Her Heart's Desire: A Landlord Epic - Mr Big Chungus
Hey all, this is the holiday "let's make it even more awesome," update. There isn't much for spelling (only two minor issues I found) and there was the heartbeat sound that I've swapped out for a premium asset which is far better.
Last but not least, it's almost 3 gigabytes lighter since now nearly all the image frame animation has been swapped out for video animations in webm. This ensures playback is buttery smooth in all the scenes, and makes the overall gameplay infinitely better.
Happy Holidays from Big Chungus Productions (that's me), Brosef Chungus. Cheers.
Ship in Stasis My ship was destroyed. I was the captain so it should have remained in stasis until I could recover it. I hailed the ship but there was no answer.
Fixed hail reply from ship in stasis.
Recovery of Ship in Stasis Went to an aircraft repair shop to have them recover my destroyed ship. They happily said it was recovered but it wasn't. My ship did not appear overhead in orbit like it was supposed to.
Fixed.
.CHR File Bug An error occurred because of a .chr file that got saved without the .chr extension.
Fixed .chr file saver to append the .chr extension if it is not provided.
Program Settings FPU Info Information was added to the bottom of the program settings window that shows the FPU configuration.
This only appears on the Windows versions. If you have experienced the yeet bug, please tell me what your FPU bits of precision are.
The Outlast Trials - Red Barrels Community Manager
Dear Reagents,
As we look ahead to what’s coming to The Outlast Trials, we wanted to connect with you all and discuss what's on the horizon.
Consoles
We're thrilled to share that our team made significant headway on the console versions and are set to launch March 5th, 2024! We've heard the anticipation from console players eager to dive into The Outlast Trials experience ever since Early Access started. Remember, Outlast Trials will offer full cross-play functionality across PC, PS5, PS4, Xbox X/S, and Xbox One, without cross-progression however. We truly appreciate everyone’s patience, and can’t wait for the lobby to be filled with new Reagents! Pre-order on PlayStation Pre-order on Xbox
Winter Event
Brace yourselves for a new limited-time winter event coming to The Outlast Trials next week! More info to come.
Return of All Events
For those actively engaged in Outlast Trials, you may have participated in our special events such as Program Omega, Program Geister, and the Weekly Programs as well. These events during our Early Access phase serve as a means for us to refine our tools and set the course for the future of The Outlast Trials. It is through these limited events that we can gather feedback and fine-tune the game before exiting Early Access. Rest assured, ALL events occurring during Early Access will return in the future, ensuring both our existing players and our new players can relish in these experiences.
Special Halloween Event
Program Geister marked our inaugural limited-time event with unique gameplay elements and rewards. We've gathered invaluable feedback and insights from all participating players. Thanks to your contributions, we have incorporated some suggestions for the next limited-time event coming soon. The upcoming limited-time event will be:
Less time consuming
More generous with rewards
Provide an extended period to claim rewards beyond the event duration
Weekly Programs
Designed as experimental therapies by Murkoff, Weekly Programs aim to test Reagents in unconventional situations that diverge from normal Trial rules. They are intended to be inclusive for everyone—be it new or seasoned players—rather than strictly challenging. Murkoff has prepared numerous therapies to be introduced in the weeks and months ahead, some will focus on co-op play while others will bring more of a challenge to both solo and multiplayer experiences. Your feedback as test subjects is crucial, and we welcome your ideas for future Weekly Programs! We're closely observing how these Programs are played and will make adjustments upon their return in the Weekly Program rotation based on your feedback.
Difficulty
We understand that some seasoned players may be looking for more challenging Trials. Our primary focus is on welcoming new players after our official departure from Early Access as console releases happen. Simultaneously, however, we're exploring ways to offer veterans an ultimate challenge to spice things up for them. We’ve seen how many of our players loved harder game modes, and have become reborn, so with this in mind, we want to introduce a more daunting threat from Murkoff for these Reagents. We appreciate your patience as we work on this!
