The Walking Dead: Betrayal - Potts
After considering a variety of paths forward, and with a great deal of discussion and reflection, Skybound Games and Other Ocean Interactive have decided to stop development on The Walking Dead: Betrayal. Despite the hard work put into the game, we were not able to find a path to build the spirited community of backstabbers we originally envisioned.

On December 11, we will begin the process of removing the game from Steam, and as of December 15 the game will be shut down. All players who purchased the game will receive a full refund. We will provide updates on refunds here on Steam and on the TWD: Betrayal Discord.

Thank you to everyone who played, betrayed, and provided feedback! Your support and engagement mean everything to us. We look forward to bringing more awesome The Walking Dead experiences to you in the future.

For customer inquiries, please visit our help center and submit a ticket at: https://help.skybound.com/

For further instructions on how to receive your refund, please refer to this article: https://steamcommunity.com/games/1877320/announcements/detail/3893988141067355365
Infinity: HexaDome Tactics - Féline_Dion
Have you ever wondered what it would have been like if The Rock, Hulk Hogan, John Cena and Shawn Michaels had teamed up to put on an epic show for their fans? We have. (No, our game isn’t a WWE game).

In The Hexadome: Aristeia Showdown, you control four champions and have them engage in brutal fights in an arena, the Hexadome, in front of a screaming crowd. From the movie star and hero of the nation (imagine a mix between Jean-Claude Van Damme and Captain America), to the austere soldier in search for revenge, to the man who’s zest in life is to get genetically modified to look like a panda wearing flowery shorts…: Each champion is a real star, with sponsors who support them financially, and their fans who show them unlimited admiration. Touching the fans’ hearts is what drives our champions. The crowd reacts to the characters' good moves, they encourage them, and they are there to see some action!

We were looking to introduce a currency mechanic that made sense and was aligned with the game’s lore. Building something around the crowd was the obvious answer.

We have linked the crowd to “Cheers”, which is our currency in-game. Each of your actions during a match will have a direct influence on the Cheer Gauge, which will fill up or empty down depending on your choices. Regain control of a scoring zone at the last moment, annihilate an opponent in single blow, be a team player and help a downed ally… or epically fail an attack that could have changed the course of the game: everything you do will have an impact on the crowd’s Cheers.

Accumulating Cheers serves three purposes:

  1. Improve your character's statistics during a game. All attributes can be improved: you can strengthen a character's attack, increase the success rate of an action, strengthen defense, etc. The idea here is to be able to shape your team for the upcoming match and have a feeling of progression. The more we progress in the match, the more Cheers we accumulate, the more we can increase our characters’ power in a personalized way. There is no predetermined path, and each new game has the potential to be different.





  • Buy consumables. They will have a direct impact on the course of the game. They can increase characters’ statistics, but they can also allow you to perform actions that will disrupt the course of the game: immobilize all the players around you, inflict a negative status on all your opponents in the Hexadome, or on the contrary give a bonus to all your allies, etc.


Cheer Gauge and Consumables - UI is FAR from being final ;)
  • Trigger your characters' ultimate skill. By reaching the last level of the Cheer gauge, you get access to the ultimate attacks of your champions. These attacks are impressive and drastically change the course of the game, hence their high cost.

The crowd and their “Cheers” are therefore a central element of our gameplay, a real lever which fuels the tactical aspect of the game.

In our next blog, we will tell you about Sponsors and the influence they can have on the game.


Stay in the loop!

Ghostrunner - MrGameTheory505
Today we launch the Ghostrunner 2 DLC Ice Pack, Season Pass, and free Hardcore mode!

Watch the new trailer:



https://store.steampowered.com/app/2144740/Ghostrunner_2/

The Ice Pack includes the following Sword sets:

- Ice Tarantula Sword and Hand Skin
- Black Widow Sword and Hand Skin
- Web Cutter Sword and Hand Skin




The Design IC3 Motorcycle and the new freeze combat effect are also included in the Ice Pack!




Purchase the Ghostrunner 2 Season Pass now to get the Ice Pack, future skin packs, and the exclusive endless moto mode!



Hardcore Mode details:

All Ghostrunner 2 owners will receive the free Hardcore Mode. Hardcore Mode becomes available only after completing the main story. The levels in Hardcore Mode have been changed and each level provides completely new encounters with rearranged enemies, platforming objects, killing objects, and more!



Not only are there many more enemies in Hardcore Mode, but there are more platforming objects and killing objects. When it comes to enemies, we can meet enemies from later parts of the main campaign in the early levels in Hardcore Mode. All upgrades and abilities available from the very beginning.




Put your cyber-ninja skills to the ultimate test & play the new free Hardcore Mode!

Enjoy one of the best action experiences of 2023 and play Ghostrunner 2 with the Ice Pack today!

https://store.steampowered.com/app/2144740/Ghostrunner_2/
Ghostrunner 2 - MrGameTheory505
Today we launch the Ghostrunner 2 DLC Ice Pack, Season Pass, and free Hardcore mode!

