đšď¸ Devlog 8 Update: đˇď¸ Exciting News! We're unleashing creepy crawlies in Omen, our thrilling survival game! Brace yourself as you confront the unknown challenges thrown at you by our AI. Can you outlast the lurking dangers and conquer the formidable beast guarding the portal to your way home? đđŽ #OmenGame #SurvivalChallenge #GamingAdventure #IndieGameDev đšď¸
Since it's been a month (and a day) since the last demo update, and I've been working on the game every day, the list of new things, changes and improvements is extremely long, so let me highlight some of the more important things here:
New enemies added, like that happy Skully chap in the GIF above, but a few others will cross your path New boss-fights, although they are on a "low" spawn in the current demo, you will probably encounter them every now and then Weapon-tree/level up system - FINALLY got around to this, more on that below Hit feedback for the player (most requested by demo players)
So let's dive into the weapon system, it was always the goal to make this more interesting then just mounting weapons in all directions! Just had to figure out what I wanted to do with it exactly.. and I couldn't decide on just one way, so there are now multiple ways to upgrade your upgrades, here's a little cheat-sheet I made (will be extended, might change over time, but for now this is accurate) :
So we have combo weapons, these require your main weapon to be at max level of 6, and then you can combine it with another weapon to turn it into a "combo weapon"
The other thing you can do is create a "union" of two weapons mounted next to each other on the Gauntlet of Power, and once they have the correct level, you can decide to union them into a new cool gadget like the Rune of Fire!
On top of all that there are modifiers that will modify any weapon at a specific level. Right now if you level up that weapon the modification will be gone! I might change this later.
I'm still play-testing the weapon system myself, but very open to feedback on these things as you encounter them (although it can be hard to experience all these upgrades during the duration of the demo)
I'll have this weapon sheet uploaded and updated over on the -> Orangepixel Support Wiki alongside all the new items that got added to the game as a nice reference.
Full changes list:
added: Moved player-preference save file location
added: Little bump effect when player gets hit
added: "Hurt" Sound effects to player getting hit
added: made Gauntlet fire when near wooden crates/obstacles
added: Slight increase on loot-pickup vanishing timer
added: Compass drop chance early in game increased
added: Small Health flask to restore a single heart
added: Gauntlet can now be checked in Pause screen
added: Shields are now upgrade items, not Gauntlet slots
added: Combo weapon functionality
added: Combo-Weapon Twirl Arrows
added: Combo-weapon Soul Sword
added: Combo weapon Chaos Knife
added: Combo weapons options now light up (feeling the power)
added: Combo weapon: Magic of Impact
added: Weapon modifier: Vampiristic
added: Weapon modifier: Fire
added: Weapon-union system
added: Union weapon - Sword of Light
added: Union weapon - Rune of Fire
added: Union weapon - Stormbreaker
added: Union weapon - Blades of Fury
added: Axe of Protection
added: enemy Skully
added: enemy Bolt - can electrify your Gauntlet weapons on touch
added: new enemy: Bombies
added: Boss - ToFuMagic
added: Boss - Muddy
added: Boss - Shelly king
added: Boss - Ironicle
added: Bombies can spawn from objects in later area's
added: Visual distictions for Magic-weapon levels
added: Temporal-chest will now show the item it would unleash at current level
added: Active item Dice - rerolls the pickup items in current room
added: Active item recharging now done from previously-collected purple/blue gem
added: Item Blast protection now defends against all hits
added: charge item Book of Darkness
added: charge item Lamp of Shinies
added: Shields now also block fire/flame/bullets from creatures
added: Blood-debris setting
added: Dungeon progress bar
added: Dungeon # to status bar hud
added: Score word shown in HUD
added: Blue and Purple gems now shown in side-hud
added: Separated GUI gamepad controls from game-controls
added: remapped default gamepad controls (B - bombs instead of A)
added: Credits screen
added: Codex access from settings menu
added: selected mount-direction in level-up now glows
added: Active charge item now more visible in HUD
added: Codex pages for missing items
added: general visual effect for Active-item usage
added: Upgrades now include character class in weapon drops
added: Extra spawn-effect, warning player of incoming critters
This small update introduces a few more things to do:
Added:
- 8 new events - Changed dialogue for a few events based off player feedback. - Rewrote Soro artifact event - Three discoverable photos of a crew member when they were younger
Fixed:
- Not being able to select Nanami as your option for vacation event - Other small bugs
Upcoming:
- Sometimes it's hard to know what triggers events, so I'll be adding a helpful feature to discover story moments.
