Embark on a space city-building adventure in Moons of Ardan! Develop a thriving civilization in a real-time planetary system. Oversee production chains, cater to the needs of your axonauts, recover their lost technologies, and navigate resource transportation.
The Grimstar: Welcome to the Savage Planet update 1.3.0 has been released. I would like to thank you again for all your feedback on Steam and Discord, which also made this update possible. The following are some of the major changes:
Balancing
Balance improvements have been made to the new enemy and player fractions. The existing mission maps have also been updated slightly.
Optimization and Pathfinding
The game has also been optimized again to improve performance, and the pathfinding has been improved so the units do not overlap when moving.
Bug fixing
The game has been improved by fixing a number of bugs. In some cases, even when the place was free, it was impossible to build or call new units.
As always, I welcome any feedback you may have about the new update!
We look forward to seeing you out there, on the surface of a savage planet!
Ask The Dev
You are very welcome to join our Discord server to discuss more about the game.
In the previous patch, we've sped up our 500ms front dodge bashes to be 433ms. This introduced an unfortunate interaction where these attacks could reliably be dodged on a single timing. We've made the following changes to ensure there is no singular dodge timing to beat these attacks:
All 433ms Front Dodge Bashes now lose tracking 100ms later during the attack against dodging opponents
The following heroes have their Front Dodge recovery lowered by 100ms:
Conqueror
Jormungandr
Zhanhu
Additional changes
Medjay's Throne Room Tackle can now be performed starting at 300ms during their Front Dodge, up from 100ms
Tiandi's Palm Strike can now be performed starting at 366ms during their Front Dodge, up from 300ms
Dev comments: The changes to the way Front Dodge Bashes track opponents makes it to that delayed Front Dodge Bashes will now properly connect against early dodges. This should return to the type of play we had before the changes, where the intent was that opponents had to read between dodging early or late; due to how the changes were implemented, there was an issue where a single dodge timing could beat buffered bashes, delayed bashes and dodge to guardbreak; with these new timings, this type of situation should no longer happen.
To ensure this is also fixed on Conqueror, Jormungandr and Zhanhu, we've also lowered their recovery from Front Dodge so they can Guardbreak earlier and catch the outlier dodges that can effectively dodge both the buffered and delayed bashes.
Finally, we've also applied a change to Medjay and Tiandi; Medjay's Throne Room Tackle was too oppressive at their new timings, while Tiandi's new timings meant that players had one less option to beat Tiandi when the hero performed a dodge cancel from Light attacks into Palm Strike. With this new change, players should be able to trade with Palm Strike by using a Light Attack.
Hitokiri
Meikai Rift (Light Finishers) no longer have Uninterruptible Stance.
Hitokiri now gains Uninterruptible Stance at 100ms when performing Endless Myriad, down from starting at 300ms
*Dev comment: Hitokiri used to have Uninterruptible Stance on Meikai Rift to be used as an early trading tool, but this proved to be awkward as the hero needed to end their chain and pressure to trade with opponents. As the hero's identity is to be a relentless attacker and have strong mixups, we've adjusted the position of the Uninterruptible Stance so Hitokiri is able to use their chained Heavies more effectively in outnumbered situations and be more difficult to peel.*
Chain Link Timing changes from Opener Light attack to Rei Kick / Rei Sweep
On Hit and On Block, chain link timing now starts at 333ms, up from 200ms
On Miss, chain link timing now starts at 233ms, up from 100ms
*Dev comment: With Hitokiri's chained Heavy attacks getting better Uninterruptible Stance timings, we changed this chain link timing to give opponents more options after the hero's Light Openers; they can now interrupt Rei Kick with a Light attack on a successful read.*
Adjusted the Weapon Trajectories for all Heavy Attacks to have better range
*Dev comment: One of our goals for Hitokiri is to ensure players can effectively use the hero's Side Heavy attacks in outnumbered situations, in combination with Uninterruptible Stance. Their current values were underwhelming and made it too difficult to hit external opponents; with these adjustments, they should hit more reliably and give Hitokiri more offense-based defense in group fights.*
WHITE BONUS SPIRIT ARMOR
Improved the White Bonus Spirit Armor, adapted the model to better fit Body Type 1 and fixed a few clipping issues
LOCAL TONE MAPPING
Added new Local Tone Mapping Display Option
*Dev comments: Instead of using one average exposure value for the frame, we adjust it independently for different parts of the image. It means that we can get back details in very bright or very dark areas, without losing the overall quality.*
It's an option you can enable on other platforms in Quality Mode, and on PC. It's off by default, so you can choose to try it or not.
