Ready, Steady, Ship! - nirth_UT

Greetings, adventurers!
Winter, with its frosty allure, has finally arrived!
Embrace the enchantment of this festive season as the mischievous gaming sprite brings a touch of magic, unveiling upcoming new releases, must-haves, and Untold Tales classics for your home.
Let the joyous gaming journey begin!




For all you Martians out there - new playable DEMO of The Cub is here!
Tune in, explore the ruins of humanity, and relish your freedom in the world brought to you by creators of Golf Club Nostalgia and Highwater. Discover bits of the story and clues about how and why humanity fell, scattered throughout the world.
Spread the word, toss a wishlist and make sure to follow us for upcoming release news on this title!
https://store.steampowered.com/app/1941410/The_Cub/




This festive season just keeps on giving, doesn't it?
We celebrate Untold Tales with a special Publisher Steam Sale. Go ahead and treat yourself or wrap these titles as gifts for your friends <3
Psst, you can also grab our titles with special discounts on Nintendo Switch, because we are having Untold Tales Publisher Sale there as well

And if you're still wondering and afraid that you might miss a deal - worry no more. Brace yourselves - the Steam Winter Sale is coming your way! This year, you'll be able to hunt for deals from December 21 to January 4, 2024.



This goes out to all the renovating pros, Mr. & Mrs. Handyman: if you are ready to test out your cooperation skills be sure to follow Tools Up! which will be dropping the Ultimate Edition soon!
https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/


We are thrilled to announce our collaboration with VARSAV Games Studios to bring you Giants Uprising!
https://store.steampowered.com/app/1109160/Giants_Uprising/


Feeling a bit cold? Then jump into Flame Keeper and get ready for the newest Biome filled with arcade elements, new enemies and hazard zones!
https://store.steampowered.com/app/1374230/Flame_Keeper/



Thank you for embarking on this brief adventure with us, and we look forward to having you accompany us on future journeys. As we anticipate and prepare for upcoming exciting news, stay connected with us on our social media platforms:


Previously on Untold Tales Presents
Logic Town - Divide The Plunder
Santa's Grotto DLC
Purchase the DLC now for just $1.99 and unlock a brand new extra-length chapter in the story!



🧩 Three new puzzle themes that remix existing icons with 5 brand new categories:

  • The Toy Workshop Help Santa's busy elves as they craft and assemble toys for children around the town.
  • The Festive Market Step into the lively hustle and bustle of Logic Town's enchanting Festive Market, where the aroma of freshly baked biscuits mingles with the joyous laughter of townsfolk.
  • The Night Before Christmas Join the boys and girls of the town as they eagerly prepare for Santa's visit, decorating their rooms with festive garlands and decorations, and trying their best to stay awake to catch a glimpse of the jolly old man in red.
🏆 Gear up for a spirited holiday challenge and take to the leaderboards with the new Christmas Free Play Puzzle Theme!

Bug fixes
  • "Is not adjacent" clues may now indicate that the two icons are in the same column, as intended.
  • Fixed an issue with the discard pile icon growing larger and larger if you dismissed clues quickly.

Weekly Discount
To celebrate the release of the Santa's Grotto DLC, the base game will be on sale throughout the week for a 20% discount. Now's the perfect time to jump in and enjoy a cozy puzzle game to warm your winter nights.
Age of Empires IV: Anniversary Edition - Lady Eridani

Today’s hotfix (December 11th) includes a small change necessary for the Tons o’ Toys seasonal event. Full details about the Tons o’ Toys event can be found on our previous release notes for Patch 9.1.370.

💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.

