Rocket League® - Psyonix_Laudie

The most wonderful time of the year in Rocket League is back! Frosty Fest is officially underway and running now ‘til January 3.

This year, we’re spreading the festive cheer with Challenges, wintry rewards (with some Golden Gifts thrown in!), and returning Limited Time Modes. It is the season of giving after all!

BREAKIN’ THE ICE: FROSTY FEST CHALLENGES AND REWARDS
If the season weren’t chilly enough, make it even colder with frosty accessories. Available until the end of the event, tackle 12 Frosty Fest Challenges to earn new Toppers, Antennas, a Decal, and more! Every Challenge has a reward for completion.



Is curling your favorite sport (besides Soccar)? Roll around the Arena with the Curling Stone Wheels. If you like keeping a spare, don’t leave the Curling Stone Topper behind!

Speaking of Toppers, use the Oh No Snowman Topper to fulfill a snowman’s melting wish of riding on top of a car. While the snowman sits atop, make it feel at home with the Mountaintop Octane Decal.

For completing one of the more difficult Challenges (Play 20 Online Matches), you’ll unlock a Golden Gift that pulls from the Impact, Secret Santa, and Accelerator Series. You can complete this Challenge up to five times, which means you can earn up to five Golden Gifts! 🎁

HOME FOR THE HOLIDAYS: RETURNING LTMS
A special time of year means special ways to play—the Winter Breakaway and Speed Demon Limited Time Modes (LTMs) are back for Frosty Fest.

WINTER BREAKAWAY (DECEMBER 13 - DECEMBER 20)


The Soccar ball gets subbed for a Hockey Puck in the Winter Breakaway LTM! Stay frosty while you throw down 3v3 on a snowy Throwback Stadium.

SPEED DEMON (DECEMBER 20 - DECEMBER 27)

Too cool to chill? The Speed Demon LTM is a lightning-quick variant of Boomer Ball with unlimited boost at double the power. With that in mind, expect plenty of collateral damage—but don’t worry about getting taken out too much. You’ll be back behind the wheel in no time with 1-second respawns!

There’s plenty in 2023’s Frosty Fest to keep you busy, so don’t get left out in the cold! Frosty Fest is back now until January 3.
Wildmender - liam.gregory
From life-giving water and fertile earth, we move to a goddess whose power is a little more...destructive. ⚡


Stryge is the Goddess of Storms, Sky, and Magic. She’s an Eagle that rules the Salt Flats. While she has quite the temper, get on the destructive deity’s good side and she will bless you with the knowledge of her power.


She rewards the ambitious and does not mind flaunting her power over the weather. She could bless the rains or conjure a wicked lightning storm at her will. Alas, abusing her gifts or deceiving her only amplifies her already rather fickle attitude to everyone around.

“Here to misuse what’s left of my power?”



The Salt Flats used to be a prosperous place - the three lighthouses became beacons of hope and knowledge for adventuring mages. Stryge often had a soft spot for plants, such as the Moon Glory flowers that blossomed in Gleb’s Canyons. The local Witchwood trees were tended to by the Mages, much to her delight. The Mages in turn benefited from this arrangement, since the Salt Flats yielded precious pearls that local water often created.

“The wraiths took everything in this world in the hope of eternal life. Let them suffer in the world they’ve made.”



Free Stryge from her wraith prison and she’ll grant you the power of the wind through the Cloak of Winds. Initially, it’ll allow you to glide through the air (consuming your mana as you do so) but, if you continue to be brave, you may impress her enough to upgrade it. She may even find you talon-ted!


She will also allow you a small amount of her “shocking” power if you bring her a dry feather from one of the surviving birds. Throw this feather to unleash a concentrated lighting bolt and a gust of wind- good for clearing wraiths and their murky corruption. The further away you throw, the more powerful the wind will be!

https://store.steampowered.com/app/1599330/Wildmender/

Header image by Crazyoutlaw27.

Want to know about the other gods? See our deep dives on Naia and Gleb!

Join our Discord server for more exclusive content and follow us on social media at @wildmendergame on Twitter or @wildmenderofficial on Facebook and Instagram for more updates 💬

{LINK REMOVED}

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An Amazing Wizard - Gobo
🧙‍♂️ Development Updates #10

In the last 2 weeks we were mainly working on adding extra decorations to the new biome, new enemies and dynamic music.

