Dec 13, 2023
Aza Playtest - Hollo_Dev
  • The skill "Aura Shield" now works when activated.
  • Particle effects for the skill "Energy Blast" were reapplied.
  • Enemies have had their stats rebalanced.
VRoid Studio v2.3.0 - VRoid Team
Thank you for using VRoid Studio.
VRoid Studio v1.26.0 update concerns the following:

■ New features
  • Added 100 new face presets
    • 13 irises
    • 13 eye highlights
    • 3 scleras
    • 13 eyebrows
    • 13 eyeliners
    • 4 eyelashes
    • 13 noses
    • 2 mouths
    • 6 lips
    • 9 cheeks
    • 11 skins
  • Added 100 new hair presets
    • 21 front hair
    • 13 back hair
    • 18 extensions
    • 18 side hair
    • 17 ahoge
    • 13 extra hair
  • Added 13 new face sets
  • Added 17 new hairstyle sets

We will keep looking out for your comments and feedback and work towards new updates.
Thank you for your continued support.
Superior: Vengeance - ray @ drifter.games
NOTE: This build is now live, thanks to everybody who helped out and provided feedback!

The upcoming update is now available via the "client_ptr" beta branch in Steam. We're making this build available ahead of the official release to gather more feedback on the changes and to help track down any major issues before pushing live. Please share any and all feedback on our official discord in #sv-feedback (⁠📝sv-feedback)

Note: This build is a development build which has additional debug information to help us track down any issues / crashes and the like. Performance will be degraded compared to the official public build. The progress made with the test branch will not carry over to the public build.

Current changes:
  • Added night-time downtown and day-time powerstation variants in the unlockable timelines
  • Multiple AI have additional logic and fallbacks to ensure that they do not get permanently stuck outside of valid playspace (including Windup). Should address issues with Jarhead mission as well where sometimes all counted AI are not reliably engaging the players.
  • Experiment with a small double jump for all players before getting a jump power.
  • The dash melee attack will now trigger the basic version of any dash powers.
  • Experiment with a "Quick Run" option that shortens the timelines to provide a faster session. Additional juice and credits are awarded after the first room to help compensate for the missing power-ups that would be available in a longer run. Only available for solo currently. Disabling this for the moment to rethink a design that works better with UI / multiplayer.
  • Addressed a potential crash related to AI pathing as navigation geometry was being added/removed mid-session.
  • Improvements to all flying AI movement selection to ensure they properly engage the players even if beyond their ideal combat range, and avoid picking any points too close (or especially over top of the player). They are also more likely to stay closer within the eye level of the player instead of occassionally picking high points in the sky. (note: All flying AI is long overdue for an over-haul, and will be something to tackle in future updates.)
  • Fixed exploders not handling repeated movement failures correctly. They will now detect when unable to reach the player and will trigger the fallbacks to "unstick" themselves.
  • Experiment with allowing dash activation when about to land from a jump/fall, which will allow players to cancel out any potential fall damage if timed correctly.
  • Add option (found under gameplay options) to disable the auto-cover system
  • Backbone's damage immunity has been replaced with damage resistance so he can be minimally hurt with weapons/powers. Destroying the pustules is still the most effective method of taking him down quickly.
  • Backbone's reinforcements are smarter about joining the battle wherever Backbone is rather than the original spawn zone.
Dec 13, 2023
Zombie Builder Defense 2 - nohamgames
  • Fixed a loophole in the minigames that would allow all players to get 0 score and still share 1st place without participating.
Dec 13, 2023
Covenant: Project Zero - Asarhad


Hi!

You may have noticed a new logo on the website.

The recession took it's toll on the company and our Dutch shop, Dent Studios didn't find a way through. With Dent permanently closed we made sure everything is still in place and caters to our players, so we continue as 11000AD, a fully remote outfit based in USA. 11000AD was the name of our demoscene group, part of the past we're really fond of and perhaps we'll release some demos on Steam in the future, life/time permitting.

