Since Update 13, we made a few hotfixes (v0.13.0.0 - v0.13.0.5) to resolve several new bugs that were introduced. Thank you very much for the save files you all sent in -- we were able to push out hotfixes very quickly because of them.
Now, we have some breathing room and can focus on iterating on the feedback received from the Steam forums and https://discord.gg/Saleblazers.
Here's a minor update that brings polish changes, gameplay balance, and misc. fixes. Enjoy!
đŤImproved Gunplay
This patch fixes a few issues with our gunplay.
âď¸Better Bullet Visuals
Bullet VFX has been improved to better reflect the actual 1:1 hitbox of the projectile.
đImproved Client Gun Netcode
This patch considerably improves the responsiveness for shooting guns when you are connected to someone else's server. It also improves it by 1 frame for the host.
Previously there'd be a huge delay when shooting/aiming/reloading as a client, which made it difficult to make high APM plays as it delayed reloads and shot cooldowns.
Try it out! You should be able to do 360 quick scopes much easier now as a client.
đ˘Improved Hitboxes on Many Enemies
Previously, if you landed a hit on a limb instead of the capsule of an enemy it wouldn't count as a hit. This is what caused you to "miss" on Chickens, Gulpers, Crabs, etc. even though you clearly landed a clean hit.
This is now fixed. See? It wasn't your aim.
đ¤şSlightly More Lenient Melee Hitboxes
We've tweaked some of the melee code and data to reduce the chance of an attack slipping by an enemy.
đŞShopkeeping Balance Changes
In this patch, we've ironed out several shopkeeping mechanics to make the experience overall more enjoyable.
Our goal is to make you feel in control of your shop as much as we can, by providing you options to deal with situations and more availability to information of what's going on in your shop.
âPatience Balance Changes
We've played a lot of your shops, and we've seen that they can get pretty large with patience getting in the way in an unfun manner.
In this patch, a customer's patience will now regenerate when they are first admitted into the shop.
If all needs are high enough, their patience will slowly recover.
You'll still have to plan out your shop carefully, but you should no longer be punished for having a gigantic shop.
đ˛Better Haggling Percentage Chance
Haggling percentage chances have been improved, so go ahead and squeeze out those extra dollars from your customers!
đCustomer Item Context
We've added better visual feedback for what your customers are doing in your shop so that you can tell what's going on at a quick glance.
Customers will:
Put away their existing items when they enter your shop plot
Switch to the item they just picked up from a display
Switch to the item they're trying to buy during the haggling minigame
đ˝Updated Needs UI and Needs Balancing
The Needs UI has been updated for better visual clarity.
We've also made a few adjustments to needs stats so that not everyone has to go to the bathroom the moment they enter your shop.
đUpdated Haggling UI
Traffic now updates alongside your customer flow upgrades, instead of just showing you traffic based on the time of day. The more customer flow upgrades you acquire, the more arrows you'll have!
đšCamera Stutter Fixes
We're excited to announce that the weird camera stutter when you enter/exit dialogue is finally gone for most interactions. With that, we're able to add in better transitions for dialogue. We've identified fixes for the final few cases, and will push a follow-up hotfix shortly.
You should notice a big difference this patch that'll make gameplay feel much smoother and easier on the eyes.
đ¤More AI Fixes
This patch will include various AI fixes that should round out the overall shopkeeping experience. Hopefully this is the last of the fixes required for a good time, but we'll be on the lookout.
Thank you to all the players who sent in their save files. With them, we've managed to track down a lot of bugs in the last few hotfixes in a relatively short timespan.
Final Words
Apologies for the rough start of Update 13. It can be very frustrating to lose your shop to the government, and especially so if it was out of your control due to bugs.
We hope that you'll be able to properly enjoy higher shopkeeping stakes now and we will continue to monitor the situation for any issues that arise.
Have fun, shopkeepers!
