This small patch brings steam networking and over 20 fixes mostly for multiplayer and few for singleplayer.
Changelog: -fixed photon not syncing the 3rd player -fixed remained seated in rover after disconnect -fixed rover inventory access error -fixed players spawning outside the ship -fixed steam networking -fixed disconnect if scrolling through belt -fixed dupped player body in client steam net -fixed steam not disconnecting on exit -fixed manual from pda lagging the game -prevented rover from causing ui visual artifacts -fixed rover remaining locked if driver disconnects -fixed inventory locked if trying to drive locked rover -fixed ship states not synced for planet base in some cases -fixed error while trying to harvest 2 times -fixed player stats updated with delay for client -fixed wave spawn popup not appearing for client -fixed error when destroying specific block on client side -few other fixes
This small patch brings steam networking and over 20 fixes mostly for multiplayer and few for singleplayer.
Changelog: -fixed photon not syncing the 3rd player -fixed remained seated in rover after disconnect -fixed rover inventory access error -fixed players spawning outside the ship -fixed steam networking -fixed disconnect if scrolling through belt -fixed dupped player body in client steam net -fixed steam not disconnecting on exit -fixed manual from pda lagging the game -prevented rover from causing ui visual artifacts -fixed rover remaining locked if driver disconnects -fixed inventory locked if trying to drive locked rover -fixed ship states not synced for planet base in some cases -fixed error while trying to harvest 2 times -fixed player stats updated with delay for client -fixed wave spawn popup not appearing for client -fixed error when destroying specific block on client side -few other fixes
following "space game junkies" first impression/ review?? ,,, I have added some more texts in the training menu to help players get loaded in to a training level.
Infinity Wars: Animated Trading Card Game - ShadowIgnition
Patch Notes 10/12/2023 - Version 0.88.1 - Promotional Community Set Release!
Major Feature New Community Card Set This patch marks the release of our second community card set, featuring promotional cards from those who have supported out previous Kickstarters as well as those who have provided outstanding community contribution.
Bemmie, Paragon of Community 4 Cost - 6 Morale - 8/8 Unique Character Activate: Target non-Unique Character you control that costs 1 gains +4/+4 and becomes Unique. Activate this only once per turn.
Benionin, Mage Guild Archivist 4 Cost - 5 Morale - 4/8 Character Exhaust: Draft an ability card from four random ability cards matching your deck's purities and put it on top of your Deck. This Activation can only be used once a turn and cannot be undone.
Blueleaf, The Scroll Keeper 8 Cost - 15 Morale - 15/15 Character While Blueleaf, The Scroll Keeper is deployed, Abilities in your Graveyard have recall X, where X is its cost.
Doltan, The Blood Hunter 3 Cost - 4 Morale - 4/4 Character Lifelink 4, Bloodthirst 4
Soul Reaper 5 Cost - 5 Morale - 8/15 Character Soul Reaper has Deadly while in the Assault Zone. When you deploy Soul Reaper, choose target enemy Character. When the chosen Character dies, it is Raised under your control, it becomes a Spirit, set its stats to 3/3 and it gains Flying.
Bug Fixes
General: - Added draft tooltip to Medi, Herald of the Unknown, Agent Coyle Singularity and Aleta Immortal Traveler. - Fixed deck cards overlapping waiting for turn UI. - Fixed Type filter deck builder tooltips. - Fixed inventory faction filter failing to find cards with multiple factions - Fixed white box rendering over selected profile in inventory
Cards: - Fixed Death ray hitting cards outside the battlefield. - Fixed Vigil unable to target commanders. - Fixed Eaten by zombies effect persisting after reanimation. - Fixed Liand, The Fearless incorrectly exhausting on overcharge. - Fixed Gorgon Beam 9000 creating Mechanisms when not killing its target - Fixed Agent Coyle Synergy removing unique tag from himself
Don't worry - VR will be still there. You will get free conversion to Ultimate Fishing Simulator + Free VR DLC. All VR DLCs you own will be also available for you in the non-VR version of the game.
Title sound scary? I know but don't worry. Here are detailed explanations.
Game Withdrawal: On January 19, 2024, "Ultimate Fishing Simulator VR" (1137540) will be removed from sale with all DLCs. This means you won't be able to buy it after this date, and it won't get any more updates.
Free Conversion for Everyone: EVERY PLAYER will get a FREE upgrade to the NON-VR version of the game: "Ultimate Fishing Simulator" (Steam ID: 468920), including the free VR DLC (Steam ID: 1137540).
DLC Conversion: Also, any DLCs you've bought for the VR version? Don't worry – they'll all be converted to the NON-VR version at no extra cost.
Remember UFS NON-VR + VR DLC will work the same as the VR standalone app with this difference that all players will be able to play together.
You probably have some questions.
We decided to take this step to provide everyone same updates and finally remove the gap between UFS VR and the NON-VR version. So in short:
All players will be finally able to play together, with no more restrictions.
Faster updates for VR (no more waiting for an update, when non-vr players already have it)
Shorter & easier work over new features, faster builds
Access to the new version of UFS once it is released
What about your progress/saves?
We will prepare a special .bat script that everyone who would like to transfer their saves from the VR app to the NON-VR app. You will just need to run it and it will automatically copy all files to the proper folder, so all your saves should be transferred without any loss! :)
What about the upcoming Florida DLC?
If you buy it for VR, you will get a free conversion to non-VR version.
If you have any questions feel free to reach us.
We just created a dedicated Ultimate Fishing Discord, so join us!
The biggest one is I put on my software developer hat and made a frontend wrapper for the dedicated server software: Previously the servers had to be manually restarted every week or so which became a problem if I was away on holiday or just forgot, this extra program runs on top of the dedicated server and automatically restarts it every 24 hours or if the server has crashed. If you were previously having problems with seeing the official servers and being unable to join them this was the cause
Voice Chat!
That's right, I finally got voice chat working! talking over voice will make you heard to everybody on your team as well as anybody within 10m of you (so you can talk mad smack while dunking on someone's base) The voice chat key has been bound to V by default, replacing the Recall to Base control which has been moved to B instead
Admin Mode
Dedicated servers now allow you to make yourself admin by adding your 64 bit SteamID into the server config file You can press P to open the admin menu and use your powers to remove troublemakers, cheat in resources, fly, teleport or frustrate your friends by triggering constant NPC raids on their base
New Enemies
The mainframe raiders have noticed how inadequate their standard units can be and have stepped up their game another notch! At higher hostility levels you will now start to encounter Bombers and Grenadiers Bombers just rush and explode themselves into your walls to open a hole for the rest of the squad Grenadiers will set up a mortar launcher and lob bombs at your base from long range
Boring Stuff
AI bases now have a red sky beam to help you find them more easily Added control bindings for voice chat, admin menu and team text chat (whoops!) Base core info window now shows when you have a repair gun or harvesters out, not only when in your territory Fixed NPCs having targeting issues when told to attack certain player buildings Fixed NPCs developing permanent brain damage when told to attack an enemy they can't find a path to Breaching charge now detonates after 20 seconds instead of 30
One more attempt to close the intermittent crash for some when video ends at start of Level 1. Hopefully this does it! If anyone is having issues with the opening Video, you can press '9' on the keyboard on the level select screen at anytime and for that game session the video will be skipped always for level 1.
Added a new map 'Newport Destroyed', a restructured map of Newport but with some environment changes and adjusted to night, as well as 2 new vehicles, 'Hauler' and 'Road Runner'. Both vehicles have new specials introduced to the game as well.