New activity: Civilian rescue! There are now flying cages carrying civilians around Copistan. Save the civilians and talk to the them, and you might get a reward!
Bug Fixes: -Tutorial Island disappearing when the draw distance settings are too low, leading the player to inevitably drown during the tutorial; -Pedestrians no longer appearing in the smaller city since the drone enemy update; -Issue with the portuguese interface: "Quality Settings" button not being displayed fully;
Português:
Nova atividade: resgate de civis! Agora existem gaiolas voadoras carregando civis por Copistan. Salve os civis e fale com eles para ser recompensado!
Bugs Corrigidos: -Ilha tutorial desaparecendo quando as configurações de distância estão muito baixas, fazendo o jogador morrer afogado inevitavelmente durante o tutorial; -Pedestres não aparecendo na cidade menor desde o update que introduziu o inimigo drone; -Problema com a interface em português: botão "Configurações Avançadas" não sendo exibido completamente;
Poker Master - Texas Hold'em, Roulette, Blackjack, Baccarat, Omaha, Slots, Teen Patti - longguan
Blackjack Beta version officially launched!
In this version, players can play unlimitedly without worrying about chips, and it will not affect the data of the official server.
The beta version does not include in-app purchases, so you can enjoy the game to your heart's content.
If you encounter problems during the beta game, you can take a screenshot of the problem and contact customer service.
How to install the beta version?
1. In the game list, right-click the game to pop up the menu
2. Select Properties in the popup menu
3. In the property interface, select the beta version, and select "beta version" in the drop-down menu on the right. After closing the interface, the beta version client will be automatically updated
4. If you want to switch back to the official version, you can select "None" in the drop-down menu in the property interface, and then the official version client will be reinstalled
Added new movement snap feature for all objects. Grab object, hold SHIFT to snap to interval. Interval is set in Settings. Works with objects and object subcomponents.
We're now LIVE with the Star Seer’s Heirloom Collection & The Winter Dice Event
Hello, Armellians!
We hope that you've had a wonderful year!
As a special present a ways out from Christmas (don't tell Santa!), we're very proud to finally be able to talk about our collaboration with King of the Castle and Quillsilver Games... They are at the helm of creating the Armello Board Game!
We'll have more information for you very soon, but having seen a glimpse of the minis and dice at PAX, they were so incredibly *chefs kiss*.
Over the holiday season, complete valid games to try your luck at snatching these frosty cubes.
Start: Today! (Wednesday, 13th of December AEDT) End: Tuesday, 9th of January AEDT How: These dice have a small chance of dropping after completing any game that yields a regular drop. If you obtain a chest from playing a game, you've got a chance that chest will come with an extra event dice.
As we slow down into holiday season, a heads up that you might see us quieten down until the start of next year. <3
Have a festive holidays!
<3 Chan & LoG
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After an incredible decade of Armello, we at League of Geeks are eager to embark on some new, thrilling adventures. While we still cherish the Kingdom of Armello and its devoted community, LoG is eagerly working on brand new games -- one of which is Solium Infernum, releasing on February 14 2024! We'd love if you could check it out!
Fear not, Armello's legacy lives on through our cycling dice, seasonal events, and {LINK REMOVED}Discord community, where MP games are found and Tournaments are held (supported by our Community Managers). And while we have plans to return to the world of Armello in future games (and other media!), we are fully focused on our new titles and will not be patching the game. You can read more information in Trent's Post here.
Your support and love means the world to us, and we can't wait to share what we've been working on with you all!
Hello everyone! Today is mostly a bugfix build, fixing some issues that people had with syncing, contacts and crashes with ProtoFlux (particularly with heavy websocket usage).
I'll try to refocus back on settings UI soon, but there's still some priority issues that are affecting the platform usability for some people.
IMPORTANT: You might see a bunch of contact requests pop in your contacts list as a result of this update (might happen a bit after too, as it's a job that's running on the cloud). This is for people who have migrated you as their contact, but you haven't migrated them.
You can either accept or ignore those as any other contact request.
Bugfixes:
- Fix records failing to overwrite when forcing sync, when the cloud has a newer version from the same machine, rather than a different one (reported by @flamesoulis, issue #852) - Fix reference input nodes returning instances that have been destroyed, resulting in a crash (based on report by @luxkitty, @nytra, issue #821) -- This also fixes an issue, where changes are not triggered on deletion - however this only works when a higher level item is referenced - e.g. a component or a slot - Fixed issues with Bridge & Relay nodes on Linux (fixed by @probableprime) - Fix race condition when scheduling ProtoFlux node events from background threads, resulting in random crashes -- This fixes crashes when sending lots of WebSocket events (reported by @hazre, @art0007i, @kulza, @orange3134, Issue #19) - Add lower level exception catching when fixing contacts to help diagnose particular issues and prevent the entire fix job from failing -- This should help fix some contacts still showing as "Contact has not migrated" (reported by @draconas_rayne, @ikani , issue #472) - Convert contacts that have not migrated their contacts into contact requests, so they are not stuck in a "limbo" state -- This fixes additional cases of some contacts getting stuck as "Contact has not migrated" (reported by @draconas_rayne, @ikani , issue #472) - Add additional Contact entity validation, to prevent creation of invalid entities that cause issues - Fixed SkinnedMeshRenderer blendshape list not adjusting number of blendshape weights when the mesh is changed (reported by @zangooseoo, issue #872)