Guardians Frontline - lukas.freijd
New stuff:


  • Weapon skins: You can now use your hard earned crystals to customize the appearance of your weapons. Select from over 40 new weapon skins!

  • Achievements: In this update we are finally adding a way to challenge your Guardian skills, and of course brag about it. Be the first Guardian to conquer them all!

  • Map maker avatars: Map makers can now unlock these exclusive avatars by creating 5 and 15 diamond maps!

Improvements:


  • Joining mid-game in conquer games now spawns the player at the spawn balls instead of the game start position

  • Improved the planet influence visualization to show both the Guardian and Bug influence. This makes it much easier to see when the bugs are about to capture a planet.

  • Improved the body IK of the Guardian avatar.

  • Two teleport points are now free of supply when the Max Supply is lower than 10. E.g. Galaxy Planets with restrictions will still allow you to spawn 2 additional teleport points when your army is maxed out.
    Improved the grip logic in the Valve Index headsets.

  • Added new setting to enable the joystick to rotate spawned units instead of the wrist

Fixes:


  • Fixed the energy shield not killing the larvae.

  • Fixed mineral collectors gathering more minerals than available at the mineral spot.

  • Fixed the tactical view not resetting the height when the player died.

  • Fixed turrets leaving sometimes invisible colliders after being destroyed.

  • Fixed the respawn title disappearing during the respawn process sometimes.

  • Fixed weapons colliding with the water planes.

  • Fixed units sometimes would be hard to spawn in some editor pieces like rocks or stones.

  • Fixed skins claimed in galaxy conquest not unlocking sometimes.

  • Fixed several edge case exceptions causing performance issues.

  • Fixed having to buy the AK20 every time you logged in.

  • Fixed the scope on the sniper rifle stops working during the game.

  • Fixed picking up an Ak9 from a reward box seems to cause problems if you already have Ak9’s in your weapon’s slots.

  • Fixed the timer resetting to 00:00 after one hour of being in the map.

  • Fixed the AK20 lid not closing in some cases.

  • Fixed the galaxy state not resetting sometimes.

  • Fixed people joining an ongoing game in the Perovskite mountains getting killed during the first seconds.

  • Fixed several collider and navmesh issues in Thermogen.

  • Fixed if you go to join a private game, and you get the session full error (or even just cancel join) you will be prompted for that password on every menu change and panel selection until you play a different game.

  • Fixed if I press "Join Game" from a friend, but the friend is currently playing "offline" the game would get stuck in a loop.

  • Fixed Quest3 and PC not applying the global illumination correction in some maps making them much darker than they should.

  • Squad: Fixed the player can still take teleporter when dead and return their body to a place where a living player can revive. We used this to overcome ridiculously difficult spots like 6 sentinels some of which were firing in 0.2 seconds after taking damage.

  • Squad: Fixed the ending reward screen seemed to cap at reporting 32 influence for the team.

Balance (campaign):

  • Scorpions in Desert Protect will not show up until stage 4.

  • Removed bosses from the top left door in Outpost.

  • Added a bit more minerals per second in the campaign.

Editor:


  • Spawn point restrictors: A long requested feature from our map makers, you can now place regular spawn balls next to a Nest and they will override those nest’s spawn points. This allows you to change the location of the spawn point and set restrictors like “only bosses” to spawn from that nest.

  • Portals for players and units! You can now add teleport pads and connect them with a group id exactly like the occlusion volumes. When connected those portals will instantly teleport a player or any unit that enters the pad to the other end.

  • Repairable walls: You can now place repairable walls in your maps that will block the movement of any Guardian or Bug unit. The bugs will target and destroy the walls and be able to go through them once they are destroyed. You can repair the walls at any time, even if they are destroyed.

  • Custom damage and hp multipliers: you can now set very high or low damage and hp multipliers, to create super strong bugs. The bugs that are above 300% hp or damage will show up with a black skin and 20% bigger than regular bugs.

  • Added option to disable the collision of water assets so you can disable skying after landing on them with the jetpack.

  • Added a new water color picker!

  • Added the Cannon and the SAMs as corrupted standalone units (like the sentinels).

  • Added a new setting to kill volumes that will only kill players.

  • Added option to select the type of dropship supplies (e.g. only weapons, only units, etc. )

  • Added an option to instantly teleport dropship supplies to the drop point, very useful in interior maps

  • Survival: Added option to always use the regular spawn selection instead of the closest one

  • Fixed navigation issues in some buildings from the industrial pack

  • Fixed reward Boxes won't show the AK20 as an option

That's it for now, we hope you like this new update!

Cheers! VirtualAge Games Team
Dusky Depths Playtest - BowEchoGames_Rob
We have fixed a few additional issues with this patch.

Changes
  • Changed the rating of Laser Beam from 3 to 4
Bugfixes
  • Fixed beam weapons not consuming any energy
  • Fixed a crash that may occur when the player is in-game and not controlling a ship
  • Fixed the text cursor not being visible on text boxes
Trivia Tricks - Dog


It’s time to bring in the festive cheer, the Trivia Snowdown event is available from now until January 14th! High placement in trivia games will earn you Festive Cookies which can be exchanged for exclusive cosmetics. Plus, the limited-time Festive Category is back with a 2023 revamp, alongside the return of the Krampus & Santa boss battle! Have you been naughty or nice this year?



