We hope you all liked the trailer; please follow the journey of VEIL by wish listing it today! The Team will continuously make updates and improvements. See you in The Veil, Warlock.
This update introduces respawn points to automatically place you near the last place you were at on the map should you quit and restart or die. It also includes a new puzzle that needs to be solved on the lower level of the Dome.
+ É possível verificar o caminho e nome de arquivo dos seus elencos, casas, e baralhos; pressionando a nova setinha ao lado do campo "Título" nos respectivos editores.
> Mudanças de limite de QPS não são mais revertidas ao abrir o painel de configurações.
PS.: Eu não anunciei isso oficialmente ainda, mas a versão de Android está no ar! Dá uma olhada aqui se você for fã de jogos de bolso. Ei! Esse é o nosso segredinho, hein?! Não conta pra ninguém.
- Pushing force added to the giant antenna's beam. - Cogwheel lock sfx updated. - Audio settings are being saved. - Spaceship booster particles bug occuring when fuel depleted fixed. - Input key bindings set to WASD - Some other small things.
Hello everyone! Today we pushed a patch for Risk of Rain Returns! While this patch has a whole bunch of different balance changes and bug fixes, detailed below, its biggest feature is the inclusion of horizontal mouse aiming!
To be clear - this does not allow you to have full 360 degree aiming/shooting - it allows you to put the cursor to the left/right of your character to attack in that horizontal direction. This huge quality-of-life change, along with many of the below changes, was developed in response to player feedback and we would love to know what you think on the Risk of Rain Discord
[h4]Patch 1.0.4 Changes [/h4]
Horizontal Mouse Aim/Aiming Changes
Added option to enable horizontal mouse aim, enabled by default with the "Risk of Rain 2" control scheme.
Added first-time pop-up for mouse users about mouse aim.
Added “Aim Left” and “Aim Right” keybinds for keyboard and controller users. This feature is optional and only adjusts your aiming direction while held.
Added the ability to disable Huntress’s auto-aim within the accessibility settings.
Added the ability to disable the aim-direction reticule within the accessibility settings.
Added the ability to turn while using the Primary Skill if the fire button was briefly released. This change does not apply to Bandit or Artificer due to their skills already interacting uniquely with button mashing.
Added the ability for Player Drones to fire while backing up.
Improved feedback on client attacks in online multiplayer.
Added some client prediction to certain online interactions to reduce networking overhead.
Increased leniency of client disconnections in online multiplayer.
Improved behavior of Lynx Archer, Lemurian Lancer, and Bramble projectiles online.
Brilliant Behemoth interactions have been made more consistent online and offline.
Decaying Sample now properly deals 100% damage and stacks correctly.
Fixed behavior that extremely rarely allowed Nematocyst Nozzle to drop from anything.
Slight tweak to Item/Equipment drop balance.
Teleporter Bosses may no longer drop Equipment.
Normalized survivor movement speed. All slower survivors now move faster.
Fixed Bandit’s “Smokebomb” skill instantly cancelling itself if an attack was performed immediately before the ability was activated.
Fixed Artificer’s “Frost Barrier” pushing enemies through walls.
Fixed Sniper’s “Steady Aim” being forced to fire early under certain circumstances.
Buffering for Sniper’s “Steady Aim” is now disabled to prevent chargeless ‘misfires’.
Pilot may now cancel his primary skill into other abilities.
Heaven Cracker now allows Miner to gain heat and Drifter to generate scrap.
Miner’s Throwing Axe skill now properly interacts with the Heaven Cracker.
CHEF’s "BUTCHER" (boosted alternate primary skill) now properly has a unique icon.
Acrid’s "Toxic Bubble" skill damage now properly stacks with damage from Caustic Sludge.
Acrid’s "Toxic Bubble" skill now damages nearby enemies when bounced on or hit by the player.
Fixed Huntress bolts not striking enemies when colliding with a wall at the same time.
Huntress’s “Strafe” ability is now cancellable into other abilities.
Various utility skills may now be canceled into rope-climbing.
Fixed some monster attacks bypassing player invincibility.
Altered rope interactions. Players no longer ‘fall’ off of the top of ropes if climbed to the top. Players may no longer mash to increase speed on ropes.
Added ledge detection to player movement to prevent near-misses during platforming.
Rapid Fire accessibility option altered slightly to improve functionality.
Added UI Scale option for menus.
Added mouse-lock option.
Added an exception to allow “Up” and “Jump” to be bound to the same input. This differs slightly from the behavior provided by the dedicated “Up to Jump” accessibility option.
Various language-related fixes.
Fixed profile menu name not appearing while being inputted.
Fixed profile menu inputs being sent while typing in chat.
Fixed descriptions being shown for achievements that aren’t yet unlockable.
Fixed a crash relating to audio fading.
Reduced the size of textures used by the game, this may help the performance on lower-end machines.
Low graphics quality now also disables the most expensive shader effects, this may help the performance on lower-end machines.
Offset ropes away from walls in Ancient Valley.
Fixed collision errors on Ancient Valley variant 6.
Adjusted spawnable tiles within tight tunnels in Hive Cluster.
Raised roof slightly in Damp Caverns variants to support taller monsters.
Adjusted some spawnable locations in Risk of Rain stages.
Fixed gap in Ifrit’s walkable paths on Ancient Valley variant 2.
Adjusted render order of Gilded Wurm segments.
Reduced damage of Swifts.
Reduced health of Archer Bugs.
Removed dive-bombing Swifts’ ability to strike the player while time is stopped.
Providence Trials Changes
Fixed ability for score to change after a trial has already ended.
Fixed Umbras ignoring time stop effects in “Judgment.” (It was funny, RIP)
Chef’s “The Right Ingredients” trial now properly only counts “Cook” kills for score.
Han-D’s “Main Systems Offline” trial altered slightly to account for Decaying Sample change.
AWA 2024 is a heavily remastered version of the original game. The modifications include a transition to a HD 16:9 gameplay screen, improved bullet patterns for the enemies, much improved graphics with a pixel art look for nostalgia, brand new soundtrack and sound effects, two new aircraft to unlock and a lot more. About the original: AWA (Aircraft Warfare Arcade) is a fast paced shoot-em-up featuring modern military aircraft. Choose one of the ten fighter aircraft and take the battle to the skies throughout nine action-packed stages each with their own special end-level boss.
FEATURES
* 9 action-packed stages each with their own end-level boss * 10 player fighter aircraft to choose from * Money system – earn money with every mission, upgrade or repair your fighter aircraft/buy support drones or special weapons * Full controller support * Multi-stage level bosses * 3 difficulty levels * Unlockable player fighter aircraft * Online Leaderboards * Achievements
XBOX controller fully supported in-game, partially support for game menus.