Hello! It's been some time since I've been able to work on Dungeoneer but I am very happy to finally release a new update! A major level overhaul.
This will feel like playing through a new game.
After returning to Dungeoneer and playing through it myself, I found that the levels were missing any real feeling or character. So, some of the OG levels (slightly altered) are making a return to reshape the world of Dungeoneer, as well as an entirely new Act 3!
This update (v0.51) has completely revamped all of the levels and has moved away from the confusing RNG level design. Instead, levels are large, detailed, and can become familiar. In addition, the levels now transition between each other rather than saying "Level Complete" like the old days. The world should feel much more complete and connected than ever before.
In addition to the level overhaul - many gameplay changes have been made to help Dungeoneer return to the original intended feel for the game.
Gameplay Changes
The player camera no longer automatically follows the player character.
Players can no longer revive on death and must revive from town.
Wayshrines can now be used to teleport to any other discovered travel location.
The player can no longer jump unless using a jump trigger.
The player can no longer return to town from the menu. A new item 'Escape Scroll' can be used to return to town.
Additional Changes and Fixes
Various tooltip updates.
Various ability balance changes.
Some skill animations have had minor updates.
Fixed some camera clipping issues.
Some changes to various quests details and objectives.
Various UI fixes.
There are still quite a few things I'd like to include before I consider any final release date for the game. A major feature among those that I want to include is keybindings/controller support. I apologize for not having these features in sooner but, this game has been quite a bit more work than I could have ever imagined. Just know these features are my next priority.
Thank you to everyone who has ever supported me and this game. I hope this update finds you well.
Join all of the Nexon Community Managers as they come together to celebrate a very merry holiday season! Join us on the MapleStory Twitch.tv channel on Friday, December 15th at 1:00 PM PT (4:00 PM ET). There will be holiday-themed arts and crafts, fun team games, and giveaways throughout the stream for all of the participating games!
Don't miss out on the holly jolly cheer! See you Friday!
The Dragami Games End of the Year Sale will be held from Friday, December 15th to Thursday, December 21st. During this sale, Dragami Games titles will be available at reduced prices. Among the full-length games participating in the sale are the Tactical Role Playing Game "Relayer Advanced" and "GOD WARS The Complete Legend", and the mystery ADVs "Root Letter" and "Root Letter Last Answer". Please also note the various other DLCs!
Distribution Date: Friday, December 15, 2023 at midnight through Thursday, December 21, 2023 at midnight <Products for Sale> ・Relayer Advanced ・Relayer Advanced Original Soundtrack Album Perfect ・RelayerAdvanced DLC - Spin-Off Stories ・RelayerAdvanced DLC - Astoria NEXT ・RelayerAdvanced DLC - Amaterasu NEXT ・RelayerAdvanced DLC - Herschel NEXT ・RelayerAdvanced DLC - Petasos NEXT ・RelayerAdvanced DLC - Galaxy Star NEXT ・RelayerAdvanced DLC - Comet NEXT ・RelayerAdvanced DLC - Al-Jauza NEXT ・RelayerAdvanced DLC - Epsilon NEXT ・RelayerAdvanced DLC - Zeta NEXT ・RelayerAdvanced DLC - Neo Mars NEXT ・RelayerAdvanced DLC - Amaterasu NEXT ・RelayerAdvanced DLC - Selene NEXT ・RelayerAdvanced DLC - Feretrius NEXT ・RelayerAdvanced DLC - Quadriga NEXT ・RelayerAdvanced DLC - Tenmu Asuka NEXT ・RelayerAdvanced DLC - Dog Star NEXT ・RelayerAdvanced DLC - Trident NEXT ・GOD WARS The Complete Legend ・GOD WARS The Complete Legend - Beginners Support Set ・GOD WARS The Complete Legend - True Three Sacred Treasures Set ・GOD WARS The Complete Legend - Art Book (In English) ・√Letter - Root Letter - ・Root Letter - Artbook ・Root Letter Last Answer
A2C:Ayry seems to be playtesting a 2D runner shooter from Cci - Epicwindow+-
Runner shmup stuff:
Did a lot of optimization behind the scene to secure fps.
Added mouse lock to the game which makes the cursor stays inside the game.
Added aiming cursor to help locate where you are aiming.
Laser animation frames: 7->42.
Added subtle shock wave effects on all enemy deaths.
Stage 1-15 added.
RGB bullets flashes a low slower and stop spinning now. (The fast movement of the game combining with the large amount of spinning bullets makes it hard to read the bullets and its also very distracting).
Updated the tutorial stage in attempt for easier understanding of main mechanic.
Firework celebrations when the player clear a stage.
More music tracks into the windows media player because why not lolololololololol.
Visual novel stuff:
Characters now have little animations instead of just being static.
Place holder emotes to enhance the narration experience™.
Remind me to figure out the bug where the game lag spikes when the engine first loads a new character spike and skips the animations.
No idea. There is a 5% chance that the game releases before Feb 11,2024 though because that's the date my wow sounds subscription expires. I will also open the entire game for public playtest before release because why not.
Also I forgot to delay the game so the release date thingy got locked in and I dont want to trouble steam support so its gonna stay coming soon forever.
