Wisdom Watcher - Cpzz
We're thrilled to announce that Wisdom Watcher is launching on Steam today in Early Access! Become a part of the order of Wisdom Watchers and contribute to the game's future development by sharing your valuable feedback on our Discord server..

The Early Access release includes the following updates:

New Arena
• A full new arena available, called Gate of Hell, thatfeatures multiple platforms, connected by a boardwalk suspended above lava.

New Gameplay Mode: Nightmare Guardian
• Introducing a new gameplay mode where players must stay within the boundaries of a circle and prevent monsters from lingering there. Players can use weapons and the new build feature from the newly introduced card system.

New Card System
• Players can equip cards before entering combat, using them in various ways: cards alter weapon effects or allow building helpful items in the arena, like barricades.

New Mob
• Introduction of a new mob, the first mini-boss called Bauk.

HUB and UI Revamp
• Complete overhaul of the in-game UI for clearer and more accessible information.
• Redesigned player HUB for easier access to arenas, tutorials, leaderboards, and achievements.

New Tutorial System
• The tutorial will be segmented, with each part accessible independently.

New Progression System with Achievements
• Points earned in arenas can be used to unlock items, arenas, gameplay modes, etc.
• Arena rewards will be given at the end of each arena through a reward chest.

Combat Update
• Weapons can be equipped before entering combat.
• Introduction of mobs at different levels, distinguishable by graphic elements. Higher-level mobs will be stronger and increase gameplay difficulty.
• Each mob will have specific weak points, making them more vulnerable.

Melee Weapons Revamp
• Complete revamp of melee weapons: initially, two different melee weapons will be available, each with unique features.

And of course several bugs fixed
CRSED: Cuisine Royale - pryanick


A special “Game Of Crowns” mode has been activated in the game today!

Players need to find a shining crown and wear it for a period of 3 minutes. During this time, you must defend against others trying to steal it, and your right to be king.

Crown bearers will be unable to use rituals and abilities, nor transport, but they will be able to resurrect once, if killed, while wearing the crown.

The champion who manages to wear the crown for 3 minutes will leave the fight as a winner, following which the crown will respawn.

Naturally, winners will receive cool rewards.
Dec 12, 2023
Deadly Nightmare - Electrical Eagle Studio
Thank you for your valuable feedback! In response to your suggestions, we've addressed the issue of a too dark environment. The game is now brighter and more visually engaging, enhancing your overall gaming experience.

Additionally, we've made significant AI improvements. Enemies now possess a better understanding of player actions, making encounters more challenging and dynamic. Your feedback has played a crucial role in enhancing the game's intelligence and responsiveness.

As always, we've diligently tackled bugs reported by the community, ensuring a smoother and more enjoyable gameplay. Thank you for being an essential part of our gaming community, and we look forward to hearing more of your thoughts for future updates!
Crusader Kings III - PDX-Trinexx
Greetings!

For those of you who do not know - I am Rageair, the Game Director of Crusader Kings III, and as we’re coming up to the end of 2023 it's time to look at this year in review - and take a quick glance toward the year to come! I will share our reflections, learnings, and opinions on the content we’ve made this year, and - while this diary will not be a roadmap/floor plan per se - I’ll make sure to share as much as I can about 2024.

Discuss Dev Diary #141 on our forums!



2023 in Review
So, what have we done in 2023? Quite a few things, it turns out!


The Community Choice Poll
We started out the year by having a Community Choice Poll for the theme of the upcoming Event Pack, where among the three themes (Wards & Wardens, Love & Lust, and Villains & Vagabonds) the winning theme was Wards & Wardens, which gained 41.5% of the over 10,000 votes.

While it was fantastic to see all the engagement, we won't be doing another poll for this year's event pack - mainly because we want something that will improve and expand upon existing content as well as content we're introducing next year, and we already have the perfect event pack for that in mind!

We will instead continue reading your discussions, thoughts, and suggestions and focus on making content for areas that you would like to see expanded - it’s a more indirect way, but remember that you still have plenty of opportunity to affect what we do by simply discussing themes, ideas, or mechanics as you do normally.

That said, it’s not impossible that we’ll have another poll in the future, especially if there’s demand for it!