✅ Added:
[Audio] Added dynamic music changing in Boss Fights, Miniboss Fights, Challenge Room, Shop Room and Spellweaver Room.
[NPCs] Added initial dialogues with all remaining NPCs.
[Biomes] Added many decorations to the new biome (Ancient Desert).
[Enemies] Added Hemlock Dragon enemy.
[Enemies] Increased chance for enemies to become elites on higher difficulty levels and reduced their base health and statistics to compensate that.

🔄 Changed:
[UI] Reworked Inventory and Spells Merging windows UI.
[Enemies] Reduced damage of enemies on highest difficulty levels (old numbers were ridiculous).
[Projectiles] Changed sprites of Acid Cloud and Life Burst projectiles.
[Spells] Power of the Bones spell now summons 3 => 2 skeletons, it's mana cost and cooldown has been reduced by 33% . Summon life time remains the same.
[Spells Merging] Slightly increased chance for success when merging spells.
[Items] Items are now always shown behind player and enemies.
[Environment] Destructive objects health now scales with current level.

⚙️Fixed:
[Audio] Improved performance of looped audio.
[Magic Weapons] Fixed a bug where sometimes cooldown of Magic Weapon was used, but the weapon didn't attack.
[Shop] Fixed a bug where disposable items price was not changed in the shop on higher difficulty levels.
[Enemies] Fixed a bug where sometimes enemies were not following player through crossable platforms(bridges)
[Controllers] Fixed a bug where sometimes crosshair was disappearing when playing with a controller.

Stay tuned for the next updates!
Naheulbeuk's Dungeon Master - Terry_Dear Villagers (Com Dev)


Hey everyone!

Naheulbeuk’s Dungeon Master Version 1.4 is now available!

We'd like to thank all the players who have reported bugs and sent us their save files. This has helped us identify some of the more evasive bugs that haven’t yet been caught during our many (many) QA tests.

This patch addresses a number of issues that should no longer affect future playthroughs.

As always, do not hesitate to let us know of any issues you may encounter by reporting them here.

We have the upcoming Winter Sale where you can buy the game with a 10% discount! Stay tuned!

https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/


[expand type=details]
  1. Reworked Tavern & Workshop/NASCRAC economy.
    • Lowered the cost of drinks and tied the number of incoming clients to the dungeon’s reputation
      and the tavern’s prestige (the number of sausages).
    • Raised the minimum selling price of resources and the amount produced.
    • The aim of these reworks is to reduce the predominance of the tavern in the dungeon’s economy and to allow different strategies to prosper.
  2. Fixed an issue that prevented certain raids from rewarding the correct amount of gold (basically, the amount gained from some raids has been increased).
  3. Drastically raised the price of unique props - acquiring these props should be more of a challenge.
  4. Reworked Zangdar’s behaviour by introducing new ways for his patience gauge to drop.
  5. Enhanced bank counter selection of minions.
  6. Fixed some issues with the way minions selected their meals:
    • Sweets are now expected by minions rank 8 and up.
    • Human cooks still produce Sweets from rank 6 and up.
    • Fixed a bug that made Meat the default meal to choose for some origins.
  7. Added an option in the builder menu to hide the locked props.
  8. Added an icon on raids rewarding the player with a grimoire, a relic or a prop.
  9. Added a button on the guard lockers’ interface linking to the employed minion.
  10. Added shortcuts to access major windows from the main interface:
  • click on the gold counter to access the Accounting screen
  • click on the minion counter to access the HR screen
[/expand]


