This patch is designed to bring a tougher challenge and push the limits of a seasoned shopkeeper's skillset.
Try and see if you can build a 5-star shop in this new update! ⭐⭐⭐⭐⭐
We appreciate any and all on the Steam forums or https://discord.gg/Saleblazers so that we can continue to iterate on shopkeeping in the coming patches.
Starting over in a new shop plot to check out all the new changes is recommended!
❌Losing Your Shop at 0 Star Rating
In this patch, if you reach a shop Star Rating of 0, the government will shut down your shop and seize your property. You will be unable to build inside the plot bounds and can no longer run the shop.
To get the shop back, you'll have to talk to Inspector Farley and convince him to return it to you! Maybe Pop Pop will know what to do...
This one might be a bit controversial, but consequences can be pretty fun in games! If you don't like this, you can also turn this feature off in the lobby settings.
👍👎Thumbs Up/Down Reviews
Instead of leaving a review of 0-5 stars, customers will now leave reviews of single/double thumbs up or down. All factors towards a review have been rebalanced for a more challenging experience.
The thumbs rating will also physically show over their head in-game to give a better overview of what's happening in your shop.
⭐Star Rating Overhaul
Customers' thumbs up and down ratings will affect the Star Rating in quarterly increments. You'll see the star UI flash when you're close to gaining or losing a quarter star!
Each Star Rating level has different thresholds for how much a thumbs up or down affects the Star Rating. The higher you go, the harder it is to maintain or gain in Star Rating.
Since we've significantly changed how the Star Ratings work, we'll reset your shop to half a star. Don't worry -- you didn't lose anything. Before, stars didn't do much and you could get 5 stars in 2 minutes.
🛒Closing Shop No Longer Kicks Customers Out
Because of the new Star Rating changes, closing the shop will allow the customers in the shop to continue browsing but prevent new customers from entering the shop.
🧑🏫Star Promotion
After gaining a full star you'll enter "Star Promotion" mode, where you'll have to serve a group of new VIP customers (marked by stars above their heads) to move on to the next star.
Successfully completing the promotion gains you access to faster customer flow and new customer types.
We hope you have as much fun as we did when we were testing these promotions. Good luck -- it'll be a real challenge to get to 5 stars, but we know you can do it!
🧑🏭Expanded Employee Systems
We're planning on adding more needs and items for employees later on, but we'll be monitoring how this plays out first.
👨💼Employee Skill Unlocks
In this patch, you'll start out with only Cleaning employees and will have to unlock more types in the Employee Table. If we add more types of employees later on, they'll all be accessible through this skill tree.
🪑Employee Needs
Employees now have Morale, Comfort, and Energy bars that you have to tend to. Low Comfort and Energy lowers Morale, which will cause them to stop working.
To raise Comfort, you'll need to build chairs throughout your shop just as you do for your customers. As for Energy, you can tell them to take a break or assign shorter shifts.
📚Employee Training
You can now train employees to improve their skills, comfort, and energy. They'll leave the shop when sent to training, so be prepared to take over for your employee while they're away.
😨Employee Fight or Flight Reactions
Employees will now fight or flee if spooked, just like customers. We really want to make employees feel a lot more alive, so this will be the first of many new behaviors for them.
🏃♂️Customer Flow and Shop Capacity Rework
Previously, shop capacity and customer flow were linked to the level of your shop. This wasn't ideal, since it didn't feel rewarding or responsive to how you ran your shop.
🏃♂️Customer Flow Increases With Shop Star Rating
We've changed customer flow to increase based on your shop's Star Rating - as you gain stars, you'll see more customers coming to visit your shop.
🏃♂️Increased Customer Flow
Base customer flow values have been increased across the board and the algorithm for spawning customers has been changed, so you'll see a lot more customers lining up even without any shop policy upgrades.
🏃♂️More Customer Flow and New Shop Capacity Shop Policy Upgrades
We've added shop capacity upgrades to the shop policy tree and added lots of new customer flow nodes. It's up to you to choose whether you want to run a bustling shop or cozy boutique!
If you prefer to run a personalized boutique, we've also added nodes that reduce the amount of flow you receive!
With these changes, we aim to open up the potential for a lot of different shop builds.
Conclusion
Thanks for reading the patch notes. We hope you enjoy these new changes! There'll be more to come soon.
