The recession took it's toll on the company and our Dutch shop, Dent Studios didn't find a way through. With Dent permanently closed we made sure everything is still in place and caters to our players, so we continue as 11000AD, a fully remote outfit based in USA. 11000AD was the name of our demoscene group, part of the past we're really fond of and perhaps we'll release some demos on Steam in the future, life/time permitting.
Hopefully this rebranding update for Covenant: Project Zero (which was a fairly simple re-compile and publish) won't prove to be a dramatic shift, or a game-breaking event (looking at a hyper-complex cow shader that... behaves... just as I'm writing this) - but we'll look over user feedback and try and stay on top of all the major issues down the line.
And of course - hope you like the o1D$k00l 11000AD l0g0!
Hello adventurers, and welcome to the second Early Access patch for Tower Song! This update includes some combat tweaks to Neat, new scenes for Jiji to hang out in, and, as usual, some bug fixes to make Tower Runs go that much smoother.
Want to leave us feedback for this patch for the game in general? Head on over to feedback or find us on our Discord!!
As always, a big thank you to our fans and players for your diligence in finding and reporting these problems to our development team!
Major Changes
Neat Progression Changes
Neat now receives Uppercut as a Tier 4 ability and Hand Lock as a Tier 5 ability. Neat had some Mods for his skills that replaced Uppercut, but he obtained that Mod before learning Uppercut himself. This change will clear up any confusions about the interactions between the skills and the Mod itself.
Jiji Sightings in Vistham
Jiji appears in the camp scenes in Vistham. Jiji's been having a great time roaming around during this grand adventure, but we want to make sure we all get to see our favorite feline rest at camp along with his fellow Mana Knights.
Complete Patch Notes
Read on for a full list of changes made in this patch, both big and small!
Scenes & Dialogue
Jiji now appears in the camp scenes in Vistham
Classes & Skills
Neat: Uppercut is now a Tier 4 ability
Neat: Hand Lock is now a Tier 5 ability
Bug Fixes: Classes & Skills
Akeno's Blade of Fire no longer crashes the game when used under certain conditions
Hudson has access to all three of his Live Loadout weapons in his first playable encounter
All characters have the correct Mod placeholders equipped upon obtaining new tiers of Mods
Bug Fixes: Encounters
An optional encounter in the Prologue has been fixed to no longer repeat indefinitely.
Bug Fixes: Levels & Quests
The chairs in the tavern have been fixed
The campfire sound effects at the end of Chapter 1 properly stop upon leaving the campsite
The prompts that trigger before a major boss battle have been adjusted to behave properly
A transition bug in the wolf den has been identified and resolved. Thank you to our wonderful players at LA Comic Con for finding this bug!
Bug Fixes: Scenes & Dialogue
Jiji properly animates in cutscenes where he is attacking
Jiji no longer appears in the cutscene when confronting Councilor Dundale
Bug Fixes: UI/UX
Fixed a typo present upon choosing the game difficulty
Buffed : We've buffed weapons that are not used as much as others by increasing their damage. Winchester Rifle's weapon power and weapon skill power increased by 20%. LittleBomber's skill power increased by 26%
Nerf : Adjustment to Guardian's Shield duration as it allowed too much sustain Guardian's Shield Status Effect Immune duration nerfed from 5 sec to 3 sec.
Bug Fix Fixed Characters being unable to move in certain terrains of E7 Fixed mouse direction and shooting direction not being in sync Fixed projectiles not moving issue Fixed skill direction being fixed to one direction Fixed error of Successful Escape message appearing when a character dies Improvement to party invite so players can reinvite immediately after party invite fails
◇Maintenance Details ・Server and data maintenance support ・Supply Drop Lineup Update
※Please note that you will not be able to log in to the game during the maintenance. ※The end time may vary depending on the maintenance status. Please understand this in advance. ※Entering the maintenance during matching may cause unexpected errors. Please log out of the game before maintenance.
We apologize for any inconvenience this may cause and appreciate your understanding and cooperation. We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".
[PST] 12/14/2023 / [CET] 12/14/2023 Updated content is listed below.
■GBO Winter Festival 2023 campaign Starting from [PST] 12/07/2023 / [CET] 12/07/2023, "GBO Winter Festival 2023" will be held. ■Period [PST] 12/07/2023 01:00 – 01/03/2024 20:59 [Scheduled] [CET] 12/07/2023 10:00 – 01/04/2024 05:59 [Scheduled] ※Please have a check to below for your information. https://store.steampowered.com/news/app/1367080/view/3861337043765871718
■Campaign Contents During the Period, Special Supply Drops (10 Times) that include all MS and Weapons are appeared by previous Supply Drops can be requested, for free once a week. (Up to 30!) We are not going to stop here... each Drop will contain at least 1 ★★★★ or ★★★ MS! (Maximum 3 MS!) ※Right to request a Supply Drops is updated on every [PST] Thursday at 00:00 / [CET] 09:00 [Scheduled] during the campaign period. ※This Drop contain all excluded MS and weapons in the past. ※Regarding the lineup of Special Supply Drops and Drop Rates, please check [Item List].
