LEGO® 2K Drive - crystal.2K
Play through 100 tiers of Drive Pass Season 3 to earn 23 Free Rewards including: 4 Vehicles, 5 Brick Packs, 5 Drivers and more!* Along with Drive Pass Season 3, the newest update to LEGO® 2K Drive includes new ways to play and earn rewards!

Premium Drive Pass Season 3 unlocks the ability to earn a total of 99 Premium Rewards, including: 9 Vehicles, 25 Brick Packs, 10 Drivers, 6 Flairs, 8 Sounds, 26 Stickers, and more!

Don’t forget to head to the Drive Pass menu and select Season 3 to begin progressing and earning these new rewards!

If you have been playing through the Free version of Season 3 and decide to upgrade to the Premium version of Drive Pass Season 3, you will instantly unlock all the Premium Rewards you have earned based on your current level!

EARN NEW REWARDS
Drive Pass Season 3 is packed with a huge variety of Free and Premium Rewards to spark your imagination and make you stand out from other racers! Free Vehicles in Season 3 include a four-wheeled chunk of cheese and a big rig that'd be right at home in a post-apocalyptic wasteland!

PLAY SEASONS AT YOUR OWN PACE
LEGO 2K Drive Seasons are not time limited, so you can pick up and play each Season at your own pace!

The Premium Drive Pass for Season 3 is included in the Year 1 Drive Pass*, and is also available for individual purchase.

SPEED UP PROGRESSION WITH TIMED TASKS
The newly added Timed Tasks help you earn rewards even faster thanks to a wide variety of Daily and Weekly objectives that you can complete to snag extra Brickbux and bonus Drive Pass XP. Note that you must be playing online to access and complete Timed Tasks.**

NEW WAYS TO PLAY
Rearrange the rules to your liking with the Custom Chaos mode that's now available in Play With Friends multiplayer, including Shared World, Race, and Brick Brawl!** With a huge range of variables you can tweak, you can cook up all kinds of exciting Custom Chaos rulesets.

In addition, the newly added Reverse Races let you drive certain tracks backwards, and the Garage now includes a Part Locator tool that lets you search for specific Brick types via their respective ID numbers.

Full Update Patch Notes
NEW CONTENT AND FEATURES

Custom Rules
Custom game settings for single-player, split-screen, and Play With Friends
-Gameplay settings
-Health and damage settings
-Boost settings
-Race Settings: Elimination Mode
-Brick Brawl Settings

Part Locator
Find LEGO parts by number in the Garage
-Displays vehicles that have the part and how to obtain it

Reverse Races
Players may now race popular races in reverse

Timed Tasks
Earn additional Drive Pass XP and Brickbux by completing daily and weekly tasks
-Online play is required to complete online tasks

Top 100 Leaderboard
Compete with players around the world for the Top 100 MP Leaderboard
-Accessible in the Career page

Unkie's Emporium Surplus Viewer
Displays unclaimed parts in available vehicles  

 Improvements
  • Updated Creators Hub Depot list to display by upload time instead for more visibility of recent player creations
  • Added more information on Unkie's Emporium, accessible from the Home Tab
  • Added clearer messaging for Creators Hub uploading rules
  • Added clearer messaging around why submitted vehicles were rejected
  • Added clearer messaging about Driver headgear replacement in some vehicles
  • Added new icons to differentiate Drive Pass-Specific activities in the open-world gameplay
  • Added functionality to allow Split-screen players to use the primary player's custom & downloaded vehicles
  • Added a screen detailing Heat rewards for Ranked MP
  • Added ability to adjust horn volume in MP
  • Added ability to lose points for high-ranking players to make MP more competitive
    -Players will not lose achieved ranks
BUG AND STABILITY FIXES

