Endless Furry TD - Tower Defense - Rust Jesus
1. Fixed graphics bug with shadows not loading, I forgot to put the graphics initialization script in the game prefab, whoops.
2. Added toggle for looping current song
3. Added next song button, so now theres play next and play random song buttons
4. Added text to show current song name playing
5. Added camera angles! Use the pause menu to choose you angle. Angle are in 5 degree increments 90-45 degrees.
6. Camera bounds extended on all maps to adjust for new angles.
Portobugia - Fox13440
Hi everyone! The v0.8.10 patch is out.

- Crossed out (checkboxes) in inspection is now saved and will not change when you close and open the menu again
- Increase Crossed out probabilities
- Ship names and numbers now have categories like flags. It will show a name/number of the same category when it is wrong, making the report a bit more hard to fill
- Achievement for artifact collection are now updated when you collect the artifact and not when you open the Museum menu
- Fix save of "scientists have arrived" for Lighthouse

Thank you for your support!
Have a great day!
Runemancer - Marc Lonia
Patch content:

  • Runemancers who have finished the game in normal mode will have the option to start a new journey on NG+
  • NG+ waves get increasingly more difficult: enemies will have more health and overal damage, as well as greater resistance to damage
  • A new achievement is rewarded upon finishing the first NG+ cycle
  • A new NG+ cycle can be started after the previous one is finished. How far can you go?

Bugfixes:

  • Fixed amulets tooltip so they reflect the two second duration bonus they grant.
  • Made confirmation button on upgrade overlay easier to click on.
Dec 14, 2023
Trepidation Playtest - . Smokey
bank should be working now. for real.
Dec 14, 2023
Infectious - Ziggy
- Improved game performance.
- Reduced game difficulty for Stage 2 Boss Level.
- Minor debugging.
JR EAST Train Simulator - Development Staff(JR East)
Thank you for playing JR EAST Train Simulator!
We are pleased to announce the Sobu Line (Rapid) DLC, which will finally go on sale on December 19 (Tuesday).



*The screen is under development and the contents may change from the time of release.

Points of Appeal
  • You can enjoy driving the morning commuter schedule! (Real-time signal changes by reproducing the preceding train)
  • For the first time on the JR EAST Train Simulator, trains will be able to operate in 15-car configurations!
  • Reproduction of smudged window glass in the train cab! (Side windows and through doors)
  • Actual voice broadcasts by the current train conductor are implemented! (Broadcasting is handled by the Chiba Train crew depot.)

About the Route
The Sobu Rapid Line is a 79.2 km long line running east-west between Tokyo Station in Tokyo's Chiyoda Ward and Chiba Station in Chiba City, Chiba Prefecture.
The line also operates a direct connection with the Yokosuka Line between Tokyo Station and Kurihama Station in Yokosuka City, Kanagawa Prefecture, and Tokyo Station in Chiyoda Ward, Tokyo.
The Sobu Line (Rapid) operates at high speed, stopping only at a limited number of stations, because the Chuo・Sobu Line (Local) run side by side from Kinshicho Station to Chiba Station, which has a large number of stations.
The Sobu Line (Rapid) is also used as an access line between central Tokyo and Narita Airport, an international airport. The Narita Express, a limited express train bound for Narita Airport, runs on the Sobu Line (Rapid), and the Shiosai, a limited express train bound for Choshi, also runs on this line.
Trains bound for Narita Airport depart from Chiba Station via the Sobu Main Line and enter the Narita Line at Sakura Station. The Narita Line connects Sakura Station in Sakura City, Chiba Prefecture, and Matsugishi Station in Choshi City, Chiba Prefecture, via Narita Station. The Narita Line also has branch lines, one connecting Abiko Station in Abiko City, Chiba Prefecture, to Narita Station (commonly known as the Abiko Branch Line) and another connecting Narita Station to Narita Airport (commonly known as the Airport Branch Line).
The Sobu Line (Rapid) DLC can operate the section of the Narita Line from Sakura Station to Narita Airport Terminal 1 Station via Narita Station.
Starting underground in central Tokyo, the line runs at high speed through the suburbs of Tokyo and Chiba Prefecture, and beyond Chiba Station, the line runs through a landscape with a lot of greenery. We hope you will enjoy driving to Narita Airport while feeling the changes in the scenery.

Route Information
  • Section: Sobu Line (Rapid) Outbound Tokyo ⇒ Airport Terminal 1
  • Total length: 79.2 km
  • Number of Stations: 19
  • Security equipment: ATS-P
Train schedules that can be operated
  • Train Number:627F
  • Type/Destination: Rapid train to Chiba
  • Section where you can drive: Tokyo to Chiba
  • Type of train: Series E217, 15 cars
  • Responsible for real voice train announcements: Chiba train crew depot

  • Train Number:845F
  • Type/Destination: Rapid train to Tsudanuma
  • Section where you can drive: Tokyo to Tsudanuma
  • Type of train: Series E217, 15 cars
  • Responsible for real voice train announcements: Chiba train crew depot

