Dec 7, 2023
General War Memories - jtggame
This event is extremely suitable for anyone spending gold coins. By spending gold coins, you can get into the gold rating and at the end of the event you will receive an excellent package of rewards.



Good luck!

Best regards, JTGGame Team!
Dec 7, 2023
General War Memories - jtggame
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.




*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.


Monthly Bonus


Best regards, JTGGame Team!
Dec 7, 2023
Ancient Enemy - Helen
We were really pleased with this horseshoe design - did you know that whether a horseshoe is considered lucky displayed 'up' or 'down' varies in different cultures? We thought we would do both, and hope that it brings our story's secret lovers some extra luck…



Most of all, we are checking for FUN so that every level has that ‘I’ll play just one more hand…’ feeling.

Regency Solitaire II is coming to Steam early next year – we would love you to wishlist it and help us make it a success:

https://store.steampowered.com/app/2137470/Regency_Solitaire_II/


Did you know that we are a small, husband-and-wife team based in the UK?



Thanks for reading and supporting our game!
Dec 7, 2023
What The Duck - nirth_UT

Greetings, Ducklings!
With the newest patch that just went live, we are bringing you a variety of bug fixes, optimizations, and improvements!

Dive in to see what’s changed:
  • Wrong text in Tiger Marble
  • Drowning loop in the sewers
  • Wrong textures in Inventory Puzzles in Tre
  • Unplayable Marble game in Tre
  • Flying objects in Quattro
  • Rock Totem puzzle double verification on sink
  • Invisible video in Quattro
  • Wrong Cable and Boot quantity in Quattro
  • Wrong positioning in Sidequest "Girls and Marbles"
  • Path cleared in Sidequest "Singular Itty"
  • Colliders positioning in Sidequest "Fighting Club"
  • Footstep puzzles textures in Sette
  • Chests textures in Sette
  • Sand color in Sette
  • Lock could be broken with any ranged weapon
  • Duck couldn't swim in Oasis' water, in Sette
  • Secret passage in Thieves Hideout animation
  • Sette dialogue positioning and Well collision
  • Marble game fixes in Uno before River's Cut Village
  • English spelling mistakes
  • Countryblade Sidequest repeated its ending
  • River and Fish coloring in LQ
  • Left-Center button on controllers should open the Inventory
  • Animal-summoning effect passing through the screen in LQ in Rhymesmith
  • QTA activation during the last cutscene in Vik's fight
  • Nunplunger could pull items behind bars
  • Removal of items collected during sidequests
  • MainHUD and MiniMap hiding while in a store
  • Hellen falling inside of the sidewalk in Quattro
  • Knockback and Knockdown in Security Eyes
  • Messaging in "Dread Poet Society" sidequests
  • Broken Duck animation after a DuckDash
  • Optimizations while using the map
  • Broken animations in Maho's fight
  • Alpha micro-cutscenes could throw the player underground
  • Performance enhanced in Tre and Sette
  • Click R Stick tutorial enhanced
  • Axe cooldowns balanced
  • New tip to use the Duckling in Vik's fight
  • Skill3 VFX enhanced
  • Anila only lends you weapons during the tutorial
  • Hellen defense time balanced
  • Old. Oriam enforcer at the end of Uno
  • Totem VFX increases its visibility
  • Blacksmith videos release schedule balanced
  • Jaspers and Calandrinis are not for sale anymore
  • Ranged weapons balanced
  • Better messages in the Duck tutorial
  • Scorpion damage enhanced
  • Duck Dash doesn't pass through walls anymore
  • Lowered difficulty of Needle puzzle in Sette
  • Sandstorm repositioning in Sette
  • Camera Shake lowered on Security Eyes
  • No inventory limits for weapons
  • Breakables (Trash can and Underground entrance) visibility enhanced
What are you waiting for? Go on and continue your Quack-venture!
--------------------------------------------------------------------------------------------------------------
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Don't forget about our friends at Untold Tales
Krosfighter - Tyranea
In case you missed the announcement, the Krosfighter trailer is now available on YouTube!



Don't forget to add the game to your wishlist!
ZERO Sievert - Katkin


Hunters,

We're thrilled to announce the release of Update 0.40 for ZERO Sievert. Before diving into the details (which you're probably already familiar with if you've read the devblog), we want to assure you that Controller Support is actively in development and will be released before our next major content patch, along with UI functionality changes. Additionally, we've undertaken a significant amount of behind-the-scenes work. This update isn't just about new content; it's also setting the stage for more exciting features and developments in the future.

As always, your feedback is essential to us. We thank you for your continued support and look forward to hearing your thoughts now 0.40 it is in your hands!