◆Hotfix 9.1.404◆


Official Mod: Free Camera
In Patch 9.1.370 we mentioned a new official mod called “Free Camera”. In case you missed that announcement, the mod is out now for you to enjoy!
Known Issues
Tons o’ Toys Challenge Long Trip Not Unlocking
We are aware that the in-game text for “Long Trip” incorrectly indicates this challenge is unlocked by playing a 2v2 multiplayer Empire Wars match. The correct unlock requirement is:
  • 🔒 Play a 2v2 multiplayer match versus 2 AI opponents.
Upcoming
Late January/Early February Patch
We are planning for our next minor patch to release in early 2024, with a target of late January or early February.
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
Dec 11, 2023
Farmer's Father: Save the Innocence - Muaddib
Hello Farmer's Father fans,

Today we have a new update where you get a new improved NPC behavior



NPC Behaviour

Along with the update we have for those who still haven't decided to try Farmer's Father a 30% discount!

https://store.steampowered.com/app/1905980/Farmers_Father_Save_the_Innocence/


Update description: (what's added and what you can do)

WHAT'S ADDED:

  • new improved behavior of NPCs
  • counting and taking delivered items by NPCs
  • added rewards to quests that did not have them
  • added more tools to the game
  • added new necessary items to the boxes for the player

WHAT'S FIXED:

  • translation fixes
  • fixed random blockers in the game
  • fixed the kitchen, its timer, and cooking
  • fixed NPCs and their jamming on some objects
  • fixed quest description
  • fixed configuration of subsequent buildings and their corrections
  • fixes related to soldiers, their respawn, etc
  • delicate game optimization
  • corrections with the soldier during the traitor quest
  • corrections with the traitor (escape, his reaction to us)
  • getting rid of minor gameplay bugs

Good luck and have fun!

FF Team
The Cub - nirth_UT

Greetings, adventurers!
Winter, with its frosty allure, has finally arrived!
Embrace the enchantment of this festive season as the mischievous gaming sprite brings a touch of magic, unveiling upcoming new releases, must-haves, and Untold Tales classics for your home.
Let the joyous gaming journey begin!




For all you Martians out there - new playable DEMO of The Cub is here!
Tune in, explore the ruins of humanity, and relish your freedom in the world brought to you by creators of Golf Club Nostalgia and Highwater. Discover bits of the story and clues about how and why humanity fell, scattered throughout the world.
Spread the word, toss a wishlist and make sure to follow us for upcoming release news on this title!
https://store.steampowered.com/app/1941410/The_Cub/




This festive season just keeps on giving, doesn't it?
We celebrate Untold Tales with a special Publisher Steam Sale. Go ahead and treat yourself or wrap these titles as gifts for your friends <3
Psst, you can also grab our titles with special discounts on Nintendo Switch, because we are having Untold Tales Publisher Sale there as well


And if you're still wondering and afraid that you might miss a deal - worry no more. Brace yourselves - the Steam Winter Sale is coming your way! This year, you'll be able to hunt for deals from December 21 to January 4, 2024.



This goes out to all the renovating pros, Mr. & Mrs. Handyman: if you are ready to test out your cooperation skills be sure to follow Tools Up! which will be dropping the Ultimate Edition soon!
https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/


We are thrilled to announce our collaboration with VARSAV Games Studios to bring you Giants Uprising!
https://store.steampowered.com/app/1109160/Giants_Uprising/


Feeling a bit cold? Then jump into Flame Keeper and get ready for the newest Biome filled with arcade elements, new enemies and hazard zones!
https://store.steampowered.com/app/1374230/Flame_Keeper/



Thank you for embarking on this brief adventure with us, and we look forward to having you accompany us on future journeys. As we anticipate and prepare for upcoming exciting news, stay connected with us on our social media platforms:


Previously on Untold Tales Presents
PickCrafter - Havi
Hi PickCrafters!

Today we got another Hotfix that addresses several issues.

Changelog
Changes
  • Ascension Level cap has been increased from 10 to 15
Fixes
  • Unity Engine has been upgraded. This will significantly improve performance across all devices
  • Several performance improvements across the board
  • Fixed an issue where the Signalite had an incorrect craft duration
  • Minor bug fixes
Feedback
We are actively monitoring player feedback and bug reports!

Make sure to report any issues you may find and certainly share your feedback about the update on our Discord or here on the Steam Forums

Discord: https://discord.gg/pickcrafter

Stay awesome and happy picking!
- Team Fiveamp
Necesse - Fair
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.

Hey everyone!

