DR4X - UntrustedLife
Hey folks! After some feedback i got the other day on the new changelog from thursday I slightly tweaked the balance of things.

Changes:
-Hard counter bonuses are now +5 damage and multiply damage by 1.6 (instead of 1.5) Which makes it 8 instead of 7.5 damage at the minimum. And makes hard counters slightly more useful.
Meaning rangers with advantage will always kill the basic skeletons.

-Updated codex to reflect new numbers

-Updated pikes flag to reflect new numbers

-Updated the ancient skeleton model to make it look more resistant to arrow attacks. Also, added a comically oversized shield to it (still waiting on the 2D art, lol)

-Fixed minor bug where one of the tiles in renovations was randomly marked as taken and so inaccessible

Dec 9, 2023
Doom Sweeper - 高达大战宣克炅

1.0Version content:
NEW
1:You can chose different levels now
2:You will get Reroll times now
3:You can choose the weapon Justice&Freedom ON or OFF
Optimization
1:You can get more gold in the game
2:Solved some sound effect problems
Green Hawk Platoon Playtest - VanCity Nikolai
- Added new 3d character models
- Added dynamic weapon effects
- fix issue with game client not shutting down when quit.
- fixed mousetrap randomly snapping everything
- fixed mousetrapped message from being cast to everyone (need to test)
Below the Stone - Andrew900460 .;UbErZ;.
Here is the change log:

Below The Stone - Alpha 0.2
Quality of Life Features / Bugfix Update

[Controller]
* Fixed issue where you could not select anything in the audio settings menu.
* Fixed an issue on the player save screen where selecting, then deselecting the trash icon would cause you to be stuck on that option, which made some people accidently delete their saves.
* Improved left stick controller UI navigation.
* Removed "Activate Control" from controller UI hints.
* Added item stats display to crafting and shop UIs for controllers.

[New Features]
* Added lodestone (with special structure) that players can use to find other nearby dungeons.
* Added titanium sword
* Added titanium axe
* Added silver sword
* Added silver pickaxe
* Added "damaging exhaust" to escape pod that B U R N S nearby creatures when you take off.

[Tweaks]
* Increased spawn chances for the mission ores (prismium, corbomyte, rosalite). So these missions should be a lot easier now.
* Refactored bones (skeleton) ai so that there is one skeleton object. This allows us to make it so the chances of skeletons wielding crossbows is less likely, which is what we did in this case. So now, skeletons have a 25% chance of wielding crossbows.
* Added titanium to material filter list for blacksmith. Along with some other QOL tweaks to the filter UI.
* Rebalanced all existing melee weapons (with some exceptions) to line up with the existing balancing of tin/copper melee weapons. This change mostly applies to tin,copper,iron,titanium,silver,platinum.
* Tweaked the "mining strength" of pickaxes so each next one is better than the last. Some pickaxes didn't have better stats.
* Some tiny tweaks to the player's main light, should look a bit more "reddish" around the edge. To look more like torch light.
* Item tooltip now shows up in blacksmith when you mouse over any part of the crafting item button. Before, it only showed up if you moused over the item image.
* Removed "collect fossil" mission from foreman mission pool. (May come back at some point)
* Reduced the amount of items you can get in tutorial area from boxes and other breakable things.
* Made "ui background dimmer" even more dimmer. Which helps make the UI contrast more with the background now. And bring it more into focus.
* Added notification that pops up when you press the "summon escape pod" button. This only happens for the first few times of going down into the caves. So it won't happen every time.

[Fixes]
* Fixed frost troll movement bug.
* Fixed problem where profile slot trash icon was not animating on mouse over.
* Fixed the glow weed in swamp biome being unpickable (replaced old prefab with new one)
* Updated toad's bestiary description. Sorry, toads don't fly anymore :(
* Fixed being able to open the journal while on pause screen. This issue also applied to being able to interact with other things on the pause screen that you probably shouldn't have.
* Fixed creature icons in bestiary being squished (now has fixed aspect ratio).
* Fixed scroll bars of creature descriptions in bestiary starting in the middle. They now start at the top, as they should.
* Fixed an issue where a dialog window that transitioned into another UI menu (like blacksmith) would "undim" the background. Even though it should've stayed dimmed. †