The new cosmetic additions in this year’s event are the Pudding Hat, Snowman Body, Ice Dress, Tinsel Accessory, Mistletoe, and Winter Scarf! Don’t miss your chance to get them before the event is over!



Additionally, the Winter stage has had a visual overhaul with slow falling snow, remodelled cabins and a new skybox featuring the aurora borealis - localized entirely within the Trivia Tricks studio!

From all of us in the Trivia Tricks team, happy holidays, and thank you for another year of support!



We’re pleased to announce our final Early Access feature – picture questions are coming to Trivia Tricks, including support for player-created picture questions in Workshop Packs!! 📸📸📸 We’ll be making a follow-up post with more details soon. Do consider pressing the button to “Follow” us on Steam so you can be the first to know all the details on picture questions, including insights on how to create them!



Trivia Tricks is proud to be built using Unreal Engine, and today’s update brings Trivia Tricks from Unreal Engine 4 to the latest version of Unreal Engine 5. This was not a simple task, but because we aim to support Trivia Tricks into the future it is necessary to use future technology!

As part of this change Trivia Tricks now supports DirectX 12 in addition to DirectX 11 and you’ll be presented with either option at startup. DirectX 12 will provide a better experience if your computer is modern enough to handle it, but we will continue to support DirectX 11 as a commitment to users on our minimum requirements for as long as it is possible to do so.

If you'd like to help shape the future of Trivia Tricks then please consider leaving an honest Steam Review letting us know what you think about the game. This will guide the direction of future updates and helps Trivia Tricks to find more quiz heads on Steam! Thank you!

Without further ado, here’s the patch notes in full!


  • Play games to earn Cookies! Use these Cookies to unlock Festive cosmetics in the Character Creator!
  • Spend those Cookies on the new-for-2023 Pudding Hat, Snowman Body, Ice Dress, Tinsel Accessory, Mistletoe, and Winter Scarf!
  • Plus, the challenges and cosmetics from the previous events are also available; check them out in the Character Creator!
  • The winter stage has been updated! Featuring falling snow, the Northern lights, and updated textures and models!
  • The Festive category returns with questions relevant for 2023, including questions with only 2 answers, using a ‘True or False’ format!
  • Question Explanations are also available for the relevant Festive category questions!

  • In order to support upcoming features, Trivia Tricks now uses Unreal Engine 5!
  • DirectX 12 and DirectX 11 are now offered as options when you launch Trivia Tricks on Steam.
  • In DirectX 12 a shader compilation step has been added after the title screen, which avoids stutters when new visual effects are encountered. (#StutterStruggle)
  • The physics on cosmetics have been improved to be much more responsive.
  • Modern hardware will see several improvements to lighting, loading and other engine-related features.

  • Fixed bosses sometimes displaying the wrong name on their podium in the lobby.
  • Fixed the appearance of some UI elements in the Character Creator.
  • Fixed the Featured Workshop UI element on the Main Menu drastically changing size when navigated.
  • Fixed the Featured Workshop UI element on the Main Menu sometimes getting controller focus over the ‘Play’ button.
  • A few UI elements that would only accept input when lifting the left mouse button have been adjusted to immediately respond on initial click.
  • Added more questions in several categories.
  • Fixed some typos and cleaned up the wording on a variety of questions, alongside updating several questions to be accurate following developments in the modern day.
  • Steam Deck and Linux now use Proton 8 by default, resolving an issue that began a few days ago where Trivia Tricks would crash on launch in Proton 7.
  • The Friend Pass version of Trivia Tricks is now Steam Deck verified! In addition, an issue where Friend Pass players on Steam Deck or Linux couldn't see the host's subscribed Workshop packs in the categories menu has been fixed.
  • Potentially resolved cases of camera ‘judder’ on panning motions during gameplay.
Like what we’re doing? Hit the thumbs up below this news post! Have more detailed thoughts? Consider leaving a Steam Review letting us know what you think. Have a great idea you want to see implemented? Come chat with us devs in the Official Discord! Thank you for following Trivia Tricks!
War Thunder - Blitzkrieg Wulf


Winter is in full swing, it’s time to warm up and settle down for a brand new Winter Extreme in War Thunder! To brighten up your long dark evenings, we’ve prepared a heap of prizes for you that can be unlocked just by playing — all you need is to do your best in random battles and earn mission score!

You can get yourself some high rank event vehicles of all types, trophies with various rewards, coupons for decals, camouflages for event vehicles, player icons and decorations! Last year the low tier premium was given to the tankers, this time we’ve got something special for the pilots!

Let’s light up the Christmas tree together!

When: From December 20th 2023 (11:00 GMT) until January 9th 2024 (11:00 GMT)

Participate and get prizes!

Vehicles
By completing tasks in this event, you’ll be able to earn the following vehicles.

