Dyson Sphere Program - Gamera Games
Dear engineers,

The Rise of the Dark Fog update will be released on December 15th.

We have compiled a list of FAQ before its release. We hope this helps clarify any doubts you may have.



1.Save & MOD

Q: Do I need to start a new game after the update?
A: 1.If you want to experience the new content of the combat system, you will need to start a new game.
2.You can continue to play previous save that has not used MODs after the update, but the Dark Fog will not appear.
3.Save that have used MODs may not necessarily be compatible with the new version, depending on the extent of the modifications made by the MODs.

Q: Can I use previous Blueprints after the update?
A: 1.Blueprints without using any MODs can still be used.
2.Blueprints with MODs are likely to still be usable, depending on the extent of modifications made by the MODs.

Q: Can previously accumulated metadata still be used after the update?
A: Yes. However, it's important to note that metadata is stored in the local save and the game does not support cloud save.

Q: Can previous downloaded MOD still be used after the update?
A: It is not recommended to use them. This update involves extensive code modifications and previous MODs can easily lead to numerous errors. If you continue to use them, it is difficult for us to to identify potential issues.

If you have used MODs, we advice to back up save files before updating. Ensure that the game files are unmodified during updating. Otherwise, unforeseen errors may occur. For compatibility issues, it is recommended to contact the MOD creators for assistance.

Q: Will the game support multiplayer in the future?
A: When Dyson Sphere Program was developed initially, the idea of multiplayer was not considered. This game will always focuse on providing more single-player content, and there are no plans to support multiplayer in the future.

Q: Should I start a new game before the update, or after the update?
A: If you are a new player, you can give it a try before the update to get familiar with the game.
For experienced players, continuing to play and accumulating metadata will still be beneficial even with the introduction of the combat system.



2.Gameplay

Q: Is the combat system friendly to casual players? Will it be challenging for beginners?
A: We have considered the issue in the process of balancing difficulty.
The default difficulty is to allow the majority of players to smoothly finish the game.

If it feels too challenging, there are options to reduce the aggressiveness of the Dark Fog and even disable it. Additionally, we have added some beginner guides and tips, providing players with tutorials and suggestions at necessary points.

Q: Will the combat system affect the core gameplay of automated factories?
A: In general, it will mainly impact the planning of factories. However, if you look at it in stages, the impact will diminish as the game progresses. Under default difficulty, enemy threats can be significant in the early stage, but as weapon technology advances, the concern about factories being destroyed diminishes.

Q: What is the attack mechanism of the Dark Fog?
A: 1.If the aggression level is set to Regular, the threat value will be added based on your activities. When the threat value is full, the Dark Fog will send a certain number of units to attack you.
Additionally, if you attack the Dark Fog actively, the Dark Fog will also dispatch units to resist your attack.
2.If the aggression level is set to Passive, the Dark Fog will not attack you unless you initiate an attack.
3.If the aggression level is set to Dummy, the Dark Fog will not attack you, and regardless of how you attack the Dark Fog, it will not retaliate.

Q: Do I need to manually rebuild facilities after they are destroyed?
A: No. After unlocking the Auto-recontruction, drones will automatically initiate the rebuilding task if you have the corresponding buildings in your inventory. Alternatively, you can manually rebuild by pointing the mouse to the destroyed building and holding the mouse button to build it.



Q: If Icarus leaves a planet, will the factories on that planet be attacked? If the factories are destroyed, do I have to return to the planet to rebuild?

A: After Icarus leaves the planet, the planetary base will still add threat value based on the factories’activities. Before the threat value reaches its maximum, you will receive a warning. To ensure the safety of the factories, it's necessary to deploy defense facilities.

Considering the need for repair or even reconstruction of destroyed facilities, we have designed a Battle Analysis Base for automatic maintenance and rebuilding.

