Dec 9, 2023
Paquerette Down the Bunburrows - Lenophie
Heya bun-buns,
As you may have noticed, we're a bit late on the schedule announced in the roadmap, we're very sorry about this.
But fret not, progress has been made:
  • Community items announced for November are almost done (emojis, badges and cards are ready, only the wallpapers are left~)
  • Clockwork Bunnies update has been the end of me (hi, Lenophie typing!), it is a difficult refactor with a lot of trial and error, I haven't managed to fix the indeterministic bugs in a way I find adequate: I do have a fix that works but would force me to enforce a specific FPS cap instead of letting you pick yours in the options, I still have ideas on how to go about this but it's time-consuming and let's be honest, not very motivating compared to making new content, I'm still committed to delivering this but claiming I could do that soon was an oversight.
  • Work on the Into the Bunframe update has started in parallel!
To be fully transparent, while Bunburrows did sell well, it didn't sell well enough for us to dedicate ourselves full time to making new free content, we still have part-time jobs so we can make ends meet and have savings for our next productions (!), which is perfectly fine but does explain why we're taking a bit long~
Two of us are also struggling with mental health issues, the arrival of winter isn't particularly helping either, please bear with us!
We're still committed on providing all that we announced in the roadmap (for free, except for the one paid DLC ofc), just expect a delay on the announced dates~


We're also very glad to have you all enjoy this little silly bunny game! With your consent, we're going to add some cute fanarts you all made of the game in each of our minor news such as this one!

Look at this firey bun by EndMark_3 !!!



More news soon!!
Happy bun-catching!
- Lenophie
Demonheart: The Cursed Trial - Lamb
Based on player suggestions, we created a very essential DLC for Demonheart: The Cursed Trial... ːlaughing_yetiː

Kaisar's Muzzle! (Don't ask.)

You can find it here. It will come out soon. ːedgardoː

Demonheart: The Ice Demon - Lamb
Based on player suggestions, we created a very essential DLC for Demonheart: The Cursed Trial... ːlaughing_yetiː

Kaisar's Muzzle! (Don't ask.)

You can find it here. It will come out soon. ːedgardoː

Demonheart: Hunters - Lamb
Based on player suggestions, we created a very essential DLC for Demonheart: The Cursed Trial... ːlaughing_yetiː

Kaisar's Muzzle! (Don't ask.)

You can find it here. It will come out soon. ːedgardoː

Jester / King - Lamb
Based on player suggestions, we created a very essential DLC for Demonheart: The Cursed Trial... ːlaughing_yetiː

Kaisar's Muzzle! (Don't ask.)

You can find it here. It will come out soon. ːedgardoː

Demonheart - Lamb
Based on player suggestions, we created a very essential DLC for Demonheart: The Cursed Trial... ːlaughing_yetiː

Kaisar's Muzzle! (Don't ask.)

You can find it here. It will come out soon. ːedgardoː

Dec 9, 2023
Morbid: The Lords of Ire - benny_merge
Greetings, Striver.

Magratheus blesses you with a new range of fixes in our latest patch for the Morbid: The Lords of Ire Demo.

Read the full patch notes below:

  • Improved sprinting feel
  • Adjusted some of the buff items' duration times (more will come)
  • Grom (miniboss) is bringing his A-game
  • Vsync, and controller vibration sliders added in the setting menu
  • Minor visual bugs fixed with equipped weapons
  • Added controller vibration to finisher-attacks for all weapon classes
  • Improved the combat feel of all weapon classes
  • Balanced shroom effects on bosses
  • Fixed "Esc" button on menu's
  • Added very important paintings in the Hall of Redemption
  • Lighting adjustments for Hall of Redemption
  • Allowed for greater adjustability of the camera movement sensitivity on a controller
  • Fixed a few stuck-spots in Rimehold
  • Small tutorial tweaks
  • Fixed a "speedrun" dash-hack
  • Sprinting is now allowed while targeting (sprinting backwards will disable target for now)
  • Balanced stamina behaviour for Blocking
  • Balanced weapon swapping animation speeds
  • Travelling no longer resets your XP Multiplier (we'll enable this for meditation as well asap)
  • Small UI adjustments and fixes
  • Potential crashes within Morbid Menagerie have been fixed
RAIDBORN - Markus
The third major content update has finally arrived, and it's by far the largest to date. Explore many new locations, each with their own unique quest or challenge. Uncover their mysteries and claim one of the many new rewards, ranging from special skills to exclusive crafting recipes to legendary artifacts.

Enjoy an improved dungeon crawling experience as you face dangerous banes, demanding careful planning and adaptive tactics. This update promises not only more fun but also extended playtime.