Watch the new trailer:



https://store.steampowered.com/app/2144740/Ghostrunner_2/

The Ice Pack includes the following Sword sets:

- Ice Tarantula Sword and Hand Skin
- Black Widow Sword and Hand Skin
- Web Cutter Sword and Hand Skin




The Design IC3 Motorcycle and the new freeze combat effect are also included in the Ice Pack!




Purchase the Ghostrunner 2 Season Pass now to get the Ice Pack, future skin packs, and the exclusive endless moto mode!



Hardcore Mode details:

All Ghostrunner 2 owners will receive the free Hardcore Mode. Hardcore Mode becomes available only after completing the main story. The levels in Hardcore Mode have been changed and each level provides completely new encounters with rearranged enemies, platforming objects, killing objects, and more!



Not only are there many more enemies in Hardcore Mode, but there are more platforming objects and killing objects. When it comes to enemies, we can meet enemies from later parts of the main campaign in the early levels in Hardcore Mode. All upgrades and abilities available from the very beginning.




Put your cyber-ninja skills to the ultimate test & play the new free Hardcore Mode!

Enjoy one of the best action experiences of 2023 and play Ghostrunner 2 with the Ice Pack today!

https://store.steampowered.com/app/2144740/Ghostrunner_2/
Dec 7, 2023
PlanetSide 2 - Mithril
Auraximas 2023
Auraximas is here! And with it comes some fun, both old and new
  • Sanctuary Decorated
  • Directives
  • Double Double experience for all weekends. That is, 2 separate extra long double experience weekends.
  • - From December 22nd - December 25th, and.
  • - December 29th - January 2nd.

  • Previously released Auraximas items have returned to the depot for your winter pleasure.
  • We are also introducing some new items:
  • - The 'Knitted Scarf' Helmet.
  • - An ice themed 'Cold Fusion' NS-66 Punisher (now with correctly functioning launcher!).

  • All previous Anniversary bundles will be returning at 40% off.
  • - The One, Two, Three, and Four year bundles will be available from December 8th - 10th.
  • - Bundles Five, Six, and Seven from December 15th - 16th.
  • - Finally bundles Eight, Nine, and Ten will appear from December 22nd - 24th.

  • Ringing in the new year we will be bringing back New Year's bundles from previous years as well as offering a new one.
  • - New Beginnings Bundle.
  • - - Fireworks Themed Multi Camos for each faction in their very own stylish colors.
  • - - A Firework Horn to bring in the new year by leaning on your steering wheel.

Auraximas Directive Event
Seasonal directives should be a fun, challenging and most of all rewarding experience for all our players, new, old and returning! This years Directive boasts an impressive amount of goodies so what are you waiting for, go spread some Auraximas Cheer/ear!

Directive Event Rewards
Tier 1
  • 250 Certs
  • Title: Ice Dragon
  • Holiday Beanie

Tier 2
  • 500 ISO-4
  • Ice Dragon Banner
  • Ice Dragon Banner Frame

Tier 3
  • 500 A7
  • Ice Dragon Camo (Multi-Camo)
  • Basic Implant Pack

Tier 4
  • 500 A7
  • Flash Freeze Skin (Flash)

Bug Fixes
Continuing with our effort to squash long-standing bugs alongside each release
  • Continuing to hold the Jump key will no longer cause Light Assault Ambusher Jump Jets to misfire, consuming fuel without the accompanying boost. If the key is held the jets will now fire properly as soon as enough fuel is regained.
  • Rifle & Auto-shotguns have had their sights more accurately aligned in ADS.
  • Fixed the grenade launcher animation becoming stuck while interacting with terminals.
  • C4 can no longer be attached to the inside of allies (The Joker is disappointed).
  • Vehicle destruction SFX and VFX will no longer cut out before they finish.
  • Geometry and Zone fixes:
  • - The no deploy zone at Veridad Pass has been realigned and fixed.
  • - An entrance to the geometry under Veridad Pass has been closed off.
  • - An invalid restricted area near Grey Heron Shipping on Esamir has been removed.
  • - Bastions should no longer be able to clip into the mountains on Amerish.
Dec 7, 2023
One More Hound! - dog.samurai.dog
I will try to keep everyone who wishlisted the game updated to everything that it's improving to the final game version!

If you like to know more about the game's process, please let me know! ːsteamhappyː





Warlocks Deeds - warlock[ads]
I wasn't planning on releasing this update for a few weeks, however some critical bugs have caused me to launch an intermediate patch.

Game type support on create new game.

Creating initial spawn point will no longer allow you to be over water when using procedural random worlds.

Enchantments can be broken down into enchantment scrolls using the dismantle option on the workbench.