Tours & Tournaments
The highlight of the year was definitely Tours & Tournaments, our second Major Expansion. It made strides to connect the characters to the map, with travel, activities, and much more - and it’s obvious that the efforts were appreciated! While the expansion and its update leaned more towards roleplaying with its centerpiece Grand Activities, it also contained plenty of systems that enhanced the game overall, such as travel, regencies, MaA Stationing, etc. This combination made it a quintessential CK3 expansion that appealed to most (if not all) of you in the community, and we’ll definitely take a lot of learnings from the things we did right when looking into what to do for the future. All in all, we consider T&T a huge success!

Of all the features we developed, travel is the one that we didn’t necessarily expect to be as fun as it turned out to actually be - we knew that it would be good, and fill a void that has existed since the early days of CK, but it turned into a very versatile system that we’re very likely to keep developing and progressively weave into as many other systems that we can. Travel also provides a great and versatile foundation for all sorts of features that may or may not appear in future updates…

The expansion itself took a lot of time and effort to develop, over 10,000 days of work from various disciplines. During, and especially towards the end of the project, we started doing parallel development in order to up our cadence of releases, something which we’re successfully carrying with us into 2024. For those of you who might not be familiar with the concept, it means that we worked on several different expansions & updates with smaller teams-in-teams, all at the same time. During 2023 we have been working on roughly three different things at once, and at certain points as many as five! With the learnings we’ve gained from T&T, we’re keeping up the momentum as we want you to have a steady stream of content to look forward to - and we always want to make sure that we can make one Major Expansion per year!


Legacy of Persia
Persia is the first region we’ve expanded that is situated outside of Europe, which was an interesting and very fun challenge! At the start of the project, we sought out anyone at Paradox who was well-versed in Iranian history (it turns out there were quite a few individuals!) and started formulating plans for what content we would focus on making. Our goal was to make the content grounded and historical, while still enabling powerful player fantasies such as reviving Zoroastrianism. We knew that we wanted a central core system to connect flavor to, which is how the Iranian Intermezzo struggle came to be. Unlike the Iberian struggle, we wanted this one to have a much wider spread of plausible alt-history paths to pursue, as the history of the region could have gone in many different ways - and this is something that we’re sure you’re experiencing when you play. You never know who will be a powerful actor, which faith will dominate, etc.

While the historical ending is the Concession timed ending, we’re very pleased with the other ways in which you can conclude the struggle - from the community-favorite Iranian Resurgence where the Persian cultural identity and ideals dominate (be it as Zoroastrian or not!) to essentially breaking the very thought of Persian independence and empowering the Caliph to create another Dar-al-Islam with the Renewed Caliphate ending. The Intermezzo really sets the scene for how the rest of the game will play with large and sweeping effects on the region and beyond. This quicker style of struggle is something we’ve noticed that you in the community seem to like, so it’s something we’ll definitely keep in mind!


General Improvements
As some of you may remember, we have an ambition to continually update and change parts of the game to make them better over time - and in 2023 we managed to do a lot. While we did an absolute ton of stuff, such as adding a nickname system, rebalancing domain limits, changing how building slots are gained, added vassal stances, etc, etc, etc - we also got to some of the general areas that we outlined in the floorplan, so let's take an extra look at those!


Clans
In Legacy of Persia we got around to making Clans unique; previously they worked almost identically to how the Feudal government worked in CK2 - heavily opinion based, with angry vassals paying you nothing and happy ones giving you a lot. Now the economy of clans is heavily inspired by the Iqta system, with Tax Collectors assigned to Tax Jurisdictions, taxing them based on various Tax Decrees. Managing a Clan realm well gives you very clear advantages, and with the addition of House Unity you can also draw significant benefits from good old-fashioned nepotism!

House Unity, fundamentally a part of Clans, brings a chaotic and character-driven element to the stability of clans. If your family is Harmonious you will enjoy a period of peace and stability, while an Antagonistic family is driven to expand and compete. This makes Clans ebb and flow in power, with the potential to rise quickly, and fall as quickly - simulating how many of the areas dominated by Clans in-game behaved historically.

