Dec 13, 2023
Meeple Jump - EpicBettaFish
1.0.2;01 - Fixed a major bug at the end of Part One, Act Two.
Dec 13, 2023
Summoners War: Chronicles - lovesiru


Greetings from the <Summoners War: Chronicles> team!

We would like to inform you about the Dec. 14th Update.

Check out the Update Note on the Official Forum:

■ Dec. 14th Update Notes
https://community.summonerswar.com/chronicles/eng-gb/board/16/46755

Thank you.
Dec 13, 2023
九霄风云录 Legends Of The Divine Land - zhonger
降低游戏难度
Bloodbound: Vampire Hunters - CrazySketch
Greetings, fearless vampire hunters! We're thrilled to bring you the latest update for our game, packed with exciting features and enhancements. Here's what you can expect in version 0.4.20:

1. Server Reset Mechanism:

In empty servers with bots, if the cap limit is exceeded upon a player's entrance, the server will now automatically reset. Keep the action intense and fair, even when the stakes are high!

2. Father Mercy's Fiery Arsenal:

Father Mercy has embraced the power of fire! His torch now unleashes a short-range fireball, causing damage to vampires in its path. What's more, vampires struck by the torch will suffer additional burn damage. Father Mercy is ready to light up the night and protect humanity like never before!

3. Visual Upgrade for Father Mercy's Special Ability:

Father Mercy's special ability, the Holy Cloud, has received a stunning visual update. A divine cloud now envelops him, creating an awe-inspiring spectacle. Watch as the cloud gracefully fades away when the ability is no longer active. Get ready for a heavenly experience!

4. New Torch Model in the Store:

Explore our in-game store for the latest addition: a brand-new torch model for Father Mercy! Enhance your arsenal with this stylish and powerful tool to face the darkness head-on.

5. Pablo's Bloody Bat Skin:

Pablo has a brand-new bat skin available in the shop! Featuring a bat stained with the blood of countless vampires, this skin tells the tale of relentless battles against the forces of darkness. Stand out on the battlefield with this unique and striking Pablo-themed creature.

Update your game now to experience these thrilling additions and improvements. We appreciate your continued support and feedback as we strive to make our game even more epic with each update. Happy hunting! 🦇
Ace Racers SP - tsmspace
after deciding the larger size of FO wasn't a problem for an experimental object set, I added the tunnels to the FO also. (rocinante training)
Dec 13, 2023
Saleblazers - e Zinc
Read up on Update 13, where we made things a lot harder: https://store.steampowered.com/news/app/1419850/view/3878224909275599112

Since Update 13, we made a few hotfixes (v0.13.0.0 - v0.13.0.5) to resolve several new bugs that were introduced. Thank you very much for the save files you all sent in -- we were able to push out hotfixes very quickly because of them.

Now, we have some breathing room and can focus on iterating on the feedback received from the Steam forums and https://discord.gg/Saleblazers.


Here's a minor update that brings polish changes, gameplay balance, and misc. fixes. Enjoy!

🔫Improved Gunplay
This patch fixes a few issues with our gunplay.

☀️Better Bullet Visuals
Bullet VFX has been improved to better reflect the actual 1:1 hitbox of the projectile.



🌐Improved Client Gun Netcode
This patch considerably improves the responsiveness for shooting guns when you are connected to someone else's server. It also improves it by 1 frame for the host.

Previously there'd be a huge delay when shooting/aiming/reloading as a client, which made it difficult to make high APM plays as it delayed reloads and shot cooldowns.

Try it out! You should be able to do 360 quick scopes much easier now as a client.

💢Improved Hitboxes on Many Enemies
Previously, if you landed a hit on a limb instead of the capsule of an enemy it wouldn't count as a hit. This is what caused you to "miss" on Chickens, Gulpers, Crabs, etc. even though you clearly landed a clean hit.



This is now fixed. See? It wasn't your aim.

🤺Slightly More Lenient Melee Hitboxes
We've tweaked some of the melee code and data to reduce the chance of an attack slipping by an enemy.

🏪Shopkeeping Balance Changes
In this patch, we've ironed out several shopkeeping mechanics to make the experience overall more enjoyable.

Our goal is to make you feel in control of your shop as much as we can, by providing you options to deal with situations and more availability to information of what's going on in your shop.

⌛Patience Balance Changes
We've played a lot of your shops, and we've seen that they can get pretty large with patience getting in the way in an unfun manner.

In this patch, a customer's patience will now regenerate when they are first admitted into the shop.

If all needs are high enough, their patience will slowly recover.

You'll still have to plan out your shop carefully, but you should no longer be punished for having a gigantic shop.

