Happy holidays! Whatever you celebrate, or if you don't celebrate anything at all, we hope you're having a great December.
If you've been following our monthly Community posts, you'll remember that we mentioned two smaller projects in the works during November. Well, they're ready! Almost. The store pages are ready and we're ready to announce them. Whoo!
The first project is new dlc for Femdom Waifu, because you know we can't stop adding more hotness to Tomie. This time around, it's shoes and boots. We already did a foot fetish pack years ago, but sometimes you don't want hosiery. Sometimes you want that shiny, latex boot. Or the shoes that complete a look.
Whether you prefer to be controlled by Tomie in her latex outfits, nurse cosplay, schoolgirl costume or bikinis, there's something in this dlc to complete the look. It's releasing December 28th, so you can use the Steam gift card your grandma got you for Christmas (even though she's not sure what it is) to start 2024 with a new spin on your goon sessions.
Then there's the second project, which will be releasing in mid January. Do you like card games, NTR and being humiliated? Probably or you wouldn't be here. Check out "Durak NTR: the Fool who lost his gf in a card game" when it comes out in a couple of weeks.
You might be thinking to yourself that you'll be too broke for new smut games after the holidays. Well, good news! Durak NTR is free, with optional dlc that adds 3 alternative girls to break your heart in delightfully sinful ways.
Wishlist them now and look forward to the December community update for DommeBreaker. We're still hard at work, holidays or no, to bring you deliciously sinful content in the new year.
Happy holidays! Whatever you celebrate, or if you don't celebrate anything at all, we hope you're having a great December.
If you've been following our monthly Community posts, you'll remember that we mentioned two smaller projects in the works during November. Well, they're ready! Almost. The store pages are ready and we're ready to announce them. Whoo!
The first project is new dlc for Femdom Waifu, because you know we can't stop adding more hotness to Tomie. This time around, it's shoes and boots. We already did a foot fetish pack years ago, but sometimes you don't want hosiery. Sometimes you want that shiny, latex boot. Or the shoes that complete a look.
Whether you prefer to be controlled by Tomie in her latex outfits, nurse cosplay, schoolgirl costume or bikinis, there's something in this dlc to complete the look. It's releasing December 28th, so you can use the Steam gift card your grandma got you for Christmas (even though she's not sure what it is) to start 2024 with a new spin on your goon sessions.
Then there's the second project, which will be releasing in mid January. Do you like card games, NTR and being humiliated? Probably or you wouldn't be here. Check out "Durak NTR: the Fool who lost his gf in a card game" when it comes out in a couple of weeks.
You might be thinking to yourself that you'll be too broke for new smut games after the holidays. Well, good news! Durak NTR is free, with optional dlc that adds 3 alternative girls to break your heart in delightfully sinful ways.
Wishlist them now and look forward to the December community update for DommeBreaker. We're still hard at work, holidays or no, to bring you deliciously sinful content in the new year.
Added a small delay to player's inputs when entering the Level Up screen, in order to avoid abilities being selected automatically if a player pressed an input at the time the Level Up screen popped up.
Added a small delay before Skip and Reroll buttons are interactable to avoid missclicks when the Level Up screen pops up.
FIXES
Fixed a bug that prevented the "Hold [input] to Confirm" instruction below the Level Up boards to show up.
Fixed a bug where you could move your selection in the Treasure Pot's Primary Weapon Level Up screen using the mouse, but not with a controller or keyboard, causing players to be stuck.
Fixed a bug where an ability that could not be selected by any player (either if it was already maxed out or the player had no new slots available) would still show up in the Level Up screen.
Fixed a bug where typing on the Feedback Menu while on the Level Up screen could end up moving the player's cursor as you could still move your selection with the Feedback Menu open.
Fixed a bug where Rodent's Revenge's area size decreased in level 5.
Fixed a bug where Victorio Regium and Commodore Crabber could leave the map's bounds while chasing the player.
Fixed a bug where Big Boss Basalt could spawn on top of lava.
Fixed a bug where Big Boss Basalt wouldn't show his HP bar.
Fixed a bug where Big Boss Basalt could get instakilled.
