Dec 8, 2023
B.o.W II VR - Pseudonymous22
Made the BCD create a drag type of effect on the player when it is empty / approaching empty also now (it already does this when full / approaching full).

This stops the player from being able to swim to the surface when the BCD is empty using freeform mode, which is much more realistic.

Hope that this helps, thanks!
Where Cats 猫咪在哪里 - 冷笑黑妖
制作组名单加入音频图标,每个图标分别加入了网页链接。
购物车图标改成每个游戏对应的商店页面。
BGM循环仓促的地方加入淡出淡入。
提示气泡特效点击动物后立刻消失。
音量现在有4种大小可以切换。

Add audio icons to the production team list, and each icon is accompanied by a webpage link.
Change the shopping cart icon to the corresponding store page for each game.
Add fading in and out to areas where BGM loops are rushed.
The bubble effect disappears immediately after clicking on the animal.
There are currently four sizes of volume that can be switched.
Dangerous Land - Randin
As I mentioned recently, today's update focuses on improving the combat system, primarily enhancing visual elements, making the fighting experience more satisfying. The game has become more dynamic in many aspects, and I hope it's a good step towards its development.



Combat System and New Unit Appearance

  • Units now have facial elements (nose, eyebrows, and eyes).
  • Units blink their eyes.
  • The maceman's weapon model has been changed.
  • The color of some parts of the units' weapons has been changed to the color of their faction.
  • Units bend when taking damage.
  • Attacks create blood particles.
  • After death, the head of a unit may detach from the body.
  • Upon death, a unit drops the weapon it was holding.
  • The head of a unit can detach from the body after death.
  • Arrows remain in the bodies of units and shields.
  • An arrow hitting the ground creates particles of falling earth.
  • Shooting an enemy unit in the head deals 100% more damage.
  • Increased sword attack range for the player.
Gaining Combat Experience
  • Combat experience is now earned when a player or allied unit kills an enemy unit.
  • The amount of experience gained depends on the type of the killed unit.
  • An icon indicating the amount of gained experience appears above the killed unit after the kill.





Tutorial Update

  • Some parts of the tutorial received additional information.
  • All tutorial images have been replaced with gifs, making the tutorial easier to understand.
Animations

  • The player's sword attack animation is smoother.
  • The animation for loading the next arrow is faster and smoother.
  • Accelerated animations for drawing and sheathing weapons.
  • Increased base sword attack speed and bow drawing speed.
  • Sped up animations for drawing and sheathing tools.
  • Accelerated and smoothed animations for resource gathering.
  • The building construction animations have been sped up.
  • Changed tree-cutting animation for the player.
  • Accelerated attack animations for units.
Languages

  • English: Unit name changed from 'Peasant' to 'Maceman'
Optimization

  • The game has been slightly optimized by reducing the quality of models for resources far from the player.
Missions


Mission 1
  • Mission duration has been shortened.
Mission 2
  • Mission duration has been shortened.
  • Enemy camps have been added to the map.
Mission 3
  • Modified the map.
  • Changed the quantity and placement of structures and resources.
  • The mission has been shortened.
Mission 4
  • Modified the map.
  • Changed the quantity and placement of structures and resources.
  • The mission has been shortened.
Mission 5
  • Modified the map.
  • Changed the quantity and placement of structures and resources.
  • The mission has been shortened.
Mission 6
  • Modified the map.
  • Changed the quantity and placement of structures and resources.
  • The mission has been shortened.
  • The mission's progression has been changed.
Sounds and Music
  • Added a sound when the player is hit by an arrow.
  • Lowered the sound of berry picking.
  • Added a sound when upgrading the Berry Farm and observation tower.
Other Changes and New Features
  • The shovel icon appearing above a dug-up bush now loads over time as the bush is excavated.
  • Adjusted the strength of some player effects during movement.
  • Slightly changed particle effects during player resource extraction.
  • Increased the limit required to build a building on uneven terrain.
  • The target point in barracks is now flagged, similar to the town hall.
  • The color of particles when hitting a tree is more brown.
  • Player resource delivery is faster and has an additional visual effect.
  • Object selection is canceled upon a single left mouse button click.
  • Resource marking does not disappear if the player releases the button (similar to building selection).
  • Drawing a bow by the player is triggered by the left mouse button.
  • The player initially has a full arrow stock.
  • Unit selection disables building marking.
  • Added an effect when delivering a berry bush to the Berry Farm.
  • Added a shaking effect when shooting an arrow.
  • Added visual effects when changing the target point (inside a building) for units.
  • Added falling leaf effects when hitting a tree.
  • Strengthened the scale change effect when extracting resources and building structures.
  • Added camera shake during resource extraction and building.
  • The player can move while extracting resources.
  • Improved player wall detection.
  • The shield loading bar always hides if the player exits combat mode.
  • The shield loading bar appears if we enter combat mode and if the shield is loading.
  • Several other minor fixes/changes were introduced.
Gameplay Balance

