Sledders - BackwoodBeach


Discover the world of Lynds, a dedicated content creator with a knack for MX gaming and more. In this edition of Community Spotlight, we delve into the insights, experiences, and journey that led Lynds to become an integral part of the Sledders community.

Q: Tell us about yourself
I've been making YouTube videos for 2 1/2 years, primarily centered around MX gaming but I occasionally give as hot other games as well. What started as a post-work hobby became into a full-time job. I've always wanted to create content since my youth, but it took some courage to began uploading my videos.

Q: How did you get into content creation?
It all began after stumbling upon a quick 2-minute gameplay video from another MX Bikes player, back when the rider was just an orb.

Q: What do you enjoy most about the game?
Getting together with a group of people and finding new things to do. Looking forward to having more dedicated areas across the maps like the snocross, etc

Q: Share a random fact about yourself
During my younger days, I went through a phase where I only used plastic cutlery. A quirky detail that adds a touch of personality!



Q: Favorite game and a piece of advice for aspiring content creators
MX Bikes takes the top spot with 2800 hours of gameplay. It's a game that keeps me coming back, providing both frustration and the drive to improve. For aspiring creators: Consistency is key. Keep showing up every day, and your audience will find you, making you a part of their daily routine.

Follow Lynds on TikTok and also on YouTube for a blend of MX gaming and more.
TikTok: https://www.tiktok.com/@lyndsmx
YouTube: https://www.youtube.com/@LyndsMX
Polar Penguin Post - littlelemonbulb


Hi Guys!
It's December when the weather gets colder and the streets are covered with illuminations.

Polar Penguin Post 29th Developer Note begins.


-


1. Inventory UI Reorganization



The 'Inventory' that you can check in the lobby has been reorganized.

The delivery list has been moved to the right end so that it feels the same as the existing "in-game."
In addition, we have changed the marking icon to make it easier to check the character of each item.


2. Hour's note update


Hour's Note, a system that allows you to check information on items [by paying Hour for overtime] within the Inventory UI, has been added.

Hour's notes provide information on what items to be careful about when dealing with each item and what items are damaged and what items are damaged.
(The system is still being tested. Inundation-related scripts have not been updated, so there is no information on whether they are harmed/damaged)


3. Modify item classification

Classification of some items has been added or modified. These changes can be found in the 'Inventory' to be updated.


4. Replacing English Scripts for Chapter 0.

The English script for chapter 0 has been replaced by a formal translation. The translation may be slightly revised before release.


5. Later schedule


There will be a big story revamp in next month's update. Scripts that were out of context will change and new NPCs will emerge.

New illustrations will also be added.

Details of this will be found in the update notes at the end of December.


-

It's a fun end of the year.
LittleLemonBulb will also work hard to show you great updates at the end of the year.

Thank you.

From LittleLemonBulb
Infestation: The New Z - Chupacabra


Hey Survivors!

This weekend we will be holding a special double event on a classic returning map, West Oaks!
A map that was part of Caliwood and was one of the turning points of the Original I:SS returns for the weekend with a double reputation event!

Start: 08.12.2023, 1:00 PM CET
End: 11.12.2023, 1:00 PM CET


We wish everyone a great weekend!
Infestation: Battle Royale - Chupacabra


Hey Survivors!

This weekend we will be holding a special double event on a classic returning map, West Oaks!
A map that was part of Caliwood and was one of the turning points of the Original I:SS returns for the weekend with a double reputation event!

Start: 08.12.2023, 1:00 PM CET
End: 11.12.2023, 1:00 PM CET


We wish everyone a great weekend!
Dec 8, 2023
Pet Shop Simulator - Dawid_Gameparic
Hello Managers! 👋

We’re always happy to have you back with us. Today, we’d like to show you a new feature added to the game. We’d like to give you a bit more diversified gameplay experience, so we decided to add the day and night cycle to the game. ☀️🌕


The cycle will diversify your gameplay with some spare time to spend on different activities.
At 9PM there is a 1 hour long transition from day to night. The reverse happens at 6AM and also takes an hour.


At the beginning of your gameplay, you’ll be able to have your shop open from 8AM to 4PM but as you progress, you’ll earn enough points to buy prolonged opening hours, at first to 7PM, eventually prolonging it to a 24h open.

When the shop is closed, you can use the spare time to clean the cages or shop, restocking the supply, buying new shelves, redoing the shop and more! 📝 Once you’re done with the changes you can choose to skip the night and move right to the opening the next day! 👍


Keep in mind that those changes can also be performed during the day but when you want to refurnish the shop while the shop is open, it’ll require you to see all your guests out and manually close the shop before doing it. 🙁

As always we invite you to add the game to your wishlist and to join our discord community! 👇


https://store.steampowered.com/app/2401680/Pet_Shop_Simulator/

See you soon
Pet Shop Simulator Team


Infestation: The New Beginning - Chupacabra


Hey Survivors!

