Subverse - HungryJJ
New Features
DEVOTION QUEST – KILLI
If your devotion level is high enough, you can talk to Killi onboard the Mary Celeste’s bar and initiate her devotion quest.
DEVOTION QUEST – FORTUNE
If your devotion level is high enough, you can talk to Fortune onboard the Mary Celeste’s bridge and initiate her devotion quest.
Tweaks
  • Updated Killi’s equipable “Crimson Cuntbeards Patch” stats. Now increases damage and mobility but reduces armor.
Bug Fixes
  • Fixed issue where Killi’s equipable “Crimson Cuntbeards Patch” could cause her primary attack to not work.
Known Issues (Does not include all issues)
  • Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
  • VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
  • Some instances of speech bubble VO still playing during the end mission screen.
  • Not all anomalies in Navigation update visually after a specific event takes place. WIP.
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters' animation pose transitions are not in place yet during dialogue sections for this release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
  • Grid Combat equipables are currently disabled during devotion quest.
Bio Inc. Redemption - DryGin Studios


Hello everyone! We're thrilled to announce two new features that will enhance your gaming experience: Auto-Collect and X3 Speed.

Auto-Collect: This feature automatically gathers Bio Points for you, allowing you to concentrate more on the game's puzzle elements, especially at higher difficulties. Here's what you need to know:

  • Auto-Collect might miss around 10% of Bio Points.
  • With Quick Harvest equipped, the miss rate reduces to about 5%.
  • If you've purchased the “Harvest Boost” from Resource Upgrade Options, Auto-Collect will cease to miss any Bio Points.
  • X3 Speed: By default, the game will now run at three times the normal speed. This setting is adjustable, so you can slow it down if you prefer a more relaxed pace.

Access Requirements: These features are available to players who have reached XP Level 5 or higher.

We believe these features will shift the focus of our game from resource collection to more puzzle-solving as you progress. We're excited to see how these additions enhance your gameplay experience.

We're eager to hear your thoughts and feedback on these new features!



https://discord.com/invite/qPVTdYp8WC

Blush Blush - Sad Panda Studios


Hey Panda Peeps!

Have you ever thought about the fact that you could be cordially invited to a magical masquerade ball at any moment? You just never know, which is why it’s always good to be prepared. That’s why you should make sure ALL your prince charmings have at least one fancy formalwear option in their closet, just in case.

And hey, now that the Masquerade Outfit Bundle is available in the Store, it’s easier than ever to dress your guys to the nines! Sure, you can take your time buying each outfit individually in the Gifts menu, but you’ll save 50% on Diamonds when you purchase the bundle in the Store. That’s half the price! Either way, these gorgeous Masquerade Outfits will have you swooning, sighing, and dancing all night long.

We love you so hard,

The Pandas
MapleStory - Jade
We will be performing an unscheduled Cash Shop, Auction, and Monster Life server maintenance on Tuesday, December 12, 2023 at 1:30 PM PST (4:30 PM EST / 10:30 PM CET / 8:30 AM AEDT Dec. 13). We anticipate the maintenance to last approximately 30 minutes, concluding around 2:00 PM PST (5:00 PM EST / 11:00 PM CET / 9:00 AM AEDT Dec. 13).

Please note that the estimated length of time for each maintenance is subject to change without notification.

Thanks for your patience!

Time:

Tuesday, December 12, 2023
PST (UTC -8): 1:30 PM - 2:00 PM
EST (UTC -5): 4:30 PM - 5:00 PM
CET (UTC +1): 10:30 PM - 11:00 PM
AEDT (UTC +11): 8:30 AM (Dec. 13) - 9:00 AM (Dec. 13)

  • What will be unavailable:
    • Cash Shop, Auction, and Monster Life.
    • MapleStory will still be accessible during this maintenance and normal gameplay will be possible.
  • Changes and Updates:
    • Brief restart for the Cash Shop, Auction, and Monster Life servers.
HoloParade - roboqlo
I have implemented the following updates for #HoloParade:

■Additional Elements
・Implementation of SR/R Nomination Scout
 → SR/R version of the existing UR/SR Nomination Scout (every 15 scouts)

