War Robots: Frontiers - Kaeden
November may have been chilly, but War Robots: Frontiers was on fire. Check out what happened in November and what’s to come in December!
Developer Q&A (November 24)
Creative Director Zukata and Executive Producer Nausicaa answered your questions on November 24, and it was a lot of fun! Thanks to everyone who came and played, and for all the suggestions and feedback. We look forward to the next Q&A in the new year. 
Community Content 
We love seeing how creative our Pilots are, and we want to shine a light on some of the best from November! Green Man behind the walls blew us away with their first post on Discord and this awesome Ravana artwork. We look forward to seeing more!


Development Insights
We regularly share some of the concepts and tweaks we are working on via our Discord to give 

players a sneak peek into the development process. Here are a few of the things we shared in November:
Improved Robot Animations
We are continually improving our Robots’ walking, running, and landing animations. When accelerating and braking, Robots lean forward or backward, and when turning, they can tilt accordingly.



Ravana Wallpaper
We couldn't help but share this stunning art featuring Ravana. Feel free to use it for your content or wallpapers!


Introducing the Updated Mont
Before the Autumn update, we shared a walkaround of the new Mont Map, showing off the main changes, its icy landscape, increased destructibility, and an overall improved sense of scale.



Robot Colour Schemes
We noticed a few comments on Ravana’s color scheme and wanted to share our take on the original. Let us know if you would like to see more unique color schemes on future Robots or if you’d prefer we retain more of the original design.


December Community Events
Join us for festive fun this December, and participate in the Warlords of Winter Event from December 11-31. Earn Honor alongside your fellow Pilots to obtain cool rewards.

Login daily to earn Bulwark Robot Parts from December 18-24, and build a bot to surpass all others.

Keep an eye on our social media channels throughout the holiday season for promo codes!
Every Friday throughout December: Community Play Sessions
Remember to join our weekly Discord Community Play Sessions held on Discord at 17:00 UTC every Friday (times may vary). Drop in, say hi, and ask some questions!

We’ll be taking a break for the holidays, so no Community Play Session is scheduled for December 29. We’ll be back to normal in January, so enjoy the holiday season!

Be sure to join our Discord to see all of these updates first. Thanks for playing, Pilots!
Community Announcements - [CM] Drestam


Today we’ve got some more details for you on the upcoming update! Update 8.4.2 will be rolled out ready to play on the AION servers on 13th December 2023. Read on to learn more about the upcoming changes!

New Runes
The update will introduce new runes for Ariel and Azphel’s Ultimate Transformations (Attack, Enhancement and Support). These new runes can be obtained either from the Powerful Rune Chest or by collecting Major Rune Fragments.

Powerful Collections
The two new Ultimate Transformations also make collections more powerful! Once you’ve collected all Ultimate Transformations, you’ll receive a bonus of 10,000 HP and the special Summon: Alliance skill which allows you to summon all of your alliance members.

Brand New Corps Content
Extra corps content is waiting to be explored in Aphsaranta:
  • New corps quests and agent battles
  • New Lord’s Relics (Ariel/Azphel)
  • New amulet season

Sakhril
Please note that the material Sakhril, used for enchanting amulets, will be removed from the game with the coming update.


Full details on the update can be found in our patch notes.
Jagged Alliance 3 - THQ Nordic


Going Underground: Jagged Alliance 3 Gets Major Content Update On December 18th!

Sofia, Bulgaria / Vienna, Austria, December 11th, 2023: The universe of Grand Chien continues to expand as Haemimont Games prepares to launch the upcoming update for Jagged Alliance 3 on both PC and consoles next week. Accompanying update 1.4 is a complimentary DLC for all Jagged Alliance 3 owners, introducing an exciting new quest line.

Update 1.4, codenamed 'Wolf,' introduces a significant mid- to late-game quest titled 'U-Bahn' (German for subway). Why the German name? Because you have the chance to uncover secrets hidden beneath Grand Chien since WW2, if you dare to confront the formidable adversaries protecting them.This new quest line comprises seven expansive maps within a laboratory complex. To complement the theme, update 1.4 introduces a new underground transportation system, ensuring the name's relevance.

