Dec 14, 2023
Primal Carnage: Extinction - dinosauriac
Primal Carnage: Extinction is now playable on Nvidia GeForce NOW!



A cloud streaming platform, Geforce NOW allows you to play games you already own anywhere you go by remote streaming them from Nvidia's servers. We've had a few very vocal people requesting this for quite a while, and Nvidia finally added support on their end this week.

Provided you have good wifi, it's a viable alternative for those who may have lower end PCs or laptops that cannot handle running the game at high settings.


Steam Deck Verified!

We're excited to have PCE playable in as many places as possible, and with our most recent review by Valve the game is now fully verified for Steam Deck, which makes us officially Great on Deck!



Steam Deck uses a custom graphics configuration for the best performance, and there have been many tweaks to controller support recently. We've added virtual keyboard text entry for item and nametag descriptions on Deck, improved general gamepad options, and the readability of menus & text when not close to the screen or using a handheld.


Thanks for playing!

-The Primal Carnage Team
Onward - SyrinSong
Happy December Community,

As 2023 is wrapping up, we are going to be doing this month’s Sitrep a little differently. We want to take time to reflect on everything that has happened this year, showing a summarized view of all the major updates we have made to the game. In the Community Center we will look at some of the improvements to player interactions we have made and different community events people have participated in. Additionally, we will be showcasing some of our devs’ highlights from the year in the Devs’ Desk section.

The Downpour Interactive Team will be taking time off for the holidays to spend time with family and friends. The office will be closed from 12/20 through 01/02. This includes community & support. If you are looking for support during this time, please check our FAQ or our official Discord.

2023 - Code Name: W.O.L.F

W. hat will have the most impact
  • What parts of the game can we work on for a large number of our players?
O. ffer assistance
  • How can we develop features to solve the problem(s) the players are having?
L. ook for opportunities to expand
  • Can the feature be expanded to give more to the players?
F. ortify with testing
  • Does this feel like a good solution?
Some of the major features that you saw come into the game in 2023 were the result of us taking the opportunity to be a bit more flexible and stretch our creativity. We wanted to develop new things while also taking on difficult challenges. The team started to look closer at major requests the community was asking us to address. Working closely together to review these topics, having amazing discussions, and forming solid plans for how to move forward; This was the year’s result:

New Features
  • FOUR New Weapons (MP7A2, SR-2MP Veresk, M240L, & Ultimax 100 Mk3)
  • THREE New Maps (Egress, FOB Bassett, Cargo: Night)
  • Regional Servers Implementation
  • New Animations & Movement system (for Player & Bot Models)
  • New Tent Hub and Tent Interactions
  • New Watch Design and Watch Functions
  • Scores & Global Leaderboards (Shooting Range & FOB Bassett)
  • New Glove Models
  • New Game Mode (Fire Fight)
  • New Main Menu Environment
  • Loadout Expansions & Cloud Saving (Quest & SteamVR)
  • NEW NVG Goggles & Filter Colors (Amber Phosphor, White Phosphor, Green Phosphor, and Digital)
  • New Night Mode Equipment (IR Strobes, IR Lasers, Chem Lights)
  • Added Basketball - Freeroam Mini Game
  • Added Quest 3 Graphics & Performance Support
  • Weekly quick play rotations for PvP and PvE modes
Major System Improvements
  • Added Ability to Simultaneously Hold Weapons in Both Hands
  • Improvements and Re-design to Social Game Modes (Gun Game, One in the Chamber)
  • Update to Game Engine
  • Redesigned Gunstock Calibration
  • Updated Tutorial & Training
  • AI Refactor & Co-Op Adjustments
  • Improvements to Night Mode Equipment (Flare Gun, Laser Sights)
  • Updates to Environment Graphics & Parity
That’s a lot of big features that got added! Not to mention there was a ton for quality of life improvements and bug fixes not included in this list.

From the Devs’ Desks:
Our developers are the unseen and unspoken heroes behind all the features, updates, and fixes you experience in the game. A passionate team filled with people who have been at DPI and working on this project for several years. We all have different playstyles and skill levels in Onward. This gives us a unique opportunity when we design, develop, and test features. It allows us to look at the wider player base and not focus on any one style or skill set. We also take time to play with the community to make sure we are in touch with what players are looking for.