[expand type=details]
  1. Fixed a crash occurring while paying salaries.
  2. Fixed a crash occurring when using a grimoire.
  3. Fixed a crash occurring when moving a prison cell.
  4. Fixed several other random crashes.
  5. Fixed some cases of saves not loading.
  6. Fixed a hard-lock occurring when adventurers entered the dungeon as it was edited by the player.
  7. Fixed a soft-lock preventing some players to place props.
  8. Fixed a bug preventing workers from building smaller rooms.
  9. Fixed a bug freezing minions and adventurers into place when editing the dungeon.
  10. Fixed a bug freezing minions and adventurers in place because of traps.
  11. Fixed a bug freezing minions and adventurers in place because of prison cells (please bear with us…).
  12. Fixed a bug freezing minions and adventurers in place during an incursion.
  13. Fixed a bug freezing minions and adventurers in place following an incursion stealing gold or relics.
  14. Fixed a bug freezing minions and adventurers in place because a cultist linked to a demon currently in combat decided to leave the dungeon.
  15. Fixed a bug freezing minions and adventurers in place because a combat started even before the whole group of adventurers entered the dungeon couldn’t end (as some of the adventurers already existed but weren’t in the dungeon).
  16. Fixed a bug freezing minions and adventurers in place because of cooks (yeah… cooking is hard).
  17. Fixed a bug moving then freezing (of course) demons into walls… At least they weren’t attacking minions.
  18. Fixed several hard-locks waaay too convoluted to mention in this patch note.
  19. Fixed the dwarves. They’re still annoying but at least they don’t start a strike on their own now.
  20. Speaking of strikes, fixed some of them never ending and not displaying correctly their end conditions.
  21. Fixed a hard-lock occurring during 6.1 (campaign mode).
  22. Fixed a hard-lock occurring during 6.4 (campaign mode): the necromancer’s menu could not be opened.
  23. Fixed a hard-lock occurring during 7.2 (campaign mode): the adventurers could not come.
  24. Fixed a hard-lock occurring during 7.9 (campaign mode): if the adventurers killed all the guards, they could end up stuck at the Golbargh’s floor.
  25. Fixed an error that could trigger a game over dialogue (getting fired by Zangdar) right after another story dialogue.
[/expand]


[expand type=details]
  1. Added an option to invert the Y axis when moving the camera.
  2. Added feedback when recruiting someone.
  3. Removed the Raid Over notification and added it back as an alert.
  4. Fixed the sandbox option freezing the Golbargh’s gauge (it froze it empty instead of full… nasty!).
  5. Fixed the binding option menu sometime not saving edits (nastier!).
  6. Fixed the tavern’s income curve not displaying correctly (Accounting window).
  7. Fixed the Market window not displaying promo when it should.
  8. Fixed a mathematical error preventing from selling resources correctly.
  9. Fixed the position of a raid point on the map.
  10. Fixed information displayed on the game over screen.
  11. Changed the incursion alert.
  12. Improved the health bar of NPCs in combat.
  13. Changed the FPS display setting option Unlimited (to 120FPS).
  14. A LOT of UI, icons and 2D animation have been polished.
  15. Fixed the Library Room’s Help text (which was giving obsolete information, sorry about that…).
  16. Fixed a lot of inconsistencies in quotation marks usage.
  17. Fixed some texts that were not updated correctly after switching the game’s display language.
  18. Fixed a line which was said by Zangdar instead of Doris.
  19. Added a text explaining correctly how the Toc’s Hen works.
  20. Fixed inconsistencies in unlock texts.
  21. Added/tweaked some texts to clarify the way some of the game’s elements work.
  22. General text polish/revision.
[/expand]


  1. Froze Cultists’ needs during a sacrifice.
  2. Fixed the torture gauge increasing way too fast even after the Torturer left the room.
  3. Fixed Astral Energy production (which was way too low).
  4. Reduced the speed at which Domestics levelled up.
  5. Changed some unique raids’ rewards.
  6. Lowered the moral gauge decrease rate and introduced some fixes in the way it was calculated.
  7. Enhanced the queue system (mostly in banks too).
  8. Raised the number of dwarves needed before the elves start a strike.
  9. Raised the health pool of unique minions: Draja, Orlof, Mel, Midranthir.
  10. Reduced the Vampires’ appetite. Some interns never had a chance...


  1. Fixed a bug allowing objects to be placed on the outside of the third floor.
  2. Fixed a bug not displaying the bank counters in some cases.
  3. Fixed a bug not raising a room’s prestige level by placing objects from the decoration menu instead of that room’s edit menu.
  4. Fixed a bug preventing the player from placing a unique object after it had already been placed then removed once.
  5. Fixed a bug allowing the players to stack mines on the same square of the dungeon (you sneaky exploiters).


  1. Fixed Draja’s appearance not being the same in game and in cinematics.
  2. Fixed some carpets blending into other items.
  3. Fixed a shader bug on ghosts (they were not displayed correctly).
  4. Fixed the outdoor lighting of some objects.
  5. Fixed the Treasure room’s gold pile’s appearance
  6. Fixed the shower’s VFX
  7. Props, walls and floors polish.


