Dec 10, 2023
Ballooni - balloon homunculus - dribyma


A more varied second level!
A more balanced level of difficulty.
A fairer level design.
Shoot carefully and let your opponents sleep in the right position.
Move past them.
Get the jewels and coins.
Rise for the Fight - Early Access - Reece Makes Games
ALPHA BUILD 1.9 RELEASE CHANGELOG:

ADDITIONS AND ADJUSTMENTS:
- NEW Weapon Variant: DBS-90A / Double Barrel Shotgun with a slower Rate of Fire, more ammo reserves than the base Double Barrel Shotgun, and Iron Sights inspired by the Halo M90 Shotgun. This gun will be available in Gun Party, and Moshpit.
- Added NEW Collision System to prevent players from sticking to walls.



BUG FIXES:
- Fixed players being able to use Quick Escape to get out of the map on Legacy.
- Fixed some guns in Gun Cycle not playing the upgrade sound when the upgrade conditions are met.



SANDBOX CHANGES:
- Decreased DBS Ammo Reserves from 30 to 12.





ALPHA BUILD 1.9 PATCH 1 CHANGELOG:

BUG FIXES:
- Fixed CP6 Melee Animation.
- Fixed DMR10 Melee Animation.



SANDBOX CHANGES:
- Decreased Melee Attack Rate from 1 to 0.6. It will now take slightly longer for the melee process to finish before shooting your gun or performing another melee.





ALPHA BUILD 1.9 PATCH 2 CHANGELOG:

ADDITIONS AND ADJUSTMENTS:
- Increased Moshpit Gungen Purchase Limit from 2 to 5.
- Added Weapon Swapping! This will apply to Surge, FFA Loadouts Only, Pandemic, Moshpit, and Tug of War. Scroll with the Mouse Wheel or press DPad Down.
(NEW CONTROLLER CONTROL SCHEME COMING SOON...)
- Moshpit Weapon Starts have been changed. You now start with a P13 and Fists. (Keep in mind if you want to buy a new weapon from Gungen, whatever weapon you have equipped will automatically switch to your other weapon to give you your new weapon. You will have to switch again manually to use the new weapon.)



BUG FIXES:
- Fixed UI issue causing a gun that was previously equipped to not update ammo on the HUD when re-equipped. This would also not allow the gun to shoot, and was ultimately preventing me from adding weapon swapping.
- Fixed a bug that caused the Round End sound to play whenever a gun was purchased in Moshpit.



SANDBOX CHANGES:
- Removed HP6 from Moshpit.





ALPHA BUILD 1.9 PATCH 3 CHANGELOG:

ADDITIONS AND ADJUSTMENTS:
- Removed Weapon Swapping in all multiplayer modes due to a network syncing issue with the new Weapon Swap System. However, I have kept it in Moshpit, as it works fine with the Singleplayer modes.





ALPHA BUILD 1.9 PATCH 4 CHANGELOG:

ADDITIONS AND ADJUSTMENTS:
- Increased DBS-90A Firing Sound Volume.
- Modified Spring-Jump mechanic, which will no longer allow you to boost yourself in the air with a fixed boost amount while crouch-jumping. The boost amount will peak at the first crouch of each jump, and will now decrease by 50% everytime the crouch button is pressed.
- Added NEW Mode: Snowbrawl / Every player is a snowman, and must throw snowballs at each other to score points. Hat Cosmetics disabled.



GAME MODE CHANGES:
- Changed Score to WIn on Gun Cycle to 13, matching the amount of guns usable in that mode.



BUG FIXES:
- Fixed Look Jitter on Keyboard and Mouse.





ALPHA BUILD 1.9 PATCH 5 CHANGELOG:

ADDITIONS AND ADJUSTMENTS:
- Increased Max Sensitivity from 5 to 8.
- Disabled Whole Numbers for Sensitivity.
- Changed Weapon Bobbing in Moshpit, so it's not as chaotic when you buy Boosters.
- Decreased Weapon Sway amount and intensity.
- Added NEW Game Mode: Gun Switch / P13 Starts, Each kill will give you a random gun. First to 10 kills wins (20 kills for more than 2 players in a room...)



