Koboo: The Tree Spirit - Honest Rogue Games
New Content
  • Added Dual Wielding! Select two weapons instead of one, mix and match to fit your playstyle
  • Added a secret new weapon to select, with its own upgrade paths
  • Reworked Throwing Leaves, they are now slower but have particularly high critical damage
  • Reworked Magma Orb, increasing its skill ceiling but also its potential
  • Reworked the Inferno upgrade to match the change
  • Reworked the Scorch upgrade to be stronger, more satisfying, and more rewarding
  • Reworked the Hawk ability, improving its ease of use and balance while reducing its complexity
  • Buffed Toxicology’s damage
  • Slightly buffed the boss fight
  • Improved “Crit Displacement” for ranged weapons (More accurate critical hits)
  • Generally improved collisions for Koboo’s attacks

Graphics & Audio
  • Changed the dropped Throwing Leaves sprite to make it clearer to the player
  • Updated the UI to match the Dual Wielding mechanic
  • Changed the “Lives” icon to better reflect what they represent
  • Updated the “Tab” menu’s layout to improve usability in the future
  • Added an Upgrade Frame to upgrades in the “Tab” menu
  • Added a unique Sound Effect to the Magma Orb on hit
  • Improved textures for enemies under Status Effects
  • Fixed bugs around too much screen shake under certain circumstances
  • Removed some glitchy textures
  • Fixed some GUI Scrolling glitches

Quality of Life
  • Added a brief “this is a demo” message upon booting up the game
  • Added better Controller support to the main menu
  • Added the visual for the Controller button to continue the opening monologue

Enjoy the demo! ːsteamhappyː
- Jerome
Ruler of the Waves 1916 - fallingninja
Release Notes

Minimap
- added the minimap
- select the minimap to quickly travel around the map

Revamped strategy cam
- edge scrolling
- Isometric perspective
- fixed an issue where the mouse wheel changed zoom even when not in the current camera mode

Revamped HUD
- moved most information to bottom of screen
- added the hotkey text for turrets
- added the hotkey text for warships

Graphics
- added underwater effect to the camera

Levels
- implemented level bounds
- shifted starting coordinates on some missions to fit inside minimaps

Options
- added option for edge scroll speed
- added option for camera zoom speed

Multiplayer
- fixed an issue where Prepare Broadside failed to activate for client players
- improved UI stability for client players
- flags default to red vs blue instead of historical flags

Bug fixes
- fixed an issue with the Prepare Broadside ability rotating turrets in an invalid way

Project Stats
Issues resolved this sprint: 24

Issues kicked to next sprint: 6

Issues in the backlog: 92

Total issues resolved: 103
Dec 8, 2023
Rogue Slime - Lunar Llama
09/12 2:00 Release notes Version 0.9.4
-- Fixed an issue where elemental effects for lightning wasn't added correctly.
-- Fixed a layering issue with some of the graphics.
-- Fixed an issue where in the slime healing room, the enemies could get stuck out of reach.
-- Chain lightning will now do 50% damage on each consecutive strike.
-- Reworked the intro cutscene art.
-- Added animation to the intro cutscene.
-- Added subtitles to the intro cutscene.
-- Fixed a bug with the intro cutscene where it would freeze on one image.
-- Fixed a hibox issue in a chest room.
-- Modified the Xp Pickup globe, it should no longer be pushed around.
-- Increased the radius at which you can pick up the xp globe slightly.
-- Fixed an issue where the skeleton king would not initially render upon ntering the room.
--Fixed a Layering issue with pillars.
--Adjusted the Opacity of the Health and XP orbs. This should help with Visual clarity.

Creator notes:
Mostly worked on the cutscene in this update. Lots of work on the art as well as modifying my animation manager to add some animations to the cutscene. Also Added subtitles. More polish to come before the big day.
King Arthur: Legends Rise - Kabam Pinwheel
Dec 8, 2023
Psycho Crab - Super Walugus Grudenburg - BLM
-Added Golden Crab, who needs to grab money to stay alive and mobile. Unlocked by winning the game 10 times.
ARK: Survival Ascended - ARK: Survival Evolved

PLACEHOLDER OPENER



Download in full resolution

As the aroma of Thanksgiving feasts leaves the air, we're excited to bring it back in the form of murderous turkeys! Our Turkey Trial event is now live until Monday, December 18th!


