Dec 13, 2023
HUMANKIND™ - The-Cat-o-Nine-Tales
Hello everyone! 


We've got some cool news for you today, as we have a preview of the next update, and it's playable right now. With the George Sand Update, arriving in January, we want to give you more ways to customize your experience, from new map settings and personas to non-exclusive cultures and debug tools for our diligent modders.

So, what have we got for you? 
  • Culture Rebalancing: Many cultures from the base game, Together We Rule, and all DLCs have been tweaked 
  • Added a Dev Mode Menu: To help modders test their creations, we have added a dev tool (see below on how to use it) 
  • Non-Exclusive Cultures Option: A new game setup option to allow more than one empire to play the same culture 
  • More Map Generation Options: Map Ratio, Natural Wonder Density, and Independent People Density 
  • New and Rebalanced AI personas: We’ve added over a dozen new personas for you to play against 
  • Buffed Transcendence: Sticking to your culture will now also give you a permanent bonus based on your affinity 
  • Various Other Improvements and Fixes: Find the full list at the end of this post 
 
So, how can you try this Update right now? Just open the properties of the game in your Steam library, go to the betas tab, and select the update_preview branch. Steam should then download the beta version of this update. (If it does not, try restarting Steam or verifying the integrity of the game files.) 

If you’re a modder, want to create specific situations or scenarios, or maybe just want to prepare some nice screenshots, you might want to try the dev tools as well. To do so, you need to open the properties of the game and add the “--allowmodtools” launch option. With this enabled, you can access a debug menu by pressing Shift+F1, and select starting era and cultures during game setup. 





Have fun with the beta and let us know what you think! 

Get Involved!
For the latest news and announcements, don't forget to visit our official social channels. Steam Community Discord Twitter TikTok G2G Instagram

[1.0.26.4406] "George Sand Update" - Version Notes 

CHANGES & ADDITIONS 
  • Added the possibility to access a version of our Debug Menu, and the ability to chose your starting Era, through a Command Line. 
  • Added access to some Community Scenarios through the Main Menu instead of downloading a save from Games2Gether. 
  • Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occuring bug more easily. 
  • Added new stackable Neolithic Legacy Traits, one for each Era Star. 
  • Added new AI Personas to play against. 
  • Balanced existing AI Personas Difficulty Levels, Strengths & Biases. 
  • Added a new difficulty level for AI Personas, as well as a feedback of that difficulty in the lobby. 
  • Added a random AI Personas selection in the lobby slots when starting a new game based on your last world Difficulty Level. 
  • Added all new and existing AI Personas as Avatar Preset (exception of Victor Hugo and Lucy). 
  • Added the possibility to buy more things with Influence in Outposts such as Train Stations and Airports. 
  • Added an option to use non-exclusive Cultures during a game, meaning no more Culture rush. 
  • Added a "Buy All" button for Luxury Resources. 
  • Reworked the way Public Ceremonies work to make them more interesting by adding a big resource bonus. 
  • Added adjacency bonus on Holy Sites. 
  • Added a warning on a City pin when a Construction Queue is blocked. 
  • Added the automatic move of the victorious Army in the center of the conquered City. 
  • Added an improvement that allows to load a save made with an inactive but owned DLC. 
  • Added an option to Raze a City. 
  • Added an option to remove specific Districts. 
  • Added an option to remove Infrastructures. 
  • Added an improvement to ignore Train Stations and Airports in placement suggestion. 
  • Added a new icon for the Cultural Entente Embassy Agreement. 
  • Added a setting option to setup the density of Natural Wonders on the map. 
  • Added a setting option to change the map ratio. 
  • Added a setting option to change the spawn density of Independent People. 
  • Added a new Outgame View. 
  • Balanced a lot of different Cultures form all previous DLCs and Tentpole game. 
  • Balanced the Transcendence Legacy Trait to make them more interesting by adding an Affinity bonus in addition to the existing Fame bonus. 
  • Made Microbiolgy technology a prerequisite for Research Institute technology. 
  • Changed some era 5 tech position in the tech tree. 
  • Religious quarter: give a +1 FIMS bonus on basic FIMS districts, and reduced faith bonus to +2 

FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) 
  • Fixed an issue where Neolithic map curiosities bonuses were not received when the unit is spawned on them. 
  • Fixed an issue where claimed island territories displayed a 0% influence. 
  • Fixed an issue where the Era Star money value was displayed as negative value past 2.1 million gold. 
  • Fixed an issue that could cause the save to be corrupted and couldn't be loaded anymore. 
  • Fixed an issue where the End Turn was blocked because of an unskipable mandatory action on a Army movement. 
  • Fixed an issue where Liberating a City that has a Paper deposit cause a Pending Turn. 
  • Fixed an issue where Ransacking Satelites's and Space Exploration's Shared projects didn't cancel the construction. 
  • Fixed an issue where we were unable to access an Iron Resource with the Power Investor. 
  • Fixed an issue where Agreements were available with an enemy vassal if an agreement has been sent just before becoming a vassal. 
  • Fixed an issue where Salted Beef's bonus on upkeep was listed as Unknown in the breakdown. 
  • Fixed an issue where in a certain case a Cyclopean Fortress that belonged to an enemy can keep its ZoC once the Player took the territory. 
  • Fixed an issue where often the Close button was missing in the Empire screen. 
  • Fixed an issue where the Polar Base tooltip did not include that it does not require to be adjacent to other districts. 
  • Fixed an issue where Thermonuclear weapons did not unlock the Bring The Heat deed. 
  • Fixed an issue where the Mississippians' Legacy Trait wasn't computed in the Placement Preview. 
  • Fixed an issue where a session of a player ends just one turn after the player has reach Era VI. 
  • Fixed an issue where there were no loot when the Unit you finish a battle with dies even if there are other Units left alive. 

OTHER FIXES 
  • Fixed an issue where a save game that was started with DLC-content cannot be loaded without an internet connection. 
  • Fixed an issue where an exception error was generated when a Client attacked another empires City when a few seconds were left on the End Turn timer. 
  • Fixed an issue where the Cultured Land deed is not unlocked when influencing an entire continent. 
  • Fixed an issue that occured when attempting to refresh the persona collection while having no internet connection. 
  • Fixed an issue where Decorations and Symbols are missing from Multiplayer. 
  • Fixed an issue where the applied functionality of the Trade Insurance and WorldWide Exchanges empire unlocks is unclear to the users. 
  • Fixed an issue where incorrect wording is displayed when an enemy army is poaching one of your Trade nodes. 
  • Fixed an issue where Violent Independent Peoples can ransack Trade Nodes of Empire they have a 2nd tier Treaty with. 
  • Fixed an issue where Maori emblematic Unit (Waka Taua) tooltip provided misleading information. 
  • Fixed an issue where Trade view's International Trade window doesn't correctly update when loading saves. 
  • Fixed an issue where Byzantines Emblematic Quarter only gives +1 Money per access to Horses instead of +2. 
  • Fixed an issue where "An Envious Eye" can trigger before the player has met any other Empire. 
  • Fixed an issue where disrupted Resource Deposits aren't listed in the ongoing Disruption in the Trade view. 
  • Fixed an issue where Temporary cities' Status are not applied on their last turn. 
  • Fixed an issue where the game doesn't remember player settings for World Generation. 
  • [Mods] Fixed an issue where overriding a localization key reset the search result in the localization database. 
  • Fixed an issue where Stability from Units only applies after moving. 
  • Fixed an issue where an incorrect visual for Independent People Harbor was used on map scheme view. 
  • Fixed an issue where wrong Combat Strength value was displayed for destroyed Units in the Battle aftermath UI when fighting Independent People. 
  • Fixed an issue where there was a spelling mistake in "Formidable Steeds" culture trait. 
  • Fixed an issue where manufacture's build condition mention counting the number of "Deposits" while it's counting "Access". 
  • Fixed an issue where unexpected visuals appear on Porcelain deposit when building an extractor. 
  • Fixed an issue where Unit health and damage taken each turn is no longer displayed if the total is 0. 
  • Fixed an issue where Caribbean Pirates Main Plaza asset protrudes from the edge of a cliff under certain angles. 
  • Fixed an issue where loading a manual save causes Food, Industry, Money and Science prediction to ignore certain bonuses. 
  • Fixed an issue where an unclear message was displayed when trying to do an Air Strike using planes attached to an Aircraft Carrier in Battle. 
  • Fixed an issue where Faulua's sail becomes invisible depending of its orientation. 
  • Fixed an issue where the city of the Visigoths Independent People and the first City of the Spanish were both called "Toledo". 
  • Fixed an issue where Transcendance bonus was unclear. 
  • Fixed an issue where there is a Tile mismatch between the visual and actual location for parts of the Bungle Bungle Natural Wonder. 
Additional Fixes - Hotfix 20 December
  • Fixed an issue where the Public Ceremonies tooltip status where not localized.
  • Fixed an issue where the winning siege Army didn't teleported to the city center after an instant resolve.
  • Fixed an issue where the Reinforcement pin was showing even when a Battle was ongoing.
  • Fixed an issue where an error on Razing District povented it from downgrading to Ruins.
  • Fixed an issue where you coud assimilate an Independent People while you City was under Siege.
  • Fixed an issue where the Diplomat Transcendance bonus was reducing the Leverage action cost by less than 5%.
  • Fixed an issue where the Stability bonus was not applied on Districts.
  • Fixed an issue where the Avatar Presets of Influencers and Historical figures where editable.
  • Balanced the gains on the Hunter and Growth Neolithic Era Star events.
  • Fixed an issue where all folders in the mod.io folder where not fully remove when deleting mods.
  

