Well, if it isn’t the Vampire hordes joining us for yet another Dev Update.
As once more, the infinite darkness of Swedish winter descends on the catacombs of Stunlock Studios, and the skies grow perfectly black, the beat of our bat wings is here to remind you that we are still flying overhead. As we start this dev update and head into the season, let's enjoy the festive spirit of the night. We'll reflect on the past year and look forward to the promising one to come.
Carnivorous Catch-Up
For those of you who haven’t been following us through our whole journey until now, this would be a good time to catch up on the release of our first major content update, “Secrets of Gloomrot”, and what we’ve been working on since.
“Secrets of Gloomrot” was released this year, on May 17th, 2023. This update was sizeable and content-focused, aiming to beef up the middle game and refine the experience overall. We were thrilled with the feedback we received from Gloomrot, both positive and constructive. The positive helped us reinforce what changes were a step in the right direction, which better informs our assessment of future steps. On the flip side, constructive feedback provided valuable insights into significant player frustrations. There have also been plenty of requests for specific content that align with our own ideas!
Speaking of which, you can stop asking us to add Buffy. One of several early concepts of vampire hunters.
We hope to address some things in the upcoming release next year based on our own observations and what we’ve learned from your input. We want to bring a stunning conclusion to your adventure, something satisfying and appropriate for the apex of your Vampire’s rise to legendary status. We know players want more to do when they’ve reached that point, and truly enjoy the power they’ve earned. We know players want more reasons to strike out into the world and encounter each other on populated servers, whether it be for action-packed conflict with rivals or to make steadfast allies for their clan.
So, with that in mind, here’s the direction we’re focused on for our next major update, the full release next year:
Introducing a new, endgame-focused zone! After much demand, we’re expanding the frosty expanse beyond the Hallowed Mountains. It’s time to finally cross that cut rope bridge and venture into the ancient and mysterious lands beyond. This region will be the last step of building your legacy before you move on to fight for ultimate Vampire supremacy somewhere that gives that last threat the build-up and gravitas it deserves.
Soon, we will learn what truly lies beyond.
There will be a final boss. V Rising will ultimately lead to an endgame battle against a major foe, far more symbolically appropriate to cap off the Vampire journey. While Adam the Firstborn is a wonderful challenge, defeating a hand-crafted monstrosity isn’t quite right for the last confrontation of our game.
Prepare for endgame events! This final zone will contain regular rolling events that draw the fiercest and most powerful and dangerous bloodsuckers from all across Vardoran. Something to fight for. While it certainly is tempting to sit in your perfectly decorated castle, sipping blood wine, lording over lesser beings, we have heard you loud and clear that you want more reasons to strike back out into the world. Here, you’ll find fresh trials to face down against a strangely familiar threat.
When we say “threat”, we mean it.
Anticipate performance improvements! We’re working on engine upgrades that have fully brought our engine from the live version’s very experimental build to the full 1.0 version. Players have long since suffered issues related to performance bottlenecking, resulting in suboptimal frames per second, and we’re on it. We should be able to provide major improvements to make V Rising more accessible for those with less up-to-date systems and better reward those who have incredible machines with sleeker gameplay.
Today’s Testament to Tomorrow’s Torment
As we work towards our goals set for the full release, our focus remains steadfast on our vision of a complete V Rising. So, how are we doing? We’re happy to report that we have fully upgraded our engine into a stable state and can now polish up and work on those performance enhancements. We’re now making significant progress toward a smoother and more stable Vampire experience.
The latest zone is well under construction, and while there’s certainly more to do in terms of polishing things up to match our standard, we have a strong basis on which to continue building. In parallel, we are actively testing the conflict events that will feature prominently in this zone. This addition to the gameplay loop injects a sense of purpose into the later stages of the adventure and adds an exciting dimension to the overall experience.
Concept art for a frost-taken bridge.
Concept art for an integral piece of an endgame event.
Now, let's talk about that final V Blood. As much as we’d like to tease you with more details on this now, it’s best to hold off for this a bit longer until next year when we’re getting closer to launch. Recently, we’ve put a lot of time and effort into making this the best it can be… but for now, you’ll just have to take our word on it.
Finally, there are also quite a few prototypes in the works that have huge potential to shake up the experience, particularly for those dedicated souls who've devoted a lifetime or two to V Rising. There are changes to how the spell system works, changes to appearances, and some interesting possibilities regarding a few other much-asked-for additions that can add some fun complexity and specialization to your builds. We’re currently cooking away at quite a few things that need some more time in the cauldron before they’re ready to be seen (or potentially locked away in the dungeon if they end up being awful). Stay tuned for more updates on these exciting developments!
For instance, we chose not to add this. You’re welcome.
We appreciate your patience in waiting for the sticky little details of everything we’re up to, but it’s important that you know that just like our lead-up to the Secrets of Gloomrot update, we work best with a little breathing room. Just know that, first and foremost, one thing is for sure: V Rising’s endgame is about to get a serious revamp with the full release.
Vampire Community Rising
Even lone wolf Vampires like us can appreciate the season of togetherness, and what better way to celebrate the holiday season than to spend it with treasured allies? Over the past year and a half, some standout servers have gone above and beyond to hold events, provide unique experiences, and even modify the game to suit new twists on classic V Rising gameplay. If you’re searching for fresh excitement in V Rising before the next major update, here are a few great places to discover.