With the studio now being a smaller team, we have looked critically at our development process and doubled down on prioritizing things that we believe will be the most impactful to the players and continue to push the game forward. This has truly shown how talented and dedicated this team is to making Onward one of the greatest VR tactical shooters.

“The AI refactor has been on my to-do list since the Quest port. Co-op is a large player group, but most of our past updates focused on PvP so it’s nice to do something for them. New navigation and waypoint systems, new cover systems, and moving to a simpler and easier to expand behavior system allowed us to get more bots on Quest than we used to on PC, bring back weapon dropping, and create a better balance to difficulty. We now have a solid foundation to improve future PvE content.”
Dan - Engineering & Environments

“My favorite feature I worked on this year was probably Procedural Gun Game, but that's because I'm a sucker for procedurally generated content. But I think overall, the IR Strobes in night mode are more impactful. They aren't as large as, for example, the leaderboards, but they stand out to me because of how relatively quick they were to implement versus how big of a difference they make in how night maps are played.”
Brian - Engineering

“I have two favorite features that I worked on this year; one was the scanline effect for night vision. Adding them felt like I completed the night vision effect after all this time. My other favorite feature was updating the player gloves. Replacing the old gloves while not affecting any of our animations was a challenge, but the impact of having distinct faction specific gloves in the game was well worth it!”
Guzzy - Art

“A lot stands out to me this year, and going through the list has made me take a step back to see the bigger picture. Despite the challenges that 2023 served up, we’ve managed to hit every single internal release deadline for Onward. Some times more comfortably than others, but we did hit them. And we delivered a lot of fresh content and gameplay while doing so.”
Kasper - Production

“One of the things that I really enjoyed was designing and planning all the unique UI elements for the new …. Oh, we can’t mention that yet? Sorry.”
Whoops - Canary

We are looking forward to sharing more about what is being developed in the January Sitrep.


Community Center:

Hey Everyone! SyrinS0ng here, your friendly fire Community Manager.

“My favorite thing in 2023 was seeing the team work hard on features that would really benefit the whole community. Things like Server IDs and the FOB Basset map, gave players easier ways to connect and meet others. I strongly believe that forming bonds and friendships is always an important part of gaming.”
SyrinS0ng - Community

Seeing players connect while in and out of the game always brings me immense joy. 2023 was a great year in the community. Not only did the team include some very important in-game community driven features, there were also lots of events and custom maps for players as well. I wanted to highlight some of these major events and features.
  • Developers making improvements to reporting tool to cut down on toxicity
  • Developers adding Server IDs so players could quickly find and connect to friends, regardless of platform
  • Custom Map Makers added 82 New Custom Maps to the game, providing fun new environments to play on, or hang out and practice with your squad
  • The VRML competitive league had a successful Season 15 with 1227 players in 70 teams, which amounted to 561 matches to compete for the winning title and prizes
  • VR Charity ran 2 amazing charity events raising just shy of $10,000 to help charity programs for causes like Make a Wish & Suicide Prevention, with hopes to do even more next year
There are lots of ways to connect with other players for a variety of different playstyles. Whether it’s for high scores, creating content, or a good cause; having those moments where you play some amazing matches and you want to keep going until your headset dies is a rush we hope everyone gets to experience while playing. It’s what we will continue to strive for.


Happy Holidays!
~ Downpour Interactive Team
Dec 14, 2023
Cosplay Club - Behold Studios
Hey! We just wanted to quickly fix this terrible bug where you would not get any Money reward from completing quests or defeating random encounters. That's such a bummer that we had to fix it right away.

I hope you all enjoy the game!
Empires of the Undergrowth - Mike
Finally, doing the achievements in the beta will count on Steam! The 100+ new ‘chieves have been properly hooked up into Steam’s systems and will now register permanently if you get them during the optional beta.

Remember: Steam achievements are permanent and cannot be reset once accomplished.

