Warhammer 40,000: Rogue Trader - Eyler
Lord Captain!

We finally arrived in the Koronus Expanse and are ready to announce that Warhammer 40,000: Rogue Trader is officially released on all the platforms!

https://store.steampowered.com/app/2186680/Warhammer_40000_Rogue_Trader/

The path was perilous but your journey is about to begin, Lord Captain. Take up the mantle, board your ship, and ready your crew, for the time to reign has come!

Evil Nun: The Broken Mask - Keplerians
Help us Save The Children!

Donate during our charity event, Sister Madeline's Challenge and cheer on your favorite contestants! @TheLarxa @KatLink @OtterLady_ttv @Kings_Crt

Starting in 1h at: {LINK REMOVED}

Larxa: https://www.twitch.tv/larxa
KatLink: https://www.twitch.tv/katlink
OtterLady: https://www.twitch.tv/otterlady
Kings_crt: https://www.twitch.tv/kings_crt

Dec 7, 2023
SCP: Observer - GetMyIsland
There was a bug that caused the scenario achievements to only be granted when using cheats and not during normal play. You should receive all missed achievements except "Scenario 8" the next time you access the main menu. I apologize for any inconvenience this may have caused.
Dec 7, 2023
Final Factory - slims
Hello engineers!

It's Thursday update time. Bug fixing and stability are high on the list, as well as polishing, localization, and tweaks to objectives. We've also made Black Holes a little more dangerous. As always, our efforts to implement multiplayer are ongoing, as well as the exploration update which will add a bunch of new interesting details and mechanics to the game world.

Full 0.16.3.3-6 Patch Notes

Black Holes
  • Black holes now have gravity and will pull in nearby ships (including the player). This of course will result in the obliteration of anything that gets too close!
Save Panel
  • Added a button to delete saves
Localization
  • Fixed a huge number of wrong translations, especially in French
  • The hover panel is now translated
Objectives
  • Added a hint on where to find planets to the Find a Planet objective
Performance
  • Fixed an issue with how data was being processed to accumulate production stats that was causing major performance issues on larger saves
Bug Fixes
  • Added some error handling that prevents crashes in a couple of cases with the new connector logic
  • Fixed a crash that would happen when connectors would get destroyed by any means
  • Fixed the description of exploration centers to no longer mislead the player about exploration bots
  • Fixed several typos
  • Fixed the technology panel showing way too many degrees of precision for research progress
  • Fixed some wonky tips messages in various objectives


Thank you for your support and have a great day! 🥰
Galactic Civilizations IV - [SD] redskittlesonly
Greetings! So we have been working on GalCiv IV 2.2 which we are tentatively calling Ethnologies. What’s an ethnology? It’s a branch of anthropology that focuses on the uniqueness of different peoples or even species. And thanks to the overwhelming support we’ve received on the Expansion Pass for GalCiv IV we were able to bring on more people to work on 2.2 and the results, we think, will make players pretty happy.

One criticism of GalCiv has always been that the different races in the game aren’t distinct enough. Nothing shows just how ridiculous that is than the fact that whether you’re playing the humans or a race of sentient trees, you start out building a factory or a mainframe.

Let’s recap. Previously, when you started a game you would almost certainly get the same starting improvements as the Terran Alliance.

Specifically, the Terran Alliance got these two starting improvements.





For the Ethnologies (v2.2) we went back and gave most of the main canon civilizations their own starting improvements that go along with their civilization much better. More importantly, we tied these to their starting abilities and not the specific race. Therefore, your custom faction will be able to mix, match and probably create some interesting combinations.

For this article, we’re going to go through some of the civilizations and the starting improvements they get that replace the Capital Mainframe and Industrial Center.


Terran Resistance
These guys are the most similar to the Terran Alliance so we tried to give them something similar but also more in line with the characteristics of a civilization that had to set up a home world with some haste.



One recurring theme in these improvements will be that many of them will focus on boosting the stats of the citizens. This is partially because we want some races to prosper if they don’t colony rush. I’m pretty against the idea that colony rushing in a 4X game should be universally punished. Instead, we’d like to give players more tools to play how they want.



Similarly, the communications array makes the intelligence of the population higher and, as a result, makes the planet really do well if they are choosing to slow the colony rush.


Navigators
The Navigators are a mysterious race that has been forbidden from interacting with other civilizations to any significant degree. But they are pretty amazing at interstellar travel.







Another recurring theme you will see is that many of the new improvements work by spawning destructible (usually) mini improvements on tiles. Many times they’ll also spawn more tiles as well. These mini improvements aren’t particular powerful but by getting them instantly the player gets a big early boost and can still transition to something more later.


Mimots
The cute fluffy Mimots win by out reproducing everyone. Now they will get some interesting improvements that lend themselves to that strategy and tries to make up for the fact that they’re…well pretty dumb.