Today Kitfox announces a new game we're developing! We've been working on it for over a year, so we hope you're listening.... Do you have what it takes to be a true Tea Master in Loose Leaf?
Manage a tea room between worlds with the most in-depth tea brewing simulation ever. Experiment with ingredients and tools to find the best recipes for serving your troubled guests. Then read their fortune in the cards to help ease their worries.
Check out this brand new gameplay trailer where you can see brewing, tarot and serving to our mysterious customer:
We're also still working on another unannounced game as well as our published games so don't forget to follow us on Twitter, and join us for tea and tarot talk on the brand new Loose Leaf channel on our Discord! That and the Loose Leaf newsletter is where you'll get all the inside news and fresh info on tea witchery in the future.
We've compiled a dozen fascinating facts â whether you're already familiar with them or not, these tidbits are sure to captivate your interest in seaârelated things!
Historical Maritime Trivia:
Golden Age of Piracy (17th-18th centuries):
The Golden Age of Piracy, spanning the late 17th to early 18th centuries, saw notorious pirates like Blackbeard, Captain Kidd, and Anne Bonny roaming the seas, capturing imaginations with their daring exploits.
Age of Exploration (15th-17th centuries):
[/b]During the Age of Exploration, intrepid sailors like Christopher Columbus, Ferdinand Magellan, and Vasco da Gama embarked on groundbreaking voyages, expanding maritime knowledge and connecting distant corners of the globe.
The First Recorded Naval Battle:
[/b]The battle of Salamis was a naval battle fought in 480 BC, between an alliance of Greek city-states under Themistocles, and the Persian empire under king Xerxes. It resulted in a decisive victory for the outnumbered Greeks. The battle of salamis was the first great naval battle recorded in history.
Battle of Trafalgar (1805):
[/b]The Battle of Trafalgar, a pivotal naval engagement during the Napoleonic Wars, marked Admiral Nelson's heroic last stand against the combined fleets of France and Spain, solidifying British naval supremacy.
Titanic Tragedy (1912):
[/b]The sinking of the RMS Titanic in 1912, considered one of the deadliest maritime disasters, became a symbol of human hubris and led to significant improvements in maritime safety regulations.
Transatlantic Cable (19th century):
[/b]The laying of the transatlantic telegraph cable in the 19th century revolutionized global communication, enabling near-instantaneous transmission of messages between Europe and North America. [/h3]
Only 7 days away from launch!
Maritime Legends, Traditions & Myths:
Davy Jones's Locker:
[/b]"Davy Jones's Locker" refers to the bottom of the sea, often used to describe a sailor's grave. The mythical Davy Jones is believed to be the spirit of the sea, claiming the souls of deceased sailors.
Flying Dutchman:
[/b]The legend of the Flying Dutchman tells of a ghost ship doomed to sail the seas forever. It's said to be a harbinger of doom to those who encounter it, appearing as a phantom vessel on stormy nights.
Mermaids and Sirens:
[/b]Throughout history, sailors have shared tales of enchanting mermaids and sirens luring seafarers with their mesmerizing voices. These mythical creatures embody the allure and danger of the sea.
Neptune and Crossing the Equator Rituals:
[/b]Sailors often engaged in rituals when crossing the Equator to appease Neptune, the mythical god of the sea. These ceremonies, known as "Crossing the Line" rituals, involved playful initiations for sailors who had not crossed the equator before.
Kraken:
[/b]The Kraken, a legendary sea monster, is often depicted as a giant cephalopod capable of dragging entire ships and sailors beneath the waves. Stories of the Kraken have permeated maritime folklore for centuries.
Bermuda Triangle Enigma:
[/b]The Bermuda Triangle, a region in the western part of the North Atlantic Ocean, has been shrouded in mystery due to reported incidents of missing ships and aircraft, contributing to its reputation as a maritime enigma. [/h3]
SeaOrama comes out on December 14, 2023.
Keep up to date with latest news either in our cool discord community or here on Steam by following the game!!!
âTwas the night before Winter Convergence, booming Gleamite Meteors dance across the sky. The whimsical Winter Wanderer armed with holiday cheer gracefully descends upon Aeternum. Offering joy to all, the jolly, young gentleman adorns Winter Villages with Gifts, Trees of Light, and Holiday Huts.
