Dec 12, 2023
Severed Steel - matt
-New Option: Synchronize semi-auto akimbo shooting
-Fix another situation where gibbed enemies made player drop weapon.
Dec 12, 2023
The Land of Shadows: Asylum Playtest - Howling Wolf interactive
- Setting up a door opening system with a simple click of the mouse.
- Corrective action on the attic coffin, which disappeared at once.
- Fixed object interaction icon. Change with smoking effect as objects approach.
- Fixed the transparent wall effect at the beginning of the game.
- Change on door textors is some of the decor.
- Change on save, represent by typewriter.
Trinity Fusion - >:3 Robo_Leader
Hello, Hitchhiker.

This is it, the last week of Early Access! Trinity Fusion launches with 1.0 status this Friday.

First, and before anything else, we want to thank all of you for your support and feedback over the last nine months we’ve been in Early Access. Among other things, we don’t think we would have landed on the kind of “special sauce” that we needed like our new upgrade system without your feedback. It’s been awesome developing the game with you all.

So, from all of us at Angry Mob Games:



Patch Notes:

The Story's final chapters, revealed.
Trinity Fusion's story, crafted with the help of the amazing Ada Hoffmann, is now complete.
  • Investigate mysterious messages left across the multiverse that urge Maya and her counterselves to return to the In-Between, where major revelations await them.
  • Save Claw 17 from the Overworld.
  • Access terminals throughout the multiverse to discover details about its origin and history.
  • Activate the Harmonizers, explore the unstable fused universes of the Amalgam and fight off one last foe that's [REDACTED] to re-unite the multiverse as one stable whole once again.
Fully voiced, emotional and hiding a couple of big surprises, we're trying really hard to sell it without straight-up spoiling the best parts.



New location: The Amalgam
The result of an incomplete fusion, the Amalgam remixes locations from across the multiverse and the In-Between into new arenas and platforming challenges. It can be only be reached after activating two or more of the Harmonizers.



A huge polish pass over the entire UI
We'll let the screenshots speak for themselves on this one.



New game mode: Endless Mode
Available after completing the game, Endless Mode is what it says it is, a single run that never ends. It does have one small twist though: enemies are randomly replaced with their counterparts from the other universes.

Fight the Ewer in the underworld, or beasts in the Hyperworld! The possibilities are, well, not quite as endless as Endless Mode itself, but there’s still a lot of them.



Become the villain with the unlockable Ewer Skin and In-Between alternate starting location
While currently a preorder bonus for the console versions of the game, players on Steam will be receiving the Ewer Skin and Ewer Run game mode that allows players to start runs from within the In-Between as a free bonus in a future update.



Other things:
  • The Heavy Repeater now has piercing shots as an innate perk.
  • Added a consumable item that gives two stacks of Barrier.
  • Significant changes to the mid-run economy. Players should now get slightly more Orbs and are now much less likely to have enough coins left over to purchase a small island at the end of each run.
Bugfixes:
  • Fixed a softlock when fusing characters Thanks to @Farebearclaw and J_G112 for the save files that helped us track that down.
  • Fixed an issue causing the item comparison screen from opening on its own when the "interact" button is bound to the same key as the "back" button in menus reported by MapleHero.
  • Most Abilities and consumables can now be used midair and on ladders.
  • Fixed several instances where characters would say somebody else’s dialogues.
  • Fixed a bug where players could get stuck on the loading screen. Thanks to trapinnewyork for the save files that helped us track this down.
  • Fixed an issue that could cause players to fire projectiles directly forward instead of where they were aiming.
  • Fixed a stutter when opening the Log screen
Additional Steam Deck Optimizations
We've done significant work on optimizing the game, ensuring a 60FPS lock on the Steam Deck and other portables. We've tweaked the Steam Deck graphics preset, aiming for a solid 60 FPS even when the Steam Deck's power draw is capped at 15W in the system's settings.



Wrapping up this post.

We know we already said "thank you" to everyone who has supported us at the top of this post, but since you've made it all the way down here to the bottom, we want to say it again, and a bit more personally this time.

We started working on Trinity Fusion full-time in 2019. It's been a long four years of development, and a whirlwind nine months in Early Access. It's been a long grind getting Trinity Fusion out, and we've been blown away by the reception that we got in Early Access. We funded and published Trinity Fusion ourselves, something we legitimately could not do without you.

The 1.0 release won't be the end, of course. There's still so much more we want to do with this world we've put together. For now though, this is Trinity Fusion. This is the game our tiny team set out to make four years ago. A skillful roguelite with cool environments, crazy-looking enemies, great-feeling movement and extra-chunky combat.

We hope you all enjoy it, and we'll see you out there in the Multiverse.