Road to V1
Our goal is to exit Early Access in sync with the console release set for March 5th, 2024 accompanied by a new Trial in Toy Factory, new MK challenges, additional cosmetics, and amps, among other surprises. The progression level cap will also be raised. This marks just the beginning of an extensive journey for all Reagents and Reborns once the full release occurs.
Future Plans
We know you’ve all been asking, and we're meticulously crafting a roadmap for post-release content. Alongside the release of new Trials, MK-Challenges, Events, Enemies, Amps, and Rigs, we're keen on experimenting with unique twists and game modes, as well as new reward systems. The Outlast Trials is a live game and we are molding its future live-ops and features with our players at heart.
Fixed issue that could cause terrain tiles to not load, which appears to have been contributing to a memory leak. (RR-92)
Fixed Copy to Coupled affecting cars not owned by your railroad. (RR-109)
Fixed Automatic Waybill Cycle button not clearing when both are Not Set.
Fixed interchange-spawned cars with a reporting mark that matches yours getting marked as owned by your railroad, preventing them from being despawned when the interchange is served. To fix existing saves, switch to sandbox mode temporarily and delete the cars. (RR-111)
- StrangerZ 2.0 Announced - Coming Soon - Fixed Stranger not entering house and getting stuck outside bug - Reworked Small House lighting - Reworked Family Home lighting - Added system requirements popup on first time login - Removed new status for blitz mode - Added helpful hints - Season 2 delayed indefinitely
StrangerZ 2.0 Information:
Over the coming month or two I will be completely reworking gameplay across the board based on feedback and reviews.
I have postponed all short term plans and the start of season 2 will be delayed indefinitely until StrangerZ 2.0 development finishes.
Key changes coming in StrangerZ 2.0: - ZCoins will be earnable through playing the game - More progress / progression mechanics - Reworked gameplay for Stranger
Stay tuned by joining the discord server, i'll be posting frequent updates
● M8 Greyhound with full physics and new armour system. ● New icons for vehicles to explain why this or that weapon cannot be used (dead crew, used by someone else, gun destroyed, etc). ● Rubber hit GFX to wheels on vehicles.
CHANGED:
● Change log no longer showing useless categories if nothing was added, changed, or removed. ● Brand new crater generation system. New and improved! WAY more performant, and now supports both deformation (scaling on X and Z axis) to make oval craters for example, as well as multi-terrain generation (when a crater must be spawned at the borders/crossing of 2 or more terrains). ● Further increased readability for damage feedback. ● Parachutes will no longer be animated and falling on the ground when you fall on a tree, it will stay up in the tree at the same place/rotation.
FIXED:
● HEAT shells took into account effective armour. It should not have. It will now ignore the effective armour modifier unless hitting at very small angle (10 deg. and less, meaning almost flat). ● Infantry interaction system not always working / picking up colliders, especially with vehicles while being close up. ● Potential issue where AI tanks never stopped to fire and continued to move even while engaging. ● AI tanks would enable its MGs when targetting enemy tanks. ● (Crew) mention in killfeed was white instead of taking the color of the crew who died. ● Vegetation mask not wide enough around craters, some grass would still be present on the crater texture. ● StuG III G commander had access to the external MG-42 made for the gunner. ● AI stopped shooting at its target if its current gun ran out of one type of ammo. It never swapped to another type of ammo. ● AI tank stopped moving once one of its crew member died. ● AI tank would stay in their tank with broken track because their hull HP was 100%. They would not get out to fix the track.
- Fix to potential crash while loading a corrupt save file. - Move/Shrink/Disintegrate now use spell line-of-sight, and don't require specific interact points (making them easier to do in tight quarters). - Fix to Refineries reverting to egg state when moved. - Fix placeholders animating when they should not. - Fix to Book of Rituals not always starting the correct ritual.
This update includes a lot of new things: - Voting system - Improved dedicated servers - 5 new outfits - Updated sounds - Improved performance - Bug fixes