With these changes we feel like Clans are truly distinct from their Feudal counterparts, and playing them is an entirely different type of challenge. Feudal realms are generally more stable, while Clan realms have a much higher maximum potential.


Modifier Stacking
With the building slot rework followed Men-at-Arms Stationing, which aimed to curb the mono-unit type armies that dominated previously because buildings gave global bonuses to MaA types. This caused battles to be completely trivialized as long as the player started optimizing their buildings even a little bit - and this is obviously not fun. You want to be able to defeat the AI by putting in time and effort, you don’t want them to just roll over. With these changes the AI can now also field incredibly powerful units, and they will also tend to buy significantly more MaA overall than they used to - especially if they are Warmongers.

For next year we will aim to continually improve the game. In fact, we’ve set up a massive sheet internally where we detail areas of the game that are in need of balancing or reworking. Exactly what we’ll be tackling is still up in the air, but know that we still aim to continually improve the game!



What’s happening in 2024?
And now for the perhaps extra interesting bit of the Dev Diary - what have we got cooking for 2024? Also quite a bit, it turns out!


A New Experiment
At the beginning of next year, we’ve got another small experiment lined up. While I cannot go into detail about what it is, I can say that it has something to do with the game directly and that involves something we’ve never done before. We are very excited about it, and we hope you will be too - the idea for it actually came directly from the community itself, during a PDXCon where the Crusader Kings III team got to interact with some of you!

You will be able to get your hands on this experiment very early next year, before the release of the new chapter! Speaking of:


Chapter III
We will indeed be having another Chapter next year! Similar to this year the chapter will include four items, including one Major Expansion. One difference from Chapter II is that we have swapped out the Flavor Pack in favor of a larger type of expansion that we call a Core Expansion - I will clear up what this means in just a bit! Other than that, there will be an instant unlock to start Chapter III off, and an event pack to close the package.

So what is the difference between a Major Expansion and a Core Expansion? The new Core Expansion format refers to the core gameplay loop: it focuses on adding, changing, or updating mechanics that are applicable for most rulers and/or high-impact systems that affect large parts of the game world, unlike Flavor Packs which are strictly regional in nature. Major Expansions are ‘wider’, and will either apply sweeping updates to the world, give you new ways of playing the game (such as new playstyles), or both!

This means that Core Expansions are scoped in between Flavor Packs and Major Expansions. They are bigger and more impactful than Flavor Packs, but smaller with fewer sweeping changes than Major Expansions. Seeing how we want to shift towards more high-impact content that appeals to a majority of the community, we decided to up our pace and make a Core Expansion instead of a Flavor pack next year.

That said, I want to emphasize how excited we are for next year, and though I really want to tell you what we’re working on I must limit myself to obscure hints and extremely non-telling images for now…


Instant Unlock
The instant unlock will be similar to Elegance of the Empire, the one we had for Chapter II. This time we’re also aiming to make clothes that embody the very essence of royalty. Inspired by the couture of the French, they will be gilded and lavish - and as with all assets we make - they are real, well-researched, and historical! Here’s a little peek of a crown:


The gilded angel is a personal highlight.


Core Expansion
The Core Expansion will, among other features, introduce something that has been frequently requested by you in the community. Without saying too much, it will definitely make the game more challenging - and we’ve spent a lot of time making sure that it’s as dynamic and immersive as possible, while also presenting you with new ways to strategize. We’re also going to introduce a feature dripping with medieval flavor, a system that can be used by clever players to really make their mark on the world. All in all, this expansion will lean more towards the systemic side of the game.




Major Expansion
As with the Core Expansion, the Major Expansion will focus on several things that have been requested by you in the community for ages - some of what we’re choosing to do has been asked for since the early days of Crusader Kings as a game series. One of the feature sets comes up very frequently when we see you discuss what you’d like to see in expansions - and another is brought up now-and-again as a powerful player fantasy. No matter what, we promise that this expansion will provide several new and fresh perspectives, and should please you regardless of which style of expansion you prefer, systemic or roleplay-focused. We can barely wait until you get your hands on this one, and personally, I can say that it’s one of the expansions I’ve been wanting to make since my early days working on CK2 - its time will soon come!