CULTURE BALANCING 

CORE 
  • Assyrian LT: Add a 100% ransack bonus. 
  • Egyptian EU: Reduce Combat Strength (-2).  
  • Harappan LT: Food bonus now only applies to dry grass 
  • Olmec EU: Reduced Combat Strength (-1). 
  • Zhou China EQ : Reduced science bonus per near mountains to +4 and added +1 influence bonus per adjacent mountains.  
  • Celtic LT: boost food bonus to +3 per farmers. 
  • Goth LT : Upped the ransack to science bonus.  
  • Mauryan EU: changed resource prerequisite (copper). 
  • Byzantine EU: Boost Combat Strength (+2). 
  • Byzantine EQ: up money bonus per horse access to +2. 
  • Teuton EU: Reduced Combat Strength (-1). 
  • Haudenosaunee EU: Boost CS (+2). 
  • Mughal EQ: Reduced industry bonus per industry workers to +1 and make religious quarter, give +2 culture and +1 faith per population. 
  • Persian: LT: reduced the industry bonus for common projects from 25% to 10%. 
  • Russian LT: add -25% outpost attachment cost 
  • Russian EQ: add +3 influence per adjacent district 
  • Russian EUEU: up CS to 48. 
  • Zulu EU: Lowered CS. 
  • American EQ : Changed extension type to science district, lowered the science bonus on garrison, apply its bonus to all garrison of the settlement.  
  • Chinese LT: up money bonus to 15%. 
  • Egyptian EQ: Add +3 science bonus per cultural wonder in settlement. 
  • Soviet EQ Luxury: Boosted the weapon luxury militia bonus from 5% to 10%. 
  • Indian LT: The money bonus only applies on capital and is up to +3%. 
AFRICA 
  • Garamantes EQ : added +2 food per adjacent rocky fields & stone fields. 
  • Nigerian EQ : +5 oil access  
  • Nigerian LT : +3 industry per farmers. 
LATAM 
  • Caralan EU : boost healing to +10. 
  • Taino LT : lowered food per territory to +3 and add +2 food on common quarters. 
Together We Rule 
  • Han Chinese EQ : add +2 science per Paper access. 
  • Bulgarian EQ : applied : +3 science +3 faith. 
  • Singaporean EQ : +1 workplace per adjacent base district. (the workplace fims is define by the fims of the distric). 
OCEANIA 
  • New Zealand : lowered Legacy Trait science bonus on coastal water from +20 to +8. 

New AI PERSONAS 
  • King Arthur 
  • Salomon 
  • Tarquin the Elder 
  • Jimmu 
  • Māui  
  • Queen of Shebah 
  • Brynhildr 
  • Tomyris 
  • Khaina 
  • Arawelo 
  • Alii Ranni 
  • Kiviuq 
  • Malsumis
  • Hunor 
  • Dushyanta 
  • Shennong 
  • Nokomis 
Dec 13, 2023
Doom Sweeper - 高达大战宣克炅