The Dojo
Get involved with one of the largest PvP communities in V Rising, where top players will welcome you in to share their techniques with veterans and newcomers alike. The Dojo makes it easy. Participate in tournaments, get curated news on community servers and events, and hop into the discussion with a like-minded group of highly skilled players looking to train up the next generation of challengers! Join by searching “The Dojo” or directly by IP addresses you’ll find provided in their Discord.
Bloodthirst is a Duo PvP server that brings that traditional raiding experience with regular wipes. They focus on providing electrifying and fair play, with dedicated admins who aim to make riveting gameplay the heartbeat of their community. Sporting a stellar reputation among active V Rising players, their latest server opening saw them capping out at a smooth 100/100 vicious Vampires online. Join by simply searching “Bloodthirst” or joining directly through the IP addresses provided in their Discord.
For those of you looking for a more immersive Vampire story, V Rising Roleplay is one of the longest-standing roleplay servers around! With a focus on building a tight-knit community to share and create amazing stories with one another, this server runs in seasons that progress the central narrative of their lore in collaboration with their players. If you’re looking for an opportunity to sink your teeth into the world of Vardoran and live your richest undeath, this is an excellent place to start. Join by join their Discord and finding the IP address and password to connect directly.
V Arena is a project being fielded by long-standing members of the V Rising Community, with impressive mods and tools to play V Rising in entirely new ways. With everything from the perfect convenience of practice arenas to the hectic chaos of capture the flag, this server is committed to keep innovating with more mind-blowing minigames and quality-of-life features. Find your way there by searching “V Arena” or direct joining through the IP addresses provided in their Discord.
Don’t forget to join our Discord server to find interesting servers or Vampires to join forces with! If you’re looking to find exciting servers to play on or just find like-minded people, this is one great place to do it. If you’re running a server yourself, please get in contact with us! There’s a special role on the Discord specifically for those of you who want to advertise your projects!
2024: A New Beginning
As December unfolds, we conclude one chapter in the tale of our deep crypt machinations. As January dawns, a new beginning awaits, marking the next stride toward our Vampire throne. Stunlock Studios stands ready to bring the future to V Rising in the coming year, something worthy of calling our full release. With that, the coming months are going to get very exciting for all of us.
We greatly look forward to sharing that thrill with you, our greatest allies.
Thank you for 2023, Vampires… and see you in 2024.
… and if you don’t want to wait, we’ll still be lurking in the shadows before the next Dev Update. Keep tabs on all of our devilish deeds on our socials down below.
Sugar Mess - Let's Play Jolly Battle - Roy_del_naya
Hello everyone! We keep working on our great update for Sugar Mess - Let’s Play Jolly Battle! In this blog we will share intermediate results for Multiplayer: Arena Single Player and Co-Op mode.
Arena
The classic solo or multiplayer modes are available on the Arena Mode. The primary objective is to defend the Sweet land diligently, fending off opponents’ attacks. Each wave of opponents presents a different challenge, with the difficulty escalating as the player successfully repels more waves. Repelling a certain number of wave attacks entitles the player to valuable rewards.
Here is how we worked on the UI for this mode:
The arena zone has several key elements:
Active Zone:
Positioned at the center of the arena, this area features teleportation spots for movement, areas for fortifications, and stations for weapon recharging. The active zone remains constant throughout the gameplay.
Chunks:
These are designated land areas encircling the active zone, from which cake mobs launch their attacks. Chunks constantly shift, and each one features different terrain, biome, and object arrangements, adding to the game's dynamic nature.
Here is a work-in-progress look of chunks:
Single-player mode
In the game, a player is placed in the center of the Arena, the main play area. Their objective is to safeguard the boundaries of their zone from cake attacks.
Co-op mode
In the co-op mode, players have the option to join existing rooms hosted by others or create their own rooms and invite fellow players.
In co-op mode, progressing through the Arena remains similar to solo play, with one key difference: all cake mobs get stronger, including increased damage and HP percentage. In solo play, cake mobs spawn from 2 sides, whereas in multiplayer mode, they are flying from 4 sides, intensifying the challenge for players in cooperative gameplay.
Turn myth into a once and future legend in Conqueror’s Blade: Avalon. Embark on noble quests in the new Season inspired by King Arthur legend, and fight alongside legendary units inspired by knights of the Round Table.
Season Units
S17 Season Units
Bedivere Rangers (3-Star)
Background
"Our determination is akin to silver bathed in fire, radiating a brilliant glow. The courageous heart of the one-armed hero Bedivere serves as a constant inspiration, urging us to confront the world of blood and sand with unwavering spears!" They are the valiant Bedivere Rangers, serving under the command of Bedivere. In homage to their esteemed leader, they don the shoulder armor known as the "Arm of Bedivere." Regardless of the ferocity of the enemy, these warriors faithfully follow Bedivere onto the battlefield shrouded in smoke, demonstrating unparalleled courage. The Bedivere Rangers exhibit the fierceness of a diving dragon and the swiftness of a soaring eagle, executing unexpected attacks on their adversaries with precision and expertly crafted ammunition. The Bedivere Rangers exhibit swift responsiveness to dynamic battlefield scenarios, seamlessly transitioning between offensive and defensive tactics. Their mastery lies in executing fast-paced, nimble light attack strategies, transforming into razor-sharp blades that cut through obstacles. On the battlefield, they are akin to a dazzling silver flash of lightning, instilling fear in the hearts of their adversaries.
