DJMAX RESPECT V | STEAM December 13th, 2023 Rapid Update Announcement On December 13th, 2PM KST, DJMAX RESPECT V - Steam has processed a rapid update for bug fix. You need to update the game in Steam Client to process the game properly.
Update Details : - Fixed abnormal game crash after changing room host in Open Match. - Fixed issue where Display FAST / SLOW feature was shown with former design in Mission's RS Mode (DMP3 DLC). - Fixed some information on V EXTENSION 5 DLC's eyecatch.
1. Christmas Package (X-mas) - Sale Period: December 13, 2023 (Wed) After Maintenance β January 3, 2024 (Wed) Before Maintenance (UTC+0) - Heroic Karma Token Select Cube + Character Appearance Change Ticket + Supply Box x10 Select Cube (Seraph, Dark Knight, Nightmare) - This Package can be purchased up to 3 times per account. - KP Price: 2,600
2. Christmas Package (Santa) - Sale Period: December 13, 2023 (Wed) After Maintenance β January 3, 2024 (Wed) Before Maintenance (UTC+0) - Heroic Karma Token Select Cube + Supply Box x10 Select Cube (Seraph, Dark Knight, Nightmare) - This Package can be purchased up to 3 times per account. - KP Price: 2,100
3. Christmas Package (Rudolph) - Sale Period: December 13, 2023 (Wed) After Maintenance β January 3, 2024 (Wed) Before Maintenance (UTC+0) - Character Appearance Change Ticket + Supply Box x10 Select Cube (Seraph, Dark Knight, Nightmare) - This Package can be purchased up to 3 times per account. - KP Price: 2,000
2. Supply Box Sale
- Sale Period: December 13, 2023 (Wed) After Maintenance β January 3, 2024 (Wed) Before Maintenance (UTC+0)
3. White Noel Costume Sale
- Sale Period: December 13, 2023 (Wed) After Maintenance β January 3, 2024 (Wed) Before Maintenance (UTC+0)
Two DLCs that expand the scope of game creation are released today in advance of the winter holidays, when you can spend more time creating games. And do not miss the launch discount of 10% off until 10am PST on , Tuesday December 19th!
This 3D model pack allows you to bring a city with various buildings to life in your games. It contains 50 buildings of various shapes based on a unified design. It includes parts of paving stones to be laid on the ground of the city and parts to create rooms, such as wooden floors, walls with windows, and doors.
A 3D model pack with all the parts you need to bring a terrifying dungeon to your game. In addition to basic dungeon components such as walls, doors, floors, and torches, there are also a variety of parts such as levers, a pendulum guillotine, and a steel ball that can be used for traps and puzzles.
Launch Discount Overview
Period: Tue, December 12, 2023, - Tue, December 19, 2023, at 10:00 am (PST)
We apologize for the inconvenience. We've encountered some issues during the launch process and are working to resolve them. As a result, the release time will be postponed to later today. We sincerely apologize for the delay and thank you for your understanding!