Q: Can Icarus fight?
A: Yes, Icarus has basic attack capabilities, similarly to a movable defense tower. Additionally, you can unlock combat drones to assist Icarus, making Icarus a primary force against the Dark Fog unlocking new technologies. Of course, there are also survival technologies, such as Energy Shield.

Q: If Icarus dies, what will happen to my game?
A: Once Icarus is destroyed, the game will end. You can either load a previous save to continue playing or choose to spend metadata to redeploy. It won‘t disable achievements if you use Metadata to resurrect Icarus or for some of the new features introduced in this update.

Q: Apart from metadata, are there any other rewards for battling the Dark Fog?
A: Defeating the Dark Fog has a chance of dropping items, and higher-level Dark Fog drops higher-grade items. However, this doesn't impact the core gameplay of automation and resource management. Under the default difficulty, the benefits from defeating Dark Fog are relatively limited, serving more as compensation for potential losses during combat.



Q: Will the Dark Fog affect the logistics system? Will logistics vessel and drones be attacked?

A: Logistics stations, like other buildings, can be destroyed by the Dark Fog. Once a logistics station is destroyed, drones and logistics vessel associated with it will be lost. However, the drones and transport ships themselves are not subject to direct attacks. This design considers the potentially large numbers of drones and ships in the game, making replenishing them challenging if they were attacked.

Q: Is it only tower defense battles in Rise of the Dark Fog? Can I take the initiative in combat? Can I engage in battles with Space Hives?

A: In Rise of the Dark Fog, besides tower defense, you can also take the initiative in combat by control Icarus or summoning combat drones to eliminate planetary base. As for space combat, the current version allows players to enter space battles and destroy Space Hives. However, the attack methods are currently quite limited, and Icarus's strength in space is relatively weak.

The initial development work for the first part of the combat system took us a significant amount of time, but our team has become more proficient, making future developments smoother. The next update will focus on the space combat, including space platforms, to make the combat more interesting.

Q: Will the Dark Fog attack the Dyson Sphere?
A: Currently, it won't. However, the Dark Fog may potentially attack the your space structures with future updates to the space combat.



3.Others

Q: How is the optimization for Rise of the Dark Fog?
A: The persistent performance impact from the combat system is relatively low, but there will be some short-term performance overhead during engagements.

If you experience lag during combat, you can reduce the number of rendered wreckage in the setting. In our previous gameplay trailer, we showed a performance testing, and our development configuration with a i5-10600K + GTX 1650 could maintain a generally stable and smooth performance.

Q: What are the future plans? When will Early Access end?
A: We have plans more updates including space combat, as the second phase of the combat system in 2024. The space platform is also on the schedule.

We don't have a specific release date for the official version, and we will announce it once there is new information. The game will transition to the official version naturally once we've completed the content we want to include.

Q: Is the Rise of the Dark Fog a paid DLC?
A: No, Dyson Sphere Program is still in early access. Rise of the Dark Fog is a major update. If you own the game, you can update it directly. You can choose whether to enable the Dark Fog when starting the game.

See you on December 15th!
Path of Achra - Ulfsire
  • Pearl Mirrors no longer require anything to summon, and don't take damage from the player
  • items are now tinted based on the cycle # when you start a game (they were being tinted based on the cycle # when you enter select screen)
  • Horror requirements corrected to "astral and blood"
  • Mushrooms no longer replace Familiars (Gliva was invalidating Dumuzi's prayer gain)
Last Night Shift - arkx999
Update version 1.2.6

✅Bug fixes
✅Better items visibility
Dec 9, 2023
Adrorium - Beholder
Hi captains,

This small patch brings steam networking and over 20 fixes mostly for multiplayer and few for singleplayer.