But the wicked Winter Warrior donned in malice rises carelessly from the darkest caverns of the Eternal Isle. Snatching the warmth of the holiday, Frigid Folk, a Forever Winter, and misery lurk behind the cruel, old brute. Help the Winter Wanderer fight back against the bitter chill of the icy scourge for new event-specific rewards.
Holiday cheer spreads across Aeternum once more as Winter Convergence blankets the Eternal Isle on December 12, 2023 through January 9, 2024. This yearâs festival features changes to Winter Village Gifts, Gleamite Meteors, and rewards based on player feedback. You can also purchase new and returning items in the Event Shop.
REWARDS
Hereâs how the Development Team made Winter Convergence Festival rewards even more satisfying.
GIFT PILES AND GIFT SACKS
We wanted to cut down on the number of Winter Villages players felt like they had to visit for meaningful rewards, so we upped the amount of gifts for both Gift Piles and Gift Sacks.
Each Gift Pile will now include 4 presents (previously 1) per player, but players may only interact with 3 Trees of Light daily. Gift piles will also include 2 White Gypsum and 1 random holiday food.
Each Gift Sack will now provide 3 presents (previously 1) on the first interaction, but players may only interact with 1 Gift Sack daily. Gift sacks will also include 1 random holiday food.
Items marked with daily limits will reset at 5 AM local time. For example, if a player interacts with their third Tree of Light at 4:58 AM, theyâll be able to earn another at 5:01 AM.
WINTER WARRIOR
The Winter Warrior and his glacial minions are back, bringing with them another threat of the Forever Winter. Rally a party of 20+ players to defeat this open-world boss wreaking havoc throughout Great Cleave, Brightwood, Edengrove, Ebonscale Reach, and Brimstone Sands for a bounty of limited-time rewards.
To further incentive the safety of Aeternum, the Winter Warrior will now drop 15 Dark Matter 3 times daily.
GLEAMITE METEORS
An unknown phenomenon has increased the frequency of Gleamite Meteors around the world. Share your favorite images and discuss the best sightseeing spots with the community.
EVENT SHOP REWARDS
Visit Holiday Huts at any Winter Village to craft Winter Tokens in exchange for Lost Presents, Gleamite, or Warrior's Hailspikes (Winter Warrior drop). Winter Tokens can be used at the Event Shop to purchase the following event-specific items. Increase your Reputation through holiday quests, Gleamite Meteors, Gift Piles, Trees of Light, Lost Presents, and Gift Sacks for a wider selection of rewards.
NEW SHOP ITEMS
Pick up valuable Crafting items like Azoth Inductors, Chromatic Seals, and Pristine Gleamite alongside fresh holiday rewards such as a Snowball Flail.
MERRYMAKER
Swinging Snowball (Gear Score 400 Flail)
JOYBRINGER
Wooden Mobile
Festive Centerpiece
Gleamite Strings Lights
Choochoo Train Set
HOLIDAY REGENT
Pristine Gleamite crafting material for Gear Score 700 static Weapons/Armor/Jewelry. (Limit: One purchase per week)
Azoth Inductor (Limit: One purchase per week)
Chromatic Seal (Limit: One purchase every 3 days)
Golden Wreath Coat skin
Golden Wreath Helmet Skin
Golden Wreath Pants Skin
Golden Wreath Gloves Skin
Winter Warriorâs Leggings Skin
Winter Warriorâs Boots Skin
Pop the Bottle Emote
Ice Skate Emote
Jingle Bell Emote
Intricate Igloo Camp Skin
RETURNING FAVORITES
Pick up any emotes, Housing items, and skins you may have missed from last yearâs festivities.
Boldly go, where no one has gone before in Star Trek⢠Pinball! Explore 3 tables based on the fan-favorite movies and TV series of the franchise ranging from classics to the present day, and live long and prosper on the leaderboards!
Get ready for a game-changing experience as Zen Studios partners up with Asmodee to bring you three tables based on the best tabletop games. Step into a new realm of pinball, and remember, just like with the dice, a single flip can change everything.
Find the real meaning of Christmas in A Charlie Brown Christmas⢠Pinball! Join the Peanuts crew in putting on a play and decorating the most perfect tree there is.