Player
  • Running speed: 6.85 => 7.15
  • Maximum stored wood: 60 => 50
  • Maximum percentage of reduced speed after taking damage: 70% => 60%
Upgrades

Town Hall Upgrade
  • Bonus to berry production: 2% => 1.5%
Units

Hunter
  • Shot strength: 10 => 13.5
  • Shot accuracy: 4 => 3 (less = better)
  • Shooting speed: 4.5s => 4s
Archer
  • Shot strength: 11 => 14.5
  • Shot accuracy: 3 => 2.5 (less = better)
  • Shooting speed: 4s => 3.5s
  • Creation time: 1:25s => 0:25s
Buildings

Changed the construction time of all buildings:
  • Town Hall: 3:00 => 2:00
  • Storage: 1:00 => 0:30
  • Berry Farm: 1:30 => 1:00
  • Barracks: 2:00 => 1:30
  • Smithy: 1:30 => 1:00
  • Archery Workshop: 1:30 => 1:00
  • Workshop: 2:00 => 1:30
  • Observatory Tower: 1:00 => 0:30
  • Guard Tower: 1:30 => 1:00
Observatory Tower
  • New - Shooting speed: +20%
  • Shooting range: 10% => 15%
Guard Tower
  • New - Shooting speed: +35%
  • Shooting range: 20% => 25%
Bug Fixes
  • Fixed incorrectly displayed texts in languages other than Polish and English.
  • Fixed a bug that sometimes occurred when the tower tried to select a new unit from an enemy unit – it could lead to various errors.
  • Fixed: The game bugged out when the player tried to select a bush from a destroyed berry farm.
  • Fixed: Sometimes the management window did not close after switching to another mode.
  • Fixed: Arrows fired from close range to the target could pass through it.
  • Fixed: The script responsible for moving the hands during walking and running stopped working when the game was paused at least once.
  • Fixed: After digging up a bush from a group, errors occurred when expanding the rest of the bushes in that group.
  • Fixed: The worker did not react when the command was changed from digging up the bush to collecting berries from it.
  • Fixed: The worker could dig up a bush when he already had one in his inventory.
  • Fixed: The player could enter free mode if they had the shield raised.
  • Fixed: If the shield was being renewed, and the player wanted to switch to another mode, the shield did not retract.
  • Fixed: In very specific cases, the player could have a constantly reduced movement speed.
  • Fixed: The unit's health bar sometimes did not appear when shooting with a bow.
Dangerous Land Demo

The game has been updated to the latest version.

What's Next?

As you may have noticed from the update title, this was its first part, so the next update will also focus on the development of the combat system, but with a focus on different elements. I mean expanding the artificial intelligence system of units and revitalizing enemy camps. There may be other changes to the combat system as well, but no promises.
Christmasjong - HH Games
Fall of the New Age Premium Edition - HH Games
Dec 8, 2023
Shadow of the Depth - 鬼眼
  • Adjusted the item drop rates.
  • Bug fixes.
Pinball FX - linne_zen
We have released a brand new update for Pinball FX - let’s see what’s in store:

Content:

Added support for Star Trek™ Pinball - Star Trek™ Pinball: Kelvin Timeline, Star Trek™ Pinball: Discovery, Star Trek™ Pinball: Deep Space Nine

Added support for the Charity Pack - Epic Quest and Excalibur

Added support for A Charlie Brown Christmas™ Pinball

Added support for Game Night Pinball Volume 1 - Terraforming Mars Pinball, Gloomhaven™ Pinball, Exploding Kittens®: A Pinball Cat-astrophe

Features:

- Quick Play
- Local Leaderboard
- Gameplay difficulty (for new and free tables)
- Control mapping
- Table achievements/Trophies (New tables)
- UI Improvements

Bug Fixes

South Park Pinball™
- Collectibles are now able to be placed together
- South Park™: Super Sweet Pinball: The camera will now not move to the Sarcastaball playfield when the ball is not here

Marvel Pinball: Ghost Rider

- Fixed an issue where the chain sound effect when pulling the plunger back could get cut off
- Fixed an issue where the ball could get stuck in the 5-minute challenge
- Fixed an issue where the ball could poke through the Shotgun structure