- e Zinc
v0.13.0.6 Patch Notes
âĄď¸ Changes
If all of a customers' needs are high enough, they will gain patience over time which should help larger shops keep customers happy
Instead of entering the shop directly if the shop is open, customers will first go to a queue
Added more styling to customer/employee needs UI for better clarity
Cleared velocity and blocked jump inputs immediately after a dialogue, so that spamming space through conversations would not cause you to jump high in the air afterwards
Adjusted bladder stat so that not every customer will immediately go for the bathroom
Adjusted dialogue camera to not be so up close for a smoother experience
Customers will put away their currently equipped item when entering the shop
Customers will switch to equip items they just picked up from a display case
Customers will switch to items that they are trying to buy during the haggling minigame
Prologue tutorial shop now has 4 stars instead of 0.5 stars
Tuned haggling % chance to make haggling more worth it
Adjusted mastery XP for melee and ranged to match other skills
When a customer is let into the shop, they will be topped up to 80% patience if they are below that when waiting in line
Increased responsiveness of firing guns, reloading, looking around, and aiming down sights for clients
Added glowing sphere to bullets to visualize hitbox better
Changed dialogue camera angle to be farther away for an easier viewing experience
Reduced crafting time for Bamboo Tool in crafting benches to match player crafting speeds
Plants that need water will now start with 0% water and will decrease over time
Prologue shop is now 4 stars instead of 0.5 stars for lore reasons
Reduced speed of Medium Box combo attacks and increased cancel time because it looked too janky with no windup time, but increased damage of its second hit
Increased the amount of damage that Gulpers deal
Added text to haggling minigame screen to show how many items are left in the customer's haggling minigame
Added indicator for when a cash register is in use, and made these indicators smaller
AI speech bubble sprite is much more subtle now
Haggling chance bar UI animations are 2x faster
Customer needs have different use thresholds for better balancing
Traffic UI will now show customer flow upgrades too
Added treasure and zipline after the Ronin Skull Camp
Updated spawn timers for Ronin Skull Camp
Added mini boss spawner to Ronin Skull Camp
Adjusted rock texture from grass to rock for skull camp and entire Ronin Skull Camp coast
Customers will pick a random Waiting Queue instead of the closest queue to enter a shop
Added animation to Pop Pop's Saleblazers Intro cutscene
Added 6 new runes and some chests to the Proving Grounds maze
Added indicator for if an electric item is on or off to the Generator and Switch
Renamed Shop Challenge toggle to Shop Loss for better clarity
Increased melee hitboxes slightly
Melee lunging is more lenient and will go farther than before
âď¸ Optimizations
Added "Additional Shadows" graphics setting that will toggle shadows of additional lights (point lights, spot lights)
Reduced shadow cascade distance while maintaining visual fidelity for extra GPU optimization
Added fade to black for Employee Table to mask hitch when opening UI
đ ď¸ General Fixes
Various fixes to AI behavior trees and code to fix customers being unable to see items
Fixed toggling shop tile type causing items that were on top of it to not be seen by customers
Fixed scenario where customer would walk through employee tiles to get to an item they wanted to go to
Fixed customer having "no display" icon when in the plot area
Fixed camera flickering when exiting dialogue
Fixed GPU instanced trees flickering when moving camera quickly or when exiting the equipment menu (ESC)
Fixed shop loss message appearing even if shop loss mechanic is turned off
Fixed metal Kitchen Sink not being usable for customers
Fixed deprecated crates near the Ronin Skull Camp
Fixed empty response button appearing when kicking out customers
Fixed employee walk animation foot sliding
Fixed skill nodes showing as locked due to shop level requirement even though you are high enough shop level (haggling unlock for employees)
Fixed Large Wooden Display Tray and Large Bamboo Display not being seen by customers because they cut too much of the nav mesh
Fixed selling [REDACTED] item giving a ton of XP to the shop and sometimes even sending it into -214109420919024
Fixed interaction UI flickering at max interact distance
Fixed one case where an AI would be unable to punch
Fixed one scenario where an AI employee would fight the air after going on a break
Fixed Gulper shooting the ground instead of at you
Fix for one scenario where haggling would cause you to get stuck
Fixed one scenario where haggling at 100% base price would cause a failure when it shouldn't
Fixed employee inventory weapons not saving and loading
Fixed employee prioritize dialogue not showing up with the right tasks
Fixed locked and floating items at the end of the Ronin Skull Camp reward room
Fixed employee needs loading as 0 and having incredibly fast burn rates
Fixed several cases in which music wouldn't play properly, especially for clients
Fixed client not playing hitmarkers when killing non-humans
Fixed employee table unlocks not setting active nodes to green
Fixed generators loading in with 0 power sometimes
Fuga: Comedies of Steel is a spin-off manga video series that depicts the world of Fuga: Melodies of Steel in a cute way, and available on the CC2 YouTube channel!