Playstyle
Under the leadership of Bedivere, this group of light cavalries, skilled in the use of lances, stands as an elite chivalric order with a specialization in mobile tactics. Clad in lightweight equipment, they have honed their lance skills, allowing them to swiftly maneuver through enemy lines and launch decisive attacks. Their rigorous training and extensive combat experience enable them to execute strikes and tactical retreats with remarkable flexibility, all while showcasing exceptional horsemanship. As their commander, Bedivere employs his strategic acumen and spearhead to inspire the unit, transforming them into a formidable force on the battlefield. • Skill 1: Charge (Same as other Lancers’ Charge skill) • Skill 2: March of Avalon (Activated during charging, recovers HP and be able to charges towards the designated location again) • Skill 3: Camlann Assault (Activated during charging, increase damaged and be able to charges towards the designated location again) The three Charge skills do not share a cooldown, enabling the unit to take full advantage of their light cavalry attributes and execute charges repeatedly.
Galahad Spearmen (4-Star)
Background
"With our spears piercing through the enemy's armor and the sturdy shield in our hands safeguarding the ground beneath our feet, we stand invincible against ten adversaries—all thanks to the strength of our clearest and purest souls!" The Galahad Spearmen form an elite force under the noble command of the pure-hearted knight, Galahad. Having sworn an oath in the midst of a storm, they pledged that once they adorned the holy helmet—a symbol of justice and perseverance—they would fight relentlessly for their lord and the sacred land beneath their feet, even if it meant sacrificing their lives. They hold great reverence for Galahad's pure and pious heart and staunchly believe that the legendary Holy Grail will guide them on the path of heroic warfare. Upholding the sacred faith of the Knights of the Round Table, they wield their blood-soaked spear tips to forge glorious legends. The Galahad Spearmen serves as both an impenetrable frontline defense and formidable spear throwers. When the enemy approaches, they unleash their spears with full force, creating a deadly storm in the air that swiftly annihilates foes. These guards exhibit loyalty and reliability akin to winter wolves and embody bravery and fearlessness reminiscent of summer eagles. With helmets gleaming under the golden sunlight, they persistently fight for the purest faith in their hearts.
Playstyle
Led by Galahad, the Celtic Heavy Shield Javelin units are an elite force proficient in the use of Javelins and Heavy Shields. They are renowned on the battlefield for their tight formations and precision with Javelins, employing the Shield Wall tactic against enemies and responding swiftly to counterattacks. As their leader, Galahad instills the group with his noble character and courage. They exhibit unmatched discipline and unity in battle, defending justice like true Celtic warriors. • Skill 1: Spear Throw (Same as other Javelin soldiers, throws a javelin to the designated location) • Skill 2: For Galahad (Increase the javelin damage after charging) Combines the defense of heavy shield unit and the damage of javelin unit. A counterstrike-focused shield bearer that moderately counters Cavalry, suitable for a wide range of applications.
Lancelot Knights (5-Star)
Background
"They should be afraid. When the rays of thousands of suns converge on our sword blades, we will tear apart all the rats until they are wiped out under the wrath of the lion." Well-trained, the Lancelot Knights stand as the strongest elite among the Knights of the Round Table. They not only possess excellent swordsmanship skills but also embody the characteristics of Lancelot himself: gentleness, refinement, and politeness. On the battlefield, they are invincible, akin to the lion; off the field, they are pious and elegant gentlemen who inspire those around them with the virtues of knighthood. In close combat, Lancelot Knights often emerge victorious against powerful opponents due to their excellent fighting skills. They excel in solo combat, inducing panic and despair in their enemies. No one surpasses them in combat prowess, facing opponents with unparalleled ease. Seasoned and undaunted, they allow their sharp swords to blossom like roses—a magnificent tribute to all their foes.
Playstyle
The Lancelot Gladiator Knight, led by Lancelot, is a highly skilled knight group specializing in sidearms and unwavering defense with the buckler. They are celebrated for their swift strikes and exceptional maneuvers on the battlefield, engaging the enemy with agility, piercing through openings with their sidearms, and offering some protection with the buckler. As their leader, Lancelot inspires the group with his adept swordsmanship and unwavering determination, enabling them to showcase their unique individual abilities in one-on-one duels and making them the elite choice on the battlefield. • Skill 1: Rapid Advance (Stabbing forward while granting invulnerability for a short time) • Skill 2: Lancelot's Dueling Techniques (After a Shield Bash, quickly strike and cause control effect or heavily wounded to enemy, reducing their combat ability) High burst damage with a Dueling Sword, while relatively fragile on its own, Lancelot's Dueling Techniques provides burst damage, Rapid Advance ensures short-term survivability.
Conqueror's Path
Attire Cosmetics
• Conqueror's Path Rank 0: Nightmare of War • Conqueror's Path Rank 100: Eternal Crown
Seasonal Store
• During [Avalon] Season, t attires from the [Scorpio] season will be returning to the Seasonal Store, where they will be available at a 20% [Badges of Heroism] discount. ○ Desert Guild Agent (Sealed) will now cost 2,000 instead of 2,500 ○ Noble Hashashin (Sealed) will now cost 4,000 instead of 5,000. ○ Ashur Vanguard (Sealed) will now cost 2,000 instead of 2,500. • The following items will have their Badge of Heroism cost reverted to their full price: ○ Gladiator Champion·(Sealed) will now cost 2,500 instead of 2000
○ Centurion (Sealed) will now cost 4,000 instead of 5,000 ○ Equites·(Sealed) will now cost 2,500 instead of 2,000
• The following attires will no longer be available in the Seasonal Store: ○ Loptr's Hide (Sealed) [Hero Attire] ○ Bringer of Thunder (Sealed) [Hero Attire] ○ Einherjar (Sealed) [Unit Attire] ○ Weapon skins from the Helheim season return.