  • From the Main Menu, select the mod tab.
  • Search for Turkey Trial in the ARK Mod list and Install it.
  • After it's installed, go back to your game setup screen and select 'Mod Settings'
  • You will see Turkey Trial and any other mods you've downloaded in 'Available Mods'
  • Select Turkey Trial and activate it.



  • If you would like to enable Turkey Trial on your private servers, please add -mods=927083 to your server command-line launch arguments. No other changes should be necessary to activate the event

  • PVP/PVE: 1.5x Harvesting, Taming, and Experience + 1.5x Breeding
  • Small Tribes: 4x Harvesting, Taming, and Experience + 3.5x Breeding
  • ARKpocalypse: 4.5x Harvesting, Taming and Experience + 4.5x Breeding

*Event-specific recipes are now on the Smithy instead of the Cooking Pot

  • Bonnet Hat Skin
  • Dodo Pie Swim Bottom Skin
  • Dodo Pie Swim Top Skin
  • Dodorex Swim Bottom Skin
  • Dodorex Swim Top Skin
  • Dodorex-Print Shirt Skin
  • Meat Swim Bottom Skin 
  • Meat Swim Top Skin
  • Murder Turkey Swim Bottom Skin
  • Murder Turkey Swim Top Skin
  • Murder-Turkey-Print Shirt Skin
  • Pilgrim Hat Skin
  • Pitchfork Skin
  • Turkey Hat Skin
  • Turkey Leg Skin
  • Turkey Swim Bottom Skin
  • Turkey Swim Top Skin
  • Ugly Cornucopia Sweater Skin
  • Ugly Trike Sweater Skin
  • Turkey Costume Skin
  • Pumpkin Pie Hat *new*
  • Full-head Cooked Turkey Hat *new*
  • Wreath-like Forest Crown Hat *new*
  • Cornucopia-inspired Feeding Trough *new*
  • Turkey Deep Fryer Cooking Pot *new*

  • Belly Rub Emote
  • Food Coma Emote
  • Hungry Emote
  • Touchdown *new*
  • Friends Gesture *new*

  • Super Turkey *new*

  • Orange
  • Medium Autumn
  • Light Autumn
  • Burnt Sienna
  • Brown
  • Light Brown
  • Dark Magenta
  • Dark Violet
  • Vermillion
  • Red
  • Dark Red
  • Dino Dark Red
  • Midnight Blue
  • Black Sands
  • Dark Blue
  • Near Black
  • Black
  • Dino Darker Grey
  • Dino Albino




Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-bowser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!

This video features:
Arkitect Structures Remastered by Gimilkhad
https://www.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered

"Axeman Chibi" by DevAlpha
https://www.curseforge.com/ark-survival-ascended/mods/axeman-chibi-mod

"Cliffans Backpacks" by Cliffan
https://www.curseforge.com/ark-survival-ascended/mods/cliffan-backpacks

"RR-star farm animals" by Naneya
https://www.curseforge.com/ark-survival-ascended/mods/rr-starfarmanimals

"RR-star seahorse" by Naneya
https://www.curseforge.com/ark-survival-ascended/mods/rr-starseahorse

"RR-Medieval Roleplay Deco Beta" by Naneya
https://www.curseforge.com/ark-survival-ascended/mods/rr-medievalroleplaydeco

"Tameable Bosses" by RyanLucas007
https://www.curseforge.com/ark-survival-ascended/mods/tameable-bosses

"Klinger Additional Rustic Buildings" by Klinger
https://www.curseforge.com/ark-survival-ascended/mods/klinger-additional-rustic-building/

"Shiny! Dinos Ascended" by Nevcairiel
https://www.curseforge.com/ark-survival-ascended/mods/shiny-ascended

"Prehistoric Beasts" by Queen_Crysta
https://www.curseforge.com/ark-survival-ascended/mods/prehistoric-beasts]






We're excited to announce a special public PC beta branch featuring the next patch that will include the first look at Survival of the Fittest and the upcoming Cryopod update 😊! We’re eager to gather feedback for the upcoming patch, so If you're interested in participating, and on PC, we’d love for you to check it out soon!