Bug Fixes
  • Fixed an issue where Ranked MP Points weren't visually increasing between lobbies
  • Fixed an issue where there are 50 duplicate wheels in Surplus
  • Fixed an issue where the player loses functionality when another player fast-travels
  • Fixed an issue where EMP Power-up fails to affect robots in Robot Invasion
  • Fixed an issue where an error message would appear when the player rejoins the same lobby
  • Fixed an issue where one player can access Brickbrawl after the second split-screen player leaves
  • Fixed an issue where OTG is not able to be completed because another player fast-traveled
  • Fixed an issue where some wheels are not equitable on the Heart of Adventure vehicle in the Garage
  • Fixed an issue where Part 32828 is unable to be placed in Vintage Car Instructions
  • Fixed an issue where Part 64448 is allowed to be placed incorrectly in Monster Doughnut Instructions
  • Fixed an issue where the player is unable to complete Steam Locoboative Instructions
  • Fixed an issue where the player can be spawned right next to another player during Brickbrawl
  • Fixed an issue where the boost meter drops after respawning in Brickbrawl
  • Fixed an issue where the middle mine shoots inconsistently in Brickbrawl
  • Fixed an issue where the player gets stuck in a respawn loop in an Immortal Coil race
  • Fixed multiple issues when the player loses functionality in the Garage
  • Fixed multiple issues when approved vehicles fail to appear in My Hub
  • Fixed multiple issues when the second player loses functionality in split-screen mode

Stability Fixes
  • Fixed crash when an offline user enters the Garage
  • Fixed crash when the player switches between favorite tabs in the Garage
  • Fixed crash when the player closes the body shop while selecting a vehicle chassis in adjust mode
  • Fixed crash when a driver and flair are both selected at the same time in build mode
  • Fixed crash when the main menu loads without adequate online connectivity
  • Fixed multiple stability issues while playing Play with Friends
* Drive Pass rewards require unlocking with gameplay. Premium Rewards are only available as part of the paid Premium Drive Pass. Season 3 of the Premium Drive Pass is available for individual purchase and included in the Year 1 Drive Pass. The Year 1 Drive Pass is included in the Awesome Edition and Awesome Rivals Edition and is available for individual purchase. Base Game, Internet Connection and 2K Account required.

** Crossplay not available on Nintendo Switch. Base Game, Internet Connection and 2K Account required. Online console play requires paid subscription.

©2023 Take-Two Interactive Software, Inc. 2K and the 2K logo are trademarks of Take-Two Interactive Software, Inc. LEGO, the LEGO logo, the Brick and Knob configuration and the Minifigure are trademarks and/or copyrights of the LEGO Group. ©2023 The LEGO Group. All other marks and trademarks are the property of their respective owners. All rights reserved.
Dec 13, 2023
Miners Settlement - DVenture
We would like to share some information with you about:
  • New Event Date
  • Discord Rapid Contest Winner
  • Winter Season Achievement + Puzzles
Please familiarize yourselves with it

Hearing The Bells - we have changed the start date to December 15, and it will last until December 22.


DevanCrabCore has appeared at the event location along with his winning work. You can collect x1 Chest Ticket from him. He will be there until the next event! December 15


Winter Season Achievement - for all those who have at least one Winter Season Puzzle in their inventory, the basement will be unlocked, and you can access it from the hero's house. There, after collecting 10 puzzles, you will be able to unlock the Winter Season achievement.


WHERE CAN I GET THE PUZZLE PIECES???
The graphics show the events that have Winter Season Puzzles. If anyone missed a puzzle, there will still be an opportunity to obtain an additional one or two in subsequent events through crafting or other activities.

Thank you for reading and have a great game!
Ready or Not - chris.riccetto


Update 1.0 for Ready or Not - LIVE NOW
Dec 13, 2023
Prison City - ryan.rasing
For those of you just starting out on your Prison City infiltration, you’ll need to be acquainted with all of the basics! Luckily for you, the Chief is here to get you up to speed with a host of training modules to get you ready for your mission!


1. Movement
Movement from left to right, jumping, crouching, and sliding. If you know how to get from Point A to Point B, you can get the job done!