If you’re not participating in the beta yet and would like to, please see the initial post for instructions on how to join: https://store.steampowered.com/news/app/463530/view/6939545579750168983

Changes
  • New achievements will now be registered on Steam! They’ll need to be repeated if you’ve done them in the optional beta already
  • All achievements now have lovely new square icons
  • Extremis now uses newer ability icons
  • Singular enemy spawning in freeplay increased when day / night cycle is disabled
  • Level 3 leafcutter mediae & majors can now remove a phorid fly ever 2 minutes (down from 3)
  • Several changes to Festive Spider:
    • Early game a bit less difficult with more food
    • Waves rebalanced in several spots
Fixes
  • Fixed a bunch of achievements that weren’t triggering properly
  • Fixed a problem in Festive Spider where an upgraded tower could be knocked back
  • Moved some food in demo level The Nest to keep it out of a cavern wall
  • Imprisoned leafcutter plant spawns repositioned to ensure full leaf access
  • Minor improvements are now applied to fire ants at point of purchase
  • Adaptations panel jelly value will now update on purchase of minor improvements
  • Larger velvet worms can now be climbed properly
  • Fixed a crash that could occur when a creature firing a projectile was deleted before the projectile lands
  • Imprisoned now uses a different UI timer to prevent interference with other timers
Lords of the Fallen - Boti


Glad tidings, Lampbearers of Mournstead,

… for the ‘Season of Revelry’ is upon us! - a two-part bumper update spread over this week and next, bringing with it a whole smorgasbord of goodies, including new questlines, festive armour sets, some highly-requested QoL features, seasonal decorations, and much, much more!

As stated many times previously, we cannot overstate our appreciation of your ongoing support, passion and dedication since our launch in October, and hope our roadmap of free content goes some way to express this gratitude. We’ve released over 30 post-release updates, with plenty of updates and nearly all of which have contributed towards today’s stability and performance, in addition to the many refinements to overall balancing. We’re extremely pleased with the result, and couldn’t have done it without the help of you, our community of Crusaders. So raise your lanterns, one and all, and let the Season of Revelry begin!


Update 1: Offerings of Orius - Out Today
  • Spell Pack #2 - The second of our two post-release Spell packs lands today, and includes the arena-devastating Immolation, Brother Knight’s Radiant Shield Throw, and the ability to shoot skin-piercing icicles from your fingertips.
  • New Projectiles - Give the gift of Blood Vomit this holiday, one of three new projectiles, alongside Explosive Mines and Frost Worms.
  • New Boss Weapon Abilities - Up until now, the Lightreaper’s Dual Blades, the ol’ Pieta and Elianne sword combo and the stick had secret abilities. But seeing how popular these have been, we quickly got to working on adding secret abilities to ALL boss weapons, including an eruption of bouncing flame from the Cleric’s Greatsword, and the power to shoot a torrent of burning blades with the Sundered Monarch Greathammer. But… you will have to perform certain ‘tasks’ in order to unlock these devastating secret attacks.
  • Holiday Decorations - Yes, even the heinous hordes of Adyr take the time to spread a little seasonal joy, lovingly bedecking the Vestiges they patrol so vehemently in festive decor!
Update 2: Trial of the Three Spirits - Out Next Week
  • Trial of the Three Spirits - Three new questlines, three new armour sets, three new weapons. Each representing one of the three factions - Radiance, Rhogar, and Umbral - more will be revealed next week as to what arduous ordeals you’ll need to overcome in order to reap such splendiferous rewards.
  • Mirror of Distortion - One of your most highly-requested features, next week’s update includes a questline the successors of which will unlock a mysterious mirror possessing the power to alter your very physiognomy. You’ll be able to alter your body shape, gender, skin tone, hair colour, and facial features, and name.
  • New Grievous Attacks - Every family of weapon now has two unique finishers; one for single handed wielding, and one for two handed wielding.
  • Storage Box - Another item that’s been extremely high on your Christmas wishlist, we’re delighted to confirm that Skyrest Bridge will be graced with a Coffer next week, where you can deposit up to 2000 items helping to free up your inventory space.
  • Gamepad Rebind - Clearly on Santa’s good list this year, you’ll also be receiving the ability to rebind your gamepad, having been able to remap mouse and keyboard since launch.
  • SNOWBALLS! - A fourth new throwable, the festive season has well and truly arrived in Mournstead in the form of throwable snowballs. Throw them at enemies or invaders alike, until they frostbite.
Please find this week’s full patch notes below, and we hope you enjoy the new content!