[expand type=details]
  1. Fixed a bug allowing adventurers to steal food from a newly modified room.
  2. Fixed some adventurers not getting into prison cells even after being flagged by the player.
  3. Fixed missing body on Orc adventurers.
  4. Removed demon adventurers (they never should have existed).
  5. Added Goblins to an adventurer group that should have contained some.
  6. Fixed a bug that could occur when the adventurers interacted with the Golbargh.
  7. Fixed the Fight alert staying up after the last adventurers got sent to prison cells.
  8. Fixed a bug allowing the Golbargh to interact with adventurers flagged to go to prison.
  9. Fixed cowardly cultists fleeing their poor sacrificial lamb each time the Golbargh sneezed.
  10. Fixed a bug preventing the Campaign mode’s unique minions from being healed by pharmagicians.
  11. Fixed a bug that switched back the game’s state to play (from paused) when selecting a raid.
  12. Fixed the Gladeulfeurah Relic not working as intended (still without the associated world-ending event).
  13. Fixed the Jinx Crown Relic not preventing elves (all minions really) from triggering traps.
  14. Removed the possibility to sacrifice vampires. They’re already dead. Don’t push it.
  15. Fixed a bug leaving a bartender alone in the tavern after removing its counter.
  16. Fixed a bug preventing the player form selecting a room by clicking on its walls (only occurred during the tutorial).
  17. Fixed a bug rotating the adventurers in weird direction (like… floating on their back while climbing up the stairs).
  18. Fixed a bug allowing the Welcome mat to be unlocked several times in the same game file.
  19. Fixed the teleportation cost of spellcasters (which was multiplied by the number of targets of their next spell).
  20. Fixed the unlock condition of the undead statue.
  21. Fixed an endgame object not getting unlocked after its linked victory condition is reached.
  22. Fixed the game audio that never stops playing.
  23. Fixed a whole lot of other bugs requiring at least a Master in Dungeon Management to fully grasp.
[/expand]
  1. Still some rare cases of saves not loading correctly. We’re on it.
  2. Some room edits can still soft-lock the game in specific (and rare) situations.
  3. Some NPCs can still freeze in place in specific (and rare) situations.
  4. Some NPCs can be teleported strangely if a fight starts in the dungeon’s entrance.
  5. Moving a room between floors, over some pre-existing props can trigger pathfind problems.
  6. You can place two bunk beds next to each other by abusing a specific minion walking next to them while building (try it if you want but do not complain if your dungeon’s broken afterward).
  7. Unique minions do not unlock correctly in sandbox mode. This will not prevent you from unlocking all achievements.

Thank you again for your support.
Star Trek Timelines - NancySTT
Pelia’s “packrat” tendencies have put the Enterprise in the crosshairs of some less than savory individuals. It might just take the arrival of an old friend to help sort this mess out.

Event Name: Many Splendid Things
Event Type: Galaxy
Event Start: Thursday,12/21 at Noon ET (16:00 UTC)
Phase 1 End Time: Saturday, 12/23 at Noon ET (16:00 UTC)
Event Finish: Monday, 12/25 at Noon ET (16:00 UTC)

Squadrons: Y
Crew Sharing: N
Faction Winner Bonus: N

Event Crew: Kalar Pike (new) 5*, Chief Engineer Pelia (new) 4*, and Chief Engineer Hemmer (existing) 4*.

Mega Crew Threshold: Admiral Robert April (existing) 5*

Ranked reward 5* crew: Counselor Neera Ketoul (new)- this crew will be featured event crew in the event starting on 12/28.

Bonus crew
- high bonus: event crew
- small bonus: variants of SNW, Pike, Pelia, Hemmer and crew with the ‘Explorer’ trait.

Event Faction
Ferengi Alliance, Ferengi Traditionalists, and Bajorans


Live long and prosper,
The Star Trek Timelines Team
Kingpin: Reloaded - TheMotherload
Hello again, Kingpin-ers!

Here is another patch full of fixes and improvements.