This weekend we will be holding a special double event on a classic returning map, West Oaks!
A map that was part of Caliwood and was one of the turning points of the Original I:SS returns for the weekend with a double reputation event!

Start: 08.12.2023, 1:00 PM CET
End: 11.12.2023, 1:00 PM CET


We wish everyone a great weekend!
Gamble Tower - Ian
Hey everyone! I hope you are doing well.
It has been almost one month since we announced the All In Expansion/Update. I am here to talk a bit about the release and reveal some more details while we are at it.
(You can read more here)

Release Plan

(Our new characters also want to know about that!)

As discussed in the previous post, we planned two releases:
  • Unstable Version - Late November (which is already up for our Discord members)
  • Stable Version - Early December
A brief recap to explain the version differences:

Unstable is a buggy and unstable version of the update, accessible only as a password protected beta for anyone in our Discord.

and Stable is the public version that is planned to be released as a regular update, as soon as it is released it you'll be able to download it just by updating your game.

When is Stable coming?

(What an unstable guy!)

While I did not confirm any solid date, the expected date of December 9th announced in the previous post seems no longer feasible.
The update is very close to finished, it is already fully playable and has all necessary content for release but we still need to sort out some time consuming details, which I am going detail below.

What is missing

In summary, the main pending elements for the release are:
  • Some new Events
  • Some Voice Acting
  • Elite Skill Tree Icons
  • Implement all pending Clan and Neutral Orbs.


The most time consuming of those are the new events (which we are tackling right now), as they usually require everything: voice acting, art, SFX, music and coding.
Each event usually takes 1 to 2 full days of development, which is why we had to delay the planned release date a bit.


Skill Tree icons also take some time, Jaqueta and Erik are currently handling those, and I expect to be able to help them at some point after finishing event and orb implementation.


And finally, while Orb implementation and art are not super time consuming (I can usually add multiple in one day) making new Summons and Equipments are usually on the slower side of development, specially Summons, as they need to be rigged and animated.

Any dates?
We are going to release Stable version on or before December 17th.

End

(Ouch.)

I know that was a brief sneak peek, but I sincerely hope that this new update adds a ton more gameplay and replayability to the game.
And more importantly, that you have fun with it!

See you soon!
- Ian.
Inside the Labs - chreseeba
Dear Steam Community,

We have released update version 0.1.1 for Inside the Labs in which we:

  1. Added a new mutant model
  2. Added a new team objective
  3. Added lore (scattered notes and audio tapes for each map)
  4. Added a new setting to help motion sickness for certain players called "Motion Stability". Turn this on to turn off head bobbing and FOV changes in-game.




We are now working on releasing a roadmap so you have an idea of which direction we are going to take this game.

Enjoy!
Dec 8, 2023
暖雪 Warm Snow - 千鶴@A24养蜂場
Version: 3.0.0.4

Experience Optimization:
1. Unlimited purchase of Red Soul Trials is now available.
2. Enhanced blue talent, "Ultimate Flashback," now lasts for 5 seconds (previously 3 seconds) and increases damage by 25% (previously 15%).
3. Added rewards to the "Rise From the Depths" trial: Defeating the end boss will grant an extra drop of one Legendary or higher quality Ultimate Talisman.
4. Optimized the AI of the Infiltrator Hunter: It will no longer instantly turn during attacks.
5. Improved the versatility of the Four Sacred Swords in weapons: They will no longer disable the relic "Fallen Dragon" and no longer require possessing two relics simultaneously to be effective.
6. The "Lightning Sprint" skill from the "Shadow-Walker" can now destroy the Corruption Eggs of the end boss "Mysterious Sea Beast" in the Crane Chapter.

Bug Fixes:
1. Fixed an issue where challenge and enhancement rewards were not correctly obtained.
2. Fixed incorrect text for dismantling Talisman.
3. Fixed missing text when picking up Talisman.
4. Fixed an issue where items from the boss battle with XuanYue would sometimes get stuck in the stairs.
5. Fixed an issue where the core slot "Mirror Armor" would cancel out the self-inflicted damage from the player's active skill.
6. Fixed an issue where the drop effect of the Agile slot "Mountain Armor" would incorrectly consume the skill "Spirit of Sacrifice."

————
Join our discord channel to get more information and chat with the devs: https://discord.gg/PhguPpfZmb
Zula Global - ZULA


Storm Started Over the Weekend!

We are here with legendary events and campaigns special for the Storm Weekend!

Legendary gifts upon entering the game!
Special discount offers
Special Offers on Case, Deck and Material Packages
Flash Deals
Special missions with lots of rewards as you play
50% XP, 25% VP Bonus Event on Normal, Competition and Clan Servers
Special Opportunity Chests

and much more is waiting for you in Zula!
...