🎲Better Haggling Percentage Chance
Haggling percentage chances have been improved, so go ahead and squeeze out those extra dollars from your customers!


📖Customer Item Context
We've added better visual feedback for what your customers are doing in your shop so that you can tell what's going on at a quick glance.

Customers will:
  • Put away their existing items when they enter your shop plot
  • Switch to the item they just picked up from a display
  • Switch to the item they're trying to buy during the haggling minigame


🚽Updated Needs UI and Needs Balancing
The Needs UI has been updated for better visual clarity.

We've also made a few adjustments to needs stats so that not everyone has to go to the bathroom the moment they enter your shop.



🛒Updated Haggling UI
Traffic now updates alongside your customer flow upgrades, instead of just showing you traffic based on the time of day. The more customer flow upgrades you acquire, the more arrows you'll have!



📹Camera Stutter Fixes
We're excited to announce that the weird camera stutter when you enter/exit dialogue is finally gone for most interactions. With that, we're able to add in better transitions for dialogue. We've identified fixes for the final few cases, and will push a follow-up hotfix shortly.

You should notice a big difference this patch that'll make gameplay feel much smoother and easier on the eyes.



🤖More AI Fixes
This patch will include various AI fixes that should round out the overall shopkeeping experience. Hopefully this is the last of the fixes required for a good time, but we'll be on the lookout.

Thank you to all the players who sent in their save files. With them, we've managed to track down a lot of bugs in the last few hotfixes in a relatively short timespan.

Final Words
Apologies for the rough start of Update 13. It can be very frustrating to lose your shop to the government, and especially so if it was out of your control due to bugs.

We hope that you'll be able to properly enjoy higher shopkeeping stakes now and we will continue to monitor the situation for any issues that arise.

Have fun, shopkeepers!

- e Zinc

v0.13.0.6 Patch Notes

➡️ Changes
  • If all of a customers' needs are high enough, they will gain patience over time which should help larger shops keep customers happy
  • Instead of entering the shop directly if the shop is open, customers will first go to a queue
  • Added more styling to customer/employee needs UI for better clarity
  • Cleared velocity and blocked jump inputs immediately after a dialogue, so that spamming space through conversations would not cause you to jump high in the air afterwards
  • Adjusted bladder stat so that not every customer will immediately go for the bathroom
  • Adjusted dialogue camera to not be so up close for a smoother experience
  • Customers will put away their currently equipped item when entering the shop
  • Customers will switch to equip items they just picked up from a display case
  • Customers will switch to items that they are trying to buy during the haggling minigame
  • Prologue tutorial shop now has 4 stars instead of 0.5 stars
  • Tuned haggling % chance to make haggling more worth it
  • Adjusted mastery XP for melee and ranged to match other skills
  • When a customer is let into the shop, they will be topped up to 80% patience if they are below that when waiting in line
  • Increased responsiveness of firing guns, reloading, looking around, and aiming down sights for clients
  • Added glowing sphere to bullets to visualize hitbox better
  • Changed dialogue camera angle to be farther away for an easier viewing experience
  • Reduced crafting time for Bamboo Tool in crafting benches to match player crafting speeds
  • Plants that need water will now start with 0% water and will decrease over time
  • Prologue shop is now 4 stars instead of 0.5 stars for lore reasons
  • Reduced speed of Medium Box combo attacks and increased cancel time because it looked too janky with no windup time, but increased damage of its second hit
  • Increased the amount of damage that Gulpers deal
  • Added text to haggling minigame screen to show how many items are left in the customer's haggling minigame
  • Added indicator for when a cash register is in use, and made these indicators smaller
  • AI speech bubble sprite is much more subtle now
  • Haggling chance bar UI animations are 2x faster
  • Customer needs have different use thresholds for better balancing
  • Traffic UI will now show customer flow upgrades too
  • Added treasure and zipline after the Ronin Skull Camp
  • Updated spawn timers for Ronin Skull Camp
  • Added mini boss spawner to Ronin Skull Camp
  • Adjusted rock texture from grass to rock for skull camp and entire Ronin Skull Camp coast
  • Customers will pick a random Waiting Queue instead of the closest queue to enter a shop
  • Added animation to Pop Pop's Saleblazers Intro cutscene
  • Added 6 new runes and some chests to the Proving Grounds maze
  • Added indicator for if an electric item is on or off to the Generator and Switch
  • Renamed Shop Challenge toggle to Shop Loss for better clarity
  • Increased melee hitboxes slightly
  • Melee lunging is more lenient and will go farther than before

⚙️ Optimizations
  • Added "Additional Shadows" graphics setting that will toggle shadows of additional lights (point lights, spot lights)
  • Reduced shadow cascade distance while maintaining visual fidelity for extra GPU optimization
  • Added fade to black for Employee Table to mask hitch when opening UI