For an introduction to the highlights, you can watch this video. Below, you can find the full list of changes:

Event/Quest Locations:

  • Added druid hideout
  • Added abandoned cabin
  • Added forgotten library
  • Added cementery
  • Added monastery
  • Added swamp cottage
  • Added farm
  • Added forest clearing
  • Added remote blacksmith
  • Added five ancestor tombs

Dungeon Banes:

  • Added Bane of Blood (only dealing damage heals you)
  • Added Bane of Carnage (all damage amplified)
  • Added Bane of Greed (only looting heals you)
  • Added Bane of Haste (dungeon time limit)
  • Added Bane of Mind (constant possession damage)
  • Added Bane of Pestilence (constant disease damage)
  • Added Bane of Shadows (disabled dungeon lighting)
  • Added Bane of Wealth (taking damage costs gold)
  • Added Bane of Fatigue (stamina exhaustion means death)

New Skills:

Skill books have been added for each of the new skills.

  • Changed skill books to require a learning point
  • Reference Books now grant a learning point instead of XP
  • Renamed "Reference Book" to "Knowledge Tome"
  • Added max level for Skill Book skills
  • Added Resourceful Archer skill allowing to recover arrows from shot enemies
  • Added Alchemy Mastery making alchemy recipes yield one more potion
  • Added Smithing Mastery allowing upgrade kits to be used a second time
  • Added Sharp Shooter skill allowing ranged weapons to deal critical damage
  • Added Charisma skill improving quest rewards
  • Added Poison Resistance skill improving poison damage resistance
  • Added Disease Resistance skill improving disease damage resistance
  • Added Willpower skill improving possession damage resistance
  • Added Holy Wisdom skill decreasing damage from undead
  • Added Holy Strength skill increasing damage to undead
  • Added Druid Wisdom skill decreasing damage from tribal creatures
  • Added Druid Strength skill increasing damage to tribal creatures

New Artifacts:

New artifacts are added to fragment quests, crafting, and quest rewards.

  • Added artifact sword "Phoenix Blade"
  • Added artifact sword "Dragonblade"
  • Added artifact axe "Infernal Hatchet"
  • Added artifact axe "Druid Axe"
  • Added artifact hammer "Monster Bane"
  • Added artifact hammer "Doombringer"
  • Added artifact bow "Deadshot"
  • Added artifact bow "Elven Bow"
  • Added artifact bow "Thunderstrike"
  • Added artifact armor "Dragonscale Armor"
  • Added artifact armor "Ironbark Armor"
  • Added artifact armor "Titanplate"

New Potions:

New potions and their recipes are added to loot, merchants, and quest rewards.

  • Added Elexir of Cloaking, making you less visible
  • Added Elexir of Illumination, emitting a magical light
  • Added Elexir of Resistance, increasing status effect resistance
  • Added Elexir of Regeneration, restoring health and stamina
  • Added Potion of Precision, increasing critical damage chance
  • Added Potion of Speed, increasing attack speed
  • Added Sanctified Elexir for a special quest

New Achievements:

  • Added new achievement "Hero"
  • Added new achievement "Alchemist"
  • Added new achievement "Master Alchemist"
  • Added new achievement "Craftsman"
  • Added new achievement "Master Craftsman"
  • Added new achievement "Dungeon Tourist"
  • Added new achievement "Diligent"
  • Added new achievement "Divinity"
  • Added new achievement "Dark Encyclopedia"
  • Added new achievement "Blacksmith"
  • Added new achievement "Treasure Hunter"
  • Added new achievement "Tomb Raider"
  • Added new achievement "The Art of Alchemy"
  • Added new achievement "The Art of Smithing"
  • Added new achievement "Bane Master"
  • Removed Fred achievement and his appearance (for now)

Enemies/NPCs:

  • Added new unarmed animation set
  • Added new lesser zombie enemy
  • Added new necromancer enemy
  • Added new plant mutant enemy
  • Added new undead monk enemy
  • Added new monk NPC appearance
  • Added new druid NPC appearance
  • Added new witch NPC appearance
  • Implemented level scaling for specific enemies
  • Implemented immortal trait for specific enemy

UI/UX improvements:

  • Completely revised skill menu design
  • Added misc tab to skill menu (for Skill Books)
  • Added new skill descriptions
  • Improved letter/note menu apperance
  • Increased scroll speed of letter/note menu
  • Improved location button apperance
  • Decreased location button size
  • Increased max amount of locations on the map
  • Added hover effect to location buttons
  • Implemented distribution algorithm for locations on the map
  • Updated player effect icons and colors
  • Improved camera zooming effect in dialogs
  • Moved recipes to crafting category of merchants
  • Recategorized inventory items
  • Improved recipe descriptions
  • Added permanent marker to the dungeon boss to improve orientation
  • Slightly increased compass marker size
  • Added dark background for popups while other menus are open