Event Pack
As mentioned above, this time there will be no poll about the theme. Instead, we’ve been seeing an overwhelming amount of discussions about a certain well-liked feature for months. We’ve chosen to expand that feature with more things to do and experience, and this time we’ll be focusing on highly visible content!





That’s it for this year! We’ll be back in early 2024 with more updates, but until then we wish you all a fantastic winter holiday season, and a God Jul!



Join the conversation and connect with other Paradox fans on our social media channels! Official Forums Official Discord Steam Discussions Twitter Facebook Instagram Youtube
RAINBOW HIGH™: RUNWAY RUSH - Outright_Games_Social
Help Ms Morton add the finishing touches to the show by teaming up with Ruby, Poppy, and Sunny.
Turn the color up in #RainbowHighRunwayRush 🌈🎮✨



#LetYourTrueColorsShine
Path of Kung Fu Playtest - 《江湖路》**
0.1.1.3版本更新内容:

战斗:
1. 武学《醉饮降龙无双式》战斗调整
2. 武学《拔刀术》战斗调整
3. 降低简单难度的难度, 最多允许2个AI同时攻击,玩家被击时可以还击或者移动,浮空受击除外,设置免伤值为75% ;
4. 降低普通难度的难度,最多允许2个AI同时攻击,设置免伤值分别为30%
5. 调整剑法重击攻击范围;
6. 调整浮空受击范围;
7.【优化】拳法重击调整,现在碰到敌人立即击飞敌人;
8.【bug修复】第一次攻击和第二次攻击如果用相同招式攻击,不增长内劲;

系统:
1.解决重登后尸首Avatar不正常问题
ARK and ADE - BFE_Acacia
Ciao! 👋

We've updated the game to version 1.3 and have provided some additions based on feedback, added minor fixin's and made a small visual update to get you into the Holiday mood!
  • Single shot difficulty added
  • Ade's Arena, new mode available
  • Added animation for weapon flip on reload
  • Faster pistol bullets
  • Punchier fire SFX
  • UI fixes with exit confirmation
  • bHaptics support fix
  • Protube support fix
  • Holiday theme!

As always, we're happy to answer any questions at our 👉 Discord! https://discord.gg/zZz5FQafVt

Buon Natale and see you in the new year!
Vilde - Ruplay
Greetings, warriors! In this edition of our devblog, we're excited to share with you the latest and greatest from our development journey. From brainstorming sessions to final implementations, every step has been a thrilling adventure, and we can't wait to give you a glimpse into our world.

The Guardian of the Misty Forest: Our First Boss
So there we were, brainstorming, and suddenly it hit us: what's more "evil forest" than a giant, ominous tree? Sure, it might seem a bit classic, but hey, classics are classics for a reason, right? We thought, let's give this old idea a new twist. And boom, our first boss was no longer just a tree, it became the embodiment of the forest's dark side.



Trents: Mini Menaces
We wanted some quirky sidekicks for our boss so the Trents were born. They're like little siblings who are cute but can cause a whole lot of chaos.



Huldra: The Mystic Forest Diva
Huldra was such a fun character to create. We dove into some old myths, and found this! She's not just lurking in the forest, she IS the forest, and she's all about that mystical vibe.



Weapon Showcase: Because More is More
Weapons brainstorming sessions are the best. It's like, "What if we make a gun that does THIS?" And then we actually make it happen!

TRICKSTER BOX: A quirky and unpredictable weapon.



MIST GAUNTLETS: If you need to slap someone with magic.



SNIPER RIFLE: For those who prefer to keep their distance.



DRAGONTOOTH SPEAR: Elegant, deadly, and oh-so-cool



Upcoming
HUB. The Drakkar: We've been cooking up this hub, The Drakkar. It's like your cozy corner in the game where you gear up and chill before diving into the action.




Fiery Foes & Friends
Creating new enemies is like a crazy art project. We throw in some fire, a dash of danger, and see what comes out.





