Fixed issue that could cause terrain tiles to not load, which appears to have been contributing to a memory leak. (RR-92)
Fixed Copy to Coupled affecting cars not owned by your railroad. (RR-109)
Fixed Automatic Waybill Cycle button not clearing when both are Not Set.
Fixed interchange-spawned cars with a reporting mark that matches yours getting marked as owned by your railroad, preventing them from being despawned when the interchange is served. To fix existing saves, switch to sandbox mode temporarily and delete the cars. (RR-111)
- StrangerZ 2.0 Announced - Coming Soon - Fixed Stranger not entering house and getting stuck outside bug - Reworked Small House lighting - Reworked Family Home lighting - Added system requirements popup on first time login - Removed new status for blitz mode - Added helpful hints - Season 2 delayed indefinitely
StrangerZ 2.0 Information:
Over the coming month or two I will be completely reworking gameplay across the board based on feedback and reviews.
I have postponed all short term plans and the start of season 2 will be delayed indefinitely until StrangerZ 2.0 development finishes.
Key changes coming in StrangerZ 2.0: - ZCoins will be earnable through playing the game - More progress / progression mechanics - Reworked gameplay for Stranger
Stay tuned by joining the discord server, i'll be posting frequent updates
● M8 Greyhound with full physics and new armour system. ● New icons for vehicles to explain why this or that weapon cannot be used (dead crew, used by someone else, gun destroyed, etc). ● Rubber hit GFX to wheels on vehicles.
CHANGED:
● Change log no longer showing useless categories if nothing was added, changed, or removed. ● Brand new crater generation system. New and improved! WAY more performant, and now supports both deformation (scaling on X and Z axis) to make oval craters for example, as well as multi-terrain generation (when a crater must be spawned at the borders/crossing of 2 or more terrains). ● Further increased readability for damage feedback. ● Parachutes will no longer be animated and falling on the ground when you fall on a tree, it will stay up in the tree at the same place/rotation.
FIXED:
● HEAT shells took into account effective armour. It should not have. It will now ignore the effective armour modifier unless hitting at very small angle (10 deg. and less, meaning almost flat). ● Infantry interaction system not always working / picking up colliders, especially with vehicles while being close up. ● Potential issue where AI tanks never stopped to fire and continued to move even while engaging. ● AI tanks would enable its MGs when targetting enemy tanks. ● (Crew) mention in killfeed was white instead of taking the color of the crew who died. ● Vegetation mask not wide enough around craters, some grass would still be present on the crater texture. ● StuG III G commander had access to the external MG-42 made for the gunner. ● AI stopped shooting at its target if its current gun ran out of one type of ammo. It never swapped to another type of ammo. ● AI tank stopped moving once one of its crew member died. ● AI tank would stay in their tank with broken track because their hull HP was 100%. They would not get out to fix the track.
- Fix to potential crash while loading a corrupt save file. - Move/Shrink/Disintegrate now use spell line-of-sight, and don't require specific interact points (making them easier to do in tight quarters). - Fix to Refineries reverting to egg state when moved. - Fix placeholders animating when they should not. - Fix to Book of Rituals not always starting the correct ritual.
This update includes a lot of new things: - Voting system - Improved dedicated servers - 5 new outfits - Updated sounds - Improved performance - Bug fixes
I’m proud to announce that Ancient Mind will partake in Steam Next Fest in February 2024!
There will be a new demo live for the event that will let you play the game up until the first boss.
Together with this announcement I’ve also published a new trailer showcasing the game that you’ll play for the event. Show your interest by sharing the trailer with your friends!
I also want to announce that I’m planning to release the game next year in Novemeber. If you want to be notified when that happens you can wishlist the game on Steam. This also helps to boost the game’s visibility and it’s the best thing you can do if you want to support the project.
I can’t wait to hear your feedback after the event!
Would you like to take a sneak peek and get to know our Forbidden Fantasy girls a little better?
Each one has a unique and captivating personality that matches their look and their deepest fantasies and desires.
Which one is your favorite?
Zhara Wild. Zhara is a half-demon who has lived in other lands and is not very civilized, sometimes acting "dumb" because she doesn't understand social conventions. She acts on impulse, and her first response is usually violence. However, she knows how to infiltrate and blend in, and she can be very kind when she finds someone she likes.
Arlian Intellectual. She always believes she knows things and is stubborn when she's wrong. She's also shy when it comes to love affairs, even though she's worked up the courage to kiss the Chosen One.
Oracle Wise and mysterious. She appears and gives Arlian the prophecy about the Chosen one. The Oracle is a beautiful, mysterious and mystical being.
Demon Queen She's powerful and likes to show off. The Demon Queen is intelligent and a stone-cold strategist. She has been developing a plan to not only defeat the hero but to corrupt him to her side.