J9 Early
A Rank II Premium for Sweden. — [url]Click here to learn more.[/url]


Mirage 2000C-S4
A Rank VIII Event Vehicle for France. — [url]Click here to learn more.[/url]


USS Mississippi
A Rank VI Event Vehicle for the USA. — [url]Click here to learn more.[/url]


Vilkas
A Rank VII Event Vehicle for Germany. — [url]Click here to learn more.[/url]


Other prizes

“Winter Extreme” decals



“Downhill Skating” decal
“Kitewing” decal



“Skier” decal
“Snowkiting” decal
“Snowmobile” decal



“Snow Bike” decoration
“Snowcat (naval)” naval decoration
Player icon “Snowboarder”

Vehicle camouflages

[expand type=details]



[/expand]

Event vehicles at Rank IV-VIII and decals will be granted in the form of coupons, while Rank II premium vehicles, decorations and camouflages will be immediately activated on your account.

All event rewards will be issued for a specific number of Marks of distinction earned in the specified vehicle type in the appropriate game mode.






What’s inside the trophies
  • 50,000 — 100,000 Silver Lions
  • Silver and EXP boosters
  • Random wagers and orders
  • Universal backups (1-3 pcs.)
  • Random camouflage for a purchased vehicle of any type
  • 1 day of Premium account

Complete the collection!

  • Activate all 5 coupons for decals on your account to receive the 6th decal “Snowboarding”.

“Snowboarding” decal

More about collections on the WT Wiki!

Tasks

To get one Mark of Distinction for a tanker/pilot/sailor, earn 40,000 mission points in random battles in Rank III or higher (from Rank I for event vehicles) in the corresponding vehicle type and in the corresponding game mode. Point multipliers that vary based on vehicle rank and difficulty level are stated in the task description. The tasks are all the same and are renewed every two days at 11:00 GMT.

Missed Marks of Distinction can be purchased for Golden Eagles until January 11th without completing the tasks. You can do this in the following menu: Nickname → Achievements → Winter Extreme → Tasks for tankers/pilots/sailors.


The “Snowman”

A unique opportunity to obtain items from past winter events! From December 20th until January 15th, the “Snowman” and its “Carrot” will be available to purchase in the Item Store. The “Snowman” will bring you unique decals, decorations, vehicles and camouflages from all past War Thunder winter events. Some items from past events appear as coupons for the first time and you’ll be able to trade them on the Market. You can also get Silver Lions, boosters, universal backups, wagers and orders.

The cost of the “Snowman” is 10,000 Silver Lions, and the cost of the “Carrot” is 50,000 Silver Lions. “Carrots” can also be obtained for 3 and 10 Marks of Distinction in the “Winter Extreme” event. All “Snowmen” and “Carrots” will disappear from your inventory on January 15th at 12:00 GMT, so be sure to use them before then!

Now you can open multiple chests at once! When you choose a “Snowman” in your inventory, in the bottom right part of the screen a “Consume several” button will appear that opens a menu that allows you to choose a number of chests to open. Then in the window with your received rewards you can open the same amount of chests again by pressing a single button.


“Snowman”
“Carrot”

The “Snowman” can contain the following rewards (open spoiler)

[expand type=details]
Vehicles (both immediately activated on the account and available as coupons):
Tornado IDS MFG
T-80UM2
USS Newport News
Late 298D (only direct to the account)
MiG-23MF (Germany)
C. 202D (only direct to the account)
AGS
A.C.I (only direct to the account)
IJN Hayanami (only direct to the account)
MPK Pr.201K
MiG-21PFM
Ro.57 Quadriarma (only direct to the account)
Class 3 (P)
E.B.R. (1954) (only direct to the account)
USS Baltimore
Type K-8 No.13 (only direct to the account)
TIS MA
J6K1
Merkava Mk.2B (USA)
QF 3.7 Ram
Jaguar
PT-811
Fw 190 C
M.B.152C1
T30
SU-85A
PBM-3 “Mariner” (only direct to the account)
Leningrad (only direct to the account)
P-40C
NC.900 (only direct to the account)
Ersatz M10 (only direct to the account)
AEC Mk II
Me 262 A-2a
Ki-21-I hei
LVT(A)(4) ZIS-2 (USA)
Type 62 (USSR)*
P-63C-5 (USSR) (only direct to the account)
VK 45.01 (P)
M8A1 GMC
I-301
* the chances of receiving the Type 62 (USSR) are far lower than the other vehicles and are around 0.001%.

All vehicles will be immediately credited to your account, but there’s a chance to get it in the form of a coupon unless otherwise specified.