Font size in longer tooltips have been increased by 10-20%. This should improve readiblity of smaller texts on Steam Deck & Laptops screens significantly.
Number of slight UI changes in the Collection menu & Upgrades popup window so tooltips look better.
Fixed the first Upgrade Option being slightly smaller than the others in the upgrades popup window.
Fixed a number of overlapping texts in French, Spanish and German.
[DE] Renamed Health to Shield artifact to "Leben zum Schild" (prev. "Umwandlung von Leben in Schild").
[DE] Fixed Boomerang Ball's description being incomplete.
[DE] Fixed Danger Zone's description being incomplete.
[ES] Shortened Health Drops' additional upgrades' title.
After careful consideration and in line with a suggestion from Steam to avoid overlapping with the Winter Sale, we have decided to adjust the release date. This decision was made to ensure that The Descent receives the attention it deserves without conflicting with other events in the gaming community.
This adjustment was not undertaken lightly, and we are confident that the additional time will enable us to refine and perfect every aspect of the game. This ensures that when you finally experience it firsthand, The Descent will surpass all expectations. Furthermore, the extended timeline grants us the opportunity to introduce a new ghost mode; more details will be revealed at a later date.
The New Release Date is Jan 5, 2024
We understand that this change might impact your plans, and we sincerely apologize for any inconvenience.
TRAILER:
SCREENSHOTS Check out the creepy screenshots of the game and Character Art
The Early Access version of LONESTAR sets sail for release on January 18, 2024 with a 10% launch discount!
While this isn't the final game version, we've packed it with a wealth of content, ensuring a thrilling bounty-hunting adventure awaits:
- Explore diverse combat styles and strategies with 2 unique Spaceships. - Personalize your Spaceship with 170+ powerful Units. - Create numerous combinations using a collection of 140+ Treasures. - Recruit from a pool of 35 skilled pilots to boost your bounty-hunting journey. (More distinct pilots are on the way!)
- Take on challenges of 8 difficulty levels! - Pursue nearly 100 wanted criminals, including 15 extremely dangerous boss-level felons! Please make sure to adapt your combat strategies accordingly. - Introducing Boss Rush Mode: Will you emerge victorious in a five-round showdown against the toughest enemies with your build of the hour?
Many thanks for your unwavering support, Bounty Hunters! We'll keep adding innovative content and optimizing your gaming experience. Stay tuned for more updates and future plans!
How have you been? We hope you have been enjoying the new features in our last major update so far. Today, we're bringing you not just one, but two exciting pieces of news that you won't want to miss!
First off, from December 13 - 20, weâre offering Back to the Dawn at a special 10% discount! If you've been eyeing this gripping prison survival adventure, now's the perfect time to take the plunge. And hey, why not spread the joy by recommending it to a friend? Dive into the intense, survival-focused world of Back to the Dawn and discover what lies within, all while saving a bit on your purchase.
New Public opentest Branch!
Next, weâre thrilled to introduce a new Back to the Dawn opentest branch on Steam for you to try out! This is your chance to get an early peek at the latest developments, which includes an array of new features from enhanced accessibility options to expanded gameplay elements.
How to Access the opentest Branch:
In your Steam library, right-click on Back to the Dawn and click on âPropertiesâ.
