Contraption Maker - Kevin Ryan
I've been working on finalizing the puzzles in the Incredible Puzzles Pack DLC that (hopefully) will be coming out in a couple of weeks. There are 160 new puzzles and to make it easier for me to check all the new puzzles, I added a couple of user-friendly additions.

'L' - Toggle Showing Locked Parts
One of the new hotkeys is 'L' which will toggle showing all the locked parts with a red tint. This can be really helpful when you have a level full of a tons of parts and you want to be able to tell at a glance which parts can be moved around. Here it is in action:



'G' - Toggle Showing Part Goal Locations
The other new hotkey is 'G' which will toggle showing all the various part goal locations. For example on this puzzle, I wanted to make sure I had all the goal locations lined up correctly and rather than having to click on each part I wanted to see all locations at once. This is one of the new puzzles.



Incredible Puzzles Pack
Still have some more work to do to get this out the door, but am very close now. The puzzles are inspired by the puzzles in The Incredible Machine that I made a long, long time ago (but still in this galaxy).

BreakBlast - AlbinoDev
Hey everybody, Ramon(AlbinoDev) here!

I'm glad to present to your the update BreakBlast Wider, it's a very big content update for the game in order to improve your experience and make it more impactful!

Here are a few things included:

- New Mechanics
- Bigger Levels
- Changes to Power-Ups
- New HUD Visuals/Feedback
- Lots of Bug Fixes

This update is an extension of the last one, were a lot of mechanics were changed, so let's recap:

- Ball Movement

Now the ball is able to go in any direction.

- Ball Reaction to Player

The player can redirect the ball in 4 different angles depending on were it hits (more details on that in the previous Patch Notes).

- Power Ups (Current Update)

Power-ups now stack on top of each other, making the player more powerful. A lot of VFX were changed for those as well.

- Player Size (Current Update)

The player has doubled it's size (almost tripled). That change was made because of the new level size. That means that the Extend Power-up is a lot more powerful now as it is based on the player current size.

- Levels Rework (Current Update)

All levels were expanded to almost 3x their original size, their content was adapted and designed to work with this new model.

- Boost Mechanic (Current Update)

Now the player is able to boost and reach places faster. That aims to make the gameplay more dynamic and meaningful.

- Aimed Launch and Super Launch Mechanic (Current Update)

It's possible now to aim the direction the ball will be launched, players will be able to also Super Launch, if they hold boost before launching, which will cause the ball to move faster for a short period of time.

- Dock Mechanic (Current Update)

In order to have more control over the game pace, players will now be able to Dock the ball and re-launch it in the direction they want.

I really hope you all enjoy this new update and can't wait for your feedback. Let me know if it would be interesting to create a Discord so you guys can contact me directly about the game.

If you find any bugs, please send an e-mail to ramon.lopesalbino2@gmail.com

You can also DM me on Twitter @ramonzzito.
Goalgetter - netmin games GmbH
  • Loading errors at startup have been fixed
  • Leaving of the girlfriend without reason has been addressed
  • The log has been deactivated
  • More yellow/red cards
  • Statistics are now displayed correctly in the correct league after the loan
  • Incorrect messages during phone call have been corrected
  • The newspaper during a loan has been improved
  • Duplicate signing bonus payments have been fixed
Dec 8, 2023
TinkerTech Playtest - dylanpdx
- New block models
- New physics for joints
- Fixes to water physics
- Fixes to aim devices
- "Inspect" mode changes
Cross Blitz - SuTheNinja
Ahoy there!

The wonderful Cross Blitz journey began a week ago already! You don’t know how thankful we are for setting sail with us onto a thrilling new adventure! We appreciate all the love, support, good vibes as well as all the precious feedback left battle after battle.

Cross Blitz will be in EA for quite some time and during this phase of active development, we’ll be working wholeheartedly with you to craft a fantastic game and find the perfect balance between your precious suggestions and the awesome content updates that we’ve planned.



Upcoming bug fixes, balance improvements and more 🏴‍☠️

As stated in our previous blog posts, we’re actively reviewing the valuable feedback shared including the issues you’ve all been pointing out lately. In response to your concerns, an upcoming hotfix will be coming next week, addressing the most critical bugs. These bugs range from card interactions to FPS locks, and everything in between. When the patch goes live, we’ll provide detailed patch notes outlining all fixes that people can easily view.

As for balancing changes and general improvements, we’ve been closely listening to feedback regarding the game’s balance. We have numerous changes coming soon for both Fables and Tusk Tales modes. These changes should vastly improve players’ experiences and relieve some of the pain points that’ve popped up while exploring Cross Dawn Isle! We ask for your patience as we work on this part of development, as we want to avoid any heavy-handed balance changes that may have unforeseen repercussions for the game as a whole.

We also have some quality-of-life features players have been asking for in the works, such as an improved History Panel functionality (hover over cards for details & tabs for Graveyard and Banished cards) and the addition of a 1.5x speed option!

We’ll continue to keep everyone updated as we proceed with development. Thanks for believing in us as we work to make Cross Blitz the best game it can be!