[h4]New Spells & Throwables[/h4]

Embrace the array of 6 new spells and 3 throwables now accessible across the three factions. You have the opportunity to acquire them by defeating their wielders.

Imbruing Chalice

A throwable chalice filled with blood which inflicts bleed buildup and smite buildup.
Lambent Feint

Perform a quick step backwards before firing an arrow of Radiant magic which inflicts holy damage and smite buildup.
Smiting Shield

Hurl a shield of Radiant magic, inflicting holy damage.
Explosive Snare

A throwable mine which explodes if stepped on by an enemy, inflicting fire damage and burn buildup,
Incinerating Blast

Charge up then launch a flaming projectile, inflicting fire damage and ignite buildup.
Seared Soul

Summon a Seared Soul who will rush in the direction of an enemy before exploding, inflicting burn buildup.
Bursting Grub

A throwable Umbral creature which bursts, inflicting wither damage and frostbite buildup.
Hibernal Cleave

Swing an axe of Umbral magic, causing a line of damaging ice formations to erupt from the ground and inflict frostbite buildup.
Puncturing Hail

Launch a trio of airborne ice projectiles which inflict frostbite buildup.
Please note that these spells will not count towards the Radiant, Inferno, or Umbral Adept Achievements.


[h4]Farmable Faction Shrines[/h4]
  • By popular demand, you can now farm the faction shrine currencies out of elites of every faction. It's a rare loot drop, but can be farmed without engaging with multiplayer systems, and using paws for additional drop-rate.

[h4]Quests[/h4]
  • Fixed an issue with Kukajin's quest that could prevent players from finishing it. Please be aware that this change does not fix existing savegames automatically, you will need to defeat an additional boss where she can help, for it to be unlocked. It also prevents the bug from happening ever again. - Thanks Fhuryn for providing the save game, which helped us track down and fix the issue quicker.

[h4]Multiplayer[/h4]
  • Improved the multiplayer online experience to be more reactive. As a result, this change will now allow players to easier dodge enemy attacks and not get stun locked.
  • Fixed an issue that prevented Charred Finger to grant increased rewards upon completion.
  • Added missing collision to moth walls in Pilgrim's Perch.
  • Adjusted invasions areas and moth walls to prevent invaders getting trapped near the castle in Fief of the Chill Curse.
  • Disabled an invasion area in Pilgrim's Perch and adjusted moth walls accordingly.
  • Adjusted Crimson Rituals to prevent door interactions throughout the whole encounter.
  • Fixed missing visual effects on moth walls near the entrance of the Sunless Skein Mines.
  • Enlarged moth walls to prevent players from leaving the Crimson Ritual in the ice tunnels in Fief of the Chill Curse.
  • Fixed an issue that could cause the animations of Reinhold the Immured to play incorrectly while in multiplayer.
  • Fixed an issue that could cause the coop partner's resources and buffs to reset after a forced teleport to the host.
  • Fixed an issue related to cooperative multiplayer where the client could be teleported to the host unexpectedly even after being teleported to the host at the beginning of a boss encounter.
  • Fixed an issue that could cause the client's UI to partially become unresponsive upon assigning items to the quick access slots during a multiplayer session.
  • Fixed an issue that could cause the coop partner to recover all resources after being revived or teleported to the host.
  • Fixed an issue that could cause the coop partner to be affected by their own Umbral type spells.