Changelog:
-fixed photon not syncing the 3rd player
-fixed remained seated in rover after disconnect
-fixed rover inventory access error
-fixed players spawning outside the ship
-fixed steam networking
-fixed disconnect if scrolling through belt
-fixed dupped player body in client steam net
-fixed steam not disconnecting on exit
-fixed manual from pda lagging the game
-prevented rover from causing ui visual artifacts
-fixed rover remaining locked if driver disconnects
-fixed inventory locked if trying to drive locked rover
-fixed ship states not synced for planet base in some cases
-fixed error while trying to harvest 2 times
-fixed player stats updated with delay for client
-fixed wave spawn popup not appearing for client
-fixed error when destroying specific block on client side
-few other fixes
Dec 9, 2023
Adrorium Playtest - Beholder
Hi captains,

This small patch brings steam networking and over 20 fixes mostly for multiplayer and few for singleplayer.


Changelog:
-fixed photon not syncing the 3rd player
-fixed remained seated in rover after disconnect
-fixed rover inventory access error
-fixed players spawning outside the ship
-fixed steam networking
-fixed disconnect if scrolling through belt
-fixed dupped player body in client steam net
-fixed steam not disconnecting on exit
-fixed manual from pda lagging the game
-prevented rover from causing ui visual artifacts
-fixed rover remaining locked if driver disconnects
-fixed inventory locked if trying to drive locked rover
-fixed ship states not synced for planet base in some cases
-fixed error while trying to harvest 2 times
-fixed player stats updated with delay for client
-fixed wave spawn popup not appearing for client
-fixed error when destroying specific block on client side
-few other fixes
Ace Racers SP - tsmspace
following "space game junkies" first impression/ review?? ,,, I have added some more texts in the training menu to help players get loaded in to a training level.
‎My Suika – Kyo’s Fruit Merge - My Suika
Visual Improvements
- Updated UI Elements
- Updated Classic Map
- Added Snow VFX to Winter Stage
- Added Fruit Wheel Animation

Confine Cursor to Window
- "Escape" to free the cursor

Physic Improvements
Controller/Keyboard Detection Improvements
Added option to ignore controllers/gamepads
Added option to ignore aspect ratio enforcement
Shop UI Bugfixes
Watermelon Merge Bugfix
Infinity Wars: Animated Trading Card Game - ShadowIgnition
Patch Notes 10/12/2023 - Version 0.88.1 - Promotional Community Set Release!



Major Feature
New Community Card Set
This patch marks the release of our second community card set, featuring promotional cards from those who have supported out previous Kickstarters as well as those who have provided outstanding community contribution.

Bemmie, Paragon of Community
4 Cost - 6 Morale - 8/8 Unique Character
Activate: Target non-Unique Character you control that costs 1 gains +4/+4 and becomes Unique. Activate this only once per turn.

Benionin, Mage Guild Archivist
4 Cost - 5 Morale - 4/8 Character
Exhaust: Draft an ability card from four random ability cards matching your deck's purities and put it on top of your Deck. This Activation can only be used once a turn and cannot be undone.

Blueleaf, The Scroll Keeper
8 Cost - 15 Morale - 15/15 Character
While Blueleaf, The Scroll Keeper is deployed, Abilities in your Graveyard have recall X, where X is its cost.

Doltan, The Blood Hunter
3 Cost - 4 Morale - 4/4 Character
Lifelink 4, Bloodthirst 4

Soul Reaper
5 Cost - 5 Morale - 8/15 Character
Soul Reaper has Deadly while in the Assault Zone.
When you deploy Soul Reaper, choose target enemy Character.
When the chosen Character dies, it is Raised under your control, it becomes a Spirit, set its stats to 3/3 and it gains Flying.

Bug Fixes

General:
- Added draft tooltip to Medi, Herald of the Unknown, Agent Coyle Singularity and Aleta Immortal Traveler.
- Fixed deck cards overlapping waiting for turn UI.
- Fixed Type filter deck builder tooltips.
- Fixed inventory faction filter failing to find cards with multiple factions
- Fixed white box rendering over selected profile in inventory

Cards:
- Fixed Death ray hitting cards outside the battlefield.
- Fixed Vigil unable to target commanders.
- Fixed Eaten by zombies effect persisting after reanimation.
- Fixed Liand, The Fearless incorrectly exhausting on overcharge.
- Fixed Gorgon Beam 9000 creating Mechanisms when not killing its target
- Fixed Agent Coyle Synergy removing unique tag from himself
Ultimate Fishing Simulator VR - Raintek
Don't worry - VR will be still there. You will get free conversion to Ultimate Fishing Simulator + Free VR DLC. All VR DLCs you own will be also available for you in the non-VR version of the game.

