Hello Grounded community! We've been amazed at all of the fun and unique experiences you have been creating with Playgrounds since the Make It and Break It update went out. To celebrate all of your creativity, the Grounded team comes bearing Playground gifts this holiday season!
Playground Browser
You can now view new and popular Published Playgrounds from the Grounded community. When accessing the "Downloads" section, you will be able to quickly view Playgrounds based on various categories:
Recent Hits:
The most downloaded Playgrounds of the last week.
Monthly Hits:
The most downloaded Playgrounds of the last month that are older than a week.
All Time Hits:
The most downloaded Playgrounds ever that are older than one month.
Brand New:
The most recent Playgrounds published hot off the press.
Improved Playground Details
Playgrounds have new additional details you can set in the Playground Settings menu. These settings must be set prior to publishing or updating your Playgrounds.
Genre
A genre tag that best conveys your Playground
Combat Challenge
PvP Arena
Platforming
Sports / Contest
Puzzle / Escape Room
Survival
Adventure / RPG
Contraption
Art / Music
Base Build
Suggested Player Count
A simple tag that best represents what player count your Playground is meant for
Single Player
Multiplayer
Single or Multiplayer
Published Thumbnail
The thumbnail image players will see when downloading or browsing for your Playground. Uses photo mode for capturing the image when in the Playground Settings window.
These new details will show up on all new published Playgrounds in the Playgrounds browser.
New Gadgets and Gizmos
Attack Listener
A gizmo that triggers when a specific attack happens nearby. Useful for creating custom fight mechanics when bosses do a special attack.
Player Death Listener
A gizmo that triggers when a specified player dies.
Storage Filler
A gizmo that spawns items into linked storage containers. Useful for creating randomized loot when used in combo with the Random Chance gizmo.
Hazard Volume
A region that applies a specified status effect onto players who enter it. Options include:
Haze
Death
Slow Sizzle
Fast Sizzle
Win / Lose Gizmo
A gizmo that can pop up a win or lose screen with a custom message when triggered.
Message Notification
A gizmo that displays a message to the player's HUD on the lower left of the screen.
Time of Day Switch
A switch that triggers based on the specified time of day. Useful for having things trigger at nighttime or daytime.
Teleport Gizmo
A gizmo version of the Telepotty. Activating it teleports the triggering object to any random Teleport Gizmo matching the same channel.
Design Mode Fast Travel Location
A gizmo that allows you to quickly teleport to the location via the Map while in Design mode. Helpful for quickly getting around when designing a large Playground.
Custom Sign
A sign to write a larger amount of text in. Useful for explaining things to players in your Playground.
Additional Playground Features
Object Scaling Support
A new "Scale" axis has been added when placing objects in Design mode. This allows you to scale objects larger or smaller before placing them. For example, you can now make a small baseball or a huge baseball.
Show and Hide Actions for Buildings
Buildings now have "Toggle Shown", "Show", and "Hide" actions. Hiding a building will turn off the visuals and collision for the building allowing players to walk through them.
Some use case examples:
Create a spooky environment where walls and other buildings show up or disappear based on triggers the player walks into.
Create a jumping puzzle where floor pieces toggle between shown and hidden when linked to timers.
Armor Dummy Variants
In Design Mode, you can now customize Armor Dummies to use a different visual appearance. The variant options are:
Default (clay dummy)
Max
Willow
Pete
Hoops
B-B-Bones
Grid Kid (from the crafting 3D preview)
That's right, you can use these to create some spooky sights!
Handy Gnat Ghost Mode
Handy Gnat can now toggle into Ghost Mode allowing it to clip through objects and the world. Helpful for getting through walls and rooms quickly without having to relocate or trash objects.
New Playground Props
New Loot Bags (Found under Storage & Utilities)
Ominent Chest
Max's Backpack
Pete's Backpack
Willow's Backpack
Hoop's Backpack
New Trap
Death Spikes
New Manmade Props
Pebble Village Lunch Box
With customizable lid angle!
Onyx Family Computer System (found in the upper yard Brawny Bin)
Onyx Joystick
Onyx Keyboard
Yoked Girth - The Adventure Game
Minotaurs and Myrmidons - Quest for the Golden Box
Quick Billy's BillyHog Hunt
Billy Hog Tray
Cardboard Box A
Cardboard Box B
Cocktail Umbrella
Pagoda
Woodpile Axe
Additional Playground Quality of Life
Armor Dummies and Lights have a Customize option to disallow players from being able to interact with them in Play mode.
All Sign Set Signs are unlocked in Playgrounds mode.
You can exit Play mode from the Death screen.
Playing a Downloaded Playground will trigger an autosave on game start.
Major Fixes:
Fixed issue where structural buildings would place incorrectly when building.
Items no longer behave oddly when floating on top of water.
[REDACTED] can no longer knock you off of ziplines.
Crash Fixes:
Fixed client crash that could occur after repairing buildings.
Other Bug Fixes:
MIX.R modules in the standard Backyard no longer disappear after loading a Playground save.
Grass blades chopped down fall softly again as opposed to extremely fast.
Volumes no longer prevent placing objects that are touching them.