Hopefully this rebranding update for Covenant: Project Zero (which was a fairly simple re-compile and publish) won't prove to be a dramatic shift, or a game-breaking event (looking at a hyper-complex cow shader that... behaves... just as I'm writing this) - but we'll look over user feedback and try and stay on top of all the major issues down the line.

And of course - hope you like the o1D$k00l 11000AD l0g0!

Sorry for the delay, we're back in the game!

Wish you all happy holidays and a great 2024!
Grog - Benjaydev
Grog 1.043
Menu Stuff!
Just some updates to the lobby creation menu


Additions
  • Added ability to choose what maps to play in the lobby creation menu
Dec 13, 2023
MyTD 我的塔防 - baobaoda
版本 【1.231209】
优化游戏
- 比以前流畅提升30% 左右
标识按钮
修复BUG
Cards We're Dealt: Prologue - ColeTheHumanBeing
Cards We're Dealt 1.0.2.2 🃏 OUT NOW


The full release of Cards We're Dealt is available now on Steam
https://store.steampowered.com/app/2335960/Cards_Were_Dealt/
Go grab it now! Escape the office or die trying! Then leave a nice review as it helps spread the game gets us more players!
Hope you enjoy your internship!

Brief Day 1 Patch Changes:
  • New cards!
  • Fixed region locked issue in matchmaking (Room not found error)
  • Made headbob slider affect side to side sway movement to reduce motion sickness
  • Added prompt inside cards screen explaining controls to move cards (so you can also drop them)
  • Added popup for when you are tripped the first 3 times to explain you we're tripped
  • Fixed on PC default Anti-Ailiasing being set to max now set to off (very expensive graphic setting)
  • Lots of new content for full game players
  • Many more bug fixes

Love you.
Thanks for playing,

Cole
斗牌魂 - Card_牌魂
1、活动场「魂牌决斗」开启
-开启时间:更新维护后
-玩法介绍:游戏由2名玩家共同使用一副牌进行1V1对局。双方通过组建不同牌型的手牌,轮流向对方发起攻击。最终将对方血量击至0及以下的一方获得胜利。



2、天行令内容更新
2023年12月14日12:00全新限定服饰登场天行令,完成天行令任务赚取经验,可获得丰富金币,大量布匹材料和染料礼盒等丰厚奖励!
  • 「信步天行」升级至「逍遥天行」或「逍遥笙歌」可解锁更多限定服饰、大量魂玉和染料礼盒等奖励!
  • 天行令任务优化:
    1. 降低“每日任务”难度;
    2. 降低“每周任务”数量和难度,同时“每周任务”的总经验值从5000提高至12000。
    3. 降低“本期任务”难度,同时“本期任务”的总经验值从12000提高至20000。
  • 「逍遥天行」和「逍遥笙歌」可随时激活,激活后可立即解锁当前已完成进度可获得的所有奖励;
  • 「逍遥天行」达到60级后每次升级可获得宝箱,开启宝箱可随机获得金币或染色素材;
  • 本期天行令售卖至2024年5月10日4:59;
*天行令的具体奖励内容可在游戏内查看。



3、新增排行榜
- 负豪榜——记录本赛季在对局内失去金币最多的牌士;
- 悲情地主榜——记录当地主时金币最大失去次数最多的牌士;



4、新增成就
随活动场「魂牌决斗」上线,成就系统将增加"紫禁之巅"、“举世无双”、“战功赫赫”等成就。
*详情请见游戏内成就页面。


如果您在游戏过程中遇到任何问题或者您对游戏有任何建议,可在官方Q群(870729618)联系客服反馈,再次感谢大家的支持!
———————————————————
Grog - Benjaydev
Grog 1.042
Hey everyone!
Got some fixes for some game-breaking bugs. Hopefully things should be playable now!


Fixes
  • Fixed not being able to join any lobbies because of a wrong game version error, despite being on the same version
  • Fixed countdown issue when starting minigame
  • Fixed overlapping UI issues
...