2. Chakram Throwing
Of course you won’t be heading into the field unarmed! It’s a good thing you’re a NATURAL at chakram throwing! You can launch your returning projectiles in each cardinal direction, as well as diagonally. You can also guide your chakrams in a curving motion to hit hard-to-reach enemies or objects.


3. Navigating Obstacles
Putting your basic movement skills to the test, you’ll demonstrate to the Chief that you’re capable of handling the environments you’ll face. Destroy structures in the way and slide through narrow gaps!


4. Objectives
Remember that bit of getting from Point A to B? Great! In each security zone you infiltrate, you’ll need to obtain a KEY CARD that’ll grant you access to each zone’s Warden Room. Take down each Warden to clear out the Techno-Terrorists from Prison City!


And that’s all there is to it! You can pick up the basics from the Chief and put them to the test in Prison City–available NOW!

Follow Retroware’s publisher page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/publisher/retroware
Shattered Pixel Dungeon - 00-Evan
(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com)

Hey Dungeoneers!

The second variant of the new caves quest is now ready for beta! In this post I'm going to go over what this new quest area entails, and also share some other content coming in v2.3.0.

The beta for Shattered v2.3.0 is live right now! To access it on Steam, go to your game library, right click on Shattered and select 'properties' then go to the 'betas' tab and select the beta from the dropdown list.

The Gnoll Mining Area


To quickly recap, the mining area is a special level that's only accessible during the new caves quest, where the player can dig through walls! Making your own terrain opens up interesting strategic opportunities, and lets the quest area have a much more free-form shape compared to regular floors. The existing quest variant, added in v2.2.0, tasks the player with tunneling through a cave filled with fragile crystals.



The new gnoll variant has different terrain which is quite a bit less fragile. These gnolls have been using some pretty chaotic earth-moving magic to get at the gold in the area, resulting in lots of boulders and cave-ins. Unlike the crystal quest, where rooms were mostly connected to each other, rooms in the gnoll caves quest will mostly be closed off from each-other. Not to worry though, there are plenty of environmental hints that can point you in the right direction.

(Please note that the following pictures use unfinished visuals. Obviously this new area isn't going to be as shiny as the crystal caves, but there are some visual improvements I'd like to make before full release.)



The core ingredients of the quest area are otherwise the same: you'll need to collect 40 gold, there are one or two secret rooms, three larger rooms with tougher enemies, and one giant room with a boss!

Gnoll Enemies


The gnoll caves quest has three unique enemies:

The first and most common enemy in this region is the Gnoll Guard. Guards are weaker than brutes overall, but have extra attack range thanks to their spears. They also deal heavy bonus damage if they can attack you at a distance. The best way to fight them is to try and force them into close-up combat, as they have trouble attacking around terrain like walls and boulders.

Next up are Gnoll Sappers, which have a variety of disruptive and supportive tools granted to them by the area's boss. They aren't especially proficient with them, but still pose a notable threat. Each sapper also comes with an accompanying guard, and you'll want to try and use the sapper's abilities to your advantage to get the upper hand.

Finally, the region boss is the Gnoll Geomancer. Unlike sappers, the geomancer is very proficient with rock-based magic, so expect to do a lot of fancy footwork or you'll be taking a boulder to the face. The fight plays out a bit like Tengu's fight, with the geomancer jumping away from you while hurling various rocky attacks. The geomancer will also conscript any living gnoll sappers to help it, so you probably want to clear the cave out before starting the geomancer fight.

v2.3.0 Side Content


As always, v2.3.0 is going to include some side content as well! This time around I've tried to focus on little additions that were fairly easy to implement:



  • Firstly, hero's remains now contain an extra unique consumable that's themed after the hero who died. These items replace the old boring 50 or 10 gold remains drop, and will also appear in conjunction with regular remains loot if the game selected any. You can use these items for a small benefit, or hold onto them earn some new badges.
  • Next, Shattered has had little holiday food items that temporarily replace cornish pasties ever since 2016, but only for Halloween and the Winter Holidays. I'm finally expanding that for 2024, so keep an eye out for something for Lunar New Year in early February, and for Easter in late March to early April. I'll be adding more of these throughout the year too.
  • Lastly, I'm adding new icons to the various numbers that indicate damage, positive effects, and currency gain. These icons make these text popups much cleaner and make it more clear where damage or healing effects are coming from. I've also taken the opportunity to add a bunch of text popups for various healing and shielding effects.