Campaign
Phase One: Great Ambitions
• Time: 12/14-12/24 (server time) • Usable units: 3-stars and lower • Set attributes: inactive • Extra attributes: inactive • Auxiliary units: 3-stars and lower • Auxiliary points: 6 • Territory War: Warlords may contend in the Borderlands and Maoyang.
Phase Two: Rising in Flames
• Time: 12/25-1/8 (server time) • Usable units: 4-stars and lower • Set attributes: active • Extra attributes: inactive • Auxiliary units: 4-stars and lower • Auxiliary points: 6 Territory War: Warlords may contend in Ostaria • .
Phase Three: The Burning Lands
• Time: 1/8-1/29 (server time) • Usable units: 5-stars and lower • Set attributes: active • Extra attributes: active • Auxiliary units: 5-stars and lower • Auxiliary points: 6
Phase Four: Ode to the Chaos
• Time: 1/29-2/12 (server time) • Usable units: 5-stars and lower • Set attributes: active • Extra attributes: active • Auxiliary units: 5-stars and lower • Auxiliary points: 6 • Territory War: Anliang and Augolia are available for contention.
Phase Five: The Supreme Glory
• Time: 2/12-3/4 (server time) • Usable units: 5-stars and lower • Set attributes: active • Extra attributes: active • Auxiliary units: 5-stars and lower • Auxiliary points: 6 • Territory War: Anliang , Augolia, and Conqueror's City are available for contention.
Season Challenges
Bedivere Rangers (Complete 6 out of 8 quests of each stage):
The challenge unlocks after the update on Dec 14, 2023. • The first stage rewards a 3-days trial. • The second stage rewards the unit itself. • The third stage rewards a unit-exclusive rare doctrine. • The fourth stage rewards a chibi avatar.
Galahad Spearmen (Complete 8 of the 10 quests of each stage):
The challenge unlocks on Dec 25th 12:00 (UTC+8), 2023. • The first stage rewards a 3-days trial. • The second stage rewards Unit Medal x120. • The third stage rewards the unit itself. • The fourth stage rewards a unit-exclusive epic doctrine. • The fifth stage rewards a chibi avatar.
Lancelot Knights (Complete 10 of the 12 quests of each stage):
The challenge unlocks on Jan 8th 12:00 (UTC+8), 2024. • The first stage rewards a 3-days trial. • The second stage rewards a unit-exclusive rare doctrine. • The third stage rewards Unit Medal x120. • The fourth stage rewards the unit itself. • The fifth stage rewards a Daybreak Seal (for the current season) + Unit Medal x200. • The sixth stage rewards a unit-exclusive epic doctrine. • The seventh stage rewards a chibi avatar.
Season Runes Common Runes
• Helmet: • [Camel's Saddle]: [Bandage]'s duration reduced by 40% and cooldown by 50%. Cost 3 Energies. • [Camel's Resilience ]: [Bandage]'s healing increased by 20%. Cost 3 Energies • [Camel's Ardour]: Health increased by 3%. Upon dying, nearby allies recover 10% health. Cost 2 Energies • [Camel's Will]: Recover 2% health every second while at a supply point you own. Cost 2 Energies • [Camel's Fortitude]: Toughness increased by 5. Cost 1 Energy. • Armor: • [Tortoise's Resolve]: While in a flag area, damage taken is reduced by 8%. Cost 3 Energies. • [Tortoise's Sacrifice]: Damage taken is reduced by 3%. Upon death, nearby allies take 10% reduced damage for 10 seconds. Cost 3 Energies. • [Tortoise's Shell]: Fall damage reduced by 60%. Cost 2 Energies. • [Tortoise's Longevity]: Maximum health is increased by 300 and all defenses by 10. Cost 2 Energies. • [Tortoise's Calm]: [Bandage] grants immunity to poison and bleed for 10 seconds. Cost 1 Energy. • [Tortoise's Might]: Resilience increased by 5. Cost 1 Energy. • Bracers: • [Ursa's Fangs]: Damage dealt is increased by 3%. Upon death, nearby allies deal 10% increased damage for 10 seconds. Cost 3 Energies. • [Ursa's Bloodthirst]: Each 3 enemy soldiers you kill increase damage dealt by 8% for 15 seconds. Cost 3 Energies. • [Ursa's Bravery]: While in a flag area, stamina recovery rate is increased by 35%. Cost 2 Energies. • [Ursa's Ferocity]: Each 1 enemy hero you kill increase damage dealt by 10% for 10 seconds. Cost 2 Energies. • [Ursa's Paw]: Strength increased by 5. Cost 1 Energy. • Boots: • [Tiger's Fangs]: [Bandage] can be used while moving but the cooldown is increased by 10 seconds. Cost 3 Energies. • [Tiger's Ward]: While in a flag area, damage dealt is increased by 8%. Cost 3 Energies. • [Tiger's Charge]: Movement speed is increased by 4%. Upon death, nearby allies gain 8% movement speed for 10 seconds. Cost 2 Energies. • [Tiger's Wrath]: Movement speed is increased by 8% while at below 40% health. Cost 2 Energies. • [Tiger's Pounce]: Agility increased by 5. Cost 1 Energy.
