Embark on a legendary journey into the Season Avalon with the Bedivere Rangers, a brand-new 3-star cavalry available on December 14th! As we begin a new saga, these riders bring the spirit of chivalry and the prowess of Bedivere, the last knight of the legendary Round Table, to the forefront of Conqueror's Blade.
Inspiration
The Bedivere Rangers epitomize the valor and agility of their namesake, drawing inspiration from Bedivere, the last knight who rode alongside King Arthur. In the heart of the Avalon season, the Bedivere Rangers emerge as a beacon of light, offering players a unique opportunity to embody the spirit of King Arthur's knights and the sarmatian mercenaries who followed the King and then settled in his lands, becoming. As one of the few T3 cavalry units, they introduce a fast lance cavalry with abilities tailored to outmaneuver foes and flank strategically, adding a touch of medieval splendor to your conquests.
Unique Playstyle
With a lance in hand and the spirit of Arthurian legends guiding their charge, Bedivere Rangers excel in multiple charges and nimble turns, allowing them to pierce enemy lines with unparalleled precision. With the wind at your back and the legacy of King Arthur guiding your hand, Bedivere Rangers shine as hit-and-run specialists, disrupting enemy formations with strategic finesse. However, their light cavalry nature leaves them vulnerable to heavy damage, emphasizing the need for strategic maneuvers over direct confrontations.
Unit Skills
Charge
Charges towards the designated location, dealing damage to enemies along the way.
March of Avalon
Activated during charging, increases Turning Speed, and charges towards the designated location again, dealing damage to enemies along the way.
Camlann Assault
Activated during charging, increases Turning Speed, and charges towards the designated location again, dealing damage to enemies along the way.
New Unique Doctrines
The Bedivere Rangers can leverage newly introduced doctrines crafted to enhance both the riders and their overall battlefield prowess.
Bedivere·Shock:
Focuses on strength, enhancing the ability to puncture the enemy during charging.
Increases armor penetration during charging .
Bedivere·Hasten:
Gallops like tigers, executing a dexterous charge.
Reduces cooldowns for [March of Avalon] and [Camlann Assault].
In the heart of the Season "Avalon", unleash the Bedivere Rangers and weave your own tale of chivalry and conquest. Ride forth with the spirit of King Arthur, charge into the fray, and etch your name into the annals of Conqueror's Blade history!
Stay tuned to the upcoming units' Spotlights and our social media to find out what other legendary warriors of Arthurian Legends are joining your quest of war in the Season "Avalon"!
NOTICE: This article is accurate as of the time of publication but is subject to change in future updates.
An exciting Hot Time Event will be held to celebrate the start of UNDECEMBER’s Season 3!
Please see below for more details.
◆ UNDECEMBER Season 3 Hot Time Event
■ Event Period ※ In celebration of the approaching end of the year and new year, the Hot Time Event period for the last week of December has been adjusted
■ Hot Time Benefits
■ Event Details - Get Hot Time benefits by playing the game at Hot Times during the event period.
■ To Note ※ The event schedule and rewards may be subject to change. ※ If the Hot Time Event is not active, please restart the game. ※ You can only receive Hot Time benefits during the event period and Hot Times.
We hope the information on the Hot Time periods and times will help you enjoy this Hot Time Event!
Recoloring junction now update the color instantaneously.
[PCX] Fix evaluation error when unary minus sign after the comma symbol.
Change since latest stable (1.15.0.1)
[Workshop] Add a version tag in the workshop, thumbnail will also include the version number.
Add an option to export the project as a portable zip file.
Add option to use custom ImageMagick, WebP, Gifski and FFmpeg path.
Add Patreon integration.
Add preference option to clear temp folder on close program.
Add support for .png palette.
Globalvar can now be reordered.
Improve general performance.
Improve project loading speed.
Reduce the amount of data unpacking on start.
Update getting starts and sample project to the latest version.
Interface
[3D Preview] Add a warning when changing preview settings while previewing the camera node.
[Add node] Extra labels (new, deprecated) now appear when searching.
[Animator] Animation controls will now be disabled while exporting.
[Animator] Improve stability when reordering nodes.
[Animator] Rework the timeline system.
[Code editor] Autocomplete can now be applied with enter key and mouse click.
[Code editor] Autocomplete now disappear when no match is found.