I'm not too certain how long the beta for v2.3.0 will last, as there's still one more quest variant to implement before the caves quest as a whole is complete. I'm going to spend a bit of time working on that, and depending on how smoothly development of the final variant goes I'll either include it as a part of v2.3.0 or put it off until later in favor of getting v2.3.0 fully released sooner. If you'd like to keep up to date on that, you can subscribe to the Shattered Pixel Newsletter, or follow me on Mastodon.

You can discuss this Blog Post here on the Steam Community, or on the Pixel Dungeon Lemmy Community.

Ready or Not - catindabox
1.0 has finally launched.

Make entry, officers!

In the changelog below we will cover most of the major feature changes that have been introduced into Ready or Not 1.0, although not exhaustive due to changes spanning almost 12 months.

Bugfixes are not listed— rest assured that there are too many to count here.

We will continue to hotfix the 1.0 update in the coming days and look forward to far more updates in the bright future for Ready or Not!



Gameplay

  • Commander mode: “Commander mode” is our immersive Ready or Not single player experience. The mode acts to tie together all elements of the game’s existing design, as well as introducing new features centered around progression and replayability. We will be heavily monitoring feedback surrounding this mode.

    • Ironman Mode: A permadeath-style option for hardcore players. Once you’re dead, your save is deleted. There are cosmetic rewards for completing this mode.
    • Exfiltration Mechanic: In order to quit a mission early without accruing as much stress to their officers, players must exfil from their spawn point, being sure to first backtrack safely.
    • Save Slots: 3 save slots have been added that will allow players to experiment with different runs, or for multiple users on one PC.
    • Stress System: A meta-game stress system that punishes the team for acting outside of the Use of Force continuum, or otherwise putting lives in danger. Officers at high stress will have to be benched and put on therapy, or be at risk of leaving the team permanently.
    • Officer Traits: ~12 modifiers that affect your officer or team composition to benefit your select playstyle. Traits become available for each respective officer as you play missions with them.
  • New SWAT AI: A remarkable next-generation AI system capable of clearing rooms in a truly lifelike fashion, built from the ground-up by working closely with our SWAT advisory team.

    • New AI and Team Commands: A number of new commands are now available for ordering AI (and now your friends) around.
      • Officers will be able to order surrendered and arrested targets to turn around, move to a marked position, or move to the officer’s location.
      • AI can be told to run to the nearest exit and flee the location. They will be automatically arrested upon arrival there.
      • Commands are now able to be used in cooperative, so players without microphones can communicate a little easier with other player teammates.
        • This system is pending some QOL improvements such as UI elements to help see what has been marked. Some commands will also default to Judge’s voice.
    • Police Trailer Units: Automated trailer units have also been added, which are police units that come in after a mission to collect arrested contacts and any relevant people or items. This will occur when “bring order to chaos” is completed.
  • New Tablet System: Objectives and other elements of the UI that were previously non-diegetic have been moved to the Tablet, which is able to be opened by pressing “TAB” by default.

    • After selecting a mission, players can: Listen to a situation briefing and 911 calls
      • Receive a list of objectives relevant to the mission
      • Preview images that might provide some insight into the threat level
      • Read through a list of known suspects and civilians
      • Access whatever maps the LSPD has available on the location, with the ability to draw and make plans with your team
      • Players can also preview their team cameras and loadouts in this tablet, as well as chat with other players using a built-in screen
  • New level selection screen with updated visuals and entry point selection.