And, of course, new upcoming weapons

REWORKED MIST DAGGERS: Now with more mist



SHOCK CHAINS: Bringing a shocking twist to the battlefield



SHOCK MINIGUN (yes, we know, we are still working on the names): Our version of BFG



Hope you had fun catching up! We're always buzzing with ideas and can't wait to show you what's next. Your feedback and enthusiasm fuel our passion. Stay tuned for more updates!
Dec 12, 2023
Granny: Chapter Two - DVloper
v1.2.1
* Fixed the problem with the VSync button disappearing when selecting practice in the main menu.
* Fixed the issue with the chase music not stopping playing.
* Fixed the problem of sometimes falling down the ladder when climbing up.
Wo Long: Fallen Dynasty - KTG_Dev_Messenger
■DLC “Upheaval in Jingxiang”

Note: The following contents can be unlocked by purchasing the DLC “Upheaval in Jingxiang” or the “Wo Long: Fallen Dynasty Season Pass.”

・Added the new story “Upheaval in Jingxiang”
Note: Players must first complete the main battlefield “The Crouching Dragon Roars” in the main game in order to play “Upheaval in Jingxiang.”



・Added whips as a new weapon category.
Note: These weapons will be available from the beginning of the game.
After the DLC is applied, players may claim a whip for free via Deliveries in the Battle Flag menu.
Whips will be added to reward and dropped item lotteries.



・Added the higher difficulty mode “Path of the Dragon King.”
A purchase of either of the following is required in order to unlock this content: all three DLCs, or the “Wo Long: Fallen Dynasty Season Pass.”
Note: Players can unlock this difficulty by conquering a certain number of battlefields under the difficulty “Path of the Heavenly Dragon.”
In “Path of the Dragon King,” it is now possible to obtain equipment with upgrade levels and rarities higher than the current maximum level, and the maximum cap for players’ levels will be increased.

・Added new demons and enemies.



・Added a new Divine Beast.

・Added new weapons and armor.

・Added set bonuses corresponding to equipment obtainable in “Path of the Dragon King.”

・Added new accolade rewards.

・Added new trophies and achievements.

・Added new titles and records.

・Added Mile 101 and beyond to The Thousand-Mile Journey.
Note: Players can unlock this content by conquering a certain number of battlefields under the difficulty “Path of the Heavenly Dragon.”
New types of battlefields are available in this content.
A purchase of either of the following is required in order to unlock this content: all three DLCs, or the “Wo Long: Fallen Dynasty Season Pass.”
All three DLCs, “Battle of Zhongyuan,” “Conqueror of Jiangdong,” and “Upheaval in Jingxiang,” are currently available.

・Added new items to the Exchange Golden Horse Hooves feature in The Thousand-Mile Journey.
Note: These items will be accessible after clearing certain miles from Mile 101 and beyond.

・Added the new feature Apex Bonus.
Note: Players can unlock this content by reaching level 500.
It will be made available via Level Up in the Battle Flag menu.

・Added the new system Stratagem.
Note: Players can unlock this system by conquering the main battlefield “The Rampant Demon Emperor” in “Upheaval in Jingxiang.”
The field Set Stratagems has been added to Battle Preparation in the Battle Flag menu.


■Free Updates
・Expanded the feature Inner Discipline.
Note: Players can now choose from even more options when placing restrictions upon themselves via Inner Discipline on the Battle Preparation screen.
Placing restrictions will enable drops of even rarer equipment.
It will also enable enemy drops of equipment with upgrade levels of 13 or higher in “Path of the Dragon King” or in the further reaches of The Thousand-Mile Journey.

・Added the new feature “Determine Your Path,” which allows players to select multiple battlefields in advance and plan out their path to the next camp in The Thousand-Mile Journey.
Note: Players can choose their path via the sub menu.

・Added a feature allowing players to spend coppers in order to search for new battlefields in The Thousand-Mile Journey.
Note: This feature can be unlocked by clearing Mile 30 in The Thousand-Mile Journey.

・Increased the maximum number of Golden Horse Hooves players can acquire.

・Added 15 new Wizardry Spells.
Note: These new spells can be used by first obtaining the item Hidden Tomes.
The tomes can be obtained as possible drops after defeating bosses in “Path of the Rising Dragon” and beyond.

・Added the Martial Arts technique Suffocating Stream, which can be used with hammers and poleaxes.
Note: This technique will be randomly assigned when an applicable weapon is acquired.