GAME MODE CHANGES:
- Disabled Weapon Swapping in Moshpit due to animation issues that can occur when swapping guns.



BUG FIXES:
- Attempted to fix Powerup Pickups only working for the host. If this fix attempt does not work, I'll further look into a more permanent solution.
- Ammo Reserves no longer reduce when the gun is fired. It will now stay the same until the gun is reloaded.
- Scoreboard Roles now correctly display to all players.





ALPHA BUILD 1.9 PATCH 6 CHANGELOG:

ADDITIONS AND ADJUSTMENTS:
- NEW Feature: Spawnpoint Selector / Players now have the ability to select their Spawnpoint by using the Left and Right Arrow Keys, or Left Bumper and Right Bumper on an Xbox Controller.
- Lowered Movement Speed for all non-zombie player objects from 10/16 to 8/12, and for all zombie player objects from 16/25 to 10/16.



GAME MODE CHANGES:
- Increased Respawn Time from 5s to 7s in all modes.



BUG FIXES:
- Fixed an issue in Pandemic where alive players wouldn't die when shot to 0 Health.





ALPHA BUILD 1.9 PATCH 7 CHANGELOG:



ADDITIONS AND ADJUSTMENTS:
- The Sensitivity Setting will now display with a single decimal when set.



BUG FIXES:
- Fixed Pandemic Zombie Players having the upgrade prompt every time they spawn.
- Fixed Pandemic Score Doubling when a player kills a zombie.
- Fixed Mouse Look Jitter (Finally.)





BUG FIXES:
- Fixed an issue in Pandemic where alive players wouldn't die when shot to 0 Health.





ALPHA BUILD 1.9 PATCH 8 CHANGELOG:



ADDITIONS AND ADJUSTMENTS:
- Added NEW Feature: Gun Type / Your equipped gun will now display where the Ping Text was originally at. It will display the Gun Name, and if it is Full Auto or Semi Auto (AUTO/SEMI).
- Moved Ping Text to Scoreboard. This will still display your personal ping.



GAME MODE CHANGES:
- Disabled Tug of War until further notice.
- Added NEW Game Mode Variant: FFA DBS90A Starts / Free for All, but all players start out with the Double Barrel Shotgun w/ Glowing Iron Sight Attachment. Leap Force doubled. Movement Speed Increased.



BUG FIXES:
- Attempted to fix Reloading issues when you upgrade your gun, or are close to last mag.





ALPHA BUILD 1.9 PATCH 9 CHANGELOG:



SANDBOX CHANGES:
- Enabled Bottomless Ammo Reserves for all weapons in all modes.





ALPHA BUILD 1.9 PATCH 10 CHANGELOG:



ADDITIONS AND ADJUSTMENTS:
- Increased Max Player Count for Multiplayer from 4 players to 5 players.



BUG FIXES:
- Fixed the Main Menu UI not appearing when the game loads up.
- Patched minor bugs.
The Sapling - Wessel
Following a series of 7 weekly devlogs, and a period of weeding out the most annoying bugs, the Food & Fire update is now available to everyone. As of today, the beta branch no longer exists and the price has seen a slight increase, as indicated earlier.


Old save files

The Food & Fire update uses a new save file format. Although I have tried to also support the previous save file format, several users indicate that this was not 100% successful, and they cannot load save files created with the previous update. In case you really want to continue with your old world, you can still access older versions of the game by using the 'previousupdate' branch here on Steam.

New since the previous small patch

Added 2 new aquatic seed types that sink to the bottom and germinate there; there's an extra explanation text to explain the difference to floating seeds. This fixes two problems:
* Aquatic plants so far usually did not survive, because normal seeds die when touching water
* ALL grass species just continues growing under water (now they need special seeds)

Fixes for disasters:
* Fixed the strange, mostly black, colors seen temporarily when increasing or decreasing the ocean level
* Tweaked the bloom effect: during the night, made the bioluminescence brighter but fire less bright
* Wild fires no longer spread to plants submerged in water
* Changes to the soil made by meteorites are undone after some time
* Grass now also dies from the fog caused by meteorites
* Removed the confusing global temperature drop during the fog caused by meteorites
* Made the y position (height) of the volcano model the same everywhere, independent of terrain, so it no longer sticks out sometimes
* Fixed global temperature changes causing temperatures above the maximum temperature (which caused perpetually dormant plants)