[h4]Collisions[/h4]
  • Fixed an issue where players could leave the boss encounter of The Hollow Crow by jumping on branches in the back of the arena.
  • Added missing collision to Umbral walls in Depth.
  • Fixed a collision issue that could cause players to fall through the world in Mother's Lull.
  • Fixed collision issues with an Umbral wall in the cellar in Manse of the Hallowed Brothers.
  • Fixed a collision issue to prevent players from accessing unintended areas near the market in Upper Calrath.
  • Added missing collision to Umbral assets near a ladder in Sunless Skein Mines.
  • Fixed a collision issue to prevent players from accessing unintended areas near the entrance of Sunless Skein Mines.
  • Fixed a collision issue to prevent players from falling through the world next to the gate leading to Fief of the Chill Curse.
  • Fixed a collision issue that allowed players to skip the Blessed Carrion Knight Shanisho boss encounter by jumping on a brazier and then bypassing the moth wall.
  • Fixed an issue where the player character could clip through Umbral assets next to the Vestige of Hooded Antuli.
  • Fixed a collision issue that could cause players to get stuck on crystal structures near the last Conflagrant Seer in Bramis Castle.
  • Fixed a collision issue that could cause players to fall through the world near the Umbral puzzle at the second part of Pilgrim's Perch.
  • Fixed an issue to prevent players from accessing unintended areas at the beginning of Revelation Depths.
  • Fixed an issue where the player character could clip through Umbral assets near the fence behind the ruins in Revelation Depths.
  • Fixed several Umbral collision issues near the ruins in Revelation Depths.
  • Fixed a collision that could cause players to fall into an inaccessible area and get stuck near Revelation Depths.
  • Fixed collision issues caused by a net in the flooded room in Sunless Skein Mines.

[h4]Audio[/h4]
  • Increased the audio volume of The Iron Wayfarer to be more in-line with the game's audio levels.
  • Added door closing sound effects to the elevator in Cistern.
  • Adjusted and improved the sound effects of The Lightreaper.
  • Improved the explosion sound effects in the second phase of Judge Cleric, the Radiant Sentinel.
  • Added new sound effects to the second phase of the boss encounter with The Lightreaper.
  • Added missing sound effects to the ranged attacks of Blessed Reflection.
  • Added missing sound effects to the explosions caused the weapon abilities of Pieta's Swords.
  • Added ambient bell sounds to the area in The Empyrean.
  • Legendary Edition now has its own main menu score.



[h4]Bosses[/h4]
  • Fixed an issue that could cause the Blessed Carrion Knight Sanisho to drop the player's vigor rather than absorbing it when killing the player.
  • Fixed an issue that allowed players to skip the boss encounter in the Cistern and get the item from the Umbral container by quitting out mid-fight.
  • Fixed an issue that could cause the The Hushed Saint to lose player focus after defeating a summoned NPC.

[h4]Visuals[/h4]
  • Fixed an issue that caused the Lucent Beam to be invisible.
  • Fixed a visual that could cause the whole area to disappear near the Shrine of Adyr.
  • Fixed an issue where the player character could clip with Umbral assets in the library in The Empyrean.
  • Fixed an issue where the player character could clip through Umbral assets in Lower Calrath.
  • Added physical materials and movement to the bells in The Empyrean.
  • Fixed an issue where throwable items did not affect the water surface in any way.

[h4]Gameplay[/h4]
  • Fixed an issue that could cause the player character to play the moth wall enter animation while dying.
  • Fixed an issue that could prevent water to deal damage to enemies and players.

[h4]Runes[/h4]
  • Fixed an issue with the runes Mhakev and Dhalwe now working properly on certain weapons.
  • Fixed an issue that prevented players from socketing runes using keyboard input in Gerlinde's shop.

[h4]Other[/h4]
  • Fixed an issue that could display the wrong character level when using a Rebirth Chrysalis in a specific way.
  • Fixed an issue that prevented players from discarding some items.
  • Fixed an issue that prevented Umbral eyes to be droppable.
  • Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Abbey of the Hallowed Sisters. No loss in quality.

[h4]Hotfix 398[/h4]
We've identified an issue with multiplayer connectivity and crossplay, which prevented some players to properly use the online functionality of the game resulting in failed automatic online log ins and increased matchmaking disconnects. We identified the issue, fixed it, ran internal tests and decided to hotfix the game today. Thanks for reporting and your continuous support.