BUG FIXES
FIGHTERS
Shugoki
[Bug Fix] Fixed an issue that caused the Shugoki to have backward dodge animation on right stance and side dodges (FH-6073)
Nuxia
[Bug Fix] Fixed an issue that caused the Nuxia left dodge animation to trigger when on the left guard and performing a back dodge (FH-6160)
Ocelotl
[Bug Fix] Fixed an issue that caused the Ocelotl to instant kill an opponent using the ballista with Hunter's Snare (FH-5926)
Orochi
[Bug Fix] Fixed an issue that caused the Orochi's side heavy finisher animations to not be in sync with his sword (FH-3118)
UI
[Bug Fix] Fixed an issue that caused the Event and Hidden Gears to appear as not obtained and locked when equipped (FH-5759)
SOUND
[Bug Fix] Fixed an issue that caused the Jiang Jun to play Sifu's Swirl voice line on Sifu's Poise stance (FH-5921)
CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the Zhanhu "Songshen" Arms to have "Wei Ling" visual on right arm on Alternate Body Type (FH-6104)
[Bug Fix] Fixed an issue that caused the Medjay's ornaments are misplaced on left arm (FH-6072/FH-6118)
[Bug Fix] Fixed an issue that caused the Conqueror "Dark Pellinor" shield to not apply Paint Patterns properly (FH-6027)
[Bug Fix] Fixed an issue that caused the "Zealous Zhu Que" effect to be delayed on idle emote (FH-5900)
[Bug Fix] Fixed an issue that caused the Peacekeeper shoulder pauldrons to be missing from Arms sets" Sapiencia" and "Horkos" during preview
[Bug Fix] Fixed an issue that caused the Kyoshin scabbard to be offset during neutral dodges (FH-4709)
Get ahead of the game by logging in for increased rates during our Golden Time Event! Starting at midnight, enjoy a 2x EXP, 2x Skill, and 2x Drop event!
Event Duration: December 8, 2023 00:00 - December 10, 2023 23:59 Pacific
This increased rate event will only last until Sunday, December 10th, before midnight, so don't wait to take advantage of these increased gains!
"Surrender now. Bend your knee to the true Lord of Iron." – Perturabo
Get ready to lay waste to the Imperium of Mankind with overwhelming firepower! The Lord of Iron and his Iron Warriors stand ready to join the game tomorrow.
Check out their whole card list and how to collect them in the release announcement.
Take the iron within and lay waste to your enemies!
Yet Another Fantasy Title (YAFT) - Atomic Wolf Games
The WePlay Expo in Shanghai is one of our favorite events, an opportunity to meet players and independent creators from Asia. This time, it was another important opportunity for us to present our game, to check and understand the scale of challenges associated with the game's language localization, to make it fun and understandable in different languages and parts of the world.
The feedback we received from players and industry participants were extremely positive. Your enthusiasm and constructive criticism are invaluable to us – it helps us refine 'YAFT' and tailor it even better to your expectations.
Thank you all, and we can't wait for the next occasion to meet you. We deeply hope to showcase YAFT at the PAX East Expo in Boston in March '24.
Shattered Reflections: The Abyss Within - 508|REC-Ghosted
We are so happy to announce the feedback game demo has arrived get yourself into the dark story now thank you for all the support on this long journey! We hope you continue this journey with us this demo is released for the feedback of the community and to give us the chance to work with your ideas.