Fixes for the planet editor:
* Added sound effects when placing volcanoes
* Made the animation to switch from the spherical to the flat planet faster
* The toggle button to switch between the flat and spherical planet is now locked during the animation
* The terrain overlay button now have a sound effect
* The terrain overlay buttons now pulsate 2 times when touching a slider selects them automatically
* Fixed various smaller reasons that could cause the volcano position on the spherical planet to glitch out

Fixes for the plant editor:
* During the mountain level, don't show the root handle below the fibrous root (because you can't use it anyway)
* Realized (and fixed) that I never configured the 'provides energy' stat for many seeds
* Made the rotation with mouse movement faster

Misc fixes:
* The list of common death causes in the species detail view now also mentions 'old age'
* Fixed the missing texture for the blue iris eye (black in the previous build)
* Fixed a glitch with floating plants caused by their ancestors having stilt roots

Refactor (changes under the hood):
* Gave body parts persistent identifiers, so when new body parts were added and you load an old save file, they are not all mixed up.

I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Swelter - Ambiabstract
As you may know, ModDB is an excellent site for modders. Every year, the site hosts a competition where users vote for the mod which they consider the most outstanding.

You can vote for Swelter, but we'd also like to recommend a few Source mods we find deserving. Interestingly, ModDB allows you to nominate mods from any year. However, we will limit our recommendations to those released in 2023, including media, early access, and project updates.

RELEASES 2023
Evacuation
https://store.steampowered.com/app/2224920/
https://www.moddb.com/mods/evacuation-demo

A full release featuring a short story mod with nice forest-themed visuals, dynamic gameplay, good music, and original content.



Portal: Crumbs Of Truth
https://www.moddb.com/mods/portal-crumbs-of-truth/downloads

It features puzzles that are not overly complex, but rather concise. It has a decent balance of difficulty, and the playtime is reasonable. The level design is quite good, with a significant plus for Portal mods: the opportunity for the player to explore the backstage.
During the modding process for Portal 2, and through analyzing the game's universe, its future possibilities, and the core philosophy of its world, our affection for the second part gradually diminished. This experience also simultaneously reinforced our love for the original Portal. This shift in preference wasn't unique to just one member of the SDE Dev Team. Therefore, with much curiosity and hope, we are keenly focused on projects dedicated to the classic Portal from the Orange Box.



Amalgam
https://store.steampowered.com/app/1389950/Amalgam/
https://www.moddb.com/mods/amalgam

This mod, which initially released a couple of years ago, has recently received a substantial and expansive update this year — almost like a second release. The mod has indeed improved, becoming more diverse and polished. So, if you've played it before, a replay will still be engaging.



EARLY ACCESS 2023
Entropy : Zero - Uprising
https://www.moddb.com/mods/entropy-zero-uprising

Although the mod was released in early access (only the first chapter is available), it can be seen as a complete product: the scope and quality of production of this first episode alone surpasses many projects.
The gameplay of the mod is interesting; the author has attempted to diversify the shooter with various activities such as transportation sections, puzzles, and exploration segments. We are waiting for the next chapter with anticipation! Script-wise and narratively Uprising is more satisfying than EZ2: the story is more serious and mature, there are more living characters, and the artistic component actively relies on real architectural forms instead of abstract corridors. EZ-Uprising episode 2 seems more promising than EZ3 at the moment.


Portal: Ambition
https://www.moddb.com/mods/portal-ambition

The demo consists of six maps dedicated to the test chambers. The visual quality is comparable to the original game, and the puzzles are especially interesting due to geometrically unusual room designs.