Camouflages (coupons only):
  • Tornado IDS MFG: Anniversary camouflage MFG 2 (first time as a coupon)
  • T-80UM2: Bicolor summer camouflage (first time as a coupon)
  • USS Newport News: Deforming camouflage (first time as a coupon)
  • MiG-23MF (Germany): Tricolor camouflage
  • AGS: Snow w/Open Terrain camouflage MERDC
  • MPK Pr.201K: Deforming camouflage
  • MiG-21PFM: Demonstration camouflage
  • Class 3 (P): PATRIA camouflage
  • USS Baltimore: Deforming camouflage Design 33 16D
  • TIS MA: Bicolor green camouflage
  • J6K1: Experimental camouflage
  • Merkava Mk.2B (USA): Tricolor camouflage
  • QF 3.7 Ram: Late bicolor camouflage
  • Jaguar: Deforming camouflage Bow sea
  • PT-811: Deforming camouflage Design 20L
  • Fw 190 C: Nonstandard tricolor camouflage
  • M.B.152C1: Early camouflage
  • T30: Winter verdant camouflage MERDC
  • SU-85A: Bicolor summer camouflage
  • P-40C: Olive-green camouflage

Decorations (both immediately activated on the account and available as coupons):
  • Christmas gnome (first time as a coupon)
  • Christmas sleigh (first time as a coupon)
  • Christmas mill (first time as a coupon)
  • Cuckoo watch (first time as a coupon)
  • Christmas sock (first time as a coupon)
  • Christmas deer (first time as a coupon)
  • New Year Tree (first time as a coupon)
  • Snowman (first time as a coupon)
  • Sparkler (first time as a coupon)
  • Snowboard
  • Snowshoe
  • Biathlon rifle
  • Ice Climber’s Backpack
  • Snowmobile NKL-16/41
  • DUKW
  • Assault rifle with grenade launcher (USSR)
  • Assault rifle with grenade launcher (China)
  • Assault rifle with grenade launcher (Germany)
  • Assault rifle with grenade launcher (Britain)
  • Assault rifle (Sweden)
  • Carl Gustaf M/45
  • Assault rifle (China)
  • Type 63
  • Assault rifle (Japan)
  • Assault rifle (USA)
  • Assault rifle (Britain)
  • Assault rifle (Germany)
  • Assault rifle (France)
  • Assault rifle (USSR)
  • Christmas Wreath
  • Sleigh
  • Ski
  • Skates

Decals (both immediately activated on the account and available as coupons):
  • “We can climb it” decal
  • “Christmas Lights” decal
  • “Powder Day” decal
  • “Secret Santa” decal
  • “Times to Travel” decal
  • Metal Bull (only direct to the account)
  • “Raging Tiger” decal (only direct to the account)
  • Battle Rabbit (only direct to the account)
  • “Warrior of the North” decal
  • “Warrior of the Slavs” decal
  • “Desert Warrior” decal
  • “Guard Warrior” decal
  • “Warrior of the Rising Sun” decal
  • “The Sherwood Warrior” decal
  • “Warrior of the East” decal
  • “Legion Warrior” decal
  • Pin-up pilot China
  • Pin-up pilot Sweden
  • Pin-up pilot Italy
  • New Year’s pin-up (China)
  • New Year’s pin-up (France)
  • New Year’s pin-up (Germany)
  • New Year’s pin-up (Italy)
  • New Year’s pin-up (Japan)
  • New Year’s pin-up (Sweden)
  • New Year’s pin-up (Britain)
  • New Year’s pin-up (USA)
  • New Year’s pin-up (Russia)
  • Pin-up pilot USA
  • Pin-up pilot Russia
  • Pin-up pilot Britain
  • Pin-up pilot Japan
  • Pin-up pilot Germany
  • Pin-up pilot France
  • Shark Jaws (1)
  • Shark Jaws (2)
  • Shark Jaws (3)
  • Shark Jaws (4)
  • “Christmas tree” victory marks
  • Xmas Rocket
  • Xmas Sock
  • Xmas Tree

Profile icons (will be immediately activated on the account and in the form of the coupons):
  • Winter Pilot (first time as a coupon)

Aerobatic Smokes:
  • New Year Aerobatic Smoke (only activated on your account)

Silver Lions
  • 10,000 — 1,000,000

Expendable items
  • Battle trophy (Research points booster)
  • Battle trophy (Silver lions booster)
  • Universal backup
  • Universal backup x2
  • Universal backup x3
  • Random wager
  • Random order
[/expand]

Christmas Chest for Golden Eagles

For those who not only want to spend their extra Silver Lions, but also Golden Eagles — a special Christmas Chest is available in the item shop. This chest can only be purchased with GE, but inside it you will find a huge set of useful items: premium account, SL, universal backups and boosters, premium vehicles and also all vehicles that have ever been sold for GE or Warbonds but aren’t currently attainable in the game or on the market (full list below)

Picking up a Christmas Chest is a bargain! If you have opened enough chests you’ll be guaranteed to receive talismans and premium vehicles. And that’s not all, the average value of the chest contents are almost one and a half times the price of the chest itself!

Also, after opening a specific number of chests you’ll receive memorable prizes. For 3 chests, a unique New Year sticker; for 5 chests, a festive naval flag; for 7 chests, a festive ground vehicle decoration; and for 10 chests, an amazing pilot Santa Claus player icon!


New Year sticker
Santa Claus player icon


Gingerbread House decoration

Terms:
[expand type=details]
Christmas Chest purchase price: 999 Golden Eagles
Guaranteed Prize: 1 day premium account + 120000 Silver Lions (total purchase price of 490 Golden Eagles)
Additional Guaranteed Prize:

(1) Talisman for vehicles (15% chance but at least once for every 14 chest openings); breakdown of chance by vehicle rank:

Rank I
Rank II
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
16%
20%
25%
18%
10%
7%
3%
1%
If all vehicles of the dropped rank already have a talisman the player will be refunded fully for the Christmas Chest — 999 GE.