In the Properties window, select "Betas", and under the âBeta Participationâ dropdown menu, select âopentestâ to opt in, and you are good to go!
The game should shortly update itself after, and the game should display as âBack to the Dawn [opentest]â in your Steam Library. Thatâs how you know that you have successfully opted in! If youâd like to swap back to the original game, simply go through the same steps as above and select âNoneâ.
Opentest Branch Guidelines
Please note that the opentest branch is meant for early experimental testing, and the content might be adjusted along the way. Because of this, you might experience some bugs as well. But if you do, please let us know through our bug report form! Or if you have more feedback and suggestions for us, do let us know through the Steam Community discussions.
We'll do our best to ensure save file compatibility between the opentest and the standard branch. However, just in case, we recommend backing up your save files before switching to the opentest branch. You can find your save files here: C:\Users\XXX\AppData\LocalLow\MetalHeadGames\Back To The Dawn (Replace XXX with your user folder name).
If you choose to stay in the default branch, that's okay too! We will eventually push the latest and the most stable version to the main game after a thorough quality assurance check.
Key Features and Optimizations in the opentest Branch
Expanded walkable area in the sewer. Thomas can now freely move and change equipment after climbing out of the pipe.
Added a new debuff: Accumulating smell from rummaging through trash affects charm value.
Added a new debuff when facing the Crab Monster. Equip Amulet to unlock a new battle move âSteadfast Willâ: Pray against the monster to deal damage equal to the roll results and recover equal health.
New operational guides in the skills page for stealing and extortion.
New interaction options with the boxing manager, TV manager, and bank manager.
Attribute tooltips now show maximum health and stamina for Strength, dodge chance for Agility, and critical hit chance for Intelligence.
Added an option to delegate weightlifting to Thomas after three manual attempts.
Reduced trust gain for befriending gang members from 10 to 8 points. Gain 2 trust points for meeting a gang prisoner.
Weakened the negative effect of Gluttony: Changed from a chance to reduce 2 satiety points to reducing 5 mentality points when Hungry.
Added a sorting function in the cabinet: New "Sort" button at the top left corner.
Included a fast travel function between the first and second floor of the cell block.
Added âCrafting Masterâ skill effect for solving puzzle games.
Guided prompt for buying blankets.
Sewer circuit repair can now be handled by Thomas after one failure.
Additional guide for Gliding escape route.
Added extra effect for âPolice Uniformâ armor: Opponents cannot deal critical hits to you.
Reduced morale recovery effect of the Walkman, now provides additional charm experience per hour when turned on. Walkman automatically turns off when sleeping.
New restriction on diarrhea medicine use: Cannot self-administer when in âLow Healthâ.
You can apply to the guard for permission to go to the infirmary with the "Weak Body" status.
Skip function for specific plot scenes: Phone call with Red, riot start scene, counting days in roll call animation, TV station entrance animation.
Added special state âPotential Unleashedâ for Pickman during the riot, enhancing his strength.
New dialogue with Maggie during Honey Festival.
Additional bargaining function for âCalculatorâ: Thomas can now bargain when shopping, costing 5 energy.
Adjusted effect of âMint Leafâ, âMint Rollâ, and âFine Leaf Rollâ: Health reduction is now cumulative based on daily usage of these items.
Optimized the interaction with room items during a lockdown: Single cells do not require Sam's help to leave during the day.
Added a trait where nearby fitness enthusiasts increase their favorability when you lift weights 10 times.
Added new spectator interactions for tabletop games.
Added a color vision assistance feature.
Added new evening entertainment interactions on the second floor of the prison. You can âPlay cards with Old Leeâ, âAssist Phil in card gamblingâ, âAssist Lin in card gamblingâ, âPlay tumbling tower with Crunchyâ, âPlay five finger fillets with Maxâ.
Improved unlocking interaction for dismantling the sewer wooden board.
Adjusted prisoner positions in roll call scenes for more accurate representation.
Added fast-forward and real-time play buttons for watching boxing matches, along with a real-time information button.