  • Train Number:1217F (Changed from Chiba Station to 4217F)
  • Type/Destination: Rapid train to Narita Airport Terminal 1
  • Section where you can drive: Tokyo to Narita Airport Terminal 1
  • Type of train: Series E217, 15 cars
  • Responsible for real voice train announcements: Chiba train crew depot

International sales price: US$34.99

The store page is also open to the public today.

https://store.steampowered.com/app/2735590/JR_____E217/?beta=0


The following updates are planned to coincide with the release of the DLC.
    【All Routes】
  • Fixed a broken linkage of ground signals (stop - caution - proceed, etc.)
    Tsurumi Line 701: Home signal of Hamakawasaki Station
    Keiyo Line 780Y: Home Signal of Kasai-Rinkai Park Station
  • Reviewed internal processing and improved performance (to address the phenomenon of frame rate drops)
    Roughly 30% improvement at the most heavily loaded point
    【Nambu Line, Nambu Branch Line, and Tsurumi Line DLC】
  • Nambu Branch Line and Tsurumi Line: Addition and correction of speed limits
    【Keiyo LineDLC】
  • 780Y: Fixed the phenomenon of hitting the speed pattern in front of the first home signal at Futamatashimmachi Station.
    【Shin-etsu Line DLC】
  • Corrected the display of the preliminary route indicator.
    Home signal at Echigo-Ishiyama Station (modified to light on both sides)
    Home signal at Kami-Nuttari Signal Station (modified to light up on the left side)
  • Corrected CG embedding misalignment of home relay signal at Tsukayama Station.
    【Joban Line DLC】
  • Added turnout speed limit after departure from Mito Station

Please look forward to the release date!
LingerToAlive - lyx884
A new tower defense mode is about to arrive, which will be exciting.
In the new mode, players will need to allocate their resources reasonably, continuously develop the base, and mine resources. Of course, don't forget to improve technology. Technology determines the upper limit of a player's building level. And the combat effectiveness of the player's army. All units and buildings can be automatically repaired with sufficient resources provided by you. Of course, remember to build more arsenal, and you will need it very much because ammunition is also a resource you have. When all ammunition is depleted, all your ranged units can only sadly use their fists to attack zombies. Of course, if you are already a melee unit, you don't have to consider ammunition. Just like reality, the military needs first aid kits to treat wounded soldiers. You need to build first aid kits before the military can automatically restore health. So, ensuring sufficient reserves of ammunition and first aid kits is an important guarantee to prevent the collapse of the military. The basic tower defense system has been completed by 80%, and the rest is map editing and unit model production. The update is expected to be released in January and will be continued if it is not completed yet
Developer homepage

First Dwarf - Kajtii


Dwarves!

Today we're eager to share a few sneak peeks from our recent progress. Get ready for a glimpse into the new features and tweaks that have been keeping us busy. Stay tuned, as we unveil what's been brewing in the depths of our development forge!

Amazing views

We've prepared two new screenshots which we hope you'll love as much as we do! These are just a glimpse of the breathtaking views you'll encounter while exploring the flying islands in First Dwarf!




And hey, let us know, which of those two is closer to your vibe!

Animation Progress

Animation is key for us, and we're excited to share a new idle animation for Tru. It's not the final version yet, but we're getting there. What do you think?

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We've also been refining the animation of the ship that will let you discover new lands in the game. We haven't shown much of it yet, but as we approach the closed tests phase, we're ready to reveal more. `would you like to sail it in the skies?

Video #1


DreamHack Beyond

That’s not the end, because we're excited to announce that First Dwarf will be part of the DreamHack Beyond Indie Showcase, starting this Friday and continuing over the weekend!



During this time, you will be able to find fresh gameplay footage on our Steam page, offering a closer look at the current state of the game. We encourage you to watch and also check out other participating games. It's worth it!

IndieDB Top 100

Remember that voting for the best games of the year on IndieDB is still ongoing, and two of our titles are participating!

◾ Lumencraft (Tower Defense category)
◾ First Dwarf (among the Upcoming Games in the Role-Playing category)

Just click here and cast your vote!

Join Our Community

Once again - thank you for your continued interest in the game! We invite you to join our Discord for the latest news and to connect with other fans eagerly awaiting the game's release.

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Don’t forget that you can also find us on social media platforms:

Facebook
Twitter/X
Instagram
LinkedIn
TikTok

Warm regards,
Star Drifters


https://store.steampowered.com/app/1714900/First_Dwarf?snr=1_2108_9__2107
Dec 14, 2023
Dance Dash - BovenTanRebuffReality
New & Changes
  • Added Non-VR Desktop Mode With Webcam Tracking
  • Check Our Fandom Page For Setup & How-To-Play Guides
  • Desktop Mode Guide
Stellar Settlers: Space Base Builder - Troypc
Let's play the demo version of Stellar Settlers Live during Nextfest February 2024. I will be playing few colonies from scratch to show you things you can do in Stellar Settlers, and mention our future plans.



A little bit about our Game;

Stellar Settlers is a sci-fi space-base building and colony sim with unique vertical base-building gameplay.

In every new planet with procedurally generated environment, ores and events, use the local ores and resources, gain enough materials to build a better spaceship to escape and go to the next planet, and colonize even more uncharted planets.

Looking forward to seeing you!

Cheers!
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