Scoreboard can no longer go negative behind the scene.
Fixed attributes not scouted being > 100 When your job application is refused the email is now important and stops the simulation Fixed graphical bug when clicking on an email about a retired player Fixed refreshing of the profit/attendance graph in the arena Fixed bug preventing the trainings to display after switching teams Improved the scale when displaying attendance and profit Stats for players playing 0 seconds not saved anymore DATAEDITOR: Fixed duplicated mod not available in the dropdown DATAEDITOR: Fixed group not saved when forcing the team for the first season of a competition DATAEDITOR: Added the option to have different number of games for each group within a phase Fixed format of the czech republic league DATAEDITOR: Improved loading speed when clicking on Players DATAEDITOR: Improved loading speed when clicking on Brackets tab within a competition DATAEDITOR: Improved loading speed when clicking on Forced team tab within a competition New player photos in BNXT, SBL, NBL, LKL and BLNO
🌊 Get ready to embark on an exciting maritime journey as a thrilling new gameplay feature surfaces with the upcoming season. Dive deep into the mysteries of the ocean – are you prepared for the ultimate exploration? 🔥Download Dragonheir NOW: {LINK REMOVED}https://bit.ly/dragonheir-downloadnow
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Added 4 new Runes - Reduced impact of several magic attacks - Increased 'Thunderstorm' initial number of targets but reduced INT scaling - 'Avalanche' range is now influenced by INT - Changed Holy Staff (2H) base damage type and healing to 'Holy' - Added sorting and inventory page number to Rune inventory
- Some songs would play at the wrong volume under certain conditions. Their audio levels should now remain consistent. - The mandrakes' collision box would change after interacting with them during the puzzle sequence in Mandrake Woods- They've now been adjusted and no longer change. - Prevented soft-lock in the second optional nightmare caused by saving/loading at a specific point of progression
Crystal Comet 0.96.25.97: - Fixed error in tutorial where the general says you should press the left mouse button when it is the right mouse button to fire top guns. Removed where he says "left" - I don't know which is which to be honest anyway. - Updated sprite to reflect the right mouse button in tutorial (gamepad is his preferred weapon of choice though) ;-). - Made change to one of amber's text lines during eyeball level. - Eye eye captain (that's not the line). - Added another phase to rock boss. Wasn't chaotic enough. :D.
in the Forest, you'll encounter a couple of Indoskeleton monsters! Following Yuri Markov's invasion of Earth, Meat spores burrowed their way into the ground and came into contact with metal pipelines placed between artificial structures.
The Earth Counter Invasion Force positioned turrets within the ground at certain points across the zone. However, with the onset of the Meat, these turrets were susceptible to any spores that found their way underground. Thus, Indoskeletons were considered to be the “terminal stage” if any turrets ever mutated to an extreme degree.
From lead developer Ivan Suvorov: “In general, I tried to make sure that the shape of the original turret would fit the skull as much as possible. The fact that it is located underground is due to the fact that the turret was originally dug in and camouflaged. The body is a mixture of wires and Meat, because the turret was controlled remotely via wires (and electricity was supplied through them).”
As the Meat spores assimilated the metal pipelines and other fixtures, they coiled themselves into elongated appearances, resulting in a coiled snake-like form. The Meat would further expand to create a mouth and teeth from metal parts, along with absorbing any electrical units to create "eye" fixtures.
Indoskeletons are also able to spit out fiery projectiles that spin in the direction of their intended target. It is theorized these creatures are formed when Meat spores detect strong heat sources of nearby artificial constructs.
We'll provide another update when we obtain even more information on this enemy! But, in the meantime, be on the lookout for this foe in the demo!
You can face off against these Indoskeletons now in Iron Meat's demo!
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Dear travelers: ⛵You have made a splendid journey with your alliance members in Season 1! In the upcoming season,we'll altar some content about Alliance and Server. ✨The existing alliances will be dissolved along with the end of S1. Travelers must create a new alliance in the new season.It's a great chance to meet new friends! ✨ Leader Impeachment and alliance chat messages retaining will be available! The vice leader can launch an impeachment when the leader has been offline over 7 days.Now we have a reliable function to defend our ally! ✨We will merge servers of similar strength as in the detail below: ✅Chaos Clepsydra I & Fountain Interplanar V ; ✅Chaos Clepsydra II & Chaos Clepsydra VII; ✅Fountain Interplanar I & Chaos Clepsydra IX; ✅Fountain Interplanar II & Chaos ClepsydraV; ✅Chaos Clepsydra VIII & Fountain Interplanar VII; ✅Chaos Clepsydra VI & Fountain Interplanar III 🔥It was only available for Alliance to invite friends to join their servers.But in the new season,every individual travelers can invite your friends as well ! 🔔New player cannot sccess S2 directly,in case the huge gap with old players distroy your experience.
🚀We can promise you these adjustments will bring you more fun! And hope you can have a wonderful journey in S2! #dragonheir #dragonheirsilentgods #downloadnow 🔥Download Dragonheir NOW: {LINK REMOVED}https://bit.ly/dragonheir-downloadnow