We are thrilled to announce the official launch of Grimhook on Steam!
We are super excited to announce that the game is complete after nine months of development! It took a team of over thirty insanely talented people to take Grimhook from a game jam to completion.
Special thanks to everyone who has supported us and playtested over the past year. We're so excited for you to play the final game!
1. Newly added units: energy sword, shotgun launcher 2. Added 3 new level 1 chips: anti-shock, dodge recovery, and charging 3. Added in system settings: dynamic simulation (camera delay) 4. Optimize the tracking mechanism. The missile will not be tracked immediately after being launched, but will need to fly a short distance briefly before tracking. 5. Quantum lightning damage growth is modified to: 85% quantum damage + 35% remote damage 6. Fixed some bugs with incorrect descriptions and classifications 7. Slightly adjust the position of the initial unit
This patch note contains elements included in both 1 December 2023 and 8 December 2023 Playtest build updates.
Map Updates
TDM-Blitz, TDM-Sunset Yolandi, TDM-Nightward, CTF Bryn, CTF Elite, CTF Twilight Grove: Chromatic Aberration set at 30%, LUTs added for color grading, minor tweaks
TDM Sunset Yolandi: Radar collision model added
CTF Elite: Increased fog density 15%, other changes to fog draw distance
CTF Twilight Grove: Increased fog density by 20% overall
Music Updates
Added 2 new in-game tracks
Music now shuffles thru a playlist instead of a single song-per-map
* Fixed a rare crash when a new spaceship spawns * Fixed an issue that caused decolonization of a planet to be very slow * Fixed an issue that caused the war timer to underflow after loading a savegame * Fixed a bot related crash after a player leaves a game * Fixed a diplomacy UI related crash * Fixed a crash when taking over a colony * Fixed an issue that could cause pirates to get stuck * Implemented a potential fix for the credits desync in multiplayer games
We're ecstatic to bring you this week's exhilarating update. After pouring our hearts and skills into it, we've successfully completed the comprehensive phone system for "Bancroft Academy," and we couldn't be happier with the results!
๐ฑ Complete Phone System: Texts, Social Media, and Video Calls
New Message System: Now, characters you meet in-game will be available for you to text. This feature adds a new layer of depth to your interactions and relationships within the game.
CharmChat - Our Instagram-like Feed: Dive into the unseen side of BCA with our social media feed feature. Here, you can interact with various posts, providing a unique perspective on the game's world and its inhabitants.
Video Calling Feature: To make your experience even more immersive, we're introducing video calling! This addition will bring you closer to the characters and the world of BCA.
We promised to enhance interactivity and world-building in "Bancroft Academy," and we're delivering on that promise. This new phone system is not just a fun feature; it's an essential part of your adventure at BCA. We're excited for you to explore and use it extensively!
๐ Progress on the Story Front: Great news! We've managed to make significant progress with the story. Additionally, we're thrilled to announce that we've brought in an extra pair of hands to help with posing renders. This boost in our workforce is set to streamline our process, bringing us closer to the release of Episode 2.
๐ Adjustments to Episode 1: We've made some tweaks to the first episode. We recommend a restart to experience these changes fully, but we suggest holding off until the release date for Episode 2 is confirmed. This way, you can dive into the updated content seamlessly.
๐ Sneak Peek!: Make sure you check out the CharmChat and the messaging system, teaser images below!
As always, your support and feedback are the driving forces behind our dedication and creativity. We're on the edge of our seats with excitement to share these new features and story developments with you. The adventure at "Bancroft Academy" is becoming more immersive, and we're here for every step of it.