Weapon Runes
Poleaxe: [Earthen Ward]: [Advance]'s cooldown is reduced by 1.5 seconds and its damage dealt is increased by 10%. Cost 2 Energies. [Earthen Nourishment]: After entering battle, max health gradually increases over 300 seconds up until a maximum of 3,000. This buff is reset upon death. Cost 3 Energies. [Earthen Ward] Damage dealt is increased by 14% while at below 50% health. Cost 3 Energies. Glaive: [War Monlith]: Using [God of Battles] or [Heat of Battle] reduces damage taken by 15% for 10 seconds, stacking up to 2 times. Cost 3 Energies. [War Thunder]: [Basic Attack]'s armour penetration increased by 10% and damage by 15%. Cost 3 Energies. [War Gaze]: Damage taken from rear attacks and headshots is reduced by 15%. Cost 2 Energies. Maul: [Fayol's Rush]: Using [Up from Hel] or [Maelstrom] increases defense by 6% for 6 seconds. Stacks up to 5 times. Cost 3 Energies. [Fayol's Roar]: For every 1 hero kill, restore 2 parts of stamina. Cost 2 Energies. [Fayol's Flight]: [Evade]'s movement distance is increased by 20%. Cost 3 Energies. Longsword & Shield: [Rapid Action]: All damage is increased by 100 points while above 70% health. Cost 3 Energies. [Endless Vitality]: Regenerates 70 health every second. Regeneration is twice at potent while below 50% health. Cost 2 Energies. [Shared Fate]: Using [Mercy of Heaven] or [Knightly Vows] reduces the damage nearby allies take by 6% for 8 seconds. Cost 3 Energies. Shortsword & Shield: [Wargod Wings]: All damage is increased by 10% while above 50% health, and all defenses by 8% while below 50%. Cost 3 Energies. [Wargod Beak]: For every 1 kill or assist, nearby allies have their damage increased by 10% and defenses by 10% for 12 seconds. Cost 3 Energies. [Wargod Claws]: All damage is increased by 0.3% for every 400 extra health gained. Cost 2 Energies. Spear: [Ardent Physique]: All defenses increased by 40. Cost 2 Energies. [Warpath]: All non-victory skill cooldowns reduced by 10%. Cost 3 Energies. [Power Charge]: Increased the damage by 10% when riding. Cost 3 Energies. Pike: [Striking Flurry]: Reduce the cooldown of [Cold Dragon] and [Stormrend] by 5 seconds, and damage by 10%. Cost 3 Energies. [Stone Breaker]: Using [Cold Dragon] or [Stormrend] increases armour penetration by 12% for 4 seconds. Cost 3 Energies. [Feline Swiftness]: Using [Evade] increases movement speed by 20%. This effect quickly degrades. Cost 2 Energies. Nodachi: [Determination Entanglement]: Each stack of [Health Drain] increases movement speed by 5%. Damage increased by 10% while [Bloodcraze] is activated and the movement speed is no longer increased. Cost 3 Energies. [Blade's Supreme Willpower]: Defeating or assisting 1 hero reduces [Tiger's Claw]’s cooldown by 1 second; defeating every 3 soldiers reduces [Tiger's Claw]’s cooldown 1 second. Cost 3 Energies. [Breath of Blade]: 30% of health gained from health steal is converted into damage dealt against the target. Cost 2 Energies. Musket: [Shelling]: Using [Skirmisher] increases movement speed by 15% for 5 seconds. Cost 2 Energies. [Fast-Moving]: Each use of [Basic Attack] reduces the cooldown of [Fine Gunpowder] by 2 seconds. Cost 3 Energies. [Blazing Land]: [Blackpowder Grenade] and [Liquid Fire] have their area of effects increased by 15%. Cost 2 Energies. Bow: [Quickened Step]: Movement speed increased by 12% and damage taken by 8%. Cost 3 Energies. [Bone Piercer]: Damage dealt against units is increased by 10%. Cost 2 Energies. [Hailf of Arrows]: [Basic Attack]'s damage is increased by 20%, but deal 50% reduced damage with headshots. Cost 3 Energies. Short Bow: [Viper Sting]: The bleed damage inflicted by the marker settlement is increased by 180% and its duration is decreased by 50%. Cost 2 Energies. [Imperial Power]: Armor penetration is increased by 7.5% and the cooldowns of [Stunning Shot], [Steel-tipped Arrow], [Poison Arrow], and [Parting Shot] are reduced by 12%. Cost 3 Energies. [Poisonous Plague]: The bleed damage inflicted by the marker settlement stacks +1. Cost 3 Energies. Dual Blades: [Mithras' Light]: Each 1 enemy hero you kill restores 15% health. Cost 3 Energies. [Mithras' Sun]: Killing a hero increases your slashing damage by 4%, stacking up to 5 times. Stacks are reset upon death. Cost 3 Energies. [Mithras' Blaze]: Gain greatly increased critical value every 3 seconds while in [stealth] (increases more the more critical value you have). Slowly decays after leaving [stealth]. The [stealth] from Bo-Shurikens and Great Thunderbolt also affect this buff. Cost 2 Energies. Chain Dart & Scimitar : [Crack Scale]:[Scorpion's Snare]'s slashing defense reduction effect increased by 6.6% (was 5%) for 1 second. Activating the Hoarfros specialization increases the slashing defense reduction effect from 30% to 40%. Cost 3 Energies. [Filthy Blade]:Damage to heroes and units under healing increases by 15%. Cost 2 Energies. [Bounding Steps]: [Leap and Slash]'s movement distance is increased by 50%. Cost 3 Energies.