(2) Premium vehicles including unavailable for sale (15% chance but not less than once for every 14 chest openings); breakdown of chances by vehicle ranks:

Rank I
Rank II
Rank III
Rank IV
Rank V
Rank VI
Rank VII
20%
20%
20%
20%
10%
7%
3%

Unavailable for purchase vehicles presented in the Christmas Chest along with the usual premium vehicles:
  • Lightning F.53
  • F-86F-35
  • J29D
  • J35A
  • YP-38
  • T-2 Early
  • MiG-17AS
  • MiG-21 SPS-K (Germany)
  • Milan
  • S.O.4050 Vautour IIN
  • A-4E (Israel)
  • SAV 20.12.48
  • Type 74 (G)
  • Type 69-IIa
  • M26E1
  • UH-1C XM-30
  • P-61A-11
  • Bostwick's P-47M-1-RE Thunderbolt
  • Lanovski's P-47M-1-RE Thunderbolt
  • Wetmore's P-51D-10 Mustang
  • USS Cowell
  • Pz.Sfl.Ic
  • Panzer IV/70(A)
  • He 112 B-1/U2 (Germany)
  • P-47D (Germany)
  • La-5FN (Germany)
  • Tempest Mk V (Germany)
  • Sea Hawk Mk.100
  • Z20 Karl Galster
  • T31
  • T-34 (1st Gv.T.Br.)
  • МК-IX "Valentine" (USSR)
  • KV-1E
  • KV-2 (ZiS-6)
  • IS-2 "Revenge"
  • Mi-24D (USSR)
  • Pokryshkin's P-39N-0 (USSR)
  • Pe-2-205
  • IL-2M "Avenger"
  • Golovachev's Yak-9M
  • Fw 190 D-9 (USSR)
  • Spitfire Mk IXc (USSR)
  • MiG-15bis ISH
  • Stroyny
  • Neustrashimy
  • Achilles (65 Rg.)
  • Boomerang Mk II
  • D.520 (Great Britain)
  • Typhoon Mk Ib
  • Plagis' Spitfire LF Mk IXc
  • Prendergast's Spitfire FR Mk XIVe
  • Hunter FGA.9
  • HMCS Haida
  • J2M4 Kai
  • IJN Kiyoshimo
  • Т-62 №545
  • T-69 II G
  • P40 "G.C. Leoncello"
  • RN Geniere
  • F-84F IAF (France)

[/expand]


Detailed terms
  • The exact terms of each task can be found here: Nickname → Achievements → Winter Extreme.
  • To get a Mark of Distinction, you need to complete a task in the corresponding vehicle type in the corresponding game mode. For example, a Mark of Distinction for pilots can only be received by playing Air battles (AB/RB/SB).
  • You can complete tasks in multiplayer battles in all game modes except for “Assault”.
  • You can complete tasks not only in vehicles of Rank III and above, but also in lower rank event vehicles — those that could be received in large events such as winter and summer marathons, WWII chronicles, BP seasons and craft marathons. In the stat cards of these vehicles you can find the names of events in which they first became available in the game.
  • You’ll only have received a Mark of Distinction if the achievement’s color is golden (If you’ve completed the task and it hasn’t turned gold yet, join another battle and afterwards it should turn gold).
  • Missed Marks of Distinction can be purchased for Golden Eagles in the Achievements window until January 11th 2024. Make sure you pick the right achievement category: either for tankers, pilots and sailors.
  • Prizes received in the form of tradable coupons will be available for trading on the Market from January 12th 2024. The time from which the coupon can be traded can be viewed in the game in the coupon description. The option of trading each coupon separately depends on the time of its receipt and doesn’t depend on the vehicle type.
  • For 8 Marks of Distinction you receive an untradable coupon for a vehicle. Upon activating it, you'll instantly receive a corresponding vehicle. If you do not wish to use the vehicle and want to sell the coupon on the Market instead, you’ll need the “Upgrade for coupon” item.
  • For 10 Marks of Distinction, you’ll receive an untradable “Upgrade for coupon” item. You can use it to make the vehicle coupon you received tradable and then sell it on the Market. The date on which a traded coupon becomes available for sale can be seen in its description in the game.
  • The “Upgrade for coupon” item has an expiration date. You can either use it or exchange it for War Bonds before it expires.
  • PlayStation and Xbox players will be able to exchange decal coupons for similar ones. The exchange is available in the Workshop → Exchange items “Winter Extreme” window.

Enjoy this festive quest during the festive season!
Dec 13, 2023
Flying Shark - andreas


The Toaplan games are known for their thrilling music that matches the intense shoot ‘em up gameplay. Taking off in Truxton and you immediately feel a level excitement as the music starts to play, it’s the start of an action-packed journey to furthest reaches of space. Or the dramatic straight into action upbeat tune of Hellfire. Add the sound effects of blazing shots and exploding bombs. It’s a soundscape that represents the best of the golden arcade era of pixelated shoot ‘em up games.