  • Removed errant work texture causing original to show in enhanced mode
  • Identified and fixed another texture with errant work texture overriding enhanced version
  • Fixed coil quest. Player now gets 20 bullets for the coil if they already have the pistol, up from 10
  • Fixed Pump quest
  • Crosshair setting fixed
  • Pawn-o-matic now shows full HUD
  • Fixed weapon switch for pistol / silencer
  • Enhanced menu button is always active
  • Weapon wheel no longer 'stains' background
  • Fixed tommygun not always firing when tapping the fire button
  • Bosses & hired guys now flinch less when the enhanced flinch check is used.
  • Rebalanced accuracy over time method mostly so that hired guys are specifically more accurate
  • Fixed some blending issues when using the original mode flashlight
  • Loading state information on-screen (temporary)
  • Fog is now switchable globally. Sky fog is subservient to the Fog enable setting.
  • High contrast slime
  • Shader blending fixes
  • Added vertical/horizontal FOV menu option. Useful for ultrawide monitors. Needs localisation
  • Removed water distortion as it didn't work correctly
  • Optimised some shaders

We hope you enjoy it! Keep an eye out for the next update coming soon!

Dec 13, 2023
Russian Fishing 4 - Levo


On December 14th at 10:00 PM CET / 04:00 PM EST game server will be shut down for technical work. The approximate duration of the work is 15 hours.

FishSoft Team
Dragonheir: Silent Gods - Anita SU
Dear travelers,
🌟The Chaos Clepsydra is about to reset, and the adventure at Aethercairn shall soon begin.
💪You will experience brand new adventures in Season 2! Pure Sandcores and Essences of Creation, unexplored areas, new Elemental Affinities, different heroes, reset Local Quests, updated boss mechanics and adjusted sets...Adventurers, are you ready for this thrilling adventure?
🚀The Chaos Clepsydra is inverted, and the anthem reaches its end. You shall return from the Chaos Universum to the Material Plane. Now, begin your new journey in 【Fall of Increscent】
🌟 Brand-New Season! Grand - New Game!

🔥Download Dragonheir NOW: {LINK REMOVED}
Warhammer: Vermintide 2 - FatsharkStrawHat
Hotfix 5.2.2 - December 20
This one is tiny, I promise!
Fixes
  • Fixed Bestigors and Minotaurs ending their charge early if they have to run around an obstacle.
  • Fixed an exploit where an Outcast Engineer with the "Bombadier" talent gained 3 new grenades when leaving and rejoining a game. Cheeky!
  • Fixed a bug where Outcast Engineer's "Superior Gaskets" talent did not provide power on clients.

Hotfix 5.2.1 - December 19

Fixes

  • Fixed crash when bots use true flight attacks like Waywatcher ability or Necromancer "Lost Souls" which target enemies that get removed from the game.
  • Fixed a bug where a Sienna premium cosmetic item was missing its store icon.
  • Fixed a bug where "Lingering Flames" DoT stacked. Sorry, Battle Wizard mains!
  • Fixed a bug where Engineer's "Bombardier" talent did not give Bardin three bombs on first spawn. Engineer mains can now once again aim for the back of the elf's head!
  • Fixed rare crash where Mercenary's talent "Strike Together" could crash the game when the target ally was removed on the same frame as when buff was applied.
  • Fixed a bug where Warrior Priest's talent "Blazing Bright" granted him Fury when he was knocked down. You're not a Necromancer, Saltzpyre!

As a side note, we know the patches have been abnormally large in size as of late. This is because we've changed our patching structure to one that doesn't bloat the game over time, but we've found that it leads to patches turning into extremely large downloads.

We're currently looking into improving our building and patching process to avoid this issue, but it may take some time. In the meantime, we apologize for the inconvenience of these large patches!

------------------------
Known Issues:
We are aware of an issue where the Eternos-Ichor Glaia Weapon Illusion appears to be locked for some players, despite redeeming it successfully via Gifts of the Wolf Father.

Please rest assured we are looking in to this, but due to the holiday period, there will be a delay in resolving the issue. We also want to assure you that the illusion is still in your inventory, even though it is inaccessible.

Thank you for your patience and apologies for the inconvenience.
------------------------

Heroes,

A Merry Mondstille to all of you! The Wolf Father is coming around again this year and shall be handing out some lovely gifts for all of you! We wanna take this moment to thank you guys for being with us throughout the years, and to express our hope that you continue accompanying us into the content that awaits us in the future!

This patch includes the activation of the Gifts of the Wolf Father calendar and a balance pass on careers and weapons to address some of the bigger pain points regarding balance!

Gifts of the Wolf Father

Starting from today December 13 all the way to January 7, log into Vermintide 2 each day to receive a gift from us! Most of these gifts are Premium Cosmetics, but there’s some other, equally attractive goodies in there that we hope you’ll like!