・Added the Martial Arts technique Entwined Blades, which can be used with dual swords, dual sabres, and dual halberds.
Note: This technique will be randomly assigned when an applicable weapon is acquired.

・Added new special effects.
Note: These special effects will be randomly assigned to equipment in the same way as current special effects.

・Added a feature enabling players to increase or decrease values by units of 10 on the Level Up and Reset Parameters screens.

・Added an option to display the Control Guide on the screen in-game.
Note: Players can enable this option via Control Guide in the game settings.

・Added an option to display the Key Guide on the screen while playing.
Note: Players can enable this option via Key Guide in the game settings.

・Added a feature enabling players to set Equipment Type, Items with/without Jewelry Essence, and Set Bonus as filter conditions.

・Added a feature to switch between tabs for some filter fields.

・Added a feature to change the button combination type.
Note: Players can enable this feature via Button Combination Type in Control Settings.

・Added a feature enabling players to extract all of the jewels in a piece of equipment at one time via Embedment in the Blacksmith menu.

・Added a feature to Salvage in the Blacksmith menu enabling players to automatically sell any materials that exceed the amount they can acquire via salvaging.

・Added the sort option “By Martial Arts Lv.” to the Equipment, Inventory, and Upgrade Martial Arts menus.

・Made changes to allow characters other than those from the English alphabet to be used for custom names in the Battle Set, Battle Flag Customization, and Character Creation menus in certain languages.
Note: Changes made to custom names will not be saved if they contain characters not supported by the game.

・Made changes so that any equipment obtained via Exchange Golden Horse Hooves will have an upgrade level of 8.

・Made changes so that after unlocking “Path of the Rising Dragon,” any equipment obtained via Accolade Rewards will have an upgrade level of 8.


■Adjustments



・Made adjustments so that after the status effect Armor Break is inflicted once, resistance to Armor Break will increase significantly.

・Lengthened the startup sequence for some of Xu Sheng’s Critical Blows.

・Made upward adjustments to the HP of companions.

・Changed the effect of “Offer Golden Horse Hoof” in The Thousand-Mile Journey so that it will increase the likelihood of obtaining accessories.
Note: The previous effect, raising the Battlefield Rank, will be removed.

・Made changes to reward players with one random piece of equipment bestowed with Grace after they have completed “Onslaught of Warlords” for each camp in The Thousand-Mile Journey.

・Made changes so that players who have lowered their Fortitude Rank with Inner Discipline in The Thousand-Mile Journey will receive additional Golden Horse Hooves upon reaching a camp, based on the difference between their original and current Fortitude Ranks.

・Increased the number of Golden Horse Hooves that can be obtained upon conquering a battlefield with camps disabled in The Thousand-Mile Journey.

・Made changes to Recruit sessions in The Thousand-Mile Journey, so that if the host has determined their path to the next camp, the party will be able to continue their multiplayer session until arriving at that camp.

・Increased the drop rate of Legendary equipment upon defeating certain characters in The Thousand-Mile Journey.

・Made changes so that one additional piece of equipment will be dropped when players defeat certain characters in The Thousand-Mile Journey.

・Increased the active duration of the Benefits “Boost Fortitude 1★” and “Boost Fortitude 2★” to 10 in The Thousand-Mile Journey.

・Made it impossible to use the consumable item Mystic Crane during “Battleground Conquest” in The Thousand-Mile Journey.

・Made changes so that when the host of a Recruit session initiates a boss battle and then rechallenges the boss, the guests will be awarded the same amount of Morale Points.

・Made adjustments to some of the pickups in the main battlefields “The Demon Fort of the Yellow Heaven,” “The Battle of Hulaoguan Pass,” and “Lu Bu, Mightiest Among Men.”

・Shortened the loading time before starting some battlefields.

・Changed the maximum number of effect icons for bosses from 10 to 16.

・Changed the name of the attribute “Elemental Resistances” to “Elemental Defense.”

・Adjusted the list order of Effect Icons on the Documents screen.

・Added ruby characters to some Japanese text.

・Changed the name of the field “Maximum Effect Icons Displayed” to “Max Number of Effect Icons on Player” in the game settings.