Title sound scary? I know but don't worry. Here are detailed explanations.

  • Game Withdrawal: On January 19, 2024, "Ultimate Fishing Simulator VR" (1137540) will be removed from sale with all DLCs. This means you won't be able to buy it after this date, and it won't get any more updates.
  • Free Conversion for Everyone: EVERY PLAYER will get a FREE upgrade to the NON-VR version of the game: "Ultimate Fishing Simulator" (Steam ID: 468920), including the free VR DLC (Steam ID: 1137540).
  • DLC Conversion: Also, any DLCs you've bought for the VR version? Don't worry – they'll all be converted to the NON-VR version at no extra cost.

Remember UFS NON-VR + VR DLC will work the same as the VR standalone app with this difference that all players will be able to play together.

You probably have some questions.
We decided to take this step to provide everyone same updates and finally remove the gap between UFS VR and the NON-VR version. So in short:

  • All players will be finally able to play together, with no more restrictions.
  • Faster updates for VR (no more waiting for an update, when non-vr players already have it)
  • Shorter & easier work over new features, faster builds
  • Access to the new version of UFS once it is released
What about your progress/saves?
We will prepare a special .bat script that everyone who would like to transfer their saves from the VR app to the NON-VR app. You will just need to run it and it will automatically copy all files to the proper folder, so all your saves should be transferred without any loss! :)

What about the upcoming Florida DLC?
If you buy it for VR, you will get a free conversion to non-VR version.

If you have any questions feel free to reach us.

We just created a dedicated Ultimate Fishing Discord, so join us!

https://discord.gg/5AnMchrWYZ

Regards,
Rafał
Last Gang Standing - Tailfin Games
Greetings gangsters!
First things first, we now have a discord at: https://discord.gg/7QtP7QJArd

The Servers
The biggest one is I put on my software developer hat and made a frontend wrapper for the dedicated server software:

Previously the servers had to be manually restarted every week or so which became a problem if I was away on holiday or just forgot, this extra program runs on top of the dedicated server and automatically restarts it every 24 hours or if the server has crashed.
If you were previously having problems with seeing the official servers and being unable to join them this was the cause

Voice Chat!
That's right, I finally got voice chat working! talking over voice will make you heard to everybody on your team as well as anybody within 10m of you (so you can talk mad smack while dunking on someone's base)
The voice chat key has been bound to V by default, replacing the Recall to Base control which has been moved to B instead

Admin Mode
Dedicated servers now allow you to make yourself admin by adding your 64 bit SteamID into the server config file
You can press P to open the admin menu and use your powers to remove troublemakers, cheat in resources, fly, teleport or frustrate your friends by triggering constant NPC raids on their base

New Enemies
The mainframe raiders have noticed how inadequate their standard units can be and have stepped up their game another notch!
At higher hostility levels you will now start to encounter Bombers and Grenadiers
Bombers just rush and explode themselves into your walls to open a hole for the rest of the squad
Grenadiers will set up a mortar launcher and lob bombs at your base from long range

Boring Stuff
AI bases now have a red sky beam to help you find them more easily
Added control bindings for voice chat, admin menu and team text chat (whoops!)
Base core info window now shows when you have a repair gun or harvesters out, not only when in your territory
Fixed NPCs having targeting issues when told to attack certain player buildings
Fixed NPCs developing permanent brain damage when told to attack an enemy they can't find a path to
Breaching charge now detonates after 20 seconds instead of 30
...