[h4]Updated Roadmap[/h4]
While the entire studio continues to work incredibly hard on our Free Content Roadmap, we decided to release the NG+ modifiers early next year, to ensure the very best possible quality. We thank you for your understanding, and look forward to sharing more information shortly.

In Light we Walk.

Virtual photographies in this post are courtesy of @KeenEyeVP - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve
FreshWomen - Season 1 - marcelo.morais



Voice Update is here! It’s finally time!

We are very excited to bring you this early Christmas gift. The Voice Update is a Major Update that brings FreshWomen Season 1 to a brand-new level.

It's a whole new immersive experience, where we put you right in the middle of the action!

Feel the vibration, the sounds, and the sensuality of each moment.

 
This Major Update includes:

· Voice Acting for Episodes 1–5
· More than 5,600 voice lines.
· Intense moaning sounds
· Background noise, interaction sounds, breathing and more.
· Added Japanese, Korean and Czech translation
· Improved game support for 720p and low-end computers


This update will be applied automatically to the Steam Version, so all you have to do is download FreshWomen Season 1 on Steam and make sure it’s updated.

This gift we're sharing with you is our way of thanking you guys for all your love and support this year. It's also the result of the hard work of the entire Oppai-Man team, especially the talented voice actors and sound designers, who managed to make Season 1 even better.

We really hope you enjoy it.

 
Oppai-Man Team
Abtos Covert - GKarsa
Greetings soldiers! A new patch for Abtos Covert is now available.

Patch Notes:

* Achievement misfires & non-triggers: resolved some achievements not triggering properly.
* Resolved loading bugs: fixed some loading problems that caused the game to load twice, or not registering proper win & lose conditions.
* Resolved settings problems: fixed settings not saving properly.
* Minor map issues: fixed some out of bounds triggering earlier than expected and some level geometry.
* Added notes: added a second page on the barracks and storage notes.
* Baptism: Changed Jill's name to "Katerina".
* Resolved Lykaon framedrops: temporarily removed Lykaon's fur to address frame drops.

We've been watching your videos, streams, and reading all your feedback and we've been hard at work fixing any issues that you've encountered to make sure Abtos Covert is an enjoyable experience for you. We hope you enjoy the game, and keep us updated on the Steam Community and our Discord for further support.

Thank you!
Shop Titans - Zesty Hamburger
Seller Visitors have been re-enabled!

Bug Fixes
  • Fixed customers selling items at a lower tier than expected.
  • Fixed an issue occasionally preventing players from suggesting items to customers.
  • Fixed a major issue causing Heroes to deal much more damage during quests than their stats would normally allow.
  • Fixed an issue where players would crash/disconnect when attempting to sell a Food item to a Champion.
  • Fixed achievements not immediately appearing at the top of the achievement list when earned.

    Note: The following changes will not be live until a server update is deployed on December 15th.
  • Fixed various item values that were inadvertently changed recently (namely Desserts, Meals, Rings, Amulets and Wands).
  • Fixed the Tales of Yule spell having a lower Wood cost than intended (223 > 440).
  • Fixed the Yule’s Herald staff having a lower Herb cost than intended (223 > 410).
  • Fixed the Yule’s Herald staff requiring two different Carpenter levels.
Space Miner - Idle Adventures - FrontRunnerTek
Fixes
  • Hover-Over Text visibility issue across game
  • Leaderboard only showing top 9 instead of 10.
  • Restore HULL when starting new Reputation run
  • Rockets shooting everywhere every time you click ¯\_(ツ)_/¯
  • Several settings not restoring previous selection after game reload
  • The Hydrogen canister in the Click Factory no longer uses the Helium canister image
  • Fix BigNumber issue with Click Factory
  • Fix BigNumber issue with Research Costs