But there's more – update 1.4 also includes numerous improvements, long-requested by the community. Such as Sat View improvements like a revamped Conflict Screen, multiselection in the inventory, sector stash overhaul, and tweaks to some Operations, as well as many other smaller fixes and adjustments.

Prepare for a Jagged holiday season as Update 1.4 is set to release on December 18th!

Jagged Alliance 3 is available on PC, PlayStation 4 and PlayStation 5, as well as on Xbox One and the Xbox Series S/X. The multiplayer functionality will be 'cross-gen', allowing PlayStation 4 players to team up with their PlayStation 5 buddies, and Xbox One users to join forces with those on Xbox Series S/X. Jagged Alliance 3 for PC is available for PC at an SRP of $ 44.99 / € 44.99 / 39.99 £.

https://store.steampowered.com/app/1084160/Jagged_Alliance_3/

A free playable demo is available on Steam. It allows players to explore Ernie Island, the starting region of the game.

Check out the Demo: https://store.steampowered.com/app/2386860

If you want to learn more about the game, make sure to follow on social media or discuss with other fans in the forums or on Discord:
Facebook: https://www.facebook.com/jaggedalliancegame/

Forums: https://community.jaggedalliance.com/

Discord: https://discord.gg/jaggedalliance

Enjoy & stay tuned!
Dec 11, 2023
a land Goo's crazy - velest


Success on demand.

1 NPC
6 new Pet s
Intravenous 2 - vulfey_and_his_owl
Hello everyone!

We have some thrilling news for you: we're planning a closed playtest of Intravenous 2 this month. If you're eager to join, please fill out this form:

Intravenous 2 Closed Playtest Form

The playtest is set to start on December 15th. Those selected will gain access to the closed playtest channel on that day.

Stay Connected

Twitter
YouTube
Discord
Intravenous - vulfey_and_his_owl
Hello everyone!

We have some thrilling news for you: we're planning a closed playtest of Intravenous 2 this month. If you're eager to join, please fill out this form:

Intravenous 2 Closed Playtest Form

The playtest is set to start on December 15th. Those selected will gain access to the closed playtest channel on that day.

https://store.steampowered.com/app/2608270/Intravenous_2/

Stay Connected

Twitter
YouTube
Discord
Space Station 14 - Liltenhead
Inventory has been reworked to feature a grid-style inventory. You will now have to organize your inventory more effectively, and it will also slow down how fast you can interact with your inventory in general. The crew monitor UI was overhauled to be much more readable. New reagents that are designed to treat specific brute injuries and also cause brute damage. As well as a bunch of other balance tweaks and adjustments.

Patch Notes

Additions

- Added 7 new winter boots textures!
- Added various gauze wraps to most species in the form of markings
- Add color picker to color selection, e.g. for character colors.
- Some knives now deal some damage when thrown
- When viewing a storage container, the item that will be removed via smart-equip is now marked with a small star icon.
- V and shift-V can now be used to open the bag and belt, respectively.
- Adds a bed for the psychologist's office.
- Hovering over an item in storage now shows a tooltip with the name.
- Speed penalties for duffels and hardsuits now apply when held, not just when worn.
- Added Razorium, which is basically liquid razor blades.
- Added three new specialized brute healing chemicals and a guidebook entry on how to safely use them.
- Adds snake meat and fancy snakeskin boots.
- Adds Space Cobras, invisible at rest and venom blind.
- Added a new lizard chest marking, an underbelly.
- You can now make the storage window opaque with the "enable opaque storage window" toggle in the graphics menu.
- Paper cups are now available at water coolers.
- The rejuvenate command/verb resets all action cooldowns.
- added medical doctor jumpsuits and skirts to the medidrobe
- Added a new stomach for mice and "hunger thresholds" in mice's prototype
- Added Nitrogen Tanks to Emergency Closets
- Added Emergency Nitrogen Tanks
- Paramedics are now available on Marathon and Barratry
- Clowns can now craft the Banana Clown outfit.
- Speech bubbles now display the name of whatever or whoever spoke them! The options menu has a setting to disable this outright, or add a background to the name for the sake of accessibility, for anyone who would like those options.
- The storage window is now a fixed singleton above the hands. You can make it moveable by toggling "Static storage UI" in the controls menu.
- Storage now uses a grid-based system. You can drag around items in your bag, left click to remove them, and use right click to rotate them while dragging.