DoomSweeper will get Updated on 12/14
Optimization
1:Lucky coin UP!
2:Survivor get alive will also provide item now
3:Biohazard effect:The bomb will appear gas →:Gas had chance to call a Bomb
4:Try to fix the BlackScreen BUG
5:Fix some dispaly BUG
6:Fix the box BUG
7:Fix the Rocher's HP display BUG
8:Unequal agreement effect:10%→50%
New
1:Red box will give weapon progress part instead of only gold
2:Box will move to the player slowly now
3:Bomb's Shake effect can be closed in Setting now

Mac can paly the game now
Necesse - Hooded Horse (Eliot)
Necesse has released a major Multiplayer Update for v0.23, and revealed a new trailer:

INSERT YT LINK


This update introduces a new biome, gear, a boss, and a bunch of tweaks around it. Create adventuring parties with friends as you grow your settlement, craft magical equipment, and lead expeditions against pirate kings, dragons, and fallen wizards alike. Take your character to your friends' worlds or keep playing on your character after having played in someone else's world.

The full update notes can be read here.

https://store.steampowered.com/app/1169040/Necesse/

Happy holidays and a happy new year!
- Fair
Dome Keeper - René - Bippinbits
Hey Keepers,
we got the hopefully last patch for this year ready, with some important fixes. We are especially happy about a finding the cause and fixing one bug that has been bothering people with gamepads and which was around since release, see below. Also a pretty funny one - the caves and chambers that took your resources to activate or open did actually also add this resource to your inventory, as if you had brought it back to the dome. No one seemed to notice.

Changelog V3.1.3
  • added mine view to prestige mode
  • fixed long standing bug with external gamepads on steamdeck and with gamepads being detected twice. You need to activate "automatic detection of preferred gamepad" then. Up until now, on some controllers the sticks of the other gamepad would still create input events, messing with the directional control. This is now fixed and should work properly.
  • fixed chinese languages having a wrong name in the language selection (referring to the letters instead of the language)
  • fixed slots in caves and supplement chamber that take one resource actually also adding this resource to the inventory
  • fixed prestige mode accidentally spawning way harder waves in the late waves (most notable at 50+)
[/b]
  • fixed artillery moving to the side when exiting while using mouse
  • fixed custom cursor sometimes showing even if turned off
  • fixed auto cannon shooting too low when aiming at worm
  • [/list]

    That's it for this year i hope. We wish you all a relaxed time with your loved ones and hopefully a good winter fest on steam, with enough time and good health to play some cool games!



    Zimny from our Discord community and prestige fame made this absolutely lovely winter christmas dome animation. We love it!

    See you next year!
    AEW: Fight Forever - THQ Nordic


    AEW: FIGHT FOREVER® SEASON 2 DLC CONTINUES WITH RELEASE OF ALL NEW TOURNAMENT MODE – “BEAT THE ELITE”

    Second Instalment of Season 2, and Final Instalment of 2023 is Just the Beginning of New Fight Forever Content Pipeline

    Vienna, Austria / Jacksonville, USA / Tokyo, Japan - December 13, 2023: THQ Nordic, All Elite Wrestling (AEW) and YUKE’S Co., Ltd. today released the Beat The Elite DLC for AEW: Fight Forever®. This marks the second DLC drop of Season 2 and introduces the new offline single-player game mode "Beat The Elite." Beat the Elite (€ 6.99 / $ 6.99 / £ 5.79) is now available to AEW: Fight Forever players on PS4™, PS5™, Xbox One, Xbox Series X|S, and PC.

    https://store.steampowered.com/app/2611260/

    In the highly competitive “Beat The Elite” mode, players face 10 randomly selected wrestlers from AEW’s world-class roster. The last fight will always be against one fighter from “The Elite” such as Kenny Omega, Matt Jackson, Nick Jackson and Adam “Hangman” Page. Winning all those matches will reward the player with different in-game cosmetic items, depending on the difficulty setting selected.

    Check out Beat the Elite here: https://youtu.be/LSVMEGOc9C4

    AEW: Fight Forever Season Pass 2 also includes:
    • 3 new wrestlers
    • 37 new move-sets
    • 60 new attire options
    • The new AEW Dynamite arena
    • “Beat the Elite” game mode

    https://store.steampowered.com/app/2611450/AEW_Fight_Forever__Season_Pass_2/

    AEW: Fight Forever is available for PS4™, PS5, Xbox One, Xbox Series X|S, PC and Nintendo® Switch at an SRP of € 59.99 / $ 59.99 / £ 49.99.