Website: https://trinity-fusion.com/

Discord: https://discord.gg/Ws4T5Ez29z

Twitter / X: https://twitter.com/TrinityTheGame
Dec 12, 2023
Soccer Online: Ball 3D - Unusualsoft


Every item in the Item Shop for $0.79 or less!

To check the prices in your country, visit the shop: https://store.steampowered.com/itemstore/485610/browse/?filter=All
Nova-Life: Amboise - Jimmydu37
Patch notes : Technical and graphic evolutions

> NEWS

+ Redesigned some textures
+ Added windshield wipers to the 2021 Korn Ranger
+ Added tomato cultivation (Seed ID -> 1720)
+ The AgroAlim store point of sale can now be deactivated
+ Modification of the lights of the karting circuit
+ Added a new button to the circuit allowing you to turn on the neon lights on the starting line
+ Players on admin duty no longer lose hunger and thirst
+ Redesign of grounds n°308 / n°309 / n°310 / n°311 / n°312 (Bondonnière)

> FIXES

- Fixed collisions of some accessories
- Fixed Barnum not being able to be removed
- Fixed animation duration when removing an object


List of ID items/cars : click here
Wiki NL : click here
SuiCats - เจ้าหญิงสี
I'm happy to share the 1.2 version of the game! And with it I was able to add two bigger features:
- In game store - You can now customize your game with custom backgrounds, blankets for cats and even cat skins! All of these can be unlocked via in-game currency. Feel free to try
kokosica
code while visiting the game's Secret button.
- Mouse controls - Long awaited accessibility feature is finally added to the game. You can enable mouse controls in gameplay options.

Below is the full list of changes:
Added:
- In-game shop with it's own in-game currency.
- Mouse controls that can be turned on, off, or set for auto-detection. Available in the Gameplay options.
- Avatar speed option, which should help you to set the in-game avatar speed to your needs


Changes:
- Main menu is now rebuild
- Mouse controls available for menu navigation
- Small adjustments to the UI

Fixes:
- Bio's hair is now proper Royal Blue instead of previous Baby Blue. Sorry sweetie that it took so long!
Company of Heroes 3 - Chaotic Raccoon

After the release of our Steel Shepherd (1.4.0) update, this hot fix aims to resolve our highest priority bugs while also introducing some necessary changes. As always, please ensure you are reporting any bugs using our form here.

Balance Changes



Wehrmacht Italian Coastal Battlegroup
We're happy to see people really take Coastal and run with it, trying all kinds of styles and strategies with the Battlegroup. We're going to continue to track its performance, but as a start we're going to tone down a few elements that we noticed were clearly over-tuned.

Artillery Officer
  • Artillery Overwatch recharge time increased from 20 to 30
  • Manpower cost increased from 240 to 280
Coastal Reserves
  • Call-in ability recharge time increased from 35 to 40

Designated Artillery Overwatch
  • Munitions cost increased from 80 to 90
  • Overwatch radius reduced from 60 to 55
US Forces Advanced Infantry Battlegroup
Advanced Infantry seems to be having a harder time out of the gate, so we are giving Rangers a significant boost. They will have improved base performance but also scale better with reduced costs and better veterancy, justifying their high cost and upkeep.

Ammunition Storage
  • Corrected an issue where the Ammunition Storage reduced all weapon cooldowns to 0; now provides the correct 25%
Rangers
  • Capture rate increased from 1.25 to 1.5
  • Decapture rate increased from 1 to 1.25
  • Heavy Weapons expert accuracy bonus increased from +10% to +20%
  • Ranger Thompson SMG accuracy reduced from 0.54/0.33/0.18 to 0.513/0.3135/0.171
  • Veterancy 1 damage reduction increased from 10% to 15%
  • Veterancy 2 now grants +10% weapon accuracy
  • Veterancy 3 now grants an additional 10% damage reduction
  • Weapon Crate munition cost reduced from 100 to 90
M1A1 105mm Howitzer
  • Barrage recharge times reduced from 60 to 45 seconds
M1A1 105mm Howitzer Auto-fire
  • Range increased from 80 to 110
Ranger Weapon Training
  • Command Point cost reduced from 4 to 3