    • Ability to pick which mission type to play a level on has been removed due to limitations with design and testing, and to avoid narrative conflicts.
  • New Evidence Locker: Collectibles in the Evidence Locker will become available as different missions are completed. Each mission has three: one for B, one for A, and one for S. The collectibles will often point to elements of the story or allude to other details.
  • 15 Steam Achievements: 15 challenging achievements are available to completionist players upon release.
  • Replay Viewer: Missions can be replayed using a viewer that is accessible in the main menu. This viewer allows for players to change camera aperture settings, color grading settings, focal length, spline paths, and speed. A timeline also exists which can be scrubbed back and forth.

    • The selection UI for replays is currently WIP, but can be used.
    • Replays are accessible from commander, cooperative, and practice mode gameplay. Will also work with mods.



Visuals

  • New Character Customization: Allows players to change boots, shirts, pants, armor, gloves, wristwear, heads, tattoos, voices, face-wear, NVGs, gas masks, and helmets (along with mod support for players).
  • New Characters Added: Over 175 new characters have been added to the game for suspects, civilians, and other NPCs.
  • Overhauled Visual Effects: All visual effects have been completely redone. This includes 3D muzzle flashes, impact effects, spalling, destruction, flashbangs, cs gas, pepper spray, OC launcher impacts, tracers, C2 breaches, and much more.
  • Tip Screens for new players in the Los Suenos Police Station. Information about new unlocks will also be able to be seen here.
  • Replaced a large number of placeholder assets with more bespoke, custom assets with better optimization.
  • Headcam perspective now includes the officer’s helmet.
  • Low Ready Toggle: New options to set high and low ready.



Animations

  • New Death Animations: added 100+ death animations (different limbs, arterial bleeds, etc.)
  • General animation improvements for footsteps, polish, removal of some sliding.



Audio

  • Quantum Sound Manager: New system that supports accurate reflections for sound and better simulated occlusion, leading to a more realistic experience when trying to locate targets.

    • Audio will also sound different when behind an open or closed door, or when behind a window depending on if it is broken or not.
  • New distance layers for gunshots: Allows for a nicer transition as enemies get closer while shooting.
  • New OSTs added: Plenty of new soundtracks for your listening pleasure.

    • Hospital
    • Coyote
    • Streamer
    • Importer
    • Sins
    • Gas
    • Farm
    • Beachfront
    • Valley / Dealer / Penthouse have all been updated so their OSTs are more dynamic (combat comes in more gradually / certain sections “unlock” once certain things happen)
  • New Sound Design Pass: All levels (old and new) have received improvements to their sound design
  • New SWAT Voices: 13 uniquely voiced, studio-quality voice lines for different tactical officers operating in the LSPD.
  • New Suspect and Civilian Voices: Fully added all remaining voice lines for key characters across each level, with over 50,000 voice lines across more than 120 characters.



Weapons

  • New MCX Assault Rifle
  • New LVAR Assault Rifle
  • New F90 Assault Rifle
  • New SuperbNova Shotgun
  • New UMP-9 SMG
  • New TLE-1911 Pistol
  • New TPL Less Lethal Launcher
  • New X2 Taser
  • Overhauled 870MCS Breaching Shotgun
  • Overhauled UMP-45 SMG
  • Overhauled M45A1 Pistol
  • Overhauled MPX SMG
  • Added MK18 Training Version for Tutorial Level
  • Added G19 Training Version for Tutorial Level



User Interface and Experience

  • New Main Menu presentation
  • New Settings Menu presentation
  • Customization and Loadout Screen Overhauled
  • Pause Menu Overhauled
  • Mod.io changed to use a native explorer which has more options (e.g. search by categories)
  • Added support for subtitles: Shows real-time transcripts of voice lines said in-game.
  • Colourblind options for protanopia, deuteranopia, and tritanopia.
  • Item Highlight: Item highlights can be enabled for an easier time when finding evidence
  • Localization additions: New language support for in-game texts.
    • English
    • Chinese (Simplified)
    • German
    • Spanish
    • French
    • New Zealand “Kiwi” Dialect


