Do you hear that? Sounds like crunching snow, isn't it? That's your present rushing to the tree to get there in time for the holidays! Just look at its festive, snowy outfit. Meet the Frosty Jinglebell! Now it's yours. Enter the game before December 31 and claim it!
If the Frosty Jinglebell doesn't appear in your Garage when you enter the game, play a battle, and the tank will arrive.
We wish you intense battles and memorable victories in the upcoming year!
The lands of Necrosmith need your help once again. New hordes of enemies are coming to defeat you. And we’ve just launched the open playtest for Necrosmith 2, granting access to all comers. Help us protect those lands!
Please, keep in mind that you are playing an early version of the game, which may and will contain errors. That's the reason why your feedback and thoughts are extremely important, helping us shape the game to be exactly what you want to play. Therefore, feel free to discuss, stream, post screenshots, and videos wherever you want – whether it's in the dedicated channel on our Discord server, on the Steam forum, or on other social media platforms. We welcome and appreciate it!
About Necrosmith 2: A sequel of an action roguelike sim, where you will start a new life, giving the undead the ability to fly over mountains and swim across rivers, explore a fully procedural generated world at night, fend off enemy hordes during the day, create and fight against titans, upgrade the necromancer’s tower with various add-ons, and give it a unique look, and many other things.
We're thrilled to announce a paw-some new update for Doggo Estates that is sure to add an extra layer of excitement to your canine-filled adventures! Our team has been working tirelessly to bring you fresh content, and we're delighted to introduce the "Achievement Unleashed" update.
These achievements are designed to challenge and reward both seasoned and new players alike.
Get ready to embark on a journey filled with fur-tastic accomplishments! Update your game now and start unlocking these achievements to showcase your mastery of Doggo Estates.
Join us on Discord for the latest buzz and lively discussions:
The lands of Necrosmith need your help once again. New hordes of enemies are coming to defeat you. And we’ve just launched the open playtest for Necrosmith 2, granting access to all comers. Help us protect those lands!
Please, keep in mind that you are playing an early version of the game, which may and will contain errors. That's the reason why your feedback and thoughts are extremely important, helping us shape the game to be exactly what you want to play. Therefore, feel free to discuss, stream, post screenshots, and videos wherever you want – whether it's in the dedicated channel on our Discord server, on the Steam forum, or on other social media platforms. We welcome and appreciate it!
About Necrosmith 2: A sequel of an action roguelike sim, where you will start a new life, giving the undead the ability to fly over mountains and swim across rivers, explore a fully procedural generated world at night, fend off enemy hordes during the day, create and fight against titans, upgrade the necromancer’s tower with various add-ons, and give it a unique look, and many other things.
Last month was a very difficult month, for reasons I can't talk about here. So I won't! Let's talk about development news instead.
Our lead editor DoItToJulia is currently masterminding the completion of the last elements of Chapter One (including Balthorne, Eburon, Mother and Zizeryx), while our lead writer Mattrex is leading the charge into Chapter Two. We plan to release Chapter Two in the first half of 2024, as soon as it is ready. This is an adventurous timeline to pursue - there’s an awful lot to write and draw - but we have our foundations in place, and we are very serious about finishing what we have started.
Monthly updates will continue in the interim, as always. Our next one will arrive in the first weekend of 2024, after a brief shutdown across the festival period. These might be a little more media-focused for a while, as our writers’ attention is focused on preparations for Chapter Two, but our artists and voice talent will continue at full tilt throughout.
Looking further out towards the horizon, we have also commenced very early pre-production for our next game, codenamed P2D. Our occasional splash artist Undoodle, who made the beautiful CGs for our set-pieces, is joining us as a full visual lead for it. We will be working on it at a gentle-but-steady pace, with the intent to have a demo available for you shortly after Ravager’s main plotline is completed. You can look forward to a proper announcement about P2D in the near future.
In the interim, I hope you all have a very cosy winter period (or a very breezy summer, if you’re in the other hemisphere). I look forward to kicking off the new year with more high-grade draconic content for everyone. Cheers!
v1.2 * The player now crawls a little faster. * Now you can also hide under objects such as the dining table. * Added chasing music. * Added a VSync button to the main menu. * Fixed some small bugs.