・Made changes to the zoom in/zoom out controls in Character Creation.
Note: The controls are now aligned to those in Photograph mode.

・Adjusted the distance at which player characters become transparent when the player moves the camera closer to them in Photograph mode.

・Removed the option “Equipment without Warrior Set Bonuses” from the field “Auto-Salvage/Auto-Sell Based on Set Bonus” in the Auto-Salvage/Auto-Sell Settings for accessories.

・Made it possible for players to acquire Martial Soul Fragments upon salvaging a weapon with a Martial Arts level of 1 or higher.

・Made it possible for players to see their upgrade level and Martial Arts level when changing equipment in the Inventory and Blacksmith menus.

・Increased the effectiveness of the special effects “Elemental Damage,” “Flame Damage,” “Water Damage,” “Lightning Damage,” “Stone Damage,” and “Toxin Damage.”

・Added the note “This does not apply to elemental damage” to the descriptions of certain special effects.
Note: Only the text has been changed. The behavior of the special effects remains unchanged.

・Made changes so that players no longer take damage from status effects when bestowed with the positive effect Perfect Restoral.




・Updated part of the staff list in the end credits and added the DLC cast.


■Major Bug Fixes
・Reduced the rendering time for effects.

・Made changes so that the pointer’s appearance changes when the mouse cursor moves over the game’s UI on certain screens.

・Fixed a bug in which the “turn page” caption was displayed during key configuration in Control Settings.

・Fixed a bug causing the mouse cursor and in-game cursor to be out of alignment on the Thousand-Mile Map and Learn Wizardry Spells screens.

・Fixed a bug in which prolonged gameplay within a single mission caused lagging.

・Fixed a bug that prevented players from exchanging the item “Level Cap +1” under certain conditions.

・Fixed a bug causing an increase in Spirit gained when landing attacks, along with an increase in Morale Points gained from Spirit attacks, while using a glaive, halberd, spear, slashing spear, or staff.

・Fixed a bug causing the special effect “Element-Imbued Weapon Damage/Spirit Damage” to be activated when a glaive, halberd, spear, slashing spear, or staff was equipped, even if that weapon was not imbued with an element.

・Fixed a bug that disabled input buffering for the Wizardry Spell set to R2+△.

・Fixed a bug enabling players to perform a breakfall when falling from a height that would normally kill their character.

・Fixed a bug causing a knockdown motion to play when players jumped into the air in areas that were on fire.

・Fixed a bug causing the camera to shake when players performed a Fatal Strike against a Changgui while their animation camera was disabled.

・Fixed a bug allowing players to launch one-sided attacks against the boss Gan Ning under certain conditions.

・Fixed a bug allowing players to launch one-sided attacks against the boss Taishi Ci under certain conditions.

・Fixed a bug causing part of the sword to disappear if players fully charged the Martial Arts technique Starlight Blade and then immediately cancelled the attack.

・Fixed a bug causing characters to float above Battle Flags in some battlefields in The Thousand-Mile Journey.

・Fixed a bug causing the number of acquired Benefits shown on the Thousand-Mile Map to be one higher than the actual amount after players raised the difficulty level in The Thousand-Mile Journey.

・Fixed a bug causing the Morale Rank of Demonized Taishi Ci to increase significantly when he transformed into his second form in The Thousand-Mile Journey.

・Fixed a bug that induced a hitstun on players despite them not being hit by anything in certain locations in “Battleground Conquest” in The Thousand-Mile Journey.

・Fixed a bug causing screen stuttering when bosses appeared in some “Boss Annihilation” battlefields in The Thousand-Mile Journey.

・Fixed a bug that sometimes prevented the dialogue of companions from playing correctly during cross-play Co-op sessions.

・Fixed a bug in which the BGM did not play if players resumed the game from certain Battle Flags in the main battlefield “The Battle of Hulaoguan Pass.”

・Fixed a bug causing Xielong to disappear from guests’ screens if certain controls were used during Co-op sessions in the main battlefield “Centuries of Glory Burned Away.”

・Fixed a bug causing a delay between the black screen and the ambient sound playback at the start of a mission in the main battlefield “Darkness over the Hanshui River.”