Added âMaxâ and âMinâ quick selection buttons in the purchase item list.
Default movement for Thomas changed to running, hold shift to walk.
Added computer games in the comprehensive building and a preview option for the e-book âTime Crosserâ.
Increased experience gain for roofing work: 30 experience points per task completion.
Optimized the experience gained for mini-games while working.
Optimized some plot scenes and dialogues in the sewer area.
Reduced listening time: From 5 minutes to 2 minutes.
Lowered base difficulty for the âFraming Bagâ task, but added a new roll debuff âNearby Eyesâ: Minus 1 point for each nearby prisoner.
Added task mode hints in the task targets for beating Diego the Alpaca and Wilber the Goat.
Added clue hints for collecting fingerprint film in task targets.
Skill Optimizations
Updated the skill âInvestment Expertâ of Platypus Terry: Cash on hand increases by 5% every morning, with an additional 1% increase per Intelligence point.
New effect for âStreet Self-Defense 50 Movesâ: No health loss if victorious in a fight.
New skill âRound Upâ: If the cumulative roll result is within 5 points of the maximum, it will be considered a completion.
Hippo Frankâs talent move âAssassinateâ now deals âfullâ damage.
âWelcome to Hawkinsâ gains an extra effect: 20% increased damage to âMonstersâ.
New effect for the skill of Horse Ray in trading with other prisoners: Reduce favorability requirement by 2 points for each point of Charm.
Enhanced âWar Correspondentâ talent armor âThick Furâ with an extra effect: No health loss for sleeping without a blanket at night.
Enhanced âFailure Scientistâ skill: Double experience gain on failed roll challenges, and quintuple experience for critical failures.
Enhanced Miguel the Tapir's skill âReverse Hypnosisâ: Nightmares bring additional abilities.
New skill âBookwormâ: Preview book skills and reading actions no longer consume energy.
Added new abilities to âGame Manualâ and âTV Program Guideâ book skills: Preview skills of games and TV shows.
âInsect Farmâ skill gains a minimum guarantee mechanism: If no gold beetles are found in 6 plant piles, the next pile will definitely have one.
Quest Adjustments
Extended the deadlines of certain quests:
âTwo Ribsâ completion deadline extended to 2 days.
âDoor-to-Door Deliveryâ and âFriendly Reminderâ extended to 3 days.
âChameleonâ completion deadline extended to 10 days.
Added a new task category âEscapeâ, separating escape-related side tasks.
Bug Fixes
Now letâs talk about some bug fixes weâve done!
Fixed an incorrect dialogue after Bruce is demoted on the 21st morning roll call.
Fixed an issue where newly unlocked items required reopening the page to reflect the updated favorability.
Fixed trading transaction confirmation popup not appearing when trading with other prisoners.
Fixed discrepancies in certain eavesdropping content afterthe riot.
Fixed an issue where wearing rubber gloves would revert damage status from broken to worn.
Fixed an issue where prisoners in area A did not gather to watch the hanged man event.
Fixed an error in selecting difficulty for new players.
That wraps up today's update! If you have additional feedback or suggestions, feel free to reach out to us through the Steam Community discussions. Your feedback and support are the driving forces behind our dedication, and it is our guiding star as we continuously work to improve the game.
Thank you once again for the encouragement you've given us, and we are thrilled to have you onboard in Boulderton Prison, plotting your epic breakout together with us!
Recently I've seen a lot of free skill matching games, and I realized that it seems like something I could do, so I'll give it a try. Because this game has quite a lot of moves, I can organize the logic of these moves clearly, and then each of them can be seen as a separate skill, represented by a skill icon, so that the player can use these icons to freely combine skills, and the game should become more fun after that.
During this time I will often post the progress of my development of this free skill matching system.
We have received multiple reports regarding sudden crashes during Rank 3x3 mode. The devs are currently fixing these issues, and we are preparing a fix patch. We sincerely apologize for the inconvenience.
We will follow up with a fix patch notice once we finalize the resolution of this issue.