Levels

  • New Map: “Elephant”, an active-shooter mission at a college campus.
  • New Map: “Rust Belt”, a raid set on the border of Los Sueños and Tijuana.
  • New Map: “Sins”, a high-stakes hostage situation in the upper floors of an old hotel.
  • New Map: “Streamer”, a hostage situation occurring in an apartment complex.
  • New Map: “Beachfront”, a warrant service on a house near Los Sueños' coastline.
  • New Map: “Training”, an introductory space to players new to Ready or Not or who need a refresher
  • New Map: “Station” has been completely recreated from the ground-up. It includes new spaces such as an improved training area, shooting range with working targets, evidence room, and minigame (although you’ll have to search the halls for this one).

    • Station will progressively change as you complete commander mode missions.
  • New Map: “Carriers of the Vine” has been completely recreated from the ground-up. Raid a cultist compound and uncover its secrets.
  • New Map: “Hide and Seek” has been completely recreated from the ground-up. Go head-to-head against a large international criminal operation.
  • Complete Redesign: “Buy Cheap, Buy Twice” has been recreated almost entirely.
  • Gameplay Improvements: Level design across all levels has been improved, fixing holes in walls and navigation for AI which would often lead to players being shot through walls and floors. Similarly, navigation through some areas has been adjusted so that it becomes more obvious where players need to go.

    • “Thank You, Come Again” has received gameplay improvements to spawns, civilian and suspect AI, objectives, collision, performance, and visibility.
    • “Twisted Nerve” has received gameplay improvements to spawns, civilian and suspect AI, objectives, collision, performance, and visibility.
    • “Relapse” has received gameplay improvements to spawns, civilian and suspect AI, objectives, collision, performance, and visibility.
    • “Neon Tomb” has received gameplay improvements to spawns, civilian and suspect AI, objectives, collision, performance, and visibility.
    • “Ides of March” has received gameplay improvements to spawns, civilian and suspect AI, objectives, collision, performance, and visibility.
    • “A Lethal Obsession” has received gameplay improvements to spawns, suspect AI, objectives, collision, performance, and visibility.
    • “Greased Palms” has received gameplay improvements to spawns, civilian and suspect AI, objectives, collision, performance, and visibility.
    • “Sinuous Trail” has received gameplay improvements to spawns, civilian and suspect AI, objectives, collision, performance, and visibility.
    • “The Spider” has received gameplay improvements to spawns, civilian and suspect AI, objectives, collision, performance, and visibility.
    • “Valley of the Dolls” has received gameplay improvements to spawns, civilian and suspect AI, objectives, collision, performance, and visibility.



Improvements

  • If you are running mods, there will be a new “safe launch” option in case any existing mods are crashing the game.
  • Overhauled all suspect and civilian AI: This has been done across all levels to make them feel unique to each situation. There are many new details that should allow the AI to appear more intelligent, as well as some unique tells that may give players insight into a situation before they spot any threats. Some of these include:

    • Suspects making less noise upon hearing the player, opting to try and surprise players
    • Suspect repositioning in combat to take up unexpected angles or corners of rooms.
    • Civilians surrendering more easily, and occasionally surrendering when suspects are within sight (depending on the level).
    • More sensible changes to decision making when it comes to surrendering, fake surrendering, fleeing, or initiating combat.
    • AI flinching reactions have been improved: AI can still return fire and move while lightly flinching, and can move while heavy flinches are playing, but cannot return fire.
  • Optimization Pass: Many levels have received a pass on their optimization, which should result in a solid FPS on most hardware. Other optimizations include:

    • Game size has been slashed in half from almost 100gb to ~60gb.
    • Improved settings efficacy: View distance will now cull objects correctly. This is still a work-in-progress, but there are some improvements made.
    • Dynamic shadow improvements and reduction: Reduced the number of dynamic shadows on some levels, and where appropriate changed these to spotlights, which are generally more ideal for performance.
    • Visibility culling pass: Many levels have received a large visibility culling pass to improve FPS in areas that are dense with meshes.
    • Note that optimization changes are ongoing and there are still many improvements to be made.
  • Ammunition Overhaul: Ammunition has been updated for all weapons, and numerous bugs have been obliterated in the wake of this new set of changes:

    • Slug rounds for shotguns will now penetrate most surfaces, as well as up to level 3 armor. They will also ricochet more.
    • Buckshot and some other rounds will have a chance to severely dismember targets.
      • Players will not be able to arrest a suspect/civilian missing an arm or arms.
    • Some rounds will now have a higher change of causing arterial bleeds.
    • Fixed issue where some weapons had the wrong ammunition tag, causing it to use default penetration values.
    • Re-balanced the damage and armor penetration for each ammunition type to make them more logically consistent and each round more uniquely purposed.
  • Armor Improvements:

    • Armor is now more consistent in gameplay. Incoming rounds will be blocked based on the direction the player is facing, not their 3d model.
    • Ceramic now has higher durability, but can still break and loses effectiveness with repeated impacts. Don't get blasted by a shotgun.
  • Penetration Overhaul: We have now made several significant improvements, including:

    • Bullets will do less damage depending on the amount of energy left in the round (eg. shooting through several sheets of plywood will reduce the bullet damage)
    • Flesh is now less easy to penetrate so JHP rounds are more likely to function as intended.
    • Shooting an enemy through two legs used to do the same amount of damage as the bullet made two different impacts on the same target. Now, it will do reduced damage on the second (and third) hit.
    • A large number of bugs related to penetration have now been resolved, as well as several large oversights to do with materials that could not be penetrated.
  • Overhauled Loadout Menu: The new loadout menu provides more insight into item selection, less nested menus, and a simpler way of navigating around different areas.
  • Ready Up is now done through pressing “Y” by default.

    • Players no longer need to stand in a specific area, and can be anywhere in the station when readying up
    • A majority will start the countdown timer
    • If all players ready up, the timer will cut down to 10 seconds before starting
  • Chemical Agents Improvements: Rebalance, redesign, and refactor of the chemical-based weapons and tools in the game to be more fun and in-depth. Chemical Agents refer to all chemical-based weapons and tools and grenades in the game: CS Gas, OC Balls, Pepperspray.

    • AI will attempt to flee areas that are affected by OC.
    • AI will stumble and move away from OC when hit by it.
    • Suspects that are pepper sprayed can still shoot you, but are blinded.
    • CS Gas will seep out of open doorways and around corners.
  • Fine tuning of “stress” system: allow for positive feedback loop when playing using less-lethal weapons. Suspects (on levels where appropriate) will be more likely to hesitate at low stress levels. Stress increases as more firefights and other loud noises occur.
  • Use of Force Continnium (aka RoE in-game) has been made more lenient for hostile situations.



Other

Literally hundreds of bugs that have been resolved. Too many to list here.

Known Issues

  • We noticed some issues with localisations for the French, German, simplified Chinese, Czech, and Korean language updates and are still diligently working on a fix which will be included in the upcoming hotfixes
  • Changing language requires game restart
  • The mission end screen upon death currently prevents the player from spectating their SWAT AI
  • Comprehensive language expansions for Spanish, Italian, Japanese, Portuguese, Russian and Turkish are due to temporal constraints not included in the 1.0 release but will be included in the upcoming hotfixes
Diesel Legacy: The Brazen Age - Geoff
PLAYTEST 2 IS LIVE!



TIMES: DECEMBER 13TH @ 10:00AM PT - JANUARY 3RD @ 11:59PM PT

Note: We may have to perform emergency maintenance if issues occur during the beta. Follow Diesel Legacy on Steam or other social media to be informed when these periods may occur.

HOW TO DOWNLOAD/PLAY GAME:
Diesel Legacy Playtest 2 will be free and playable for everyone. Click the Steam Store Page and find the “Download” button to get started.