Bug Fixes & Changes


Art / Animation
  • British Air and Sea company has new icons.
  • Fixed an issue where the heavy mortar would animate slower when auto-firing shells.
  • Beretta M38 has muzzle visual effects when shooting.
  • Improved the consistency of vaulting over objects.
Audio
  • Fixed cases where the Intel did not notify the player when a unit is lost in combat.
  • Improved the audio of ships engaging in combat in the Italian Dynamic Campaign.
Gameplay
  • Observer Overwatch ability can no longer be permanently applied to a sector.
  • Fixed an issue that allowed some vehicles to phase through medium sized environmental objects, like cars, instead of crushing them.
  • Fixed an issue with the 254 Reconnaissance Tractor Off-Map Mortar Barrage also triggering the Smoke Canister ability cooldown.
  • Fixed an issue where converting Scouts to Pathfinders or Artillery Observers while retreating would cancel the retreat order and stop the unit.
  • Fixed an issue where Designate Artillery Overwatch and Designate Defense Line were useable on uncompleted Bunkers.
  • Fixed an issue where overlapping multiple Designate Defensive Line auras would unintentionally stack the damage reduction for units in the area.
  • Fixed an issue where the ownership of the British Forces Field Infirmary and Resource Cache would transfer to teammates when upgrading over a point they originally captured.
  • Fixed an issue where Pack Howitzer and Heavy Mortar formations would have a single soldier wander far away from the squad upon detaching from a towing vehicle.
  • Fixed an issue where the US Forces Demo charge did not display its camouflaged state.
  • Fixed an issue where units could sometimes get stuck when retreating near buildings.
  • Fixed instances where units wouldn't fire right after vaulting
  • Fixed some abilities getting stuck on cooldown when recasting too quickly (aka spamming)
  • Fixed Team Weapons not retreating correctly after tearing down
  • Fixed the 4X4 Self-Repair ability decorator not properly showing a timer.
  • Mines planted by Panzerpioneers and Guastatori now use the correct model, animation and effects. Mines planted by other units now also use the correct model.
  • Removed the Churchill Crocodile flamethrower bonus damage against bunkers in Single Player.
  • The Ammunition Supply passive description has been updated to reflect that it affects all units
  • The Artillery Radio Beacon minimap range indicator now reflects the updated range when monitored.
  • The Howitzer Free-Fire drills cooldown can no longer be skipped by using the Barrage ability
  • Units will no longer cancel retreating early if their retreat target becomes invalid
  • Improved pathing of engineers - engineers should no longer go to the opposite side of barb wire to cut it.
  • Updated the Unit Command Card to include icons for the Breda Model 30 LMG, GrB Grenade Launcher, Johnson LMG, and MG 15.
  • Added a new Visual Effect on facing order commands, to confirm units received the order.

Maps

(2) Villa Fiore
  • The central villa of Villa Fiore has been updated to reduce the dependence on garrisons and improve movement from HQ to HQ, via the villa itself. Three buildings have been removed, and a fourth replaced with a central mansion that has distinct blindspots. Height gameplay still persists in this area, but is less drastic once the player's units enter the boundary of the villa itself (any progress up the hill will negate it).
Minimap Updates
  • Added updated versions of all Italy and North Africa minimaps for Campaign missions, archetypes and skirmishes across the Italian Campaign and North African Operation.
Single Player
  • Fixed some hovering strategic points on the Twin Beaches skirmish map. They are now grounded properly.
  • Fixed the Focus Sight ability to correctly update sight and range.
  • Fixed a few buildings that didn’t have Auto-Reinforce set to ‘on’ by default.
Dynamic Italian Campaign
  • Changed the Hold the Line objective to focus on the two capture points beside the Flak 36s. Previously the objective told the player to defend their base.
  • Fixed Companies from getting healed every time a save game is loaded.
  • Fixed Companies getting stuck in Spinazzola if airdropped on the location.
  • Fixed one of the Spec Ops Company's upgrades reducing cost of Mechanized Support Center's upgrades instead of Infantry Support Center's upgrades.
  • Fixed the attack movement preview being visible when trying to attack an enemy target with a company that cannot attack on this turn.
  • Fixed the Medical Half-Track being available before requirements are met.
  • Fixed the Wehrmacht aircraft abilities sometimes ending too early.
  • Reduced the amount of path-blocking rubble near a medical point in Ortona. This change will now enable reinforcements that spawn behind the point to reach the street.
  • Updated the atmosphere on the Enigma Mission.
  • When playing a skirmish, the title now displays the squad Company's faction name instead of the default assigned faction
Foggia Mission
  • Fixed a fatal scar error occurring when the enemy used a strafing run.
  • Fixed an issue where some of the airstrike event notifications had no icon.
North African Operation
  • Changed the Ajdabiya scene atmosphere to prevent issues when transitioning between atmospheres.
Tutorial
  • Adjusted tutorial mission atmosphere to move it more in line with other North African atmosphere settings.
UX/UI
  • Added a tooltip on a disabled button in the pause menu during the Tutorial
  • General tooltip and ability icon fixes.
  • Reviewed negative affectors in campaign skirmishes to display the right color, a description and an icon.
  • Squad count is now displayed even when only 1 unit remains in the squad.
  • Updated icons for side objectives in the objectives pop-up to look consistent with icons in the objectives panel.
  • Using the Afrikakorps ability to recrew team weapons from the medical truck will no longer cause an empty / null squad to be shown in the post-game stats Units tab, as well as in the Replay live stats.
  • When setting up a match, all game mode option selections are transferred over when you change the game mode.
Addendum (Dec 13)
Our team has identified the following fixes and changes from the 1.4.2 hot fix that were missing patch notes.
  • Coastal Wall - Command Point cost from 2 to 3
  • Challenges that were already in progress before 1.4.0 and are now over the completed amount can now be completed by progressing them just 1 more time.
  • Converting an infantry unit no longer makes it lose any collected special weapons.
  • Fixed a sync error when re-crewing team weapons.
  • Certain elements of the Italian Dynamic Campaign UI are now correctly localized in other languages.
  • Lowered the attack rate of the Partisan Hub Encircle Target ability, to improve game readability on the Italian Dynamic Campaign Map.
  • The Fortified Positions trait in the Italian Dynamic Campaign now correctly references to emplacements instead of detachments.
  • Updated description for the Special Forces' Elite Commandos Trait campaign upgrade.
  • Improved resource crates clarity on the Italian Dynamic Campaign Map, ensuring all the different crate types feature a portrait and a brief description.
  • British paradrop planes in Campaign from the Air and Sea Company can no longer be shot down.
  • Campaign Companies will no longer offer an option to change battle and mission affectors if there is none available.
  • Fixed the tooltip description of the Valentine II tank in the Italian Dynamic Campaign.
  • Fixed an issue that was causing auto-saved Replays to no longer recognize players slots and colors after renaming them.
  • Abilities tooltips are now anchored to the resource bar in Replays, no longer appearing as if they are floating when collapsing the Playback Panel.
  • Match information will no longer be cutoff in the Replay List under certain languages.
  • Improved chat box size and positioning in Replays to always show the entirety of messages.
  • Fixed an issue that was causing ellipses to be applied to text in the Mods page even in cases where it was not necessary.
  • Garrisonable structures no longer display a description in the Unit Card. The detailed description is still available in the unit tooltip, visible when hovering the mouse on the structure name.
  • Added an Add Friend button in profiles of players that are not in the friend list.
  • Updated Tobruk to use a new atmosphere.
  • The Battle overview UI is no longer visible when quickly switching from hovering on an enemy unit to hovering on a mission space, which previously caused various UI and gameplay issues.
Dec 12, 2023
Night Loops - jiaquarium
Hey again!

