Call to Arms - Gates of Hell: Ostfront - Herr Flick
Community members! Since the release of Call to Arms - Gates of Hell: Liberation we have continued working on the game in all areas. One of these is optimization, another is a set of new goodies. In this blog we will discuss both.
Community
We have broken several records since the release of “Liberation”, and there seems to be some proper excitement surrounding its release. Many content creators showed off some of their amazing skills online, some very nice video catalogs were made and many campaign seasons are being devoured by their subs. In the meantime, the number of concurrent users has more than tripled, and the community is throbbing with activity. On the official Discord server, which welcomed its 20.000th member a few weeks ago, a lot of novice players’ questions were answered. The learning curve in Call to Arms - Gates of Hell might be steep, but our community is steeped in knowledge!
As the player base tripled, we managed to find edge cases of the game not working perfectly. As the sheer size of the game and diversity grew, the memory requirements grew with it. We have worked on optimizing the memory, disk space and overall performance of the game. We have released an update that takes the first steps to address this problem. We have also addressed numerous mission, unit, netcode, balancing and interface issues, so this update will probably be welcomed by everyone. Moreover, your loading time will decrease.
Everyone ought to get a good performance boost with this update. For anyone who visits our store page for the first time, we have updated the store page with new recommended system specs. Namely, for those that wish to play at maximum settings, we suggest using an RTX 2060 equivalent or higher, and 32GB of RAM for running the game. The reason is simple: Gates of Hell is not your “conventional” RTS game. You have over 1000 different tanks, vehicles and weapons in the game, over 3500 types of humanskins for soldiers, almost 100 MP maps and the same amount of conquest maps. On top of that, the game has third person control, which drives the visual requirements further! “Liberation” added a significant amount of the above content at once. We are really proud to be able to deliver so much content, and now we’ve made the necessary steps to make sure the game performs well for every player in this new environment we’ve created.
We have changed the way the video options influence the look of the game. We have specifically configured the “Ultra” setting for those players whose PCs meet the new recommended system specs that we described above. But, do not worry if you don’t. Because we have redesigned the “high” and “medium” graphic settings to be drastically better in visual quality than before. If you feel that the game is not working well with your system, feel free to try the new presets, your PC will run better and the game will still look great. For those players who run on “low” and “minimum” graphic settings, they will equally be able to enjoy a much prettier game without additional system load.
New units
We have been working on several vehicles that we want to add. We hope to release them, together with some other goodies, in time for the winter sale. Some of them are less well- known, yet very recognizable, like the ones we showed above. Did you expect more units to be added to “Liberation”? Let us know in the comments!
Did you know?
CtA - GoH is Barbedwire Studios’ first game. Anything you see or hear in the game is made by us.
City Game Studio: Your Game Dev Adventure Begins - Binogure
Hey fellow gamers,
As we approach the Steam Winter Sales, I'm thrilled to announce that the latest update, v1.16.1, has been running smoothly without any major issues reported. This is an excellent opportunity for me to look ahead and start planning the next big update, which I hope to have ready by early 2024.
While I can't make any promises just yet, as there are many factors at play, one thing is certain: I'm committed to delivering an even better gaming experience for all of you. I value your feedback and bug reports, as they help me identify areas that need improvement and ensure that the game remains engaging and enjoyable for everyone.
As I gear up for the Steam Winter Sales, expect exciting updates and new features in the pipeline that will make your studio stand out from the crowd. The goal is to provide you with the tools needed to create a truly immersive and dynamic gaming experience.
Thank you once again for your continued support and valuable input. Stay tuned for more news and announcements as we get closer to the Steam Winter Sales!
Set 'Late' war as standard, as it is the most popular period and includes all 4 nations in the game.
Optimized textures (improves loading time, reduces memory consumption, optimizes cashing).
Improved rendering performance
Updated all video option presets. - Specifically configured the “Ultra” setting for those players with 32GB of VRAM+RAM. - Redesigned the “high” and “medium” graphic settings to be drastically better in visual quality than before, suitable for the players who want immersive graphics but run into memory issues. If you feel that the game is not working well with your system, feel free to try these new presets. your PC will run better and the game will still look great. - Redesigned the “low” and “minimum” graphic settings to vastly improve the game visuals without additional system load.
Conquest
Fixed maps so that conquest airstrike airplanes are not spawning failing to work due to spawning 'drowned' over water. Note for modders: Position (0,0) of a conquest map must be not below water level.
Fixed USA missing MG for defenses in conquest
Fixed crash in conquest when returning to campaign screen
Multiplayer
Updated zones on 1v1 Farmstead and 3v3 Trenches for BZ gamemode
Updated zones on 3v3 Trenches, 3v3 Steppe, 3v3 Mortain Station, 4v4 Kylmapuro and 4v4 Martinville Ridge for AM gamemode
Updated flare ammo for artillery signalers: - 105mm = 10 flares (9 + 1 in gun) - 155mm = 8 flares (7 + 1 in gun) - 203mm and 240mm = 6 flares (5 + 1 in gun)
Updated in multiplayer 155mm artillery barrage to shoot 4 shells per barrage, 2 barrages total, and increased accuracy
Updated in multiplayer 203mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
Updated in multiplayer 240mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy
Updated some mid and late USA Garand soldiers from inf_tier2_lite to inf_tier2 (from 2 to 3 command points)
Fixed synchronization of empty weapon drop
Fixed USA bots in conquest attempting to buy a incorrectly named rifle squad
Increased capture weight of Jagdtiger in conquest to match other Heavy tanks
Reduced Capture weight of Tier 4 infantry from 3 to 2.5
Reduced Capture weight of Tier 1 & 2 Finnish infantry to be only +0.25 of other nations instead of +0.5
Reduced Capture weight of Tier 3 & 4 Finnish infantry to be only +0.5 of other nations instead of +1
Reduced amount of grenade bounce after thrown onto terrain
Added a Bow - still a work in progress - animations get buggy Added 2 reset scrolls - Reset Stats - Resets you back to level 1 but you keep items - Full Reset - Resets you back to level 1 and removes all items
Hello everyone, just a released small update addressing a crucial issue!
Once you obtain the scissors, you can remove the webs. However, sometimes the prompt to cut the web would stay on screen and if you clicked it again, the game would crash. This has been fixed.
We are aware of more issues you've reported and are working on fixing them. If you run into more, please let us know! Also apologies for any inconvenience the bugs may have caused you. We will keep smashing them!