🛠️ General Fixes
  • Various fixes to AI behavior trees and code to fix customers being unable to see items
  • Fixed toggling shop tile type causing items that were on top of it to not be seen by customers
  • Fixed scenario where customer would walk through employee tiles to get to an item they wanted to go to
  • Fixed customer having "no display" icon when in the plot area
  • Fixed camera flickering when exiting dialogue
  • Fixed GPU instanced trees flickering when moving camera quickly or when exiting the equipment menu (ESC)
  • Fixed shop loss message appearing even if shop loss mechanic is turned off
  • Fixed metal Kitchen Sink not being usable for customers
  • Fixed deprecated crates near the Ronin Skull Camp
  • Fixed empty response button appearing when kicking out customers
  • Fixed employee walk animation foot sliding
  • Fixed skill nodes showing as locked due to shop level requirement even though you are high enough shop level (haggling unlock for employees)
  • Fixed Large Wooden Display Tray and Large Bamboo Display not being seen by customers because they cut too much of the nav mesh
  • Fixed selling [REDACTED] item giving a ton of XP to the shop and sometimes even sending it into -214109420919024
  • Fixed interaction UI flickering at max interact distance
  • Fixed one case where an AI would be unable to punch
  • Fixed one scenario where an AI employee would fight the air after going on a break
  • Fixed Gulper shooting the ground instead of at you
  • Fix for one scenario where haggling would cause you to get stuck
  • Fixed one scenario where haggling at 100% base price would cause a failure when it shouldn't
  • Fixed employee inventory weapons not saving and loading
  • Fixed employee prioritize dialogue not showing up with the right tasks
  • Fixed locked and floating items at the end of the Ronin Skull Camp reward room
  • Fixed employee needs loading as 0 and having incredibly fast burn rates
  • Fixed several cases in which music wouldn't play properly, especially for clients
  • Fixed client not playing hitmarkers when killing non-humans
  • Fixed employee table unlocks not setting active nodes to green
  • Fixed generators loading in with 0 power sometimes
  • Fixed punching causing weird rotation behavior
  • Fixed some weird rotation behavior on Apex NPCs
Fuga: Melodies of Steel 2 - kouhou
CC2's logo, UI design, and comic strip artist Miyoshi has started a "report" manga on his experiences!

Part 5: The Way Back is Scarier
Manga: Miyoshi

Previous Part
Fuga: Melodies of Steel 2 Report Part 1
Fuga: Melodies of Steel Report Part 1




Fuga: Melodies of Steel - kouhou
Fuga: Comedies of Steel is a spin-off manga video series that depicts the world of Fuga: Melodies of Steel in a cute way, and available on the CC2 YouTube channel!

Comic by Higashi

<Newly-drawn Illustration>


Vol.11 – Rock, Paper, Scissors
Breaking Survivors - Vlad
  • Font size in longer tooltips have been increased by 10-20%. This should improve readiblity of smaller texts on Steam Deck & Laptops screens significantly.
  • Number of slight UI changes in the Collection menu & Upgrades popup window so tooltips look better.
  • Fixed the first Upgrade Option being slightly smaller than the others in the upgrades popup window.
  • Fixed a number of overlapping texts in French, Spanish and German.
  • [DE] Renamed Health to Shield artifact to "Leben zum Schild" (prev. "Umwandlung von Leben in Schild").
  • [DE] Fixed Boomerang Ball's description being incomplete.
  • [DE] Fixed Danger Zone's description being incomplete.
  • [ES] Shortened Health Drops' additional upgrades' title.
  • [ES] Shortened Danger Zone's slow upgrades' title.
  • [ES] Fixed Danger Zone's slow upgrades' description being only partially translated.
  • [FR] Shortened Danger Zone's slow upgrades' title.
THE DESCENT - Architect
THE DESCENT DELAY

After careful consideration and in line with a suggestion from Steam to avoid overlapping with the Winter Sale, we have decided to adjust the release date. This decision was made to ensure that The Descent receives the attention it deserves without conflicting with other events in the gaming community.

This adjustment was not undertaken lightly, and we are confident that the additional time will enable us to refine and perfect every aspect of the game. This ensures that when you finally experience it firsthand, The Descent will surpass all expectations. Furthermore, the extended timeline grants us the opportunity to introduce a new ghost mode; more details will be revealed at a later date.

The New Release Date is Jan 5, 2024

We understand that this change might impact your plans, and we sincerely apologize for any inconvenience.

TRAILER:


SCREENSHOTS
Check out the creepy screenshots of the game and Character Art














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