At Bitwave we have worked to constantly improving the audio representation. Coder Carl Henrik Skårstedt has listened (no pun intended) to feedback and received input from Tatsujin, the owner of the Toaplan games and run by original Toaplan staff including Masahiro Yuge and Tatsuya Uemura that composed several of the songs in the game.

To ensure proper emulation we listened to recorded arcade music and sound effects. It’s a challenge as the audio experience with an arcade cabinet can vary between cabinets with different speakers and resonance. The sound from earlier sound chips such as the PSG depends on the circuitry connecting it to the sound output signal making each game a little bit more unique and more challenging to get just right.

Throughout several different patches we have worked on the audio:

- Improved the sound to play at a consistent tempo.
- Included support for a wider range of audio drivers.
- Added audio filter: optional echo, reverb, low-pass and high-pass filters to allow players to customize to their best experience in emulating an arcade like sound.
- Fixed technical bugs that meant minor improvements in the generated audio.

In the latest update we’ve further adjusted the frequency based on feedback of the sound effects and the high pitch in games such as Slap Fight based on feedback. This is something that’ll also benefit future releases such as Tiger Heli, the first game created by Toaplan. We hope that this is satisfaction to your ears in the goal to deliver the arcade feeling home on your PC.

We’re humble as it’s not an easy task to emulate and faithfully recreate the amazing Toaplan audio with the weight of heritage it carries. We appreciate specific feedback on how and where we can improve. Our goal remains to deliver an arcade experience with minimal input lag for the controller to get that split-second action decisions as you dodge bullets, while you enjoy the beautiful pixel art with or without a CRT filter and feel the beat of the stunning digitized music.

We want to finish off by letting you know that the latest update also includes a fix for the capture video function. Previously we fixed the desync and in the new version we have turned off rewind when recording and replaying. At first the fix will be applied to Twin Cobra, Flying Shark, and Slap Fight. The fix will be rolled out to the other games in the future.

Other fixes in addition to the already mentioned:
● Music tempo correction (Twin Cobra, and Flying Shark)
● Wide screen mode: Pick-ups centered instead of to the left side (Twin Cobra)
● Centered the cursor in the high score entry (Slap Fight)
Dec 13, 2023
Slap Fight - andreas


The Toaplan games are known for their thrilling music that matches the intense shoot ‘em up gameplay. Taking off in Truxton and you immediately feel a level excitement as the music starts to play, it’s the start of an action-packed journey to furthest reaches of space. Or the dramatic straight into action upbeat tune of Hellfire. Add the sound effects of blazing shots and exploding bombs. It’s a soundscape that represents the best of the golden arcade era of pixelated shoot ‘em up games.

At Bitwave we have worked to constantly improving the audio representation. Coder Carl Henrik Skårstedt has listened (no pun intended) to feedback and received input from Tatsujin, the owner of the Toaplan games and run by original Toaplan staff including Masahiro Yuge and Tatsuya Uemura that composed several of the songs in the game.

To ensure proper emulation we listened to recorded arcade music and sound effects. It’s a challenge as the audio experience with an arcade cabinet can vary between cabinets with different speakers and resonance. The sound from earlier sound chips such as the PSG depends on the circuitry connecting it to the sound output signal making each game a little bit more unique and more challenging to get just right.

Throughout several different patches we have worked on the audio:

- Improved the sound to play at a consistent tempo.
- Included support for a wider range of audio drivers.
- Added audio filter: optional echo, reverb, low-pass and high-pass filters to allow players to customize to their best experience in emulating an arcade like sound.
- Fixed technical bugs that meant minor improvements in the generated audio.

In the latest update we’ve further adjusted the frequency based on feedback of the sound effects and the high pitch in games such as Slap Fight based on feedback. This is something that’ll also benefit future releases such as Tiger Heli, the first game created by Toaplan. We hope that this is satisfaction to your ears in the goal to deliver the arcade feeling home on your PC.

We’re humble as it’s not an easy task to emulate and faithfully recreate the amazing Toaplan audio with the weight of heritage it carries. We appreciate specific feedback on how and where we can improve. Our goal remains to deliver an arcade experience with minimal input lag for the controller to get that split-second action decisions as you dodge bullets, while you enjoy the beautiful pixel art with or without a CRT filter and feel the beat of the stunning digitized music.

We want to finish off by letting you know that the latest update also includes a fix for the capture video function. Previously we fixed the desync and in the new version we have turned off rewind when recording and replaying. At first the fix will be applied to Twin Cobra, Flying Shark, and Slap Fight. The fix will be rolled out to the other games in the future.

Other fixes in addition to the already mentioned:
● Music tempo correction (Twin Cobra, and Flying Shark)
● Wide screen mode: Pick-ups centered instead of to the left side (Twin Cobra)
● Centered the cursor in the high score entry (Slap Fight)
Dec 13, 2023
Twin Cobra - andreas


The Toaplan games are known for their thrilling music that matches the intense shoot ‘em up gameplay. Taking off in Truxton and you immediately feel a level excitement as the music starts to play, it’s the start of an action-packed journey to furthest reaches of space. Or the dramatic straight into action upbeat tune of Hellfire. Add the sound effects of blazing shots and exploding bombs. It’s a soundscape that represents the best of the golden arcade era of pixelated shoot ‘em up games.