[Misc]
* Added trademark to main menu

[Footnotes]
† We may have introduced some other bugs while fixing this bug, so please let us know if you encounter them so we can fix these asap.
Necroslayer - billyfighter
The game is now live in early access and the main story is fully playable! Currently there's a few side quests, side dungeons, one alternate ending and nine playable characters. The plan is to keep it in early access for about 6 months and finalize any changes before then. But at the moment the game is playable from beginning to end. There is much more planned, and any feedback will be considered for changes in the full version. You can visit the Discord, Steam community, or leave a detailed review on Steam to help improve the game.
Dec 9, 2023
EX_Holics.exe - Gushala
Added some objects in 1st area;
Empire Chronicles - cris_litvin
Empire Chronicles (Version 1.2.19) - Minor Update

  • Coffee, Tea, Drake Shrooms added to food menu.
  • Changed to allow the use of stat boost items when experimenting with food.
  • Bug Fix: Dragon Stance was incorrectly lowering attack instead of raising it.
  • Bug Fix: Some Gourd trees in the Bleak Waste Lands had an unnecessary pause when picking fruit.
Dec 9, 2023
Aldro - dylan.mancuso


Patch notes "v0.1.0.7" LIVE

-NEW! Map Location; (The Living Caverns).
-NEW! Resource; Quartz. Used to craft x4 new items.
-NEW! Boss; Mudbog the Putrid.
-NEW! Mobs; Bats (Tameable), Hama (Tameable), Living Mud.
-NEW! Auction item; (Frozen Mage Wand).
-Added NEW; Glass Walls and Fences!
-Added NEW; Reinforced Walls!
-Added NEW; Ether Chest! This chest has a shared inventory from all five character slots.
-Added One new Zone/Instance; Mudbog Boss Area. Entrance located within The Living Caverns.
-Biome Revamp! The Skull Depths has been revamped to be more interactive.
-Added Illumination! Bullets, Objects and Pets now may glow.
-Re-worked the auction house to enable faster and easier bidding. Additionally auction cooldowns have been reduced by five minutes.
-Defenses based structures now use a point based system. Max 25-Points.
-Added x2 new Steam achievements.
-MISC Bug fixes.
Dec 9, 2023
Nafanya the Poltergeist - almaz
  • - Conducted a large-scale cleaning of objects that could cause FPS to drop.

  • - Completely redesigned light and lighting on all locations.
  • - Added auto saves.
  • - Fixed a bug with knives, they disappeared and players could not find them.
Bloc-Age: Path of the Oracle - gedhix
Local Map:
- Special character (Quest Givers / Bosses) now show up on the local map as a Yellow Diamonds.
- Exits now show up on the local map as a Red X.

Main Menus:
- Added buttons in Setup and Input screens to allow for easier navigation.
- Cleaned up confusing button text to make the menu more understandable.
- Removed the need to complete the training level before starting the main game. If you are having trouble without playing the training level, please go back and try it out.

Game Menus:
- When starting a new game, the 'Difficulty' screen will display instead of the 'Upgrade' screen.
- On the 'You Died' menu (while using unlimited saves) you will be able to load the 'Last' save game without going to the main menu.
- Updated the 'Final Rundown' screen while exiting a level: each type of treasure is now colored depending on how many of each you have found (red - none / yellow - some / green - all). This will allow you to more quickly assess how well you did before you continue to the next level.

Gameplay:
- You will receive a minor boost to your health and armor after killing a large number of enemies in a short period of time (easy and medium difficulty only)
- Increased damage of the first 2 ammo weapon to speed up gameplay in the early levels and make these weapons more useful in later levels.
- Increased number of armor items dropped by enemies.
- Tweaked the armor efficiency to balance health pickups.
- Added backstabbing: you will deal extra damage while attacking an enemy that is running away from you.

HUD:
- Crosshair will 'pulse' after landing a backstab on an enemy.
- Added attack direction indication: every time you are damaged, a red block will ping around the crosshair indicating the direction of the attacker.
- Added low health ping: when your health reached low levels, a ring of red will ping around the crosshair.
- Keys which you have collected are now displayed on the HUD above the stamina bar.

Level Updates:
- Minor visual holes in 5 game level have been fixed.
- If you saved on one of these level before this update and reload you will see this message: New Level Build. If problems arise press [SHIFT] and [F10] for a clean restart. Clicking continue should allow you to finish the level without problems.

Notes:
- Default FOV is now set to 70 for new players. This value can be changed in setup.
- Color depth is now set to level 3 for new players to give the game a more 'old school' look. This value can be changed in setup.
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