Additions:

  • Added over 40 new vegetation meshes
  • Implemented new grass system
  • Implemented vegitation coloring system
  • Implemented new distance-based item glow system
  • Implemented note system for quests
  • Implemented dynamic enemy wave spawning
  • Implemented the ability for NPCs to fight each other
  • Added recipe for arrows
  • Added recipe for lockpicks
  • Added recipe for torches
  • Added some new quest objectives
  • Added many new dungeon names
  • Added option to disable head bobbing
  • Added option to disable player taunts
  • Added option Epilepsy Mode
  • Added new lightning strike particle and sound
  • Added new ground fog effect
  • Added new color grading effect for Dungeon Banes
  • Added new pestilence mote particles
  • Added new mind mote particles
  • Added new death causes for dungeon banes

Improvements:

  • Implemented ability to equip torches with one-handed weapons
  • Improved torch mesh
  • Made slight adjustments to one-handed player animation set
  • Replaced some low quality NPC voices
  • Removed stun combat challenge because it could become tedious
  • Improved applied weapon force values
  • Added sound when discovering new locations
  • Increased max quest limit
  • Changed running to stop crouching
  • Added support for up to four simultaneous quest objectives
  • Added ability for quests to fail
  • Improved ability to step over obstacles
  • Increased player gravity factor
  • Improved sunset skybox appearance
  • Improved possession motes particle effect
  • Changed gained XP to be rounded to five
  • Prevented rain from clipping through the tunnel in the city
  • Overhauled and rebalanced certain fetch quests
  • Changed cure potions to only cure a certain percentage

Balancing:

  • Rebalanced quest rewards
  • Rebalanced quest XP
  • Decreased time for new quests to appear
  • Decreased time for merchants to restock
  • Decreased time for new dungeons to appear
  • Increased Merchant arrow stock
  • Increased Merchant lockpick stock
  • Increased Merchant potion stock
  • Slightly increased stamina potion price
  • Slightly increased health potion price
  • Slightly increased lockpick price
  • Slightly increased skill book spawn chance
  • Increased price of Reference Book aka Knowledge Tome
  • Increased prices of higher level equipment
  • Increased skill book prices
  • Increased start gold and potions
  • Slightly decreased stamina costs for jumping and running
  • Slightly decreased stamina costs for power attacks and blocking
  • Slightly decreased stamina regeneration rate
  • Slightly decreased effect of handling on stamina costs
  • Slightly increased kick damage
  • Slightly decreased effect of Knight Mastery skill
  • Slightly increased possession damage
  • Slightly decreased loot from chests

Fixes:

  • Fixed quest rewards granting duplicate recipes
  • Fix attempt to prevent enemies spawning behind walls
  • Fixed bug that did not update quest quick info correctly
  • Fixed bug that didn't save settings correctly
  • Fixed bug that prevented enemies from getting up again if knocked out by power shot
  • Fixed a bunch of typos
  • Fixed bug that calculated max quest limit incorrectly
  • Improved savegame compatibility
  • Added missing level in cave dungeon room
  • Fixed bug with lockpick menu that could block other menus
  • Fixed some misplaced cave architecture
  • Fixed bug that could cause repetition in dungeon generation
  • Fixed issue that loaded disease damage incorrectly
  • Fixed bug that prevented you from getting back stolen items from goblins
  • Fixed bug that prevented certain unlooted corpses to glow
  • Fixed bug with looting weapon remains of revived enemies
  • Fixed bug with looting stealth killed enemies
  • Fixed chest having no open sound
  • Fixed code input menu to close together with the main menu when pressing ESC
  • Fixed tooltips in new game menu
vivid/stasis - kouneyagami
Greetings to all vivid/stasis players! This is the final update for the Final Landing event.

- ASTELLION is open.
- Fixed a bug relating to entering Boundary Shatter
- Fixed a crash relating to the Lane Beam opacity option.
Girls! Girls! Girls!? - contentcrepe
This brand new update now adds the ADULT PATCH on the Steam Version of the game! Simply enable the adult content on the settings to enjoy. No need to purchase any external adult patch!



Additional changes made:
  • Removes intro movie
  • Now you can skip the Opening by pressing "Esc" key!
  • Scene changes
  • Additional bug fixes!
...