Xeloxi
The beautiful space criminals have one of the most powerful but more challenging improvements to use.



The Enforcer Den, when built, gives a new attribute to the population called Enforcer. It only does it to the population on the planet at the time it is completed. Enforcers citizens get huge bonuses and can be kept on world or sent to other worlds to beef up those planets.

The Enforcer Den itself is still pretty decent and gives control based on the amount of time on the planet.



This improvement is tricky too. That’s because it starts out wimpy and gets better over time. The amount of research it brings in grows as there is more tech out there to steal.


Arceans
The Arceans are fairly conventional but like the Resistance, they get some improvements that buff their citizens.



Unlike improvements that give a % boost to the citizen stats, the Neural Link provides a raw amount of intelligence and social skills to the citizens.




Altarians
The Altarians, being an ancient race, get access to Precursor tech.






Yor
We had a lot of fun with the robotic Yor. We felt that the synthetic species should be pretty distinct from the fleshlings out there.



The Durantium scanner helps the Yor in particular. That’s because Synthetic civs need Durantium to build more of themselves. Upon building this two interesting things happen:

First, the sensor range of the planet grows a lot. Look at that per level boost.



Second, these destructible Durantium deposits get spawned. They provide some production and of course Durantium.



Next, they get a Precursor Relic scanner. This has the effect of discovering up to 3 Precursor relics on the planet:





These relics can do different things. In this case, one does influence and another research and the other manufacturing. They can be destroyed to make room later.


Torians
For the Torians, they have a really pretty water world. To that end we decided to take a different approach.






Drath
The Drath are pretty similar to the Altarians actually but they also get an Arms Expo which helps get them well liked early on (and rich).




Corporate Sector
The galactic capitalists and entrepreneurs of the Centauron quadrant of the milky way galaxy take the view that no one should invade their planets because they’ll be utterly ruined by the time they’re done with them anyway.





Upon building the Central Mine, a bunch of Mining operations are spawned along with some new tiles. Unlike other mini improvements, these are indestructible, and they pollute. Luckily, the Iridians don’t care about pollution.



But if you’re playing a custom race that happens to care about pollution, we give you this rather expensive Air Purifier.



And no entrepreneur would be complete with a patent office.


Baratak Grove
No civ made us feel more ashamed of ourselves than the Baratak. Here’s a race of tree people. Now go build a factory.

The Baratak will continue to get more love but in the meantime, they don’t even get a capital city. Instead, they get the Father Tree.





These roots help boost the planet’s research by a great deal.


Luxar
A close second in the “Shame on Stardock!” camp are the Crystaline Luxar. Ooh, a beautiful crystal species. Go build a factory.

Now, they start with no capital either (no building). Instead, they deal with crystals.









It should be noted that a lot of their buildings get distributed across the tech tree.


The Korath
The Korath aren’t PG villains. The Drengin are your pretty standard PG villains. The Korath are monsters.

The first DLC, Tales of Centauron, adds a Korath campaign mission and you get a good idea what a species that truly sees the rest of us as vermin would do.







The ruined Torians can be sent out. But because they’ve been castrated, they won’t really reproduce. So keep that mind. On the bright side, they are always “happy”.



Ethnologies
We hope that these changes will make games feel a lot more unique. Of course, 2.2 also adds a bunch of unique events as well (and the DLC contains a lot more).

Let us know in the comments what you think!
Walkabout Mini Golf VR - 1footinthegame
The portal has opened - experience Numina from wherever you are for the very first time, with our BRAND NEW Meow Wolf DLC!


Putt through portals of possibility to score and explore a wondrous, kaleidoscopic, experimental world of fun-filled play.


The new course includes 18 Easy Mode and 18 Hard Mode holes, collectible golf balls to seek out in-game, a commemorative putter, Meow Wolf-themed avatars for dressing up in the course and anywhere in Walkabout Mini Golf, and is teeming with familiar and new Meow Wolf creatures, colorful flora, mysterious portals, and more gameplay mechanics than any other course to date!


This virtual love letter to Meow Wolf Denver's Convergence Station, is thanks to the collaboration between Caity Kennedy, Co-Founder and Creative Director of Meow Wolf, and the team here at Mighty Coconut.

“Numina is a benevolent, multiversal being that is interpreting mini golf and virtual reality as just another set of beings, physics and spaces to play within. This expansive space provides a spectrum of new ways to create and play in near limitless expressions and I am curious to see how people come together here for new, transformational experiences from near and far!”

You can also see Meow Wolf Co-Founder Vince Kadublek's welcome transmission to Meow Wolf below.