It's finally time for another update, and first I just wanted to say thank you for all the feedback you give. It helps a ton and drives the direction that the game should be taken in. I may not interact with everything, but I still read all the reviews and the feedback given through the in-game form, on the Steam discussion board, and the Discord server. With that said, let's get into the update :)

The economy of Necesse is in a bit of a weird place, and a ton of you have said you wanted to see it being expanded on. I would love to do that down the road, and survival mode is intended to be one of the first steps in that direction. It introduces food spoilage, and your settlers possibly leaving you if they starve for too long, with plenty of warnings. Spoilage timers are pretty long and it's enabled by default, but can be toggled at any time in the world settings.



One of the most suggested features is being able to take your character to your friends' worlds or keep playing on your character after having played in someone else's world. This update now makes that possible by separating characters from worlds. As a world or server owner, you can still make players have to create and use characters only for that world, which can be toggled at any time in the world settings.

Along with this, more server features have been introduced. You can set a world border, max number of settlers per settlement, dropped items clean up, and a few more. I would also love to add more server and PvP features in the future, so thank you to the server owners I contacted for inspiration like Rottenprawn, Claytonia, DHRD, and probably some I forgot :D
You can find them in the official Discord server, if you want to try them out yourselves.



Last update the incursion system was introduced. This update introduces a new biome, gear, a boss, and a bunch of tweaks around it, like being able to craft lower tier essence from higher ones.
With all the feedback we got, I have started to rework the incursion progression system, but couldn't get it done for this update. This means that the upgrade station unfortunately still has no use, since it will be part of this rework. So stay tuned for the next update for that!



Adventure parties have also gotten a bunch of improvements that make them much more usable. You can now command your settlers anywhere, they will sprint to you if you get too far ahead of them and a couple of other improvements.

Melee has been super hard to balance with the style of Necesse combat. This update introduces a new mechanic called resilience, which is mostly found on melee gear. It's intended to give melee users more tankiness. It'll probably be tweaked in future patches, so let us know what you think :)

Some of the other features and changes in this update include:
  • Initial loading time and memory usage have been reduced significantly, which also means lower minimum memory requirements.
  • Reworked difficulties with more distinction between each one.
  • Increased base player movement speed slightly.
  • Music player can now have 10 vinyls, acting as a playlist.
  • Set bonuses now always show, but grayed out when inactive.
  • Incinerator to get rid of all your settlement's junk items.
  • Snowballs, snowmen, and candy canes.
  • A bunch of new server features.
  • And a bunch of other changes and fixes!
You can read the full changelog below.

Improved or complete graphics rework is also a big suggested feature. We now have 2 full-time artists working on a complete graphics overhaul. There is a small teaser of that below, which we would love to get some feedback on. The entire thing is still very much a work in progress, and we will also be looking for more feedback in the future.

December is upon us, so we also spent a little bit of time adding a few extra holiday themed items as well.

Happy holidays and a happy new year!
- Fair



0.23 changelog
Additions:
Added new survival mode world setting.
Added food spoilage in survival mode.
Added Spider Castle incursion, including new boss and gear.
Added adventure party button to the quickbar.
Added Pirate Sheath, a unique item dropped by Pirate Captain that increases max trinket slots.
Added Resilience, a new mechanic granting temporary health with every attack.
Added buff potion use policy to adventure party configuration.
Added the ability to command your adventure party members similar to settlers.
Added the ability to start hosting your singleplayer world from the pause menu.
Added Cooling Box, a new storage box that reduces spoil rate.
Added Steam rich presence when playing.
Added difficulty selection screen with clearer descriptions.
Added visited note to the world map.
Added button to show item list under the complete collector achievement.
Added Slime Greatbow crafted at the Fallen Workstation.
Added Orb of Slimes summon weapon crafted at the Fallen Workstation.
Added Blood Grimoire magic weapon found in the Graveyard Incursions.
Added Blood Claw melee weapon found in Graveyard Incursions.
Added Bloodstone Ring trinket found in Graveyard Incursions.
Added Bloodplate armor set crafted at the Demonic Workstation or found in vampire crypts.
Added The Crimson Sky ranged weapon found in Graveyard Incursions.
Added the ability to rename pouches.
Added quality categories under the food category.
Added Snowballs dropped from snow piles or crafted from snow tiles.
Added Snowmen crafted from snow, stone and a carrot.
Added Cookies crafted at Cooking Station.
Added holiday presents that drop throughout December.
Added Incinerator crafted at workstation.
Added Clay Gauntlet trinket crafted at the Demonic Workstation.
Added Chain Shirt trinket crafted at the Demonic Workstation.
Added Manica trinket crafted at the Advanced Workstation.
Added Clockwork Heart trinket found in deep desert chests.
Added Vambrace trinket found in swamp cave chests.
Added Challenger's Pauldron trinket found in deep cave chests.
Added Aged Champion Scabbard trinket found in deep swamp cave chests.
Added a bunch more original music throughout the game.