Today we’ve made a small patch to update to v1.0.2.

  • Fixed performance issues in Wells World (especially when shattering ice in this world, frame drops could be noticed on some devices)
As always, you can let us know about any other bugs you may find or feedback in the discussions, discord, or in a review.

See you at the next patch and happy holidays!

- J

Twitter
Instagram
Discord
Trombone Champ - holywowstudios
Hi everyone - we just made 1.18 live, which adds two new holiday songs and a number of other improvements!

We'd originally planned for this to be a tiny update that only added some holiday content, but we ended up adding a handful of other small QoL improvements as well...

Don't forget: if something about this update messes up your game, you can revert to the previous version (1.17) by right clicking the game, clicking Properties, going to Betas, and choosing the "last_update" beta branch.

Here's what's new:

  • New tracks: "O Christmas Tree" and "God Rest Ye Merry, Gentlemen."
  • A special graphic now displays when you "Perfect" a song (never breaking combo). You also get more toots!
  • Added option to turn off the "edge rainbow" during Champ mode in the Accessibility menu.
  • Added a small window to the pause screen that shows some easy-to-miss controls.
  • The option to turn off menu music has been added to the Settings menu. Previously, this was only available via the tiny buttons in the screen corners.
  • Timing / latency adjustment should now be consistent when choosing Practice Mode & Turbo Mode.
  • Small "New High Score" icon now appears under your score during gameplay when you beat your previous score.
  • You can now build multiple cards at once if you have enough turds... wow!!!
  • When turding a card, you now see how many turds you've received.
  • Adjusted amount of turds you get when turding golden cards. Now, you receive 375 turds per golden card, but there's also a chance for a big jackpot!
  • Fixed some lyrics in in "Hino Nacional Brasileiro."
  • Other bugfixes and optimizations.

After this update, we will likely slow down on small updates and instead focus on the bigger things we've mentioned earlier: localization and a level editor so that we can ultimately build Workshop integration into the game. We also have so much other stuff we're working on... busy, busy, busy...

We hope you all have a wonderful, happy holidays, and thank you for your continued support as we enter 2024!!!

Thank you!!!
-Holy Wow
Train Valley 2 - Vauban


Hello friends! Due to the fact that many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)

The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun!
Visit our Discord server (#lets-play-together channel) to learn more.

This week's level is

https://steamcommunity.com/sharedfiles/filedetails/?id=3109270215

Just open the game - there's a link right on the main menu screen.

Good luck everyone!
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