Release Notes In Full

- 36 new holes on Meow Wolf - 18 easy, 18 hard
- New Avatar customizations
- Under-the-hood fixes for past courses; future fixes planned!
- This course features 57 species of plant, all of which were designed, modeled from scratch, colored, and placed by hand. Fun fact: The portion of our polygon budget devoted to plant life is 60%, the most it has ever been.
- 12 unique, named character rigs, 33 animated creatures altogether.
- Quest 1 sunsetting (now no longer backwards compatible). Quest 1 users will be locked to multiplayer with other Quest 1 devices only. Red our blog for more information.
- Quest 3 optimization with updated Quest 3 performance and visual optimization to 90Htz.

So pick up our brand new DLC now, and be sure to follow us on X, Facebook, and Instagram for the latest course announcements. Join our Discord community too for tips and tricks, events, and prompt support via our ticketing system.

So grab your headset and step into Meow Wolf, now open, if you are…

https://store.steampowered.com/app/2652320/Walkabout_Mini_Golf_Meow_Wolf/
RPG Maker MZ - Nick_Komodo
Two new Tilesets from Kokoro Reflections plus a new set of geneator parts from Gee-kun-soft!

https://store.steampowered.com/app/2711820/RPG_Maker_MZ__KR_Wizards_Hideout_Tileset/

Sneak away from the hustle and bustle of cities and dungeons for a short break to practice magic with the KR Wizard's Hideout Tileset! Kokoro Reflections has put on their wizard hat for this tileset pack, offering up mystical crystals and furniture to turn any room into a wizard’s home. A2, A4, and B tiles cover stone cave walls and floors, interior walls made of gray stone and decorated with shimmering crystal pillars, and all sorts of bits and bobs to fill a room with an air of magic.

Send your heroes into a cave where patches of grasses and moss slowly fade away as they go deeper and deeper, until only mushrooms and small shards of crystals sprout out from the ground and a worn path appears to lead to an arch topped with a large green and blue gem. Shelves stuffed with potion bottles, scientific equipment modified with magic, and scattered candles greet your heroes as they slowly creep through the doorway, revealing towering crystals of green, blue, and purple surrounding an intricate dais and a small bedroom area shoved into the corner.

Use these MV/MZ-sized tiles in your favorite engine to build crystal-filled caves or small alchemical labs tucked away in the corner of a dungeon if your game doesn’t include magic. Pick up the KR Wizard's Hideout Tileset and create magical bases where your heroes can learn new skills and find useful items, or create an evil wizard’s hideout tucked under an unknowing town!

https://store.steampowered.com/app/2711840/RPG_Maker_MZ__KR_Everyday_Town_Tileset/

Create a comfortable village for your heroes to grow up in with the KR Everyday Town Tileset! Kokoro Reflections is back with another tileset pack, this time inspired by calm and peaceful villages full of thatch roofs and private plots of crops. Show your hero’s childhood home full of homemade toys and delicious food, visit farms where corn, eggplants, and turnips are grown and sold as stat-boosting treats, and search ruined villages for clues to who summoned the monsters that destroyed it!

A1, A2, A4, and B-E sheets offer up warm and worn tiles to make your towns and villages feel lived in. Instead of gleaming metal or bright tile roofs, top your plaster or woven walls with straw thatch and let dirt paths weave between the buildings to lead your players to the main points of the village: the cozy inn, the busy farm shop, and the town square surrounded with flowers and trees. Each sheet comes with a ruined version for even more ways to tell a story in your game. Perhaps the ruined house on the outskirts of the village belonged to a cruel wizard who disappeared one day, or maybe the whole town ends up destroyed if your players don’t feel the urge to race back from their current quest to save the townsfolk from a monster attack.

Also included are character sprites for flames, openable boxes, and doors so you can let your players explore home interiors and reward them for their searching. This pack’s tiles are sized for MV and MZ, but you can use them in your favorite engine! So if you’ve been wanting to add more homey villages to your game or want to have an overarching story where your hero’s hometown is destroyed and then rebuilt, check out the KR Everyday Town Tileset!

https://store.steampowered.com/app/2711790/RPG_Maker_MZ__Another_World_Hero_Generator_2_for_MZ/

Give your game some more male eye candy with Another World Hero Generator 2 for MZ! Gee-kun-soft is back with another male generator part pack for MZ to help your heroes dress for success! 1 AccA, 3 AccB, 20 Clothing, 5 Eyes, 5 Front Hair, 5 Rear Hair, and 1 pair of Wings add up to 40 male generator parts ready to turn your imagined hero into a real character!

Let your disguised prince keep a small part of his royal status stay with him with a thin, simple, circlet atop his head and give the captain of the guard a military cap to mark his status. Or have certain equipment affect the character’s sprite by adding an adventurer’s hat held in place with a belt to help keep your heroes cool under the hot sun while the circlet lets them enter royal chambers. Choose slicked back, spiky, hair for your energetic and snarky rogue while your wizard keeps his hair shoulder-length and his bangs long that frame his face to show off that no one gets close enough to cut even a single hair off his head.