📜 v0.13.0 Patch Notes
➡️ Changes
Patience is now paused if needs are all above 65%
Can now see customer needs even when they've left the shop
5 star reviews are now single/double thumbs up/down
Shop now starts with 0.5 stars instead of 2.5 stars
Stars are no longer the average review score but are gained from receiving good reviews
It is much more difficult to get "5 stars" from before (which are now "double thumbs up")
Dirty shops take away thumbs heavily
Loss of needs take away thumbs heavily
Added fallback option to load a backup save file if something went wrong
Selling items at lower prices doesn't give thumbs as easily
Talking to people don't give thumbs as easily
Each level of item rarity will give thumb rating
Selling at 0 dollars will give more thumb rating
Fixed issue where customers sometimes wouldn't leave reviews if they were pooled recently (which is most of the time)
Stars fill in quarters now, with visual feedback when a review is positively or negatively influencing progress
Flow now linked to stars instead of shop level
Instead of automatically increasing capacity based on level, you now only have 1 capacity and must upgrade the shop policies
Number of customers that wait outside your shop scales with shop capacity now instead of a flat +1
Patience affects thumb rating
Beauty affects thumb rating
Being wet (unroofed during rain) affects thumb rating
Employee state rework: react and fear just like customers
Added employee training mechanic
Employee Table reroll cost reset every hour
Changed fake review shop policy to only work when shop is open
Shop can now be lost when reaching 0 stars
New Shop policies for capacity and flow
More likely that customers will spawn when you first start the game
Customers now unlocked per star level
Shop policies are now locked to shop level to better guide the attention of the player
Added shadows to campfires
Groups that spawn in will now spawn in as the same type instead of all random
Customers can't drop messes unless they have arrived at plot
Closing the shop does not kick out customers inside anymore
Customers that leave while waiting outside in line will leave a review if the shop is open + stimuli are triggered, but will not leave a review if the shop is closed
Customers can now leave reviews on shops that are not running, if they were currently browsing at the time of shop closure
Changed initial haggle % success punishment to be less difficult
Adjusted several shop policy prices and tuned their effects
Night time customer flow is now the same as day flow
Customers will display a thumbs up or thumbs down emoji when they leave a review, so that it's easier to tell what's going on.
Gaining a full star will trigger promotion that spawns VIP customers - when in promos, shop cannot rank up and ranking down stars will exit promos
When bar is 75%+ of the way to losing or gaining, the Star Rating UI will flash
When in shop promotion mode, all Star Rating stars will flash
Warning will appear if you are close to losing your shop
Added option to toggle shop loss mechanic
Added government inspector NPC that terrorizes your shop after it's been taken away -- maybe ask Pop Pop to help
Repeater Rifle shoot sound has lever audio now
Several light sources have been tweaked to be less intense
Added ability to send employees out on a break
Added Morale, Comfort, and Energy needs to employees
🛠️ General Fixes
Fixed a lot of cases of customers not lining up properly
Fixed customers not advancing in line properly
Adjusted bubble icons to not clip in customer's head
Fix for the opening video stutters, and if video playback is causing an issue on your machine, pressing '9' on the keyboard will suppress playing the video.
The update is already available for download. You may need to restart Steam. Enjoy the game!
The first update is available. This time we have added:
Added 10 achievements.
The last used device is now shown in the control prompts. If you have connected a gamepad, there will be prompts with gamepad buttons, and vice versa. Works for devices: Keyboard, PlayStation gamepads, Xbox gamepads.
Disabled mouse control in main menu and pause menu.
once more, into the breach (13 combos left after this, I think...)
new prestige class Mura, Astral + Ice, summons Pearl Mirrors on entrance / stand still, when enemies attack Pearl Mirrors you deal Astral / Ice damage to a random enemy = 50% of the attacker's Hit
new prestige class Ormjarl, Lightning + Life, summons Blue Wyrm familiars, lightning damage to a random enemy on summon, heal all allies for 20 when you deal lightning damage
Gliva mushrooms now inherit 20% of the player's max life, summons 2 on stand still, mushroom summoned when attacked now spawns next to you
Horrorform reworked, no longer doubles stacks on kill, instead deals blood damage in an area, stack gain is based on amount of damage taken, dodge no longer set to 1
Mindpiercer now applies Bleed = Willpower instead of dealing blood damage, applies Repulsion to self on applying Bleed
Blood Mage now also deals blood damage based on max Life in an area when you apply Bleed
Destroyer now damages all units
Plaguemancer now immune to Plague
also:
Warding now applies 2 inflame, no longer applies meditate
Deadly Feast now only heals 25% of life
Removed inflexibility from Numb Srabara and Kairos Sash
Hi guys, we are glad that the Silence Channel 2 has attracted your attention 😍 and we have plans to update the game and add more languages and interesting parts to the game, which will be announced soon, and of course, extra story parts are also supposed to be added to the game. Also, be sure to leave us a comment and send us your youtube gameplay videos. We enjoy watching your streams and add them to our channels ✌️ Thank you for supporting us 🙏