Network protocol change from 3.01 to 3.02 to support the new game types coming soon. This requires maps to be upgraded and all network players to be on the same patch version.

Planting rules for devices have been widened.

Planting your own doors didn't work, this is fixed.

Health bars for carbs, liquids etc now flash when they get too low.
If any of these bars go to zero you will die.

Chicken coop graphics updated.

Energy replenish rates adjusted.

Health replenish rates adjusted.

You are thirsty messages had an incorrect icon.

At some point I broke digging straight down, This has now been fixed.

Walking through doorways adjacent to Iso surfaces could be a collision issue, This has been adjusted.

Composter can now use meat instead of the rotten foods.

Crash on using the Kiosk when set to Ukrainian language has now been fixed.

Sometimes you were unable to pickup a device you planted. This
is now fixed.

Compass bar showing other players has been adjusted.

Issue with the spawn in particles not working when above a certain Z coordinate.


Alaskan Road Truckers - Theoban
Hello truckers!

We've been busy readying ourselves for our next big update, you won't have long to wait until there's a ton of new stuff, fixes, and changes coming to Alaskan Road Truckers.

We're also putting together the final touches on our next bit of cosmetic DLC, which'll give you everything you need to let the world know you're the toughest and roughest trucker out there on the wild Alaskan roads.

If that sounds like something you'd be interested in, then why not...

Take Part in our Screenshot Contest!

That's right, we're asking you - our wonderful truckers - to take screenshots in Alaskan Road Truckers in three different categories.

The best screenshots will be rewarded with the next paid DLC for free and we'll also make a gallery to show off some of the beautiful pictures you take.

We'll be running this screenshot contest until the 14th of December, 2023, and you can submit your screenshots here, on social media, or on our Discord.

Screenshot Contest Rules

Only a few rules to abide by, here's what you need to know:
  • To be eligible, all screenshots must be submitted between 17:00 GMT on 07/12/2023 and 12:00 GMT on 14/12/2023
  • Disable the in-game HUD in the options when taking your screenshots
  • Maximum 5 entries per person
We're looking for screenshots in the following three categories: Winter, Truck Shot, and Nature. Winners will be announced on the 14th.

Thank you in advance for taking part and good luck - we'll see you (camera in hand) on the road!

Stay in Touch
Buy Alaskan Road Truckers on Steam:

https://store.steampowered.com/app/849100/Alaskan_Road_Truckers/

Join our Discord: https://discord.gg/7nzKkAVgN4
Like us on Facebook: https://www.facebook.com/alaskanroadtruckers
Follow us on Twitter: https://twitter.com/alaskantrucksim
Follow us on Instagram: https://www.instagram.com/alaskanroadtruckers/
Follow us on TikTok: https://www.tiktok.com/@alaskan.road.truckers
Check out the Alaskan Road Truckers wiki:
https://alaskanroadtruckers.wiki.gg/wiki/Alaskan_Road_Truckers_Wiki
Tenebrae - Margot
Characters

We have finished working on the characters. There are twenty-one altogether, making a total of forty-seven poses with variations. The artist's work took two and a half years. The result is impressive and inspiring. This is a very important stage in the life of the project.



Locations

We continue working on the backgrounds. We have finished stylising another location. It was not originally part of our plans, but the story was so often based around the kitchen that we had to make one more background.



CG Arts

After a long pause of a few months, we have picked up a very good pace and are keeping it up. This month we drew a new sketch for an illustration, finished several lineworks and completed three renderings. In addition, we had time to spend on some old illustrations: we prepared a plan for revision and brought one of the arts to a common style.



Plot

We worked hard on the prologue of the game, adding a lot of choices in the first scenes. We plan to finish it in December, so that we can start testing and preparing for showcases in the new year. Now the beginning should feel more dynamic, more involvement is expected due to the branching of the story in the early stages.

Engine

We started uploading the revised text and found a lot of bugs in the latest version of the framework. We have already told you that in summer we completely rewrote the technical implementation of the project, reducing the weight of the future build, optimising it, improving interfaces and introducing new functionality. And we have almost fixed the bugs we found.



Storybook

During the month of November, we completed work on Martin's series. His story ends with him sending Beatrice a text message, which begins the events of the game. The prequel ends there.

But the work on the storybook is not yet complete. We've gone back a bit chronologically to finish the missing series on William's behalf. It's already half done. In December, we plan to fully finalise the new texts and go into editing.



This month, the author of the project experienced some personal hardships that made it necessary to seek additional investment so as not to sacrifice the project and the speed of development. Now we no longer have the luxury of an extra year to rethink the project. Now there is no right to delay, and we will launch the game into early access during 2024. It's not yet certain that we'll have enough money for voice acting, but we'll try our hardest.

See you next month!
Dec 7, 2023
DreamScapes Dimensions - DS3D
1) Fixed player info/outlines not showing on mouseover or pressing left alt
...