・Fixed a bug causing the BGM to be cut off during cutscenes in missions in the main battlefield “Lu Bu, Mightiest Among Men.”

・Fixed a bug in which the companion Guan Yu’s HP did not recover after players defeated Yan Liang and Wen Chou and transitioned to the latter half of the stage in the main battlefield “Behold the Glaive of Righteousness.”

・Fixed a bug that sometimes caused the dialogue of companions Guan Yu and Zhang Fei to play at the same time in the main battlefield “Behold the Glaive of Righteousness.”

・Fixed a bug in which interacting with the door that triggers the boss fight in the main battlefield “Behold the Glaive of Righteousness” sometimes failed to do so.

・Fixed a bug in which groups were not disbanded after completing Recruit sessions in the sub battlefield “A King-like Tolerance.”

・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.

・Fixed a bug that caused characters to become stuck (in the ground or surrounding objects) in certain locations in some stages, making it impossible for players to progress.

・Fixed a bug in which hitstun motions were not induced when players landed hits with Firecrackers on enemies preparing to launch ballista.

・Fixed a bug that prevented players from receiving the title Vanquisher of Mezuki even after defeating Mezuki without taking damage.

・Fixed a bug in which fixed special effects were set on the accessory Sonorous Jade Flute.

・Fixed a bug in which Detonation, a positive effect that is bestowed upon activation of the Wizardry Spell Stellar Fury, was not listed among the Effect Icons in Documents.

・Added “with the same weapon” to the description of Gonggong’s Wicked Sin under the set bonus Grace of Gonggong.
Note: Only the text has been changed. The behavior of the special effect remains unchanged.

・Fixed a bug causing the count for the title requirements “Defeated a certain number of enemies with staffs or maces” and “Defeated a certain number of enemies with hammers or spiked clubs” to be added at the same time after defeating enemies with certain weapons.

・Fixed a bug causing the screen to flicker under certain conditions in the Blacksmith, Inventory, and Character Creation menus.

・Fixed a bug that prevented the Martial Arts technique Scattered Leaves from being set to the Dual Reaper Halberds via Replace Martial Arts.

・Fixed a bug causing the UI to remain dark after skipping videos in THEATER.

・Fixed a bug in which the “turn page” caption was not displayed on certain screens.

・Fixed a bug in which the “turn page” caption was displayed when selecting stickers in Photograph mode.

・Fixed a bug that sometimes prevented the Crushing Defeat animation from playing when guests died in Recruit or Invade sessions.

・Fixed a bug causing the rewards screen to appear for a moment after players conducted a search in Recruit, Invade, or Co-op sessions.

・Fixed a bug causing the incorrect text to be displayed under certain conditions when recruiting players while one Co-op guest was present.

・Fixed a bug that sometimes caused the HP Gauge above enemies’ heads to shift lower or be hidden from view.

・Fixed a bug in which leaving a battlefield in “Path of the Rising Dragon” and beyond without clearing it caused an incorrect number of captured Battle Flags and Marking Flags to be displayed on the Travel screen.

・Fixed a bug in which the comparisons of equipment information displayed in the Inventory menu were incorrect.

・Fixed a bug in which captions sometimes disappeared after players returned to the Travel screen from the Thousand-Mile Map screen.

・Fixed a bug that sometimes caused unintended sound effects to play after the loading period ended.

・Fixed a bug in which the notification for obtaining a Hidden Tome in the battlefield “Decisive Battle of Guandu” appeared after the boss had been defeated.

・Fixed a bug causing incorrect information to be displayed when players used the items Dragon Vein Essence or Dragon Vein Crystals in The Thousand-Mile Journey.

・Fixed a bug in which the effects were not displayed correctly when other players performed perfect deflects using dual swords, dual sabres, or dual halberds during online multiplayer sessions.

・Fixed other minor bugs.


■Additional Features
・Improved the mouse controls.
 - Made it possible to switch tabs on certain screens by clicking the mouse.
 - Made it possible to switch equipment information sheets by clicking the mouse.
 - Made it possible to change the selected battlefield on the Travel screen by clicking on a battlefield other than the one selected.
 - Made it possible to set Wizardry Spells by clicking on their icons on the Set Wizardry Spells screen.
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