Your purchase of Epic Quest and Excalibur brings joy to those in need & helps preserve pinball culture, as Zen will donate 50% of the proceeds to Project Pinball (United States 46-3417202) and 50% to the Budapest Pinball Museum (Hungary MK/20980/2013) for each sale of this product.
On top of all these amazing tables, we also added:
- Local leaderboards - A new Quick Play Feature - System Achievements for new tables - Control Remapping - And a new physics option for the free and new tables!
For more details, watch âThe Pinball Effectâ part of the Pinball Bites below.
Stay tuned, as we will introduce the tables in more detail soon!
Since the 1.0 release of Striving for Light: Survival we have been focusing on critical bugfixes and improvements in numerous patches and hotfixes according to all your valuable player feedback.
But this was not all we had been working on since the release and now is the time to unleash content update 1.0.1.0 featuring new ways to shape your skilltree, a brand new chaos game mode, improvements and balancing changes for endless mode.
We have heard your feedback and opinions on our poll regarding new skilltree shards and also concerns have not been overheard. With the introduction of the new shards we did major adjustments to drop rates and the acquiring mechanisms to prevent to be able to just respec every skill node. Also refunding is bound to the condition that all your skills still hold connection to the skill tree origin.
New Features:
New Chaos Game Mode added: From the prepare your run screen you can now hit the chaos button and throw yourself directly into the action with a random character, weapons and skills. For the chaos mode no unlocks are needed and everything is available from the start. Shape the chaos and compete agains other players that all face the same odds. New leaderboards are added for this mode. Chaos mode is also available in the demo. So new players can try out everything the game has to offer without needing to unlocking them first. Also the chaos mode can be used to unlock other weapons/characters and skills if you wish.Â
Endless Chaos Mode: The new chaos mode can also played in the endless variant.
Improved random skillpool: The random skillpool now utilises all available skills and not just the unlocked ones. So if you now only select a few skills the remaining skills to fill up the 12 slots will be picked randomly among all available skills not only the same unlocked ones. This should lead to more diverse runs for new players that do not yet have unlocked a lot of skills.
Shard of Conjunction added: New skilltree shard that holds the power to reforge the connections between skill nodes. Can be dropped by elites.
Shard of Refund added: New skilltree shard that holds the power to refund skill nodes if the rest of the skill nodes hold connection to the skill tree origin. Can be dropped by elites.
Blood Effect Setting: Added a new option in the displays menu to turn off ground blood effects for cleaner visuals and less gore effects. This might also improve performance a bit.
Improvements:
Improved skill tooltips to make them more clear
Improved elite enemy spawn tooltips to make them more clear
Removed the collected items notification to not clutter up the screen space
Darokin character unlock condition has been lowered to defeat endboss on tier 1 on any map
Balancing:Â
To compensate for the new arsenal of shards to shape your skilltree the enemy hp scaling in the endless mode was slightly increased and also the enemy spawn speed now scales with increased waves in the endless mode
Locust enemies have slower charge speed
Elites now have a chance dropping one of the 3 skilltree shards. The new shards have different drop chances.
You now gain one shard of change each 3 waves
You now gain one shard of conjunction each 5 waves
You now gain one shard of refund each 8 waves
Fixes:
Fixed hidden shard icons behind mouse cursor on specific screen resolutions and zoom factors
Fixed leaderboard glitch that displayed full leaderboard in the your rank field
Fixed weapon spear unlocked at wave 10 instead of 20
Fixed map switch bug
Thanks for your support and feedback! If you encounter any bugs or issues please report them here on steam forums, our discord or via the contact form that you can access in the main menu so that we can fix those as soon as possible.
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.
Hello builders! Just a friendly reminder that the launch 20% discount for How To Build Your Igloo only lasts until tomorrow, 8th December, so... if you'd like to have a go at the game AND save some money, take your chance now!
Review, review, review!
By the way, thanks to those players who have already bought the game on its first week of existence, I hope you are having fun and that your trust has not been misplaced!
I have a specific request for you guys: if you are enjoying How To Build Your Igloo, please spend a couple of minutes to write a comment or a review! This would mean the world to me, first because I'd really like to know what you think of the game and, second, because this would help convincing other players to try it out!
But you know what? Also leave a comment if you are NOT enjoying the game... this would certainly less helpful for visibility, but it would help me understand were I went wrong, to fix what's fixable or to do better next time!
In the mean time... happy puzzle solving, builders!