You can use the instructions below to opt-in once we've sent out the beta branch name and server information via Discord!


You will need the Steam version of Ark Survival Ascended as you will be activating a beta branch of the game.
  • Open your steam Library and right click on Ark Survival Ascended, then click "Properties"
  • Navigate to the "Betas" tab on the menu that will have appeared.
  • Select the proper beta branch from the Beta participation drop-down.

Doing this will cause your game to download an update, which will patch and update your game. You would also need to follow these steps if you choose to leave the beta program.



We have a few servers that have been renamed due to having duplicate names on the Official Network.
  • EU-PVE-TheIsland5096 Renamed to EU-PVE-TheIsland5334
  • EU-PVE-TheIsland5102 Renamed to EU-PVE-TheIsland5336
  • NA-PVP-SmallTribes-TheIsland9091 Renamed to NA-PVP-SmallTribes-TheIsland9154




CurseForge is calling all ARK modders and game studios!

ARKathon is a massive ARK: Survival Ascended modding contest. Create and publish your best ARK: Survival Ascended mods for a chance to win big with $350,000 in rewards across two uniques tracks:

Modders Track:
  • Unleash your creativity to create new maps, skins, dinos, weapons and more.
  • Publish your mods cross-platform instantly
  • $50,000 worth of prizes
Studios Track:
  • It's time to dream big and aim high.
  • Curseforge is calling all studios to bring  their own content and IP to ARK in the form of DLC-level premium mods
  • 3 studios will win a $100,000 development grant each
Submissions have now begun!

For more info, visit this page!



We are overwhelmed with gratitude for your unwavering support during our 8th annual ExtraLife charity fundraiser. Your collective generosity has once again surpassed our expectations, allowing us to raise an astounding $118,138 in just 24 hours of streaming.

To see the full recap, click here.


Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

Help us discover your talent by tagging your art with #ARKPhotoMode or #ARKFanart on social media!



Creator: Syntac
Syntac attempts to create an automated farm that produces organic polymer using Kairuku and Pelagornis.


Creator: Captain Fatdog
Captain Fatdog shows how to build a Rhyniognatha trap in ARK: Survival Ascended!




Wyvern and Sino by HungryDragonArts


Defense Unit / Isolation by Nalak-Bel


Woe, Survivor (and Anise the Therizinosaurus) be upon ye by charliebug3


Some quickie ark doodles by kkfenrir


Looks like a bucket of bolts has arrived! by scutalthelizard


We aren't meant to live forever by naeriie


Day 27 and 28 by Ampraeh




Here's the Extra Life Castle by @GGFizz41


Been really enjoying the new building system and pieces by @AlvarenMyras


Been playing around in photo mode by @Kiah0nFire


The backbreaker! by @Kaiser_Omen


It's not completed yet, but it looks like we have a base by @Oyumi_maruOgame


Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark

Discord: discord.com/invite/playark

Reddit: reddit.com/r/playark

Instagram: instagram.com/survivetheark

Twitch: twitch.tv/survivetheark

Steam: steamcommunity.com/app/346110

Youtube: youtube.com/survivetheark

Facebook: facebook.com/survivetheark

Threads: threads.net/@survivetheark

Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki


Mind Over Magic Playtest - Sparky-Jason
- Fix to some combats crashing while equipping potions.
Abtos Covert - GKarsa
Greetings soldiers! A new patch for Abtos Covert is now available.

Patch Notes:

  • Resolved initial save bug: tapes now properly appear in levels and menus, addressed issues where the game started muted and with a distorted Field of View (FOV).

Enjoy the game, and keep us updated on the Steam Community and our Discord for further support.

Thank you!
Mabinogi - Arciellia


Join Community Manager Arciellia as she goes over the details of the upcoming December content update, Arcana: Dark Arts! Join us on our Twitch.tv channel, Tuesday, December 12th at 2:00 PM PST (5:00 PM EST). As always, there will be giveaways throughout the stream.

Don't miss out on the fun. See you Tuesday!
Cosmoteer: Starship Architect & Commander - Walt Destler
Cosmoteer patch 0.24.3 is now available! This patch has a handful of bug fixes and quality-of-life improvements.