    Buy the Game Now:
    https://store.steampowered.com/app/1913210/AEW_Fight_Forever

    For more info visit: https://aew.thqnordic.com/

    Visit AEW on Twitch: http://twitch.tv/aewgames

    Follow AEW on Twitter: https://twitter.com/AEWGames

    Enjoy & stay tuned!
    Luna Abyss - mousewastaken on twitch
    Greetings Scouts,

    We're thrilled to be taking part in DreamHack Beyond's Game Awards Steam event! Check out the Luna Abyss demo alongside a ton of other awesome upcoming games as well as discounts on already released games!
    The Way of Wrath - hellwalker
    Hearty Greetings Warchiefs!

    The year is nearly done and it's been a while since our last development update, so we wanted to share a bit about what we've been working on these past few months.

    In every game's development cycle, there comes a time of reckoning!



    A time when every developer has to stare into the eyes of all their ambitions and pay a price for each and every one of them. The time of slaying bugs and the toil of polishing. "The dreaded last 10% that is really the 90%".

    And so, this time has arrived for us, and what a glorious ordeal it has been! Menus upon menus, features upon features, systems upon systems! Sleeves have been rolled up times beyond counting. To-do lists compiled on scraps of paper, digitally etched in apps, and sinfully heaped upon sleazy back alleys of Discord chats. Devlogs have swelled with entries to such an extent that if written on a piece of paper, they would comically unfurl onto the ground and keep rolling into the far horizons.

    But finally, FINALLY! There is a light at the end of this long tunnel. What was once an ocean of work has now dwindled to a mere handful of puddles. In just 2 or 3 weeks, we will complete all the features planned for the game.



    Once we are done with improvements and our tests are blissfully free of bugs and our features start to gleam with a well-polished sheen and sparkle, we can move on to the next stage of development.


    So, what comes next?

    Next is the fun part! We'll be assembling all the quests, locations, battles, and mechanics that we designed, and we'll be developing the remaining content for the story campaign. We'll share some of it as demos and beta tests, and we'll improve our game based on your feedback.



    But what are the fruits of such labor we imagine you ask with a gusto?

    There are many!

    All game systems and RPG mechanics were rewritten with custom implementations to support the numerous features we wanted to include in the game.



    The game now accommodates two combat modes: Turn-based and Real Time With Pause. Players can switch between these modes at any point during battles and can save the game mid-battle.



    Complex battle situations can now be tracked, allowing for the creation of interesting skills and status effects. For instance, stances that increase damage based on the number of surrounding enemies, or altered victory conditions for specific battles to fit intricate story scenarios.



    New fishing, hunting, and trapping systems promise to enhance gameplay immersion and enrich exploration, providing more rewarding experiences.

    An entirely new layer has been added to fort and outpost management systems, offering more immersive UIs and strategic options. For example, constructing a scouting camp to spy on enemy camps to warn you of impending attacks, or learn of vulnerabilities in their defense.



    Additionally, there are numerous new gameplay features we'll delve into next year, such as an advanced pet system and a new mastery exploration skill tree.

    Visual updates include new shaders, fog, and lighting effects! These range from fluffier snow with dynamic trails, to advanced armor shader that highlights the complexity of our model design, to weather effects. The game graphics have been upgraded.



    The audio system has undergone an overhaul. Different surfaces now produce distinct footstep sounds, while dynamic audio creates atmospheric effects, such as a whistling gust of wind from cracks between cliffs, intensifying as you approach.

    The game can be played with a Mouse and keyboard or a controller. And you can switch between them at any time on the fly. We have designed custom UI and controls for each device!



    Speaking of controls, you'll be able to use A,W,S,D, direct movement, or point-and-click style movement. The camera also took on more of a third-person game aspect during exploration.



    And speaking of UI. We made ours super modular. So now we can have multiple menus and font sizes, and we can override each individual menu on different devices. What works on a giant TV, might not work on a handheld device. And we can have that covered.



    When will the game be released?

    We'll announce the exact release date in a few months. We have a very good idea of how much time it will take us to finish the rest of the game content, but we still have to deal with some unknowns, such as Q/A and polishing time. The extent of polish and tweaking required will become clearer once the game reaches more players. Bearing this in mind, we're working very hard for a 2024 release.

    We wish you great holidays and we'll come back with awesome new stuff next year!