Season Fame
• Knightfall Fame will be reset, and the new season's fame, Avalon Fame, will become available. • Fame Treasury Rewards
Item
Required Fame
Bronze Coin Cost
Purchase Limit
Artificer's Stones
0
2,000
10
10-Battle Hero XP Card
500
1,500
3
Powdered Silver
1,000
1,400
50
Strong Bay Mare
1,000
10,000
1
Link: Rogue Set
2,000
10,000
1
Link: Carnifex Set
2,000
10,000
1
Link: Guardsman Set
2,000
10,000
1
Artificer's Stone
2,000
5,000
10
Unit Medal
3,000
2,000
100
Artificer's Stone
4,000
5,000
10
Doctrine Water
5,000
5,000
5
Artificer's Stone
6,000
5,000
10
Rare Doctrine Selection Box
6,500
5,000
1
Rare Weapon Schematic
8,000
10,000
2
Rare Armor Schematic
8,000
10,000
4
Doctrine Water
9,000
5,000
5
Treatise
9,500
10,000
5
Artificer's Stone
9,500
5,000
15
Epic Hero Schematic Crate
12,000
60,000
1
Epic Doctrine Choice Crate
12,000
10,000
1
Pure Spirit
15,000
10,000
1
Legendary Artillery Selection Box
17,000
40,000
1
Treatise
19,000
10,000
5
Epic Hero Schematic Crate
21,000
60,000
1
Hero Attire:Holy Crown
23,000
100,000
1
Avalon·Blessings of the Wise
25,000
100,000
1
Other Changes Hero’s Equipment Adjustment
The base values and additional attributes of the following equipment have been adjusted. For equipment crafted before the maintenance, the corresponding additional attributes will be synchronously upgraded during the maintenance based on the adjusted attribute range.
Weapon Attributes Adjustment
The base Armor Penetrated value and the Affix Attribute for forging the following weapons have been increased. Longbow
Equipment’s Name
Quality
Basic Attributes
Attributes Attachment Limit
Piercing Armor Penetration
Slashing Armor Penetration
Piercing Armor Penetration
Slashing Armor Penetration
Reforged Double Recurve
Rare
1178 → 1194
663 → 678
258 → 295
215 → 249
Epic
1196 → 1215
678 → 695
301 → 344
251 → 290
Legendary
1215 → 1236
694 → 714
344 → 394
287 → 332
Reforged Shenxing
Epic
1274 → 1299
742 → 765
366 → 418
305 → 353
Legendary
1294 → 1324
759 → 787
431 → 492
358 → 415
Short Bow
Equipment’s Name
Quality
Basic Attributes
Attribute Cap
Piercing Armor Penetration
Blunt armor penetration
Piercing Armor Penetration
Blunt armor penetration
Reforged Wind Catcher
Rare
1146 → 1163
570 → 585
312 → 351
255 → 289
Epic
1168 → 1188
588 → 605
364 → 410
297 → 338
Legendary
1191 → 1215
607 → 628
416 → 469
339 → 386
Reforged Wild Swan
Epic
1255 → 1283
658 → 682
442 → 498
361 → 410
Legendary
1283 → 1315
681 → 710
519 → 586
424 → 483
Dual Blades
Equipment’s Name
Quality
Basic Attributes
Attribute Cap
Piercing Armor Penetration
Slashing Armor Penetration
Blunt armor penetration
Piercing Armor Penetration
Slashing Armor Penetration
Blunt armor penetration
Reforged King's Woe
Rare
1163→1186
1151→1169
562→574
353→406
323→367
236→265
Epic
1188→1215
1174→1195
579→593
411→474
377→428
276→309
Legendary
1215→1247
1198→1224
596→613
470→542
431→489
315→354
Reforged Ever-Patient
Epic
1284→1321
1263→1293
645→665
500→575
458→519
335→376
Legendary
1316→1360
1292→1328
666→690
588→677
539→611
394→443
Chain Dart & Scimitar
Equipment’s Name
Quality
Basic Attributes
Attributes Cap
Piercing Armor Penetration
Slashing Armor Penetration
Blunt armor penetration
Piercing Armor Penetration
Slashing Armor Penetration
Blunt armor penetration
Reforged Blue Moon
Rare
873→893
866→881
792→806
254→300
236→272
215→249
Epic
893→916
883→902
807→824
296→350
275→318
251→291
Legendary
913→940
902→924
823→843
339→401
314→364
287→333
Reforged Woebringer
Epic
972→1004
959→984
870→894
360→425
334→386
305→353
Legendary
995→1033
980→1010
889→917
423→501
393→454
359→416
Armor Attributes Modify Light Armor
Equipment’s Name
Quality
Basic Attributes
Attribute Cap
HP
HP
Reforged Rogue's Bracers
Rare
336→448
694→792
Epic
369→492
809→924
Legendary
405→541
925→1056
Reforged Rogue's Armor
Rare
2520→2632
694→792
Epic
2595→2718
809→924
Legendary
2673→2809
925→1056
Reforged Rogue's Hood
Rare
336→448
694→792
Epic
369→492
809→924
Legendary
405→541
925→1056
Reforged Rogue's Boots
Rare
1896→2008
694→792
Epic
1959→2082
809→924
Legendary
2025→2161
925→1056
Medium
Fusion Adjustments
New Doctrines These Doctrines will only be produced when the Fusion Force is less than 60 Probability Adjustment The output probability has been adjusted for the Reforged Value range of 16 to 59, while the probability and output remain unchanged for Reforged Values between 60 and 1200. • Probability of production for levels 16-39
Rare Doctrine
Rare Doctrine Reagent
Epic Doctrine Reagent
T1 Doctrine
48%
37%
13%
2%
• The probability of output for levels 40-59
Rare Doctrine
Epic Doctrine Reagent
T1 Doctrine
T2 Doctrine
38%
50%
7%
5%
System Optimization
All [Settle the Score] quests in the seasonal unit challenge have been replaced with new quests. Quests that were previously exclusive to Ranked Battles now have an additional requirement, allowing them to be completed in regular mode as well.