Tweaks

- Moths that are turned into zombies will now prefer cloth instead of brains.
- Adjusted welder blindness to be much less forgiving.
- Updated the crew monitoring console user interface
- Reduced MIDI audio range so it's easier to reduce the volume to a comfortable level.
- Command staff has brig access.
- Rat king generates more miasma to fill larger rooms.
- Chemical explosions are powerful again.
- The too weak space spider has been strengthened.
- Pickaxes have a more accurate shape in storage.
- Combat boots and friends use a slot for sidearms instead of a storage window.
- Chloral Hydrate sleep effect will start at 11 units, down from 16.
- The bubbles associated with emotes and LOOC now display exactly what the associated message prints in your chatbox.
- Pun Pun can become a revolutionary again
- Autolathes can now print the snazzy orange "sodium" and blue "exterior" light tubes.
- Removed the spare paramedic clothes and EVA suit from the medidrobe

Fixes

- Animals now require a more reasonable amount of satiation before producing eggs, milk, or wool (unless they are undead)
- Fix drag-drop interaction outline not updating properly.
- Entities without hands (like mice and mothroaches) are now forbidden from operating Syndicate Bombs, C4, and other timed explosives.
- Radiation now works again.
- Fix crash on options menu while the game sim not running.
- Fixed a bug where the audio slider can get saved at 50% audio with no sound. Unfortunately this means your audio sliders will reset.
- Opening the chat channel selector works again.
- Rat king no longer rummages from an infinite distance.
- Rat king and his servants properly heal from miasma.
- Interacting with a storage item now has context-sensitive logic based on whether or not the window is open or focused.
- Fixed explosion resistance being ignored.
- Speech bubbles for the living now again have names when fancy speech bubbles are enabled
- Fix toggleable clothing still being interactable e.g. hardsuit helmets.
- Fixed emagged medibots not injecting healthy people with chloral hydrate.
- Predict helmet toggling.
- Reverted duffel bags to their original storage capacity.
- Ghosts now have speech bubbles again
- Empty hot cocoa can go in trash bags
- Fixed inadequate hunger in mice
- Fixed Christmas tree bounding box
- Doors can close over conveyor belts.
- The jaws of life can now fit inside of regular toolbelts.
- When ghosting from a critical state, the ghost command now kills with damage relative to current health instead of flat 200.
- Included missing damage type localization for armor examination.

Intravenous 2: Mercenarism - vulfey_and_his_owl
Hello everyone!

We have some thrilling news for you: we're planning a closed playtest of Intravenous 2 this month. If you're eager to join, please fill out this form:

Intravenous 2 Closed Playtest Form

The playtest is set to start on December 15th. Those selected will gain access to the closed playtest channel on that day.

https://store.steampowered.com/app/2608270/Intravenous_2/

Stay Connected

Twitter
YouTube
Discord
Soul Tolerance: Prologue - Chaosmonger Studio
Soul Tolerance is out now with a new epic trailer:


Get your copy now, with a 10% launch discount on the already super fair price!

We are looking forward to your opinions, suggestions, critics...!
And don't forget to leave us a review on Steam!

We are a small indie team (mostly solo), so your help matters a lot. Please help us getting this game out there by sharing it on your social media! The word-of-mouth will be crucial!

Thank you!
Nicola
vivid/stasis - kouneyagami
- Fixed a bug that would cause the screen to turn blue in ASTELLION (thanks Aurica for testing this)
- Fixed issues relating to the Lane Beam Opacity setting
- Fixed an issue that caused the wrong song levels to display on ASTELLION first play
- Fixed ASTELLION not unlocking in Rhythm Play on first play
- During the prompt to read the user manual, the cursor now automatically highlights it in the menu
- Pressing confirm on the menu screen now activates the selected item with the arrow keys and not the mouse
- Slightly modified the fadeout effect in ASTELLION's mods
- ASTELLION's visual mods no longer appear in Rhythm Play
- Pressing confirm twice when starting ASTELLION from Final Landing on Finale difficulty no longer crashes the game
- Fixed some off-screen text with settings tooltips
- Fixed a video-related bug caused by playing ASTELLION
- Removed ARG requirements for ASTELLION
- Added something to Boundary Shatter
...