All players have a 2 day grace period to claim each of the items from each calendar day as they unlock (plus the day of release itself, for a total of 3 days), so even if you miss a day or two you won’t miss any rewards if you log in regularly!

Balance Changes

We heard your feedback regarding certain overperforming and underperforming careers and weapons, and so we’ve done a balance pass on some of the biggest offenders (Looking at you, Battle Wizard and Javelin!). In case you missed it, we released a dev blog going into the changes and the thought process behind them, check it out here.

And, if you’re interested in the detailed changes themselves, check out the patch notes below!

New Premium Cosmetics: The Frost Guard Collection
Perfect for this cold Festag, a lovely new collection of cosmetics has arrived for our heroes, with a new hat and skin available for the following careers:
  • Pyromancer
  • Slayer
  • Mercenary
  • Waystalker
  • Witch Hunter Captain
You can learn more by visiting this post on the Vermintide website!

Regarding Bot AI
We’ve heard you guys loud and clear that you’re dissatisfied with the performance of Bots as of late, particularly as the previously sanctioned Bot Improvements mod became unsanctioned with the launch of Necromancer.

While most of the features in said mod had already been integrated into the base game in previous updates (alongside the features of other sanctioned mods that were integrated as QoL features), there’s some features that are still missing and that we’ll be looking into adding in the near future, such as making bots not heal Zealot players unless they’re on their last wound, or making bots follow the Host more consistently (instead of splitting up among all the players or acting indecisive).

That said, a lot of the complaints related to Bot AI are not related to these missing features, but rather to bot performance being lacking in other areas. We are investigating these issues to hopefully also address them in the future.

Controller Support
We’ve also added native support for Dual Sense and Dual Shock 4 controllers, showing the correct prompts and letting you use the controller without needing to use interpreter software!

Monday the 18th: Developer Stream - News about upcoming content!
This Monday, we’ll be having a stream on Twitch! Hosted by the fantastic Ishka alongside our developers: Game Designer, Karl; Design Director, Joakim; Product Owner, Erik! Tune in at 5 PM CET today to chat with our developers, ask questions, and learn about what we’re working on next!


Versus!
For everyone who missed today’s stream, surprise! We’re SO excited to re-reveal that we’re working on Versus! We still can’t say much other than “It’s coming!”, but if you have any questions, we’ll be compiling a list and hopefully answering them later on in the future, once we’re ready to reveal more. We've started up a thread where you can let us know your thoughts and questions, tell us everything, ask us everything!