Bug Fixes
Fixed the issue where [Demesne Javelineers] would not follow commands while in attack status.
Fixed the issue of [Modao Battalion]’s incorrect skill description.
Fixes the issue where repeatedly clicking on an emote in customization previews might cause the audio to be lost.
Fixed the issue of Side Quests: [Excavation]’s incorrect description of the quick access key.
Fixed the issue where the [Bathilda's Hat] attire may display dazzling red light at certain angles.
Fixed the issue where the respawn point being too far away after attackers capture the central point in the [King's City] map during Territory War.
Fixed the issue where units can get stuck in certain location on the [Dasuo] map.
Experience Optimization: 1. Reduced the time pause effect during sheathing for the "Sword Rain" and "Sunburst" sects, as well as when triggering the "Sword God" skill. 2. Reduced the internal cooldown of the "Spirit Marshal's Deployment" skill for the "Soul General" sect. 3. Added an option in the "Heart of All Things" Talisman storage interface to automatically lock newly picked red Heart of All Things. 4. Added a scarecrow to the initial temple in DLC2 for testing Talismans.
Bug Fixes: 1. Fixed the issue where having DLC2 checked and installed did not allow normal access. 2. Fixed occasional loss of attack indicators of the "Infiltrator Hunter" (Big Fishman). 3. Fixed the issue where the "Fallen Dragon" cannot summon the Four Holy Swords after defeating the Boss "Mysterious Sea Beast". 4. Fixed the wrong effect of the Strength slot "Yellow Paper" after defeating the "Mysterious Sea Beast" . 5. Fix the boss proprietress's chessboard attack where one square's attack range and hint range are misaligned . 6. Fixed the issue where the core slot "Heart of Fear" would trigger infinitely. 7. Fixed an issue where text boxes were not displaying correctly when interacting with the Sword Spirit to enter DLC1. 8. Fixed the issue where, when having too many skills, the "Reselect/Stay Awake/Meditate" buttons would not display when picking up new skills.
Weapon skins: You can now use your hard earned crystals to customize the appearance of your weapons. Select from over 40 new weapon skins!
Achievements: In this update we are finally adding a way to challenge your Guardian skills, and of course brag about it. Be the first Guardian to conquer them all!
Map maker avatars: Map makers can now unlock these exclusive avatars by creating 5 and 15 diamond maps!
Improvements:
Joining mid-game in conquer games now spawns the player at the spawn balls instead of the game start position
Improved the planet influence visualization to show both the Guardian and Bug influence. This makes it much easier to see when the bugs are about to capture a planet.
Improved the body IK of the Guardian avatar.
Two teleport points are now free of supply when the Max Supply is lower than 10. E.g. Galaxy Planets with restrictions will still allow you to spawn 2 additional teleport points when your army is maxed out. Improved the grip logic in the Valve Index headsets.
Added new setting to enable the joystick to rotate spawned units instead of the wrist
Fixes:
Fixed the energy shield not killing the larvae.
Fixed mineral collectors gathering more minerals than available at the mineral spot.
Fixed the tactical view not resetting the height when the player died.
Fixed turrets leaving sometimes invisible colliders after being destroyed.
Fixed the respawn title disappearing during the respawn process sometimes.
Fixed weapons colliding with the water planes.
Fixed units sometimes would be hard to spawn in some editor pieces like rocks or stones.
Fixed skins claimed in galaxy conquest not unlocking sometimes.
Fixed several edge case exceptions causing performance issues.
Fixed having to buy the AK20 every time you logged in.
Fixed the scope on the sniper rifle stops working during the game.
Fixed picking up an Ak9 from a reward box seems to cause problems if you already have Ak9’s in your weapon’s slots.
Fixed the timer resetting to 00:00 after one hour of being in the map.
Fixed the AK20 lid not closing in some cases.
Fixed the galaxy state not resetting sometimes.
Fixed people joining an ongoing game in the Perovskite mountains getting killed during the first seconds.
Fixed several collider and navmesh issues in Thermogen.
Fixed if you go to join a private game, and you get the session full error (or even just cancel join) you will be prompted for that password on every menu change and panel selection until you play a different game.
Fixed if I press "Join Game" from a friend, but the friend is currently playing "offline" the game would get stuck in a loop.
Fixed Quest3 and PC not applying the global illumination correction in some maps making them much darker than they should.
Squad: Fixed the player can still take teleporter when dead and return their body to a place where a living player can revive. We used this to overcome ridiculously difficult spots like 6 sentinels some of which were firing in 0.2 seconds after taking damage.
Squad: Fixed the ending reward screen seemed to cap at reporting 32 influence for the team.
Balance (campaign):
Scorpions in Desert Protect will not show up until stage 4.
Removed bosses from the top left door in Outpost.
Added a bit more minerals per second in the campaign.
Editor:
Spawn point restrictors: A long requested feature from our map makers, you can now place regular spawn balls next to a Nest and they will override those nest’s spawn points. This allows you to change the location of the spawn point and set restrictors like “only bosses” to spawn from that nest.