Beta 0.5.0_1204.1301 to 0.5.0_1212.1432 beta-branch content synchronization to the main branch
-------- Improves --------
β’ Invaders spawned in the first 5 years won't have ranged weapons anymore. β’ You can now double-click to select all invaders on the screen. β’ You can now double-click to select all corpses on the screen. β’ You can select corpses by drawing a box around them. β’ Loading saves now displays a progress bar. β’ In case of loading errors or freezes, a pop-up error message is now shown. β’ When searching for a water source for watering, the game finds the nearest source using a path instead of straight-line distance. β’ When someone wants to trade, the trade leader stops wandering around. β’ When picking up resources from a production point, the game looks for the closest resource to the character instead of the closest resource to the point. β’ Different heights provide advantages for attacks. β’ If mines are depleted, new resources randomly spawn during the night. β’ When switching crop types on a field with growing crops, a confirmation dialog is now displayed. β’ Cremation sites can now cremate three bodies simultaneously, reducing cremation time. β’ The locust plague interval has been adjusted to occur every 60-90 days. β’ Expedition teams now show their path on the world map. β’ Crocodile skin price increased from 2800 to 3800, while rhinoceros skin price remains unchanged. β’ People can change their surnames and names, animals can be renamed, and newborn babies will automatically take their father's surname. β’ Optimized the workload of carrying soil: Soil weight reduced from 10 to 0.1, and soil stack size increased from 50 to 500. An option to disallow soil carrying will be added later. β’ Added animal mating animations for all animals except humans. β’ Vertical synchronization option added. β’ Added a one-click clear work priorities button. β’ Added copy and paste functionality for work priorities. β’ Orders for buildings like tool benches can now be copied and pasted. β’ When your character dies, all equipment and items will drop. β’ Removed flooring generated when digging or building soil. β’ When saving and loading games with multiple items in a single storage slot, item quantity counting errors no longer occur. β’ Optimized the appeasement refresh mechanism for improved efficiency. β’ Bridges are now constructed as a single structure; old bridges will automatically convert to the new design. β’ When the sacrificial area is modified, the wealth value is immediately refreshed.
-------- Bug Fixes --------
β’ Domesticated animals, close to giving birth, taken for hunting can't be controlled and stay in place. β’ Winter lasts from Spring 10th to Summer 1st, causing snow to melt and then reaccumulate. β’ Items dropped on frozen rivers will be transported to the riverbank when it thaws but remain uncollectible. β’ Dismantling an animal pen while animals are grazing may prevent the sheep from returning to the pen. β’ Attempting to install a building directly from the backpack results in an error. β’ Ghost health bars in farmlands. β’ Unfinished stone monuments can still be inscribed. β’ Deleting a starting slope by clicking on a building directly removes the building. β’ When releasing sheep, if one of the sheep is interacting with someone else, it doesn't get released. β’ Errors occur when attempting to wear both raincoats and clothing simultaneously. β’ Errors occur in the trade interface when entering non-integer values. β’ Errors occur when planning food trough quantities and then dismantling the animal pen. β’ When constructing bridges, characters may take a longer path to the other side. β’ Characters engaged in carrying items or merging item stacks will eat only after completing their tasks, potentially resulting in starvation. β’ If an item required for construction is missing, characters can get stuck; now, the installation will be canceled if the item is missing. β’ Multi-selecting buildings sometimes displays buttons for both prioritizing and deprioritizing food gathering. β’ When moving medicine, characters may consume herbs before placing them in storage. β’ The background of the work assignment interface is misaligned. β’ Tooltips for completed bridges do not display. β’ Several bugs related to simultaneous cremation of three bodies in pyres. β’ Picking up a single piece of grass and returning it to storage. β’ Characters eating at the nearest campfire sometimes choose a caravan campfire. β’ If resources are too close together (within 1.5 units), characters cannot start gathering them. β’ After trading with a caravan leader, the leader sometimes remains stationary. β’ Caravans affected by the above issue may leave the map but have individual members remain after loading a save. β’ Loading a save during impending winter and then loading a save without winter still shows the warning in the upper left. β’ After delineating/removing a ritual area, the roof becomes permanently displayed. β’ After loading a save, the ritual area is hidden but the toggle switch remains visible. β’ Pyres now start burning with just one body, and two more can be added after ignition. β’ Unfinished drying racks now display numbers. β’ Building floors under stairs/defense platforms may cause characters to become stuck. β’ Characters may become stuck when their tools have extremely low durability while mining. β’ Animal pens without walls may cause animals to go berserk and generate errors. β’ Characters may complain about lacking tools during resource gathering without considering their current equipment. β’ The "Idle" need may display repeatedly. β’ Egg collection ratios have precision issues. β’ In some cases, chicken coops may still have uncollectible eggs. β’ Jumping from neutral to revered in relations with other tribes may prevent the completion of the "Distant Friends" quest.