[Collection] Add "uncategorized" group.
[Collection] Add "your creation" tag when hovering on the Steam workshop item created by you.
[Collection] Add a warning when updating workshop content without selecting any nodes.
[Collection] Add the ability to rename workshop items.
[Collection] Changing the metadata name now rename the file itself.
[Collection] File name now used per character line break.
[Collection] Increase preview size.
[Collection] Updating workshop item now also update thumbnail basge.
[CurveBox] Holding ctrl to snap value.
[CurveBox] Improve display, grid, and zooming control.
[Graph Panel] Creating array, blend, and compose from hotkey will connect the node in the order of the y positions.
[Graph Panel] Improve rendering for text in nodes.
[Graph] Add an icon to indicate if a node is preview disabled.
[Graph] Add an option to fade out non-selecting connections for better visibility.
[Graph] Add an option to scale the preview image and to make the image avoid labels.
[Graph] Add context-based node suggestions.
[Graph] Add highlight every 10 grid lines.
[Graph] Add option to highlight all input connections recursively.
[Graph] Add option to not render origin as think line.
[Graph] Add preference to always open a group in a new tab.
[Graph] Add the ability to copy/paste every property between nodes of the same type.
[Graph] Add the ability to drag out multiple junctions at once. (I forgot which node caused the problem, so I'll just make it work without any modifier key for now).
[Graph] Exiting node group will center the view to that group.
[Graph] Frame node can now be selected when dragging from empty space.
[Graph] Grid line now scales up based on line distance instead of the current zoom level.
[Graph] Hold ctrl while dragging the output junction to disconnect multiple connections at once.
[Graph] Holding ctrl while dragging junction to group now creates new input with the corresponding type.
[Graph] Improve connection drawing quality.
[Graph] Improve junction sprite rendering.
[Graph] Improve rendering performance marginally.
[Graph] Junction and node preview will also fade out when using the highlight mode.
[Graph] Node and properties can be recolored.
[Graph] Node can be selected while holding alt but can't be moved.
[Graph] Scenes are centered when loaded.
[Inspector, Color, Palette] Selecting a color from the color, palette panel now applies that color to the active input in the inspector.
[Inspector] A project needs to be opened from the workshop tab to be able to update project content.
[Inspector] Add option to switch to the inspector panel when double-clicking on a node (on by default).
[Inspector] Add option to use Euler angle for 3D rotation.
[Inspector] Add value reset button.
[Inspector] Animated property is now displayed in different colors.
[Inspector] Compact mode is now a toggle button instead of width-aware.
[Inspector] Improve globalvar reordering visual.
[Inspector] Long data (>1024 characters) will be displayed as "[Long String (N char)]" to prevent freeze (except in textArea).
[Inspector] Range value shows only one textbox when the value is linked.
[Inspector] Show properties of the current context (expect global) when not selecting any nodes.
[Inspector] Textarea can now be pop out as a separate panel.
[Inspector] Textbox now always displays as a new line.
[Inspector] Updating workshop content now also update metadata.
[Menu] Add an option to open a project in safe mode. (Shift + click on file > open)
[Menu] Add option to import portable project file.
[Menu] Fix the title menu overlapping with the taskbar button when using the Mac-style menu button in vertical mode.
[Notification] Shell execution now shows up in the notification.
[Preference] "Appearance" renamed to "Interface". Rearrange and remove preference to match its category.
[Preference] Add an option to overwrite every non-monospace font.
[Preference] Add option to change temp folder.
[Preference] Add section to theme and hotkey pages.
[Preview Panel] When not previewing any node, or previewing non-surface node (e.g. path) will scale to project default dimension.
[Preview] Grid now uses vec2 for width and height.
[Release note] Improve text display.
[Release note] Right-click on version number to copy.
[Slider, rotator] Now support shift + mouse wheel.
[Text Inputs] Ctrl + backspace to delete word.
[Text Inputs] Selecting text with the mouse now moves the cursor properly.
[TextArea] Add configurable autocomplete delay.
[TextArea] Add undo/redo inside the textbox.
[TextArea] Improve mouse selection.
[TextBox] Improve slider direction calculation.
Add `meta.json` for themes.
Add a popup warning on startup if the main directory is set to an inaccessible location (file not found, or no permission).