Portals for players and units! You can now add teleport pads and connect them with a group id exactly like the occlusion volumes. When connected those portals will instantly teleport a player or any unit that enters the pad to the other end.
Repairable walls: You can now place repairable walls in your maps that will block the movement of any Guardian or Bug unit. The bugs will target and destroy the walls and be able to go through them once they are destroyed. You can repair the walls at any time, even if they are destroyed.
Custom damage and hp multipliers: you can now set very high or low damage and hp multipliers, to create super strong bugs. The bugs that are above 300% hp or damage will show up with a black skin and 20% bigger than regular bugs.
Added option to disable the collision of water assets so you can disable skying after landing on them with the jetpack.
Added a new water color picker!
Added the Cannon and the SAMs as corrupted standalone units (like the sentinels).
Added a new setting to kill volumes that will only kill players.
Added option to select the type of dropship supplies (e.g. only weapons, only units, etc. )
Added an option to instantly teleport dropship supplies to the drop point, very useful in interior maps
Survival: Added option to always use the regular spawn selection instead of the closest one
Fixed navigation issues in some buildings from the industrial pack
Fixed reward Boxes won't show the AK20 as an option
That's it for now, we hope you like this new update!
It’s time to bring in the festive cheer, the Trivia Snowdown event is available from now until January 14th! High placement in trivia games will earn you Festive Cookies which can be exchanged for exclusive cosmetics. Plus, the limited-time Festive Category is back with a 2023 revamp, alongside the return of the Krampus & Santa boss battle! Have you been naughty or nice this year?
The new cosmetic additions in this year’s event are the Pudding Hat, Snowman Body, Ice Dress, Tinsel Accessory, Mistletoe, and Winter Scarf! Don’t miss your chance to get them before the event is over!
Additionally, the Winter stage has had a visual overhaul with slow falling snow, remodelled cabins and a new skybox featuring the aurora borealis - localized entirely within the Trivia Tricks studio!
From all of us in the Trivia Tricks team, happy holidays, and thank you for another year of support!
We’re pleased to announce our final Early Access feature – picture questions are coming to Trivia Tricks, including support for player-created picture questions in Workshop Packs!! 📸📸📸 We’ll be making a follow-up post with more details soon. Do consider pressing the button to “Follow” us on Steam so you can be the first to know all the details on picture questions, including insights on how to create them!
Trivia Tricks is proud to be built using Unreal Engine, and today’s update brings Trivia Tricks from Unreal Engine 4 to the latest version of Unreal Engine 5. This was not a simple task, but because we aim to support Trivia Tricks into the future it is necessary to use future technology!
As part of this change Trivia Tricks now supports DirectX 12 in addition to DirectX 11 and you’ll be presented with either option at startup. DirectX 12 will provide a better experience if your computer is modern enough to handle it, but we will continue to support DirectX 11 as a commitment to users on our minimum requirements for as long as it is possible to do so.
If you'd like to help shape the future of Trivia Tricks then please consider leaving an honest Steam Review letting us know what you think about the game. This will guide the direction of future updates and helps Trivia Tricks to find more quiz heads on Steam! Thank you!
Without further ado, here’s the patch notes in full!
Play games to earn Cookies! Use these Cookies to unlock Festive cosmetics in the Character Creator!
Spend those Cookies on the new-for-2023 Pudding Hat, Snowman Body, Ice Dress, Tinsel Accessory, Mistletoe, and Winter Scarf!
Plus, the challenges and cosmetics from the previous events are also available; check them out in the Character Creator!
The winter stage has been updated! Featuring falling snow, the Northern lights, and updated textures and models!
The Festive category returns with questions relevant for 2023, including questions with only 2 answers, using a ‘True or False’ format!
Question Explanations are also available for the relevant Festive category questions!
In order to support upcoming features, Trivia Tricks now uses Unreal Engine 5!
DirectX 12 and DirectX 11 are now offered as options when you launch Trivia Tricks on Steam.
In DirectX 12 a shader compilation step has been added after the title screen, which avoids stutters when new visual effects are encountered. (#StutterStruggle)
The physics on cosmetics have been improved to be much more responsive.
Modern hardware will see several improvements to lighting, loading and other engine-related features.
Fixed bosses sometimes displaying the wrong name on their podium in the lobby.
Fixed the appearance of some UI elements in the Character Creator.
Fixed the Featured Workshop UI element on the Main Menu drastically changing size when navigated.
Fixed the Featured Workshop UI element on the Main Menu sometimes getting controller focus over the ‘Play’ button.
A few UI elements that would only accept input when lifting the left mouse button have been adjusted to immediately respond on initial click.
Added more questions in several categories.
Fixed some typos and cleaned up the wording on a variety of questions, alongside updating several questions to be accurate following developments in the modern day.
Steam Deck and Linux now use Proton 8 by default, resolving an issue that began a few days ago where Trivia Tricks would crash on launch in Proton 7.
The Friend Pass version of Trivia Tricks is now Steam Deck verified! In addition, an issue where Friend Pass players on Steam Deck or Linux couldn't see the host's subscribed Workshop packs in the categories menu has been fixed.
Potentially resolved cases of camera ‘judder’ on panning motions during gameplay.
Like what we’re doing? Hit the thumbs up below this news post! Have more detailed thoughts? Consider leaving a Steam Review letting us know what you think. Have a great idea you want to see implemented? Come chat with us devs in the Official Discord! Thank you for following Trivia Tricks!