We're still of course working on bigger features as well. Specifically, we're shooting for the next update in a couple of weeks to have a new "Build & Battle" PvP multiplayer mode as well as larger hyperdrives. And work on Career 2.0 is progressing but still a ways off. Thanks for your patience!

Enjoy!

  • Updated translations for all languages.
  • Added 3 new Monolith defense platforms: Chaingun, Deck Cannon, and Railgun.
  • Added 1 new Cabal combat ship: Mebsuta.
  • Added 3 new Cabal defense platforms: Dual Ion, Heavy Laser, and Point Defense.
  • Added 1 new Imperium trade station: Large Imperium Trade Station II.
  • Added 1 new Imperium defense platform: Heavy Laser.
  • Added 2 new Fringe defense platforms: Flak and Large Cannon.
  • Added the 12 winning ships from the Oct. 2023 design contest: Chainbound, Combination, Echo of the Abyss, Empyrean Augur, Man O War, Missus Ket, Mister Rock, Omnipresence, Pandaemonium, Quartz, Superconductor, and Zhe Yu. (These ships do not yet spawn in Career mode but can be spawned in Creative mode.)
  • Miscellaneous updates and tweaks to existing built-in ships.
  • Crew will no longer be automatically unassigned from their bunk rooms if the path back to their room gets disconnected.
  • Delivering resources to a station before accepting a delivery mission will now count those resources towards completion of that mission.
  • Ships with diagonal flight directions should now be much better at strafing.
  • Ships without an operational control room are now able to hail other nearby ships or stations up to 400 meters away.
  • Point Defense turrets now have collision. (They are also slightly heavier as a result.)
  • The "Any unsaved progress in the current game will be lost" confirmation dialog will now show how long it has been since the game was last saved and will also explain that Auto Save and Quick Save slots are shared between all game modes, are not synced to Steam Cloud, and will eventually be overwritten.
  • The number of active mods will now be displayed in green on the "MODS" button on the title screen.
  • New Creative Mode games now default to the starry black background, which will improve creation/load times.
  • Cosmoteer will now wait for any in-progress Steam Workshop downloads to finish before loading game data. This should hopefully make it possible to use mods when playing on Geforce Now.
  • The health bars in Elimination mode now looks less janky.
  • The various part-specific tutorials (such as the cannons tutorial) will now only appear once the player has defeated their first enemy.
  • The game speed can now be adjusted using hotkeys while the game is being saved.
  • Bugfix: Crash if an explosion damages a shield and somehow destroys the shield generator itself on the very same tick. (Probably only possible with mods.)
  • Bugfix: Crash if a saved game file was selected to load in multiplayer but was deleted outside of Cosmoteer before launching the game. An error message will now be shown instead.
  • Bugfix: Redeeming multiple missions in rapid succession could cause the credits display to show more credits than the player actually has if any of the redeemed missions caused the player's faction reputation to rank up.
  • Bugfix: Right-clicking on an enemy ship and dragging away from it to set a distance/direction would cause the rotation to be automatically changed even if a specific rotation was saved using "Save Attack Defaults".
  • Bugfix: Command adjustment handles were clickable even when underneath other U.I. elements.
  • Bugfix: Railguns were unwilling to shoot at junk ships and asteroids.
  • Bugfix: Railguns were unwilling to shoot at structure tiles of enemy ships even when those structure tiles were explicitly targeted.
  • Bugfix: Shields could sometimes fail to block a portion of sun damage.
  • Bugfix: Resource delivery missions could be exploited by buying the required resources from the station *before* accepting the mission and then selling those same resources back to it after accepting the mission.
  • Bugfix: Loading a Creative Mode game in multiplayer, saving over that saved game file, returning to the game setup screen, and relaunching without changing the saved game file would cause it to load the old original game data from before the file was overwritten.
  • Bugfix: A recent Discord change broke the ability to drag ships straight from Discord into Cosmoteer. This should now work again.
  • Bugfix: Typing long messages into text boxes and then deleting that text could cause the text insertion caret and any subsequently typed text to become offset.
  • Bugfix: Minor graphical glitches caused by asteroid/megaroid 1x1 wedge tiles.
  • Bugfix: The crew priority for delivering Tritanium to storage bays was missing. (It was using the Iron priority.)
...