name and Shard will not be able to receive a reward.
What are the rewards?
Up to three (3) Ascendeds will receive 3000 Credits each!
The contest submission period will end on January 5, 2024, and winners will be announced on January 15, 2024.
The fun doesn’t end here Ascended, throughout 12 Days of Telara you can now take part in a fun trivia challenge to test your knowledge on some fun community challenges and more!
This is a stability and minor balance fix that we're pushing out to all players on our default Steam branch.
The consolidated changelog for this update is below, representing all changes from Milestone 2.17 to Milestone 2.19 on our Experimental branch. We will be continuing to patch Milestone 2 to fix any stability issues that people encounter so please continue to report any issues! (we're working on a fix for soldiers getting stuck in the recovering state right now)
Balance / Gameplay Changes:
Reduced the manufacture times of all aircraft equipment. Reduction is greatest for the starting items (where it is close to 50%).
Stun Gun is now correctly sellable / transferrable.
Reload time for Sidewinders and other light missiles in air combat reduced from 6 seconds to 3 seconds.
Added "Planned Loadout" label when viewing unassigned soldiers, and added a pop-up notification to explain the concept (which is that soldiers only claim items when assigned to a dropship, so unassigned soldiers instead have a "planned" loadout) as this was confusing many players.
This feature exists to minimise busywork for the player - soldiers automatically return all items to the stores when removed from a dropship for any reason (e.g. getting wounded), but still remember their previous loadout and automatically try to re-equip it when reassigned.
Bugfixes:
Fixed a crash that would occur on the Geoscape if you ended a month with negative cash balance due to upkeep costs.
Fixed a crash that would occur if you tried to drag a "ghost" item on an unassigned soldier back into the base stores.
Fixed a crash that could occur at end of turn after manually reloading an Advanced Laser Weapon.
Fixed a crash that could occur if you failed in an assault against a Landed UFO, then later attacked a Crash Site from the same UFO.
Fixed a crash caused by players putting ^ characters in soldier names and then attempting to start a tactical mission (this character is no longer permitted in names).
Fixed the Phantom interceptor not regenerating its own basic armour unless it has an Armour item equipped.
Fixed several issues with building adjacency bonuses that could occur when building upgrades happened, which caused them to be lower than they should.
Fixed aircraft losing their firing targets (and therefore refusing to fire missiles) if you clicked on the targeted UFO a second time.
Fixed Automed Unit regeneration incorrectly occurring after bleeding wounds inflicted damage.
Fixed soldiers with the combat shield not using the correct animation set if their other hand has a melee weapon or is empty, as opposed to carrying a pistol.
Fixed fleeing soldiers visually carrying their primary weapon as they run, even though they'd already dropped it.
Fixed buildings in destroyed bases still costing upkeep.
Fixed various sections of the text incorrectly displaying in English even when you had a different language enabled.
Fixed ammo quantity for equipped weapons on the Soldier Equip screen not being shown.
Fixed the Cleaner Soldier autopsy research report showing the interrogation image instead.
Fixed the Rescue VIP missions displaying the objective "Make contact with VIP" when the VIP now starts under your control already.
Fixed various UI issues that could occur if you destroyed a lab / workshop in a base, and tried to go down to 0 scientists or engineers.
Fixed an issue where manually reloading a weapon with an empty clip in the tactical inventory would give you back the old clip with 0 shots.
Fixed a minor bug that could cause soldiers who had been hit with several attacks to sustain extra bleeding wounds.
Fixed stacked containers having an upper container with a destroyed state that could be left hovering in mid-air.
Fixed the air combat target image for each interceptor not always updating correctly at the start of the battle.
Fixed a minor issue in the tutorial where the Soldier Equip screen was interactable even though it shouldn't be.
Fixed a number of visual issues with walls / props in the underground military base tileset that would occur when those assets were partially in the shroud.
Speaking of which, life flies by so fast. It’s December, and it’s the end of the year again~ Lovely Games has been accompanying you for the third year and is about to celebrate its fourth year~! In 2023, we also made different breakthroughs and chose to do some proxy distribution projects, hoping to give everyone a different look and feel. Pay more attention to the combination of games and CG, and add small theaters to the CG of some games to create a more immersive feeling. Still working hard on creation in 2024! I really appreciate everyone's long-term support. I hope we can all get better and better. If you have any suggestions on the game, you can always leave a comment and send a private message!
10 lucky players will be randomly selected and given the [Lovely Games] game key to make a wish! If the game has not been released, it will be released one week after release~
Before launching Competitive—our next big update—we wanted our community to have something new and exciting before the Holidays. And what better Winter-themed gift than a new map with an Arctic research base as the setting? As per usual, we also included more bug fixes and optimizations. For the full dev-log, check out our Discord.
New map: Arctic
Introducing Arctic, our second post-launch map, featuring a snow-covered landscape, an aurora borealis in the sky, and a sleek interior that’s ready for intense combat scenarios.
Revolters have taken control over an important government research facility, Photonix. The base was built after discovering a cave system filled with exceptional crystals; the core component of the Enforcers' cloaking tech. These crystals play an essential role in the government's military upper hand over others, and the Revolters believe these minerals should be put toward the welfare of humanity, rather than their current violent applications. The raw crystals are mined and processed on the first floor, and the results are then experimented on and made into cloaking gear in the second floor's lab. And finally, on the third floor, the base's crew unwinds from a day's hard work, and enjoy their time off.
Experience this new, exciting map NOW! As always, let us know what you think in our Discord, and be on the lookout for our Competitive Update early next year! Happy Breaching!