Fixed a bug where players except Player 1 couldn't see the attack animations of the Monsterball enemies in River Rat's City and Volcanic Springs.
Fixed a bug where the Capyblessing bar would not disappear if you died while a capyblessing was active.
Fixed a bug where players that had a Traning Grounds save wouldn't receive the Potato Battery and Flying Sucuri abilities.
Fixed a bug where players could level up beyond the level cap.
Fixed a bug where the Credits' Back button wouldn't work with the mouse.
Fixed a bug where the "Extremely Powerful" experience bar would not deactivate for the players after leaving a run.
Fixed a bug where Treasure Pots and Capyblessings could spawn on top of lava.
Fixed a bug where enemies could get pushed by the camera, being unable to move past the arena bounds.
Fixed a bug where enemies would stop spawning.
Fixed a bug where players that had a Training Grounds save could upgrade their Laser Lamp beyond Rank III, which could break the Upgrade Shop interface and make boards disappear on the Level Up screen whenever the Laser Lamp should have been sorted. This is a bug that was reported by our community and we have tried to reproduce it extensively. We hope this patch fixes your issues. If you still encounter any issues with over upgrading abilities, please let us know.
We'll keep working hard to fix the other issues you've been reporting, especially those related to the Level Up system. Once again, we'd like to thank you all for playing our capybara game and giving us such valuable feedback! 🐾🍃
New update is now live, with emphasis on player feedback; particularly from Spillexpo 2023 (Annual Norwegian Game Exhibition). These are the 4 most significant changes:
A Weight Rating System is now in effect, determined by the player's loadout. All weapons have a specific rating, SMG typically "2", AR "3", and so on. Stamina duration is entirely determined by the combined rating of primary and secondary weapon carried.
A significant change to the Alert Mode has been introduced; an Enemy Ticket System. During alert mode, the enemy units will receive a limited pool of reinforcements, which when depleted cuts off their ability to respawn, and instantly end Alert Mode when last enemy in sector is eliminated. This is to combat the ever-lasting alert mode if player is not avoiding enemies for a long enough duration, giving the player an option to fight his/her way out of an alarm/detection.
Contextual UI has been made clearer in several situations, most significantly for keycard doors, clearly indicating if player lacks an item, and the keycard doors has also been optimized.
Mission Briefing Cutscenes have finally been added. (Players can only trigger the briefing for Mission 1 currently) The Dialogue System have been revamped for the occasion. The text box has been shrunk to take up less space on the screen, and made more responsive by adapting it's height and position to the displayed text. The dialogue UI have received a visual overhaul, and been properly optimized.
Full changelog with all other changes and improvements listed below!
v0.8.74 Changelog:
Fire mechanics (introduced in last bugfix update, but expanded upon)
"Last Save" made default option on Game Over Screen
Bugfix: Player throwing ordnance while climbing ladder
Enemy Ticket System, adding a new layer to Alert Mode
Updated missing animation of Enemy Captain Unit (Death Animation 1 & 2, Crouch Walking)
Prevented Player from bleeding out while consuming healing item
Added contextual UI for interacting with keycard door without sufficient keycard level
Updated sprites;
Base Layout Map (in-game object)
Ledge Grab animation
Weapons
AVGR-7 (Galil inspired)
CHC33 (QJY-88 inspired)
(Mission 1:) Replaced BG color inside base from pure black (RBG 0 0 0) to slight blue tint (RGB 12 15 22)
Cleaned up redundant assets not visible to player
Bugfix: Corrected missing wall in Security Annex (Mission 1)
Added an UI FX for when the alarm is triggered
Weight Rating System added
Keycard Door panels have been optimized, level 0 (no keycard) buttons are introduced
Bugfix: fixed bug causing keycard door panel to not properly animate in certain instances
More scripted encounters with Krynkel added
Changes to Mission 1 Level Design
Added a (secret) corridor with a connection to armory
Something moves in the mists… And the Azmeri Wanderers need your help to hunt it down! In today's news post we have high resolution wallpapers you can use to show your support for our new friends inhabiting the Viridian Wildwood. Check them out!
We've put together versions of these wallpapers in 1920x1080, 2560x1040, and 3840x2160, all of which you can download here.