MEDIA RELEASES 2023
Dark Interval
https://www.moddb.com/mods/dark-interval

The mod stands out from other projects dedicated to pre-release concepts of Half-Life 2. This project can be perceived as a special, an author/director's version of HL: instead of mindlessly following the concepts from Raising the Bar pages, much attention is paid to the development of in-game philosophy and world rules, without strict and unnecessary attachments to the subjective and ephemeral, supposedly existing canon. Rather than "restoring" the beta, as many projects do, DI exactly evolves the beta's ideas.
Painstaking work with the HL2 universe, great artwork and non-corridor level design, excellent work with many new assets.





Urban Chaos
https://www.moddb.com/mods/opposing-force-2

The Half-Life community has seen many attempts to continue the fate of Adrian Shepard or involve him in a side story. Almost all of these projects failed to reach even an average level of quality. Urban Chaos was a pleasant exception, marking a significant breakthrough in quality compared to other Opposing Force sequel projects. This result is expected: the current team has all the necessary knowledge and skills, and the key members of the team are invested in a promising masterpiece with sincere inspiration and enviable dedication.





Blasted Lands 2
https://www.moddb.com/mods/blasted-lands-2

This is the sequel to an intriguing modification that was released about two years ago. Noteworthy features include well-staged scenes, gloomy locations, and engaging gameplay. So far, not much media has been published to ascertain the development status, but the author has proven himself with the first part, so we wish further success in the development of the project and wait for the next release with hope.




It should be emphasized that this selection is not the position of the entire team, it is primarily a personal recommendation of the SDE Dev Team leader - MyCbEH (Musien).


We appreciate your interest and look forward to your participation in the voting!
Dec 10, 2023
Dungeon 3D - Dungeon3D
I've been working more on the character sheets. Currently focused on the PF1 sheets and when satisfied with that I will update the other sheets with similar changes.

If folks who are comfortable with PF1 would be willing to play around with the sheets and give some feedback it'd mean the world. I am trying to keep them easy to use and fairly simple while allowing a bit of automation so that they... well, are easy to use. Finding a good balance between manual input and automation can be a delicate process.

I have done a bunch with them. They can now not only be accessed in sessions, but also from the main menu. You can also add attacks and use them to roll automatically. Spells can be saved, etc and so forth.

If people could just give 'em an honest try and let me know your thoughts it'd be really awesome.
BlockJump - Jimmy Jones
Twilight - New Extra
Twilight introduces a new challenge whilst keeping the core mechanics of gameplay.
In Twilight you will be surrounded by darkness and will have to find your way through 15 new levels in this new Extra. Fit with gravity inverters and a projectile that rotates your view, this is a great way to show your determination whilst having some fun!

Player Customisation
Upon clicking yourself in the main menu you will be transported to a new customisation screen with 20 colours to pick from.
You will also unlock an animated skin for beating Evasion which can make your playthrough much more lively!

Other
- Red laser eyes now shoot faster spikes
- Red laser eyes no longer have a projectile offset
Vehicle Beat Zombie - AKBOT48
Main menu now can operate by controller withhout use ASDF and mouse mode .
Total blade - moondol
In next update, the majority of grand strategy content will be removed in order to create a game centered around storytelling.

Only 3 cities will remain, and the rest will disappear, leaving about 12 towns.

The gaps will be filled with gathering points and dungeons, where players can collect materials to craft items and fulfill quest conditions to advance the story. This will become the main gameplay.

There will be no content for managing cities. Instead, the functionality of carriages will be expanded, similar to tycoon games, with a constant carriage UI on the world map.

The current inventory system, though realistic and immersive, will be downgraded after the update. All items will have a size of 1x1, a result of integrating material and trade items into the same inventory.

If no critical bugs are found in the current early access version, there will be no updates until the final story version. Since all parts of the game must change simultaneously, updates with minor changes are not possible.
Dec 10, 2023
Warhammer Quest: Silver Tower - Perchang
- bug fixes
Dec 10, 2023
Under A New Sun - newhorizongamestudio
Hello Survivors,

a new patch is now available.

Fixes:
  • Foundation building boundaries fixed
  • Dead Seagull physics adjusted to hopefully prevent it from glitching through the ground sometimes
  • Fixed a problem that you couldn't open the big loot containers with your iron axe

Thanks everyone for the feedback and support!
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