Without further ado...
Patch Notes for Patch 5.2.0

Balance Changes

Class Changes
Outcast Engineer
  • Increased base health to 125. All that metal he's lugging around has gotta count for something!
  • Bardin no longer loses stacks of pressure while firing or when the bar is filled. Bardin can also build stacks of pressure while the bar is full.
  • Reduced base Crank Gun starting fire rate by ~33%.
  • Reduced base Crank Gun fire rate gain per shot by ~33%.
  • Talent 2-1: 'Leading Shots' replaced by new talent 'Ingenious Ordnance' - Bardin creates a bomb every 80 seconds and explosives no longer deal friendly fire damage.
  • Talent 4-1: 'Head Full of Steam' - Changed to: Bardin now gains 15% attack speed on max stacks of Pressure.
  • Talent 4-2: 'Experimental Steam Capacitors' replaced by new talent 'Perilous Overclock' - Building Pressure at Max stacks restores 25% charge and grants 5% crit but damages Bardin. Each Overclock increases damage suffered. (Currently bugged and giving more Crit than it should!)
  • Talent 4-3: 'Superiour Gaskets' - Changed to: Pressure is now lost when firing instead of over time. Each stack of Pressure grants 4% power.
  • Talent 5-2: 'Bombardier' - Bardin now also begins missions with 3 bombs in his pocket, on top of the original effect. It pays to be prepared, eh?
  • Talent 5-3: 'Piston Power' - Changed to: Every 15 seconds Bardin's next Charged Attack gains massive stagger and restores all stamina.
  • Talent 6-1: 'Gromril Plated Shot' - increased damage by 100%.
  • Talent 6-2: 'Linked Compression Chambers' - increased fire rate by 20%.
Slayer
  • Talent 2-3: 'Hack and Slash' - Increased crit chance to +10%.
Battle Wizard
  • Increased the cooldown of the career skill 'Fire Walk' to 50 seconds.
  • Talent 2-2: 'Famished Flames' - Reduced bonus DoT damage to +100%, reduced the base damage reduction to -15%.
  • Talent 2-3: 'Lingering Flames' - Increased the tick rate of DoT damage by 100%.
  • Talent 5-1: 'Soot Shield' - Reduced the damage reduction per burning enemy to 8%.
  • Talent 6-1: 'Volans' Quickening' - Increased Cooldown Reduction to 40%.
Pyromancer
  • Talent 5-2: 'Volans Doctrine' has been turned into a passive ability.
  • Reduced the cooldown of the career skill 'The Burning Head' to 50 seconds.
  • Added new Perk: 'One with Aqshy' - 50% increased max Overcharge.
    • Dev Note: (The bar is visually bigger to fit increased max overcharge, too :^) ~Karl).
  • Talent 2-1: 'Ride the Fire Wind' - Increased max power bonus to 25%.
  • Talent 4-1: 'Deathly Dissipation' - Increased duration of effect to 12 seconds.
  • Talent 4-2: 'On the Precipice' - Increased power bonus to 20%
  • Talent 5-2: 'The Volans Doctrine' replaced by new talent 'Flamestrike's Tutelage' - Sienna gains 80% reduction on Venting damage. Each nearby enemy decreases the damage reduction by 20%.
  • Talent 6-1: 'Exhaust' replaced by new talent 'Dissipating Rictus' - The Burning Head grants 50% charge speed and Overcharge explosion immunity for 12 seconds.
Necromancer
  • Talent 5-3: 'Lost Souls' - Reduced amount of overcharge needed to trigger to 12%, increased stagger, increased base damage, increased damage vs armour, increased damage vs monsters. (Whew, that was a lot of buffs, eh?)
  • Talent 6-1: 'Army of the Dead' - Changed so that Raise Dead now reanimates 12 Skeletons, 6 of which decay after 20 seconds. Spooky!
Bounty Hunter
  • Talent 6-2: 'Double Shotted' - Fixed a bug where it could trigger multiple times in one shot. To compensate, increased the Cooldown Reduction reward on headshot to 60%.
Warrior Priest
  • The base version of Shield of Faith now renders the hero immune to ranged knockback and allows them to trample through lesser enemies.
  • Talent 4-1: 'Divine Excoriation' replaced with new talent 'Blazing Bright' - Taking damage grants Victor Fury. Entering Righteous Fury grants Victor Shield of Faith.
  • Talent 4-2: 'Empowered Smite' replaced with new talent 'See My Wrath' - Shield of Faith grants Victor 50% Fury. Smite now deals 40% of the attack's damage.
  • Talent 4-3: 'From Fury, Fortitude' - Changed it to 'Each Kill now grants Fury and during Righteous Fury restores Health to the party.'
  • Talent 5-1: 'Prayer of Vengeance' - Changed it to bless the party with 25% power versus Monsters instead.
  • Talent 6-1: 'Unyielding Blessing' - Changed it to 'Shield of Faith now lasts 10 seconds. The shielded hero's attacks cause the shield to pulse staggering nearby enemies.'
Grail Knight
  • Increased the cooldown of the career skill 'Blessed Blade' to 60 seconds.
  • Talent 2-1: 'Virtue of the Ideal' - Reduced Power per stack to 8%.
  • Talent 2-3: 'Virtue of Heroism' - Increased Heavy attack power bonus to 30%.