For information on how the game plays, watch this video:


For information on all the new features, characters and modes introduced in Playtest 2, check out our Steam Blog Post.

https://store.steampowered.com/app/1959140/Diesel_Legacy_The_Brazen_Age/

The Iron City awaits, see you there!

Cheers,
The Diesel Legacy & Maximum Entertainment Team
Escape Simulator - gamedrivenl
Attention Crewmates!

We’ve received an emergency call from The Mini Skeld! They seem to be running into some issues with the ship. Could there possibly be an Impostor amongst the crew? Time to board the ship and help the crew escape in this new official Among Us-inspired room, available now for everyone!



You and your Crewmates have to work together, solve puzzles and make your way out. However, now that you’re stuck in space, the stakes may be even higher! Or, maybe you and your friends are all just hard-working, puzzle-solving, qualified space adventurers and you have absolutely nothing to worry about.

⬇️Get Among Us DLC FREE to your library.

Lightning fast escape

Taking care of a spaceship is never easy. Especially when you have a lot of things to worry about such as the O2 running out, reactors in meltdown or the worst of all, no internet connection. For the Crewmates that want a real challenge, if you’re able to escape from the ship within an hour, you’ll win a special trophy!



Non-suspicious Steam Sale 💸

To celebrate this Among Us DLC release, both the base game and soundtrack of Escape Simulator are on sale with a 25% discount. If you want more Escape Simulator after playing this free one, you can get the Steampunk & Wild West DLC with 10% off and try our other free branded Portal Escape Room.

No escape from the festive season🎄

December means festivities and holidays! The Among Us DLC is already a lot to celebrate, but we’re not stopping here! We’re counting down to Christmas on Twitter and revealing something every day, so be sure to follow us and keep an eye out. 👀



Join our dedicated community

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<3 Pine Studio
Dec 13, 2023
Idle Plant Game - footofthehare
  • Changed Trait Store to arrange items but groups
  • Changed Mushroom Store for Grass, no longer shows buy multiple as it was redundant
  • Fixed the DNA conversion button, it should no longer change sizes
  • Cleaning various bits and bobs of the codebase that were not used
Take the Throne - Jukes
The moment you all have been waiting for is here - Take the Throne Season 2 is coming January 19th, 2024 @ 6PM PST!

We have a lot to talk about, so lets get into it!


Lets talk about all the updates coming to Season 2:

• NEW CLASS - Rogue. Includes duel-wield with a poison swing (slows enemies hit) as well as stealth.
• In-game UI has been completely redone.
• Class abilities now unlocked based on damage output (ability one unlocks at 300 damage done, ability two unlocks at 900 damage done. This is saved between rounds). This was heavily inspired by the overwatch "ultimate" system based on damage output. Kills still increase damage done / energy regen, but do not gate-keep class abilities.
• Class menu completely overhauled.
• Removed "Waiting for players" scene, it will put you into queue straight from the main menu so you can continue to use all menus while in-queue.
• New maps (Train, Airplane, Dungeon, Throne Room, Colosseum).
• Leaderboard titles for people who finished top 10, once released we will clear leaderboards and start "Season 2".
• Swing particles, sounds.
• Buffed / nerfed some classes based on leaderboards.
• New main menu scene/background.
• Server replication rate now TRIPLED (server will now send 60 packets/second vs 20 packets/second before). This should fix a lot of the "lag" people were seeing.
• New Leaderboards! There are now global leaderboards (unchanged), as well as class leaderboards for damage done, total kills, and total crowns.
• BOTS! We now have bots that will fill every lobby, so no matter how many people are playing, you will constantly be in a full lobby!
• We will have 3 servers for both NA and EU with a lot of extra servers ready-to-go on Season 2 release.
• Damage done! If you win the battle royale, your total damage done will be displayed on the end-game screen along with your kills.
• Private royales - You can create private royals and fill them with bots!

I'm so excited to finally be releasing this. There has been a lot of time spent fixing the issues from Season 1 based on community feedback. I hope to see you all in-game on January 19th, 2024!

Thanks!
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