At Bitwave we have worked to constantly improving the audio representation. Coder Carl Henrik Skårstedt has listened (no pun intended) to feedback and received input from Tatsujin, the owner of the Toaplan games and run by original Toaplan staff including Masahiro Yuge and Tatsuya Uemura that composed several of the songs in the game.

To ensure proper emulation we listened to recorded arcade music and sound effects. It’s a challenge as the audio experience with an arcade cabinet can vary between cabinets with different speakers and resonance. The sound from earlier sound chips such as the PSG depends on the circuitry connecting it to the sound output signal making each game a little bit more unique and more challenging to get just right.

Throughout several different patches we have worked on the audio:

- Improved the sound to play at a consistent tempo.
- Included support for a wider range of audio drivers.
- Added audio filter: optional echo, reverb, low-pass and high-pass filters to allow players to customize to their best experience in emulating an arcade like sound.
- Fixed technical bugs that meant minor improvements in the generated audio.

In the latest update we’ve further adjusted the frequency based on feedback of the sound effects and the high pitch in games such as Slap Fight based on feedback. This is something that’ll also benefit future releases such as Tiger Heli, the first game created by Toaplan. We hope that this is satisfaction to your ears in the goal to deliver the arcade feeling home on your PC.

We’re humble as it’s not an easy task to emulate and faithfully recreate the amazing Toaplan audio with the weight of heritage it carries. We appreciate specific feedback on how and where we can improve. Our goal remains to deliver an arcade experience with minimal input lag for the controller to get that split-second action decisions as you dodge bullets, while you enjoy the beautiful pixel art with or without a CRT filter and feel the beat of the stunning digitized music.

We want to finish off by letting you know that the latest update also includes a fix for the capture video function. Previously we fixed the desync and in the new version we have turned off rewind when recording and replaying. At first the fix will be applied to Twin Cobra, Flying Shark, and Slap Fight. The fix will be rolled out to the other games in the future.

Other fixes in addition to the already mentioned:
● Music tempo correction (Twin Cobra, and Flying Shark)
● Wide screen mode: Pick-ups centered instead of to the left side (Twin Cobra)
● Centered the cursor in the high score entry (Slap Fight)
Dec 13, 2023
Out Zone - andreas


The Toaplan games are known for their thrilling music that matches the intense shoot ‘em up gameplay. Taking off in Truxton and you immediately feel a level excitement as the music starts to play, it’s the start of an action-packed journey to furthest reaches of space. Or the dramatic straight into action upbeat tune of Hellfire. Add the sound effects of blazing shots and exploding bombs. It’s a soundscape that represents the best of the golden arcade era of pixelated shoot ‘em up games.

At Bitwave we have worked to constantly improving the audio representation. Coder Carl Henrik Skårstedt has listened (no pun intended) to feedback and received input from Tatsujin, the owner of the Toaplan games and run by original Toaplan staff including Masahiro Yuge and Tatsuya Uemura that composed several of the songs in the game.

To ensure proper emulation we listened to recorded arcade music and sound effects. It’s a challenge as the audio experience with an arcade cabinet can vary between cabinets with different speakers and resonance. The sound from earlier sound chips such as the PSG depends on the circuitry connecting it to the sound output signal making each game a little bit more unique and more challenging to get just right.

Throughout several different patches we have worked on the audio:

- Improved the sound to play at a consistent tempo.
- Included support for a wider range of audio drivers.
- Added audio filter: optional echo, reverb, low-pass and high-pass filters to allow players to customize to their best experience in emulating an arcade like sound.
- Fixed technical bugs that meant minor improvements in the generated audio.

In the latest update we’ve further adjusted the frequency based on feedback of the sound effects and the high pitch in games such as Slap Fight based on feedback. This is something that’ll also benefit future releases such as Tiger Heli, the first game created by Toaplan. We hope that this is satisfaction to your ears in the goal to deliver the arcade feeling home on your PC.

We’re humble as it’s not an easy task to emulate and faithfully recreate the amazing Toaplan audio with the weight of heritage it carries. We appreciate specific feedback on how and where we can improve. Our goal remains to deliver an arcade experience with minimal input lag for the controller to get that split-second action decisions as you dodge bullets, while you enjoy the beautiful pixel art with or without a CRT filter and feel the beat of the stunning digitized music.

We want to finish off by letting you know that the latest update also includes a fix for the capture video function. Previously we fixed the desync and in the new version we have turned off rewind when recording and replaying. At first the fix will be applied to Twin Cobra, Flying Shark, and Slap Fight. The fix will be rolled out to the other games in the future.

Other fixes in addition to the already mentioned:
● Music tempo correction (Twin Cobra, and Flying Shark)
● Wide screen mode: Pick-ups centered instead of to the left side (Twin Cobra)
● Centered the cursor in the high score entry (Slap Fight)
Dec 13, 2023
Hellfire - andreas


The Toaplan games are known for their thrilling music that matches the intense shoot ‘em up gameplay. Taking off in Truxton and you immediately feel a level excitement as the music starts to play, it’s the start of an action-packed journey to furthest reaches of space. Or the dramatic straight into action upbeat tune of Hellfire. Add the sound effects of blazing shots and exploding bombs. It’s a soundscape that represents the best of the golden arcade era of pixelated shoot ‘em up games.