Changes/misc:
Characters and worlds are now separate, but can be disabled on the world.
Improved startup loading time significantly.
Reduced initial memory consumption on loading significantly.
Settlers will now leave in survival mode if they are hungry for too long.
Increased players base movement speed from 35 to 40.
Wizard Socket from Fallen Wizard now increases max trinkets to 7 instead of 6.
Headgear now always show its set bonus, but grayed out when inactive.
The Travelling Merchant now sells additional holiday themed items throughout December.
The Animal Keeper now sells Queen Bees post Pirate Captain.
Animal Keepers is now able to fill apiaries with frames.
Bees will now pollinate/fertilize seeds around their hive.
It's now possible for full apiaries to create new swarms that migrate to nearby empty apiaries.
Settlers in your adventure party will now sprint to catch up if they are too far away.
Settlers will now join your adventure party if you make them follow you.
Your current party size will now show inside the adventure party menu.
Closing a container will now also close your inventory if you had it closed before.
Commanding settlers to follow you will now always make them come to you before attacking again.
Settlers will now sprint to their room when low on health.
Raiders are now much more likely to drop their gear.
Renamed easy difficulty to adventure and normal to classic.
Reworked difficulties making them change boss max health and enemy spawn rate.
Tweaked some boss attack timings and numbers slightly.
Discovered nodes on the world map are now permanently visible to the player.
Settlers will no longer become angry if you "accidentally" attack them while a boss is nearby.
Damage taken is now displayed in a red text color.
Damage dealt is now displayed in a yellow text color.
The cartographer table now also displays biomes discovered and added by your friends.
Combat health regen now just says health regen and base health regen says out of combat health regen.
The game will now keep 5 of the latest backups instead of just 2.
All melee damage weapons now only take melee enchants, even if they shoot projectiles.
Important buffs like cooldowns are now shown below the hunger bar.
Reduced the amount of raiders that attack your settlement during raids, but increased their health.
Raider damage now scales with game difficulty.
Raider count now also scale with number of players.
Added CTRL+F command to crafting tables to open and select the filter input box.
Added CTRL+A command to almost all text input boxes in the game to select all text.
Buffed Ivy Spear damage slightly.
Reworked the music player, allowing you to create playlists and control the music it's playing.
Doubled the range of the music player.
Updated vinyl textures.
Increased the distance raiders are willing to walk around before breaking down walls.
Settlers are now no longer targetable by other players not on your team if PvP is disabled.
Settlers from different teams are now able to attack each other if their owners PvP is enabled.
Adjusted the overall volume of music slightly.
Vinyls now no longer count towards complete collector achievement.
Increased deep cave ore generation slightly.
Banner Stands inside an incursion will now return to your inventory when closing it.
When creating or changing work zones it will now show that zones configure menu.

Controller:
Added controller support for looking at and cancelling buffs.
Tooltip is now slightly offset when dragging an item so that you can see the item count.
Fixed DualSense Edge controller not showing glyphs correctly.

Modding/servers:
Added texture pre antialiasing task to example mod and comment about it in initResources.
Added onRegistryClosed to almost all static object based registries objects.
Moved UnloadSettlements world setting to general server settings instead.
Moved MaxSettlementsPerPlayer world setting to general server settings instead.
Added DroppedItemsLifeMinutes setting which can be set with the /settings command.
Added MaxSettlersPerSettlement setting which can be set with the /settings command.
Added UnloadLevelsCooldown which can be set with the /settings command.
Added WorldBorderSize which can be set with the /settings command.
Added AllowOutsideCharacters world setting which can be set with the /settings command.
Job search range is now changed with the settings command instead of a custom command.