In theory its just designing new levels and writing dialogues how long can it take ahaha
wdym there will definitely be something unexpected that comes up and takes extra time
Also remind me to figure out someway to revive rickroll™.
-- Fixed it so my user prefs aren't sent along with my game. This should allow you to play the tutorial as well as setting up your own settings. -- Fixed an issue where glacial spikes wouldn't destroy after animation was done. -- Fixed an issue where the final boss projectiles would count as physical objects and push the player around. -- Fixed an issue where the spore cloud of the Spongo Boss would linger after it was gone. -- Fixed an issue where XP merging would sometimes get smaller. -- Fixed an issue where the snail boss would leave behind a damaging residue when dying. -- Magma trail now has a burn effect and uses the magma texture. -- Added a Passive indicator to the hover over text for the item bar. -- Increased the base projectile speed to make aiming easier. -- Doubled the effect of the Homing powerup. -- Fixed Magnetic slime Powerup -- Added sound effects to the Eye monster beam attack -- Adjusted Eye monsters damage -- Added a text showing which enemies are Elite. -- Made elites less frequent, Will monitor this in terms of difficulty scaling. -- Edited Elemental enhancement to scale more heavily with floor but start much less frequently. -- Change Evolution levels to be 8 and 16 -- Fixed Elite skeleton and its attacks. -- Added sound effects to Elite Skeleton. -- Adjusted Default sound settings so i don't blast out someones ears on first encounter. -- Set defaults of all audio to 0.5, allowing the playerto adjust as they please. -- Fixed achievement poppups, again.
Creator notes: Mostly bug fixes and modifications. No major new content. Fixed some powerups that weren't doing what they should as well as fixing the elite skeleton.
IMPORTANT: Saves will be deleted for this update in order to start of a fresh build with no previous settings and saves. If you want to keep your previous settings and saves, Copy the assets folder out of the steam folder before updating.
Hey all! Our playtest is now live! The test is planned to run for 24 hours!
Just a reminder, anyone who was accepted into the previous Steam playtest will be able to play using the same client once servers go live. Update your Steam launcher if you do not see it immediately. If you have yet to join, go request for access on the game store page!
TRIBES 3: Rivals - Patch Notes #2
LOADOUTS
Heavy Class
Max health decreased to 2500.
Weapons
BTX1 Moved to the Heavy Loadout
Damage increased from 250 to 350
Added a Light Chaingun
Chaingun moved to the Medium Loadout with reduced damage
Added the Stormslicer to the Heavy Loadout. The Stormslicer is a weapon similar to the chaingun with a slower rate of fire.
Removed Heavy Honorfusor
Increased the interval between Gladiator explosions to improve area denial
Grenade launcher
Reduced damage and explosion radius by 10% each.
Packs and Grenades
Shield pack now also increases mass by 50% while active.
Perks
Removed the Egocentric Perk
Removed Banner Breaker
Survivalist
Health Nuggets heal the player to full over 10 seconds instead of instant.
Reach renamed to Flag Capper
Removes the additional air resistance and speed cap reduction while carrying the flag.
Flag pickup range increased.
Rage renamed to Flag Chaser
Rage no longer requires the player to be within a certain distance of the enemy flag capper to activate.
Energy auto regens 20%.
Deals an additional 20% damage to enemy flag holders.
The perk cannot be used while the owning player has the flag.
Super Heavy renamed to Banner Guard.
Now adds health and ammo regen after a 10s delay of not being damage
Only active within 20 meters of your team’s flag stand
Infiltrator
Your player marker no longer shows on the minimap
You cannot be targeted by base turrets
You deal additional damage to base generators
GAMEPLAY
Movement
Addressed a number of issues related to falling off steep hills while skiing or initiating a ski.
Tuned the physics to be more reactive to gravity.
Made various tweaks and adjustments to overall physics based on testing feedback.
Created a new keybind “Jump Without Jetpacking” for those that want to jump independently from igniting the jetpack.
Time Trial Mode
New single player mode! Ski through hoops and try to get the best time through the course
Recall instantly sets you back to the start and reset your time.
Kill bots for a time bonus.
General
Added in Party Voice Chat
Player reporting moved to the scoreboard screen.
Ability packs are blocked while holding the flag.
Players holding the flag cannot use Team Portals.
Players holding the flag can no longer pick up Health Nuggets.
Players holding the flag have increased air resistance and their max speed is decreased.
Standoff timer no longer activates if the match is in Overtime.
New bindings added for regular jump and jet.
Health Nuggets now heal over a 10 second timer instead of instant.
MAPS
New large map added: Wavemist.
Spawn room improvements.
FIXES
Fixed an issue where players would sometimes get red Fresnels stuck on.
Fixed an issue where weapon swapping would be blocked after throwing a grenade.
Fixed an issue where some HUD elements would not be anchored properly.
Fixed an issue where AOE damage would not correctly damage players.
Fixed an issue where the Flag icon would incorrectly overlap with the player if the Flag was picked up while in view.
Fixed an issue where the Repair Tool laser distance was incorrect.
Fixed an issue where the Radar collision was incorrect.
Fixed an issue where the player’s shadow was still visible while in Stealth.
Fixed an issue where pings would not properly clear after dying or recalling.