At Bitwave we have worked to constantly improving the audio representation. Coder Carl Henrik Skårstedt has listened (no pun intended) to feedback and received input from Tatsujin, the owner of the Toaplan games and run by original Toaplan staff including Masahiro Yuge and Tatsuya Uemura that composed several of the songs in the game.

To ensure proper emulation we listened to recorded arcade music and sound effects. It’s a challenge as the audio experience with an arcade cabinet can vary between cabinets with different speakers and resonance. The sound from earlier sound chips such as the PSG depends on the circuitry connecting it to the sound output signal making each game a little bit more unique and more challenging to get just right.

Throughout several different patches we have worked on the audio:

- Improved the sound to play at a consistent tempo.
- Included support for a wider range of audio drivers.
- Added audio filter: optional echo, reverb, low-pass and high-pass filters to allow players to customize to their best experience in emulating an arcade like sound.
- Fixed technical bugs that meant minor improvements in the generated audio.

In the latest update we’ve further adjusted the frequency based on feedback of the sound effects and the high pitch in games such as Slap Fight based on feedback. This is something that’ll also benefit future releases such as Tiger Heli, the first game created by Toaplan. We hope that this is satisfaction to your ears in the goal to deliver the arcade feeling home on your PC.

We’re humble as it’s not an easy task to emulate and faithfully recreate the amazing Toaplan audio with the weight of heritage it carries. We appreciate specific feedback on how and where we can improve. Our goal remains to deliver an arcade experience with minimal input lag for the controller to get that split-second action decisions as you dodge bullets, while you enjoy the beautiful pixel art with or without a CRT filter and feel the beat of the stunning digitized music.

We want to finish off by letting you know that the latest update also includes a fix for the capture video function. Previously we fixed the desync and in the new version we have turned off rewind when recording and replaying. At first the fix will be applied to Twin Cobra, Flying Shark, and Slap Fight. The fix will be rolled out to the other games in the future.

Other fixes in addition to the already mentioned:
● Music tempo correction (Twin Cobra, and Flying Shark)
● Wide screen mode: Pick-ups centered instead of to the left side (Twin Cobra)
● Centered the cursor in the high score entry (Slap Fight)
Dec 13, 2023
Zero Wing - andreas


The Toaplan games are known for their thrilling music that matches the intense shoot ‘em up gameplay. Taking off in Truxton and you immediately feel a level excitement as the music starts to play, it’s the start of an action-packed journey to furthest reaches of space. Or the dramatic straight into action upbeat tune of Hellfire. Add the sound effects of blazing shots and exploding bombs. It’s a soundscape that represents the best of the golden arcade era of pixelated shoot ‘em up games.

At Bitwave we have worked to constantly improving the audio representation. Coder Carl Henrik Skårstedt has listened (no pun intended) to feedback and received input from Tatsujin, the owner of the Toaplan games and run by original Toaplan staff including Masahiro Yuge and Tatsuya Uemura that composed several of the songs in the game.

To ensure proper emulation we listened to recorded arcade music and sound effects. It’s a challenge as the audio experience with an arcade cabinet can vary between cabinets with different speakers and resonance. The sound from earlier sound chips such as the PSG depends on the circuitry connecting it to the sound output signal making each game a little bit more unique and more challenging to get just right.

Throughout several different patches we have worked on the audio:

- Improved the sound to play at a consistent tempo.
- Included support for a wider range of audio drivers.
- Added audio filter: optional echo, reverb, low-pass and high-pass filters to allow players to customize to their best experience in emulating an arcade like sound.
- Fixed technical bugs that meant minor improvements in the generated audio.

In the latest update we’ve further adjusted the frequency based on feedback of the sound effects and the high pitch in games such as Slap Fight based on feedback. This is something that’ll also benefit future releases such as Tiger Heli, the first game created by Toaplan. We hope that this is satisfaction to your ears in the goal to deliver the arcade feeling home on your PC.

We’re humble as it’s not an easy task to emulate and faithfully recreate the amazing Toaplan audio with the weight of heritage it carries. We appreciate specific feedback on how and where we can improve. Our goal remains to deliver an arcade experience with minimal input lag for the controller to get that split-second action decisions as you dodge bullets, while you enjoy the beautiful pixel art with or without a CRT filter and feel the beat of the stunning digitized music.

We want to finish off by letting you know that the latest update also includes a fix for the capture video function. Previously we fixed the desync and in the new version we have turned off rewind when recording and replaying. At first the fix will be applied to Twin Cobra, Flying Shark, and Slap Fight. The fix will be rolled out to the other games in the future.

Other fixes in addition to the already mentioned:
● Music tempo correction (Twin Cobra, and Flying Shark)
● Wide screen mode: Pick-ups centered instead of to the left side (Twin Cobra)
● Centered the cursor in the high score entry (Slap Fight)
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