Changes
  • Prevent warping to your current zone (No creating temporal anomalies ok?)
  • Hiding UI now doesn't hide notifications or zone boss HP bar
  • Darkened menu backgrounds for greater contrast against menu items
  • Research Time for item descriptions is now rounded to two decimal points
  • Moved Boss Hull/HP bar down a bit so it doesn't block top-most notification
  • Merchant retain amount is now individually configurable. Integer or Plain Scientific notation will work. 100000 or 1e5.
  • Add "Press E to scan" to info box for boss 3
  • Game Engine Update, Godot 4.2 -> 4.2.1
  • You can no longer purchase Hull Repair from the shop when enemies are present.
  • Warp Zone 3 wrecks now vary in quantity
  • Click Factory crush/split progress bars now reflect available % based on modifier keys pressed

Additions
  • Start tracking Lifetime LMT purchases
  • Research Queue - up to 5 queued items. Pre-Requisites must be researched already
  • Research Queue must be unlocked by completing all T10 research for AutoMiners, Drills, Lasers, Cargo, Drones and Laser Mining Turrets.
  • Setting for Borderless Window
  • RPS display (Resources Per Second) - above resources list
  • Version update available notification in-game. Won't actually be of use until the next version (since this one is implementing the feature)
  • Toggle Resource visibility between all resources, or only RPS and Currency
  • Black Market AutoMiners. Requires T10 completed normal AutoMiners research. Annotated as T11-T30. High cost and time requirements.
  • Regular Drills worth fades out quickly, so to incentivize their purchases, amounts over 100 add a bonus to the base mining amount of the Mining Drones.

Other Notes -- Bit of Fix, Change, Add, Break
  • Merchant sell / retain amounts will need to be reconfigured
  • The Toggle All still works as previously, toggle all on/off for auto-selling for all items in your cargo
  • The Drop-Down values will auto-input the same amount to all items in your cargo
  • You can manually input the amount to keep for each item in your cargo, value saved when you click or tab out of the field
  • If an invalid entry is submitted, when validated the value will reset to 0.
Golf Around! - steve
New Map: Egypt
-Behold the wonders of Ancient Egypt! Sneak past cobras, delve into the pyramids, and solve mysterious puzzles. EDIT: Hole 13 crash fixed! Sorry bout that!



New Powerups
-Powerups - cause chaos and consternation for other golfers:
Smokescreen - Unleash massive clouds of noxious smoke obscuring vision
Lava Pool - Lay down pools of deadly lava
Tar - Lay down a sticky trail of tar that will ensnare unsuspecting golf balls
Ice - Lay down a trail of ice that will coat golf balls in slick ice
Slime - Drip green slime everywhere that will cause golf balls to move randomly
Airstrike - Call in a precision bomb... Watch out though, it can get you too!



Other New Settings
-New Ball Shapes: Pyramid, Donut, Lemon, Pear, Pineapple, Banana, Chicken ball shapes.
-Ball Size: Small, Medium, Big ball sizes.
-Collision: Absurd Collision (10x power)
-Gravity: Moon, Mars, Earth, or Jupiter level gravity.
-Bounciness: Zero, Low, Medium, High level bounciness.

New Items
-You can now unlock Emotes! Once you get an emote, select it in your customize menu, and press "E" to use in-game. The first generation of emotes is: Disco Party, Make It Rain!, Sad Trombone, Tiny Violin, Cowbell. Emote drop rates have been boosted so collect them now!



New Achievements
Egypt Par - Shoot par on Egypt!

Tarred! - Get covered in sticky tar!

Iced! - Get covered in slippery ice!

Slimed! - Get covered in nasty green slime! Ew...

Diced Pineapple - Get diced as a pineapple shape.

Fresh Squeezed Lemonade - Get flattened as a lemon shape.

Roast Chicken - Get roasted as a chicken shape.

Tarred and Feathered - Get tarred as a chicken shape.


New Editor Content
-New in level editor: Egypt environment & 19 new mechanics, including animals, destructible items, traps, puzzle gates, and new goal types.
-New OST track and flag style.
-3 new goal types and new custom text font.

Misc
-The host player can now cancel a game and return everyone to the lobby, preserving all setup.
-Keyboard settings for Emote [E] and Powerup [Q].

Notes
Thanks to the map making community (Folks like Squirmy Router, Xen and many more) for helping to keep the game alive! Let me know if you encounter bugs with this update on Steam Forums or Discord. Thanks for playing!

-Steve
...