Ask us your questions 🦜

From now on and to keep you all updated with Cross Blitz development, we decided that we’d pick a few questions to answer in each dev blog. Make sure to ask anything that crosses your mind in the comments section so we can pick them for the next dev blog!

Is there any way to toggle on faster battle animations?

Yes, there is! To toggle on faster battle animations, go to “Game Settings” > “Accessibility” and enable the “2x speed”. We’re also adding an easily accessible button during battles where you can adjust the game speed on the fly.
If you also find the melding card animation to be too long, there is a toggle right above the “meld button” that allows you to skip it permanently. Hope it helps!

Can I recover my progression from the demo?

Unfortunately not. Since the demo was quite outdated and to prevent unstable save data (after all the major changes and improvements brought to the game systems and all), we made the difficult decision to wipe out the demo's progression.

Is there Steam Deck support?

Not for the moment but still planned for Early Access though! Right now, we’re just 100% focused on bug fixes, balance changes, and improvements.

Can you tell us what are the conditions to get an S rank in Tusk Tales?

We have upcoming changes to rank qualifiers, but below are the current conditions required for each rank:

To get an S-Rank, you need:

  • <=10 HP lost in a single battle
  • No Campfires used
  • Deadly Battle Victory

To get an A-Rank, you need:

  • <=15 HP lost in a single battle
  • Deadly Battle Victory

To get a B-Rank, you need:

  • <=20 HP lost in a single battle

Note that for HP lost, the value is determined by calculating the difference between your starting HP when the battle begins, with your HP at the end of the battle. Healing effects can save you from dropping your grade!

How do accolades work in-game?

Accolades are essentially bonus missions the player can undertake in each Fables battle to earn extra cash. Some are simple and almost guaranteed upon a win, like defeating your opponent. Others are more complex and may require the use of a specific deck strategy to fulfill.

We’ve received bug reports on several accolades not working properly. Don’t worry! Fixes are on the way!



Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content:

Join our wonderful community on Discord
https://discord.gg/takoboystudios

Follow us on X:
https://twitter.com/takoboystudios
https://twitter.com/TheArcadeCrew

Join our official Subreddit:
https://www.reddit.com/r/CrossBlitz_/

We are also on TikTok:
https://www.tiktok.com/@crossblitzgame
JoJo's Bizarre Adventure: All-Star Battle R - [BNE]plt
The flow of calamity is the flow of logic! I don't know what will happen to you. But you will die... and soon.


Wield the power of Wonder of U and cause calamity to any opponent that gets in your way, available now!

A total of 50 characters from "JoJo's Bizarre Adventure" have joined the game to create a dream match that transcends time and generations!

"I warned you..."

https://store.steampowered.com/app/1372110/JoJos_Bizarre_Adventure_AllStar_Battle_R/
Stop Dead - Gridsnap Games LLC
Thank you for playing Stop Dead!

Items with a 🛑 emoji are things found or suggested by the community!
  • 🛑 Added a yellow line on the player's HP bar. This line indicates you have not taken damage yet. When you take damage, the line will disappear and will not return until a new run is started.
  • 🛑 Destructible objects no longer collide with gameplay-sensitive elements such as projectiles and thrown objects.
  • 🛑 Adjusted Damage Calculation to be more consistent, and more logical based on object size.
  • 🛑 Fixed a bug that could cause the engineer to hold the player forever under specific circumstances.
  • The game now automatically pauses if it detects that it has lost focus.
  • 🛑 Made Explosive Barrels more likely to explode when thrown.
  • 🛑 Decreased the health of Hermit Bots.
  • 🛑 Adjusted collisions on the Engineer
  • 🛑 Fixed an issue that caused Wall Climbing to interrupt Teleportation.
  • Fixed an issue that caused Brutes of all types to be immune to crits.
  • Flame Brutes and Rocket Brutes now properly stun when their helmets break.
  • Fixed an issue that caused projectiles to stay in the world, hidden, after dying. This caused a number of strange bugs that have been fixed as a side effect.
  • Fixed an issue that caused bullets to not collide with held objects
  • 🛑 Fixed an issue that caused Loot Bots to not count if you were holding it when you won.
  • 🛑 Fixed an issue that could cause multiple Pips to appear. (long live pip, but maybe not that long)
Into the Loop - creationallabs


Into the Loop at a 40% discount during our Steam weeklong deal! Offer ends 11th December
Dec 8, 2023
Out of Ore - northmoddingcompany
Hello!

We have rewamped the road map to better show what is coming,
There is no release date for any of these, but we hope to continue the "1 update a month" progress
Each of these are major changes (your saves will be intact) so i cant promise anything,
But we are working as fast as we can while maintaining quality.

Best regards ːsteamhappyː
Christian

Pioneers of Pagonia - Katharina (EE)
Dear Pioneers,

with Early Access literally around the corner, we want to show you everything we have been working on in the past months, two days before its actual release!

Join our Dev Live-Stream on Monday, December 11, at 5 pm (CET)!

We are streaming Pioneers of Pagonia live from our indie game studio in Ingelheim, Germany. Watch our creative director Volker Wertich play the Early Access version including all of our new features!

Come say hi in the chat or ask Volker anything you always wanted to know about the game.
We are looking forward to it!

See you in Pagonia!
...