We currently do not have the ability to maintain, so it may not be possible for a long time.
But in the future, it is also possible to find overseas partners to maintain one. Especially when we reach a certain level of development, we will make such attempts.
Players are welcome to create their own or suggest posting in the Steam community to receive our various responses.
JurassicDragon and the Binary Relic is a first person puzzle game set in the bowels of a museum in the near future.
You are after a job and the museum is hiring. Strangely though you are asked to go to the rear entrance. Once inside you are confused and disorientated amongst the myriad of corridors and rooms inhabited by strange creatures who do not always have your best interests at heart. You are desperate to escape but can you really trust the words of a cunning dragon?
You must use your wits to battle through the passageways with their various dangers including toxic materials raining down and use secret doors and rooms to help guide you through .
Once you crack the puzzle you can once again take a deep breath of fresh air as you escape the clutches of the museum and its inhabitants.
Thank YOU for taking the time to write us a review for Below the Stone, either already, or in the near future. It's amazing getting to wake up in the morning as an indie developer, and read so many of your positive reviews. Reading your reviews is what gives little indie studios like us the motivation to get up in the morning.
Many of you already know, the game is quite early, and we plan on sending you MANY big updates in the future to fill your content cravings, both for the end of this year, and many years to come. Make sure you keep up with us on the Discord and stay tuned for the mini quality of life update later today which will be addressing many of your suggestions, and Holiday update next week!
Again, thank you for taking the time to review Below the Stone!
Updates from update 2.0.0.1 are coming back to the additional branch of the game
Note: Everyone who wants to play together in co-op must have the same version of the game
Also New changes
Fixed
Players being treated as a new player when trying to play in already saved game in Solo play on Oxbow
Crash due to hud trying to get goal marker if IDs are wrong
Player being mother don't see their children in map if they changed filter to people
Player stuck without being able to move when trying to load into the game if he had nothing assigned to his quickslots or equipment but with items in inventory
Giving gifts as a woman to your child doesn't increase affection
Case of game freezing due to NPC pathing if player build his village in the right top corner of Oxbow map
Updated
Affection can only be seen if you child is not mature
Update of items at vendors
The entire update will be rolled out as a default patch to the game after several tests.
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How to join the public staging?
Some of you probably have not done this before, so here is a small guide:
Prerequisite: You must have Medieval Dynasty in your library – obviously.
The procedure
Open your game library.
Right Click on Medieval Dynasty there.
Open properties.
Select the tab "BETAS".*
Enter this password below the dropdown in the field:
MedievalStaging
Press CHECK CODE
Use the drop down and select “release_build_staging”. This is the public stage.
Press Close
Steam should now download this version of the game.
Discover Magical Kashubia! Winter has arrived, so get your leather gloves and hoods ready.
A new obstacle course in ‘Speedrunning’ mode is waiting for you to test your skills. Both the music mode and the ‘Benchmark’ mode have been covered in snow.
During the Playtests we fixed bugs and made improvements – thank you for your help!
Although we have officially ended the playtests, we are still improving our game. We look forward to your feedback and suggestions.
We have introduced a major change regarding spells, shaking up the existing balance of gameplay. Feel free to experiment!
In Magical Kashubia, it is not Santa Claus who brings the presents! Gwiôzdor replaces him on Christmas Eve. For the naughty ones – coal and a rod, for the good ones – something sweet. In the past, in Kashubia, St. Nicholas was mainly associated with wolves. He was their protector, but also defended people against them.
So take your wolf packs underground and show what you can do, auuuuuuuuuuuuuuu! The Team
Added new advanced graphic option: Performance Mode. Enable to have certain graphic settings reduced while at specific locations to help improve performance (eg, polygon count, particle count, draw distance, shadow quality).
The following message will now be shown when launching Crystal Project for the first time on Steam Deck: For a smooth gameplay experience, please ensure that the Steam Deck is configured to run at no higher than 60 FPS while playing Crystal Project.
General performance improvements to enhance the user's experience.
Bug fixes:
Fixed various music looping/popping issues on non-windows platforms.
Fixed issue where chunks of terrain would sometimes render with missing geometry.
Fixed visual bug where sometimes the world wasn't yet fully loaded upon entering a new game.
Fixed slight visual fade-in/fade-out bug when transitioning to narration sequences after teleporting.
Fixed bug where the latest written save slot would sometimes not be properly highlighted after selecting Continue.
Fixed bug where the autosave timer would reset after teleporting.
Fixed bug where Graphic Options Quality would sometimes not show the correct quality preset.
Fixed bug where the left/right keys/buttons could open Advanced Graphic Options.
New modding feature:
Added new Item property: Is Combat. Causes items that would normally be categorized as Key Items to be categorized as Consumables instead (eg, Scrolls).
Modding bug fixes:
When an error occurs while attempting to load save data, a popup containing the error message is now shown to the player.
Fixed bug where member Auto Ability was not being properly cleared when exiting to title. This would sometimes cause modded playthroughs to crash when attempting to exit to title.
Fixed crash that could sometimes occur when playing with mods that have modded status animations.
The Inherent Status Biome property will now have its status ID redirected properly while applying multiple mods that introduce new models of the same type.
The Flat_AbilityMPCost Stat Mod will now have its ability ID redirected properly while applying multiple mods that introduce new models of the same type.
Customization Menu for Hallucinations Due to popular demand i decided to provide an option to choose the displayed filters in the "hallucinations mode". You can navigate to it at the screen where you choose the modes. The customization screen is unlocked after getting 2 "hallucinations mode" achievements. If you don't want to play that mode for that you can also just look for hidden mushrooms in the levels to unlock those achievements.
Quality of Life/UI changes - Implemented an option to skip future lvlups (after everything is maxed out) for a 200 gold reward per lvlup - Dedicated one ability slot as a seperate relic slot - Selected item in the menu has a yellow marker now to make controller/keyboard navigation easier - improved button "hitbox" in the menu to make mouse navigation easier - Passive items don't show a 0 damage number anymore when hovering over them
Balancing - increased firing rate of cursed imp - increased desert map difficulty past minute 50 - increased cooldown of ice axe
Other - Fixed a crash that can occur in the main menu - Updated the demo to the latest version of the game (but limited to one hero and two maps)