■Notice of “Limited Supply Drop!! Gundam GP00” Starting from [PST] 12/14/2023 / [CET] 12/14/2023, a Limited Supply Drop with Boosted Drop Rate for a part of MS related drops will begin. ■Period [PST] 12/14/2023 00:00 – 12/20/2023 20:30 [Scheduled] [CET] 12/14/2023 09:00 – 12/21/2023 05:30 [Scheduled] ■Contents During this time, "Limited Supply Drop (Once / 10 Times)" can be requested from the material counter. Within the Limited Supply Drop, Gundam GP00's drop rate will be increased. ■Featured Material with a Big Boost to its Supply Drop Rate In the Limited Supply Drop, each LV of the specified unit and its related main weapons will be affected. ◎Supply Drop Rate Increase① (Item Amount 1) ・★★★ Gundam GP00 LV1 (Support Unit, ground/space use, cost: 500) ◎Supply Drop Rate Increase② (Item Amount 1) ・★★★ Gundam GP00 LV2 (Support Unit, ground/space use, cost: 550) ◎Supply Drop Rate Increase③ (Item Amount 2) ・★★ GP00 Long-Range Beam Rifle LV2 ・★ GP00 Beam Saber x2 LV2 ■Supply Drops that are affected by the drop rate increase ・Limited Supply Drop
※Material Lineup that can be received from the Limited Supply Drop will be the same as the current Supply Drop lineup. Only the specified items in the Limited Supply Drop will be boosted, differing from the Standard Supply Drop. ※Drop Rate increase of the Limited Supply Drop will affect the Unit of each LV and has a different effect on the unit's main weapon. e.g. When Unit LV1–2 and Main Weapon are affected by the drop rate increase. ・Unit LV1’s Drop Rate increased by “3%” ・Unit LV2’s Drop Rate increased by “3%” ・Main Weapon's Drop Rate Increase "3%" The increase in the Supply Drop Drop Rate will be adjusted by reducing the Supply Drop Rate of "★" rarity. ※Regarding the detailed Lineup of the Limited Supply Drop, please check [Item List]. ※The amount of tokens required to request a Limited Supply Drop is the same as Normal Supply Drops. (Once - 3 Tokens / 10 Times - 30 Tokens) ※Keep in mind of last day of this Limited Supply Drop period.
■STEP UP Supply Drop Notice Boosted Supply Drop will be starting from [PST] 12/14/2023 / [CET] 12/14/2023. ■Period [PST] 12/14/2023 00:00 – 12/20/2023 20:30 [Scheduled] [CET] 12/14/2023 09:00 – 12/21/2023 05:30 [Scheduled] ■Featured Materials that will benefit from the STEP UP Supply Drops ・★★ Gaza G LV1 (General Unit, ground/space use, cost: 500) ■Contents A Supply Drop, in which 10 consecutive Supply Drops can be requested up to STEP4. The STEP will progress by 1 each time you perform a request, as STEP 1 → STEP 2 → STEP 3 → STEP 4. After STEP4 is requested, Boosted Supply Drop will be over. ・STEP1 (15 Tokens): Tokens 50% OFF! ・STEP2 (30 Tokens): ★★ or above rarity material drop rate is x1.5! ・STEP3 (30 Tokens): 1 guaranteed MS of ★★★ or above rarity! ・STEP4 (30 Tokens): 1 guaranteed MS of ★★★ or above rarity! & All Drops are MS! ※Same supplies will be drawn as the ongoing Supply Drops. ※Be advised that the finish time is scheduled.
■Notice of Supply Drop Lineup “Gaza G” Supply Drop Lineup has been updated. ■Period [PST] 12/14/2023 00:00 – 12/20/2023 20:30 [Scheduled] [CET] 12/14/2023 09:00 – 12/21/2023 05:30 [Scheduled] ■Content ■Unit ・★★ Gaza G LV1 (General Unit, ground/space use, cost: 500) ■Mobile Suit Features ・General Unit with cost of 500. ・This unit was developed as a successor to the Gaza line, the main unit of Axis's Neo Zeon remnants. ・Its MS form is identical to the Gaza D, relying on a knuckle buster supplemented by missiles for mid to long-range support. It also allows for excellent production and maintenance through the appropriation of production lines, and went into active service for the Luce Krangel's armada during Neo Zeon's invasion of Moon Moon.
※This video may not be representative of the actual product. ※Keep that in mind that the release time of the unit is scheduled.
■Exclusive pilot item as a Bonus for the 10 Consecutive Supply Drops! Beginning from [PST] 12/14/2023 00:00 / [CET] 12/14/2023 09:00, 1 random exclusive pilot item as a bonus can be obtained from 10 consecutive drops. ■Period [PST] 12/14/2023 00:00 – 12/20/2023 20:30 [Scheduled] [CET] 12/14/2023 09:00 – 12/21/2023 05:30 [Scheduled] ■Supply Drop with Bonus Items Normal 10-consecutive Supply Drops ■Bonus Item Contents (get 1 of the 2 items randomly listed below) ■Wear Normal Suit: Neo Zeon 03 ■Accessory Helmet: Neo Zeon 03 ※Requesting 10-Consecutive Supply Drops during the campaign will grant you an additional 11th supply drop, and get 1 extra item. ※Does NOT apply to the 1-Attempt Supply Drop.