Weapon Changes
Sienna's Coruscation Staff
  • Reduced the amount of pellets in the primary attack to 9 (down from 12)
  • Reduced the overcharge cost of the primary attack (to 6).
  • Reduced the duration of the fire patches from the secondary attack to 6 seconds.
  • Reduced duration of the Damage over Time from the fire patches to 2 seconds.
  • Increased the overcharge cost of the secondary attack (to 9).
  • Reduced max stacks of Damage over Time from the fire patches to 5.
Kerillian's Dual Daggers
  • Reduced damage vs monsters by ~20%.
One-handed Sword (Kruber & Sienna)
    • Reduced the cost of pushing to 1 stamina (Half a shield).
    • Increased damage and cleave damage on light attacks 1 and 2.
      • Increased damage vs hit index 1 for light chained attack 1 and 2 by 20%.
      • Increased damage vs hit index 2 for light chained attack 1 and 2 by 48%.
    • Increased overall damage and cleave damage of heavy attacks.
      • Increased overall damage on hit index 1 for heavy attacks by ~7%.
      • Increased overall damage on hit index 2 for heavy attacks by 80%.
      • Increased overall stagger on hit index 2 for heavy attacks by 20%.
      • Increased overall damage on hit index 3 for heavy attacks by 100%.
    • Increased heavy attacks' damage vs armor for the first target by 20%.
    • Increased cleave stagger of heavy attacks.
      • Increased overall stagger on hit index 3 for heavy attacks by 50%.
    Two-handed Sword (Kruber & Saltzpyre)
      • Increased damage and cleave damage on Light Attacks.
        • Increased damage vs hit index 1 for light attacks by 11%.
        • Increased damage vs hit index 2 for light attacks by 76%.
        • Increased damage vs hit index 3 for light attacks by 80%.
      • Increased damage and cleave damage on Heavy Attacks.
        • Increased damage vs hit index 1 for heavy attacks by 11%.
        • Increased damage vs hit index 2 for heavy attacks by 40%.
        • Increased damage vs hit index 3 for heavy attacks by 66%.
        • Increased damage vs hit index 4 for heavy attacks by 44%.
      • Replaced the damage profile of the push attack with the damage profile from the Bretonnian Sword's 3rd heavy attack.
      One-handed axe (Bardin & Saltzpyre)
      • Reduced the cost of pushing to 1 stamina (Half a shield).
      One-handed hammer (Kruber, Bardin & Saltzpyre)
      • Reduced the cost of pushing to 1 stamina (Half a shield)
      Kerillian's Javelin
      • Added damage drop off range similar to Bardin's Throwing Axes.
      • Reduced thrown javelin damage & stagger at dropoff range.
      • Reduced thrown Javelin overall damage by 5%.
      • Reduced thrown Javelin headshot damage modifier by 7%.
      • Reduced thrown Javelin cleave by ~80%.
      • Reduced thrown Javelin damage modifier vs Super Armor by ~20%.
      • Reduced thrown Javelin damage modifier vs armor by 8%.
      • Reduced Javelin melee headshot damage modifier by 12%.
      • Reduced Javelin melee non-crit damage modifier vs monsters by 12%.
      • Reduced Javelin melee crit damage modifier vs monsters by 5%.
      • Reduced Javelin melee's damage boost when using Shade's career skill to 2.8.
      Kerillian's One-handed Axe
      • Changed the order of the light attack moveset.
      • Added new damage profiles for light attacks 3 and 4.
      Kruber's Sword & Shield
      • Replaced the damage profile of the 3rd heavy attack with the damage profile of his one-handed sword's first heavy attack.

      Features & Tweaks
      • The souls from the Necromancer talent 'Lost Souls' now ignore unalerted patrols. Hehe, whoops.
      • Equipped portrait frames now also show up in the Main Menu / Hero Selection screen.
      • Fixed an issue with scrollbars when using smaller screen resolutions.
      Fixes
      • Fixed issue where effects that would let you throw a grenade without consuming it would re-equip the grenade (Except for the Potion of Endless Bombs, he he he).
      • Fixed UI bug with the Emporium where an icon could get stuck on the screen.
      • Fixed a bug where disconnecting while in a chaos sorcerer vortex would make the game silent.
      • Fixed a bug where teammates’ attack voices could interrupt themselves.
      • Fixed lots of issues with Outcast Engineer’s sounds.


      Nucleares - Iwa
      The following improvements have been made:

      • Added icon with access to the User Manual from the game start menu.

      • Added the date and time of maintenance analysis to the maintenance report.

      • Updated the location nomenclature of the circulation and freight pumps, and the evaporators in the machines and upgrades app.

      • Updated the location nomenclature of circulation pumps in the commerce app.

      The following bugs were fixed:

      • Fixed bug in translation of VENT VALVE TURBINE 03.

      • Fixed bug when removing AO battery when powered on.

      • Fixed bug that modified the speed of the game when typing a value in the Loan field of the bank app.

      • Fixed bug of "low oil pressure" that did not appear in the maintenance report for some pumps.

      • Fixed bug in rotating weather status icons.

      • Fixed bug of "Reactor in Maintenance" even if AO is turned off.

      • Fixed bug of missing translation for Resistor block (in English).

      • COOP: Fixed bug of translation in the "KICK PLAYER" button.

      This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

      We are waiting for you in the game's Discord!
      ...