    B-17 Flying Fortress : The Mighty 8th Redux - Sérgio Costa (MicroProse)
    Welcome Flying Fortress fans, new and old.
    In this Dev Blog we have an update for you on the early access release for the game, some new in progress screenshots and additional pages from the Regensburg comic.

    Crew

    The original game included 3d animated air crew, we are happy to share with you some work in progress images of the Redux air crew today.





    Damage Model Comparisons

    Throughout the course of your flight you will encounter a lot of resistance, the battle scarring on the inside of your Flying Fortress will tell the unique stories of your encounters with the enemy. We are happy to share with you work in progress comparison shots with the original. Please note the exterior terrain seen in these new images does not reflect the final quality we are attempting to achieve.


    Original Waist Gunner


    Redux Waist Gunner


    Original Cockpit


    Redux Cockpit


    Original Nose


    Redux Nose

    Update on Early Access Release

    We’ve been working hard toward the early access and whilst we originally predicted that you would be able to play before the year is out, we have found it necessary to delay until late January 2024.

    The Regensburg Raid Part 3

    We follow our heroes as they continue to prepare for the Regensburg Raid.







    The 100th Bomber Group

    The 100th Bomber Group Foundation’s website has been updated. They have a database, multimedia galleries and library that you can access online.

    The Bloody 100th continue to be an inspiration for us and for those of you looking to research their history, you will find the website provides you with everything you need.
    Diamond Caves - Gumbo53280
    • upgrade to latest mongame version and .net core 6 (installation my be required)
    • bugfix achievements in levelgroup Diamond Mines
    Bronzebeard's Tavern - ethonk
    Hey Dwarves! We're so excited to announce a content update this time around designed to make the overall experience better. New methods for picking up where you left off and now with more friends!

    What's New?
    - Save System! The game now auto-saves at the end of each day retaining money, rating, unlocked customers and upgrades!
    - Added support for up to eight players!

    Networking Changes and Fixes
    - Added a slider in the "host" panel for specifying lobby sizes.
    - Fixed a bug where players were allowed to join other sessions with mis-matching versions.
    - Fixed a bug where if a client drops connection they can't join or create new servers.

    Co-Op Changes and Fixes
    - Added auto-save (saves the tavern at the end of each day or wipes save if bankrupt).
    - Added auto-load (now loads the host's save if they have a valid slot).
    - Added a way to manage tavern saves from the main menu.
    - Increased the player cap to eight players.
    - Added four new colours for dwarf skins.
    - Added more spawn locations to accomodate for larger game sizes.
    - Updated employee of the day to fit up to eight players (scrollable).
    - Fixed an issue where the continue button blocked the "employee of the day" title.

    Gameplay Changes
    - Adjusted stains to be unable to roll under the FOH service bench.
    - Added descriptions for Tavern Expansion upgrades to emphasize multiplied revenue from their seating.
    - Added an "Alert" UI used for customer/renowned related notifications.
    - Added an alert for when a new type of customer is introduced.
    - Added an alert for when the Gobbler applies his buff to the tavern.
    - Added an alert for when the Dwarf King applies his buff to the tavern.
    - Added an alert for when the Druid applies her buff to the tavern.
    - Added a "Save Prompt" used for notifying players on the state of their save.
    - Added a prompt for when the tavern is successfully saved.
    - Added a prompt for when the tavern save is found and loading.
    - Added a prompt for when there is no save and a tavern is being created.

    Map Adjustments
    - Patched a hole where players could jump into the rooftop of the bar.
    - Adjusted the collisions of the bar's roof to not clip with the player's camera.
    - Adjusted the collisions of the kitchen's overhead to not clip with the player's camera.
    - Adjusted the collisions of the grill.
    - Adjusted the collisions of barriers in the lobby to prevent soft-locking.

    Bug Fixes
    - Fixed a bug where jump-throwing slingshots the item back to the player.
    - Fixed a bug where the "relax" secret interaction mistakenly granted you a secret achievement.
    - Fixed a bug where the vote-start day UI did not appear for late-joining clients.
    - Fixed a bug that caused the game to crash if a renowned is forced to leave mid-special action.

    Help Us!
    If you have any feature ideas or have experienced any bugs/crashes or have any general suggestions for the game we'd LOVE to hear it! Please join the discord server below!
    https://discord.gg/D5QFcZt3aX We have more planned changes and fixes coming soon so stay tuned... Enjoy the Tavern!
    ...