Fixes:
Fixed Alchemy Shards being categorized as mob drops instead of minerals.
Fixed settlers not exiting adventure party when went on a mission.
Fixed settlers not being able to use the Carapace dagger.
Fixed Explorer settler not being friendly when they are recruited.
Fixed possible issue where client would never request themselves.
Fixed MOTD and world from server.cfg being loaded wrong causing big config files.
Fixed changing the MOTD with server command not saving the config file.
Fixed Cryo Spear being able to shoot projectiles through walls.
Fixed GNDItemArray copying not being able to handle null items.
Fixed farmers fertilizing when they have a full inventory.
Fixes Explorer settler not being friendly when they are recruited.
Fixed Sand Knife applying its debuff from range using summons.
Fixed start rain command not working.

And other smaller changes and fixes.
Destroy The Monoliths - Radiant Sloth
Hello everyone!

I'm glad to announce that the first weeklong deal of Destroy The Monoliths is live now! You can purchase the game with a 20% discount until next Monday. It's time to uncover and destroy as many monoliths you can!

Steam Deck Verified

As you may have noticed on the store page, the game has received a compatibility review from Valve for the Steam Deck. And it has the highest score, Verified! This means the game is fully functional and works great. So if you want to grab your Steam Deck and play the game anywhere, you can totally do that!

What's next?

It has been a little more than a month since the game came out, and I'm happy with how it went. I'm very grateful to all players who took interest in my work and I'm glad you're having fun playing! Thank you also for your insightful feedback on the Steam forums, I was able to release a few patches to fix some issues and polish further some aspects of the game. Please don't hesitate to keep posting, I'm very interested in your suggestions for more improvements or new content.

I developed Destroy The Monoliths in 13 months, which is actually quite an intense pace considering this is all solo work and I have a full time job on the side. So, with the holiday season close by, it's now time for me to take a bit of rest and get my mind off Destroy The Monoliths for a little while. I'll see you next year to share about the future of the game and a new project I've been prototyping!

Thanks again for the support, and see you next time!

-Radiant Sloth
I Was a Teenage Exocolonist - sarahnorthway
ːexosmileː ːexothumbsupː ːexosmileː It's plushie time friends!! ːexosmileː ːexothumbsupː ːexosmileː

Get your Vriki and Sol plushies here for a limited time ending Jan 5th 2024.



Twenty-five days to meet our campaign goal

We've partnered with Makeship to do a limited run of Sol and vriki plushies. It's like a Kickstarter thing, where we need to reach a minimum order size (200 of each) for the campaign to succeed and the plushies to get made. Once that happens, they'll manufacture and ship them out by March/April.

The campaign runs from now until January 5th so preoder yours now!

ːexobrainː Sol Plush: https://www.makeship.com/products/sol-plush ːexobrainː

ːexoflexː Vriki Plush: https://www.makeship.com/products/vriki-plush ːexoflexː


Get a 10% discount if you buy both together! And the first 200 purchases of each comes with a free Steam key - share it with friends if you already own the game.




Two little buds stuffed full of surprises

They sent me some samples to play with and I looooooove them. The minky material is so soft and pettable, they're sturdily constructed with dyed fabrics and embroidered details. Exocolonist artist Mei worked on the production design for these to make them look just right, and finally we know just how many tentacles a vriki has.

I took them out to explore the wild and alien world of my houseplants and deck and they fit right in.



One last time - we don't plan to make or sell these again after Jan 5th, so preorder yours today!

- Sarah ːnyaaː
Dec 11, 2023
Rightfully, Beary Arms - DBS PR
Hi furiends!

We have a special in-game holiday event for Rightfully, Beary Arms called Sleigh, Beary from December 11, 2023 @ 1PM ET until January 4, 2024 @ 9AM ET. We are also doing a 12 Days of Beary Giveaway on December 20, 2023 through December 31, 2023 on Twitter.

Thank you to Garrett Rose for the bumpin' music and Jess Thomas for beautiful key art!

...