This pack’s 20 Clothing options are perfect for swordsmen, mages, militias, thieves, and even dancers! Start your hero off with the right clothes for an adventure thanks to comfortable clothes protected with leather arm guards and a cape wrapped warmly around his shoulders or a bright red scarf to make sure everyone knows who the hero of this story is. Fighters and rogues can enjoy more freedom of movement with stretchy pants and jackets without a shirt underneath, and wizards can dress in multiple layers of robes or distract their foes by wearing a loose cloth around their waist and a decorative golden pauldron on one shoulder. Pick up Another World Hero Generator 2 for MZ today and give your male characters some great outfits to wear while saving the world!
Red Dead Redemption 2 - rockstarintl_steam
The frontier’s countrymen and townsfolk are warmed by the spirit of holiday cheer. But not all visitors are so good-spirited: be wary of opponents attacking holdouts in new Holiday Call to Arms variations.

Bundle up against the chill and incoming snow with limited-time clothing and accessories; and heat yourself from the inside out as Moonshiner Bonuses and Rewards flood the local saloons and speakeasies.

The celebrations continue all month long as decorations and celebrations kick off in earnest on December 12, with a festive Featured Series, two Community-inspired outfits apt for the Christmas season, and much more.



HOLIDAY REWARDS

The giving season lasts all December long and into January, with Offers for discounted weapons, clothing items, and more…

Play Red Dead Online anytime this month to receive the Sheep’s Wool Jacket, available through January 8.

The ultimate scrooge is being honored as rank lock restrictions on the Krampus Shotgun are temporarily lifted. From December 12 through January 8, players of all ranks can purchase this demonic firearm. Additionally, players who log in to play Red Dead Online from December 12 through January 8 will receive the Evans Repeater Winter Variant.

Celebrate Christmas week by playing Red Dead Online from December 19 through December 25 to receive a gift package consisting of 5 Gravesend Bolas, a Minty Exotic Bird, and an Offer for 50% off any Weapon. Then ring in the New Year by logging in to get a Reward for a free Emote, available from December 26 through January 8.

All Offers and Rewards will be delivered within 72 hours of completion.
Chinese Frontiers: Prologue - Ultor
Hello, Chinese Builders!

We’re thrilled to announce a special opportunity for you to experience a slice of our upcoming builder/simulator game, "Chinese Frontiers." Dive into our short, free playtest and be among the first to traverse the sands of our newly designed desert level!

What Awaits in the Desert?

  • Explore the Jiayu Bastion: Navigate through the evolving fort and get a glimpse of the majestic General Tower of Jiayu Pass.
  • New Gameplay Mechanics: Test your skills with our innovative machine assembly process, learn about sculpting and wood painting, and interact with our dynamic NPCs.

How to Join the Adventure:

  • Accessing the playtest is easy! Simply go to the “Chinese Frontiers” Steam page, scroll to the “Join the Chinese Frontiers Playtest” section, and click “Request Access.”
    Steam Page
  • Remember, this journey through the sands is available for a limited time. The playtest will end on December 22nd.

Your Voice Matters:

  • We deeply value your feedback. After your adventure, please share your thoughts through the Feedback Survey → Links are inside the playtest.
  • Your insights help us refine gameplay, fix bugs, and enhance the overall experience.

Stay Engaged:

  • Thank you for being part of this journey! If you like what you see, don't forget to add "Chinese Frontiers" to your Steam wishlist to keep up with all our updates.
  • Join our vibrant community on Discord to discuss your experiences and stay connected.

We can’t wait to see how you leave your mark on the Silk Road!

Happy Building and Exploring!
The "Chinese Frontiers" Team
Dec 7, 2023
Saleblazers - e Zinc
➡️ Changes
  • Players are now allowed to place items in result inventory of crafting tables, since it was a little janky to not allow it
  • Added two new runes to the northern desert as rewards for some existing jump puzzles
  • Police chase music disabled for now since it was a bit janky
  • Increased the number of slots in the coastal bookcase from 6 to 9
  • Adjusted the tags on cooked fish items
  • Added quest markers to seed swap messenger quest

🛠️ General Fixes
  • Fixed several disconnects to menu
  • Fixed shop UI showing up after talking to NPCs in the open world or when another player opens the shop despite not being in the shop bounds
  • Adjusting the red rock material to improve tiling and better match previous rock fixes.
  • Fixed fish displays not accepting some fish types and not accepting most cooked fish types.
  • Fixed broken icon for cooked squid item
  • Fixed one case where a customer could get stuck at the plot entrance, requiring the player to reopen the shop
  • Fixed Mortar bullet being offset from actual hitbox
  • Adjusted smoke stack VFX to fade out and not emit out of a solid wall in Kazai Village
...