Marvel Pinball: Doctor Strange
- Fixed an issue where beam attacks could remove vision from the center playfield, View 2
- Fixed an issue in the 1-ball challenge at the end of Dormammu's Mission 1
- Losing a mission will not give a 25 million bonus from now on
- Added a missing effect for transparent balls
- Fixed an issue where the random reward voiceover could get cut out.
- Fixed an issue where the glowing ball effect from Sorcerer Supreme Frenzy could linger after the mode ended
- Fixed an issue where a ball could float behind the table

Marvel Pinball: Fantastic Four
- Added a yellow hue to the ball(s) in play to indicate they are ready to attack Doctor Doom
- Fixed an issue where Invisible Woman could blink in the middle of the table

Marvel Pinball: Blade
- Fixed an issue where cycling the Day/Night phases while a ball is trapped added to the bonus.
- Fixed an issue in Daywalker Multiball: The Ball could fall out of the staircase area

Marvel Pinball: Spider-Man
- Dr. Octopus’ arms now attached to the railings correctly
- Fixed an issue where the bottom and top right bumper caps were swapped
- Fixed an issue regarding the Skill Shot hole

Marvel Pinball: Captain America
- Ball can now reach the bumpers in every mode where needed


Thank you and have fun!
The Zen Team
Sledders - BackwoodBeach


Discover the world of Lynds, a dedicated content creator with a knack for MX gaming and more. In this edition of Community Spotlight, we delve into the insights, experiences, and journey that led Lynds to become an integral part of the Sledders community.

Q: Tell us about yourself
I've been making YouTube videos for 2 1/2 years, primarily centered around MX gaming but I occasionally give as hot other games as well. What started as a post-work hobby became into a full-time job. I've always wanted to create content since my youth, but it took some courage to began uploading my videos.

Q: How did you get into content creation?
It all began after stumbling upon a quick 2-minute gameplay video from another MX Bikes player, back when the rider was just an orb.

Q: What do you enjoy most about the game?
Getting together with a group of people and finding new things to do. Looking forward to having more dedicated areas across the maps like the snocross, etc

Q: Share a random fact about yourself
During my younger days, I went through a phase where I only used plastic cutlery. A quirky detail that adds a touch of personality!



Q: Favorite game and a piece of advice for aspiring content creators
MX Bikes takes the top spot with 2800 hours of gameplay. It's a game that keeps me coming back, providing both frustration and the drive to improve. For aspiring creators: Consistency is key. Keep showing up every day, and your audience will find you, making you a part of their daily routine.

Follow Lynds on TikTok and also on YouTube for a blend of MX gaming and more.
TikTok: https://www.tiktok.com/@lyndsmx
YouTube: https://www.youtube.com/@LyndsMX
Polar Penguin Post - littlelemonbulb


Hi Guys!
It's December when the weather gets colder and the streets are covered with illuminations.

Polar Penguin Post 29th Developer Note begins.


-


1. Inventory UI Reorganization



The 'Inventory' that you can check in the lobby has been reorganized.

The delivery list has been moved to the right end so that it feels the same as the existing "in-game."
In addition, we have changed the marking icon to make it easier to check the character of each item.


2. Hour's note update


Hour's Note, a system that allows you to check information on items [by paying Hour for overtime] within the Inventory UI, has been added.

Hour's notes provide information on what items to be careful about when dealing with each item and what items are damaged and what items are damaged.
(The system is still being tested. Inundation-related scripts have not been updated, so there is no information on whether they are harmed/damaged)


3. Modify item classification

Classification of some items has been added or modified. These changes can be found in the 'Inventory' to be updated.


4. Replacing English Scripts for Chapter 0.

The English script for chapter 0 has been replaced by a formal translation. The translation may be slightly revised before release.


5. Later schedule


There will be a big story revamp in next month's update. Scripts that were out of context will change and new NPCs will emerge.

New illustrations will also be added.

Details of this will be found in the update notes at the end of December.


-

It's a fun end of the year.
LittleLemonBulb will also work hard to show you great updates at the end of the year.

Thank you.

From LittleLemonBulb
Infestation: The New Z - Chupacabra


Hey Survivors!

This weekend we will be holding a special double event on a classic returning map, West Oaks!
A map that was part of Caliwood and was one of the turning points of the Original I:SS returns for the weekend with a double reputation event!

Start: 08.12.2023, 1:00 PM CET
End: 11.12.2023, 1:00 PM CET


We wish everyone a great weekend!
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