■Game Balance Adjustments
・Changing Korone's instrument to a bass drum
 → To avoid overlapping instruments with other Gamers members
・Extending the duration of Mio-fam's buff, changing the cost from 6 to 5, with HP adjustment
・Upward adjustment of Noel DX's attack power
・Changing Noel's cost from 22 to 20, along with status adjustment
・Adding a 100% red aura special attack to Onigiryaa and adjusting the base attack power
・Slight upward adjustment of Shubangelion's attack power
 → Considering balance with other characters

・Downward adjustment of Flare's attack power
・Slight downward adjustment of AZKi's healing amount
・Slight downward adjustment of Cholotat's healing amount
 → In response to difficulty changes due to various recent updates,
  adjusting the performance of characters positioned as rescue options
  ※Still powerful※

■Others
・Regarding the "within 2 minutes" condition for guaranteed trophy acquisition, the condition has been modified to ignore time more precise than seconds. If the displayed time is 2:00, then the trophy can be acquired.

Dec 12, 2023
Parts Unknown - Highdev777
Leaderboard is now available there will be special prizes available for top ranked players we have events coming up soon we have been working with music artists and fighters to generate exclusive music and content for the game.
Golel - Sargon
Hello!

I have a new "Trailer like" video, demonstrating the game in VR a bit. This is still WIP, but I hope you will enjoy this:




In addition, I have started to add save system that includes saving dungeon state and progress.
Saves happen when changing a map.
But once you save a dungeon you visited, it will not reroll it's loot anymore.
Also you may now select a name for your character.




I am also been working on a new map, the one beyond the forest and dungeon I have kept showing.
This is another forest map, but also has a village and new enemies! Stay tuned!



(And also trying to make the water look nicer! )

Z.O.N.A Project X VR - AGamingTeam

Hello, stalkers! We have an important update 1.00.47.

What's new:

☢️ A new type of mutant, "Phantom of the Zone", has been added. This is a subtype of the new mutants recently introduced into the game. It does not deal very high damage, but be prepared for additional psi-damage if you let it get too close. Like the "Phantoms", stronger mutants, it has the ability to teleport and deal damage from unexpected angles.



Changes and Improvements:

🔸 The mechanism for pulling the pin out of the M67 grenade has been refined. There were cases where the pin would detach on its own, leading to a big boom! Right under the player's feet.
🔸 Now it requires more effort in the real world to pull the pin out of the M67 grenade.
🔸 The mechanics of removing the magazine from pistols have been slightly revised. Now, the trigger on the controller is responsible for magazine removal. To grip the pistol with both hands, use the trigger on the controller.
🔸 Fixed an issue where your survival depended solely on artifacts, and entering the "Shelter" often resulted in immediate death. Now everything works correctly!
🔸 The "Phantom of the Zone" mutant has been added to the story campaign.
🔸 The "Phantom of the Zone" mutant has been added to raids.

Remember, stalkers: Even in the Exclusion Zone, there are New Year's celebrations! Happy upcoming New Year to all! Stay alert and cautious. We wish you luck! And peaceful skies above your head! More exciting adventures await you!
Dec 12, 2023
Realms of Madness - CraterHater
Hi everyone,

Excited to share the first Realms of Madness update with you! In this update, we'll dig into how we're making the different worlds in the game. You'll get a peek at some concept art and see how it all came together.

Update 1: Worlds!
Let's take a look at the first three of the five Realms (worlds) that will be in the game.

Laying out the World

So, in the sketches, you can see we've got two layers of ground. As a player, you can build castles on either one, giving you more space and adding a bit of strategy. Archers, for example, can get the high ground advantage.

Sketches

Take a look at this image of the first Realm, 'Eden Cosmica.' It is a peaceful forest under a starry sky, but there is a dark secret.

Next up is 'Cocytus,' the second Realm. Imagine a chilly mountain place, as if the Himalayas were haunted by ghosts from the afterlife.

And here is the third Realm, 'Apeiria.' It is an ancient place where many civilizations have come and gone over the years.

Final Results




Stay tuned for more updates on how Realms of Madness is coming together. We're excited to share the progress as we're working on the game. Thanks for joining us on this journey!
Dec 12, 2023
F.O.G. - Fear Of Going - Happy Art Club
Added a new shotgun weapon.
Changed the appearance of several spells, particles, and attacks.
Added an apple sfx.
Bug fixes and performance improvements.
...