Add a preference setting to set UI panning button to mouse side button.
Add ctrl+shift+f10 to reset current theme (will also reset layout).
Add reset button for most config dialog.
Add warning when loading theme made for an older version.
Bound minimum window size to 960*600.
Improved setting dialogs.
Improved the tooltip for enum buttons.
Increase coverage of localizable texts.
Note that there's a new font definition "h2". Please update your localization file to include this to prevent rendering errors.
Pop-up dialog now uses the same color as the embedded version.
Random rotator now comes with 3 extra modes.
Reduce the height of most textboxes for higher content density.
Replace most GameFrame functions with a more native Window Manager.
Nodes
[3D camera] Now show render preview in the preview panel.
[3D light] Gizmo color is now based on light color.
[3D material] Add an anti-aliasing option.
[3D obj] Add warning when loading model too large to preview.
[3D Obj] Improve model loading speed.
[3D obj] Now use non-blocking model loading.
[3D plane] Add 2-sided plane mode.
[3D repeat] Now use Euler angle for fixed rotation.
[3D] Add anchor property.
[Animation] Add canvas sizing property.
[Array] 'Any' type will now show a widget based on the connected data type.
[Array] Changing type will instantly change the input widget and disconnect type-incompatible connections.
[Array] Will now show a preview for surface data.
[Audio File In] Add mono conversion property.
[Audio Volume] Volume calculation is now separated into a separate node.
[Audio window] Now only accept audioBit datatype.
[Audio window] Rework node internal. New cursor location, and step properties.
[Audio] Now use audioBit datatype instead of pure array to improve performance.
[Bar / Graph] Add color over value property.
[Bar / Graph] Line graph now gains 1-pixel extra spacing.
We are here with legendary events and campaigns special for the Storm Weekend!
Legendary gifts upon entering the game! Special discount offers Special Offers on Case, Deck and Material Packages Flash Deals Special missions with lots of rewards as you play 50% XP, 25% VP Bonus Event on Normal, Competition and Clan Servers Special Opportunity Chests
Happy to announce that our DEMO is out! If you are randomly stumbling upon this post; Stellar Settlers is a Vertical space base building game with colony sim elements.
We put a lot of effort into making the demo as polished as possible, but you will probably see some issues or bugs, feel free to share them in Steam Community Forums and as always thank you for all the support!
I have been hard at work over the past few months trying new things and experimenting with some interesting mechanics which you will hopefully see in the future anyway, I have released a new update with a lot of new things let me go through them all.
New Forest map
Inventory system Pre-view (no consumables in the world currently)
A lot of fixes to player movement and feel
New damage system
New decal system
Animation reworks
A lot of bug fixes ( There still is a lot so if you find any please report them)
Changeable keybinds
New main menu screen
Singleplayer mode is currently unavailable I am currently experiemnting with a lot of ai stuff so stay tuned for that. There is a lot more to come I am working on a lot of things at the moment including vehicles, player building, advanced ai and expanding on the inventory system.
This might not seem like a massive update but I promise you I have spent too much time on this one update pushing it back and back but it is here.
I hope everyone with access enjoys it, if you don't have access you can contact me on discord at f1. to get a key.
Whispers in the West - Co-op Murder Mystery - Infinite Whys
"This town ain’t big enough for the both of us…"
Howdy, y’all! We hope you’ve been enjoying solving mysteries in Whispers in the West, because we have an announcement for you!
Are you a brilliant detective? Have you already cracked the cases our town has to offer? Do you wish someone in Brimstone would commit another crime so you can get back in there and solve it? Well, good news!
Our new case, “Two Bad Sisters”, from writer Jon Ingold (Overboard!, A Highland Song, 80 Days), is coming soon!
The elegant Miss Sara Estelle has arrived in Brimstone, and she needs your help tracking down a valuable possession left in the care of the priest. There’s only one problem: the priest swears she already came and collected it herself!
Who’s lying? Who’s telling the truth? And who’s just plain old confused? That’s up to you to find out, detective! Play solo or team up with your friends to solve this case and bring justice back to Brimstone.
In the meantime, why not try out our other cases? While waiting for “Two Bad Sisters”, you can face off against cults, free giraffes, and break curses! There ain’t no lack of crime in this here town, partner…