■Other material ■Unit ・★★★ Gundam GP00 LV2 (Support Unit, ground/space use, cost: 550) ※The above MS is eligible for the Monthly MS Bonus Unit.
■Removed Materials from the Supply Drop Some materials are removed from the supply drop lineup. ※For more information regarding the updated supply drop lineup, please refer to the [Supply Drop List].
■Notice of [Big Boost to Supply Drop Rates Campaign] Some of the newly added materials will have a boost to their supply drop rates for a limited time. ■Period [PST] 12/14/2023 00:00 – 12/20/2023 20:30 [Scheduled] [CET] 12/14/2023 09:00 – 12/21/2023 05:30 [Scheduled] ■Featured material that will benefit from the Big Boost to its Supply Rate ・★★ Gaza G LV1 (General Unit, ground/space use, cost: 500) ■Supply Drops that will benefit from Big Boost to Supply Rates ・Normal Supply Drop ・STEP UP Supply Drop ※After the end of the campaign, all supply drop rates will be the same as other materials.
■New Materials for exchange are added to Recycle Counter. ⇒ Information about newly added materials ■Units ・★★★ Zaku IV LV1 added ・★★★ Modified Rick Dijeh LV1–2 added ・★★ Gyan LV4 added ※The materials mentioned above will be available at Recycle Counter for 2 days from [JST] 12/14/2023 – 12/15/2023.
■New Materials for exchange are added to DP exchange Counter. ⇒ Information about newly added materials ■Unit ・★★ White Rider LV2 added
■We have updated the game modes that allow you to sortie in Rating Match/Quick Match. ※According to the update above, the actual game modes may differ from the "game modes available at the next update" that was displayed before the update.
Hello, Masters. I'm Kwon Dae Ho, the Executive Producer of Black Stigma.
A total of 60 countries have participated in our Global Testing Tour, which was held in five regions from October 3rd to December 11th.
We would like to thank everyone who tested Black Stigma.
The compliments and encouragement we've received while showcasing this test version have been extremely helpful to the Black Stigma development team. The positive feedback on the unique features we were focusing on reassured us that the gameplay goal we had previously set was not in vain.
We have also received sincere criticism and advice through the surveys and various channels. Those comments were a massive help in setting the next goal for Black Stigma.
[h4]<Major VoC - Feedback> [/h4]
We have decided to prioritize the feedback given to us by the testers and develop the game accordingly. The tasks we set from that point on are already in development or being planned. Among these tasks, we would like to share the improvements that we deem important.
[h5]#We will continue to balance out the combat. [/h5]
We have failed to showcase a good balance of handgun shooting and active skills in combat. We especially related to the feedback regarding the heavy emphasis on active skills. Therefore, we are thinking about how we can restructure combat so that handgun shooting can play a bigger role. We are also improving the timing and hit or miss system so that melee action skills can be used intuitively.
[h5]#We will showcase dynamic action so that the characters feel more immersive. [/h5]
Based on the testers' feedback, we are in the process of altering the characters' movements and skill animations in a more natural and speedy way. In addition, there is a yet-to-be revealed character with a dynamic set of movements that will feel unique and stylish.
[h5]#We will improve the tactical aspect and immersion of "Kill-them-all Mode" and showcase a new mode. [/h5]
The current ""Kill-them-all Mode"" has received feedback as follows: ""Huge advantage to players who group up."" ""Gameplay is boring due to a lack of a capture point."" ""There are too few chances to come back into the game while at a disadvantage."" To escape the monotonous gameplay decided by numbers, we have changed Kill-them-all Mode to 3v3 during the test period. On top of the player-count change, we are also improving the mode by adding new game mechanics.
We are also planning to showcase a new 3v3v3 mode where players can enjoy a casual match with the gameplay and unique features of the killer-action genre.
[h5]#We will showcase a "variable attachment" handgun system that can incorporate the tastes of many players. [/h5]
During this test, we showcased 4 different modifications for 16 different guns. However, these types of combinations did not result in a clear distinction. Therefore, we are developing a gun customization feature that can complement the different combat styles of the userbase. We hope this will allow users to combine different attachments to show off their own unique firearms.
[h5]#We will show you an improved version of the UI/UX and QoL features. [/h5]
Our game lacked QoL features that are seen in other games. Additionally, it didn't give players enough opportunities to learn its mechanics. We are making big changes to help players understand and learn the system during the preparation stage and to help players receive information intuitively during combat.
[h5]#We will review all the feedback given by testers around the world and continue sharing it through the Dev Notes. [/h5]
Some issues were already improved upon, and we wanted to get feedback on them through a patch during the test period. However, the general gameplay does not improve through small changes in specific areas, so we wish to receive feedback once we finish the overall improvement and reveal a new testing period.
We will continue communicating with the testers by sharing the aspects that we have developed and the aspects we have not mentioned above through the Dev Notes.