New Features
  • Grenades
    • T1 Grenades
    • RDG-5 Grenades
    • SGN Impact Grenades
    • Flashbangs
  • Mines
  • New Weapons
    • SVT-40
    • AVT-40
    • Groza-1
    • Groza-4
    • Ash-12
    • SCAR-L
  • New Calibre
    • 12.7x55mm with PS, HP, and AP cartridges.
  • New End Game Faction
    • New hostile faction that will be appearing in Zakov after the completion of the quest “The Crystal”.
  • New Enemy Tier System
    • New NPC Difficulty Levels: (Rookie, Intermediate, Skilled, Expert, veteran, Legend)
    • New NPC Armour Tiers: Stat and visually distinctive
    • Note: Tier 3 enemies will only show up after the quest “Clear the Way” is completed, tier 4 and Cyclops enemies will only show up after the mall map is unlocked. Enemy tier is also linked to player character level, the higher the player level the higher the chance for spawning high tier enemies.
  • New experience tier beyond “Master”.
  • New Armours.
  • New Map Generation Loading Screen Backgrounds for each map.

Combat and Gameplay Overhaul
For more information, please check out our devblog here

Shooting System Overhaul
  • Glancing system
  • Weapon effective ranges rework
  • Recoil system rework
  • Crosshair placement rework
AI Enhancement
  • Revised flanking system
  • NPCs now react to players aiming at them.
  • Enemies will now move into the effective range of their weapons before opening fire.
  • Reduced enemy vertical view distance.
Gameplay
  • Improved Path System for Dynamic NPCs: NPCs now follow paths inside the game view.
  • Scoping Moving Delay: Now also depends on weapon accuracy.
  • Changed default view distance.
  • Scopes now increase the maximum view distance.

Performance
  • Improved Map Generation Time

Quality of Life Improvements
  • Emission Change: Introduces breaks between waves for free movement on the map.
  • Trader money has been increased from 15,000 to 50,000.
  • Decreased the chance for NPCs to have armour-penetrating bullets.
  • Repair kits are now craftable from the beginning of the game.
  • The Hunger/Thirst Decay Rate has been reduced by approximately 25%.
  • Prices for healing and refilling needs have been significantly decreased.
  • Weapon attachments now affect the weapon's stats by a flat amount, not by a percentage.

Balance
  • Difficulty Presets have been adjusted to achieve parity between the Survivor and Hunter difficulties. The primary difference is that players will lose all equipment upon death on the Hunter difficulty. Please note that this adjustment is currently a work in progress, meaning that they are not fully aligned yet. Also, be aware that all changes made apply only to new game saves.
  • Enemy now always drops armours on all difficulties.
  • The number of wolves in each pack has been reduced, although the overall frequency of wolf pack spawns remains unchanged.
  • HP of Wolves and Ghouls have been reduced for better close-range combat experience.
  • All preset loadouts now come with a sidearm, as well as a bottle of vodka for tackling early game radiation. We also swapped out a loadout for a tactical operator loadout that comes with flashbangs. They are now revamped to align more closely with various playstyles.

Known Issues
  • Grenades currently do not damage armour.
  • Armours will now drop from NPCs regardless of the "NPC Drop Armour" difficulty setting. This change is intentional to ensure that existing game saves benefit from armour drops in line with new changes.
Additional Note on Gamepad Support and Steam Deck Compatibility

As we progress towards full gamepad support, we'd like to inform players using the Steam Deck of potential conflicts with existing custom inputs. This is due to the ongoing implementation of native gamepad support in the game.

To ensure an optimal experience, players with custom input configurations on the Steam Deck may need to experiment and adjust their settings to align with the new work-in-progress gamepad support system.

We understand these adjustments might require extra effort on your part and greatly appreciate your cooperation as we work towards achieving full controller support.

Stay sharp and happy hunting in Zakov!

--
☢️ Follow ZERO Sievert on Twitter
☢️ Join the community on Discord
☢️ Subscribe to ZERO Sievert newsletter
Dec 7, 2023
General War Memories - jtggame
During the event, players will get DOUBLE XP in Training and DOUBLED MR in MR production.



Don't miss your chance to get stronger!


Best regards JTGGame Team!
FireFly(萤火) - 零零落落
Hi! Hello everyone, Firefly is out now on steam! This is a passionate, adrenaline pumping zombie mowing game, with its own story, the game is currently in early access, I will do my best to complete this game in the future, to collect opinions, increase the gameplay, and make sure not to disappoint every single one of you players.
About Early Access
If you encounter a bug in the game, please do not worry, immediately report to the developer, comment section, forum or email "2574823316@qq.com", I will get back to you as soon as I see it.

If the game is stuck, please go to the Settings to reduce the picture quality and select the parameters suitable for your monitor.

If you can't get into the game or if something goes wrong after you get in, please check the troubleshooting page of the store.

Your feedback and comments are the biggest motivation for me to continue developing this game!

I will try my best to make sure that new patches or content are released every week in the future!

Current version Early Access 0.1
Medieval Dynasty - SwordsOfTheSouth


Hello, Village Elders!

The big day has arrived!

Today, the gates to the Oxbow finally open, and you can explore the new land 🗺️

Experience new adventures in the Oxbow, discover beautiful and exciting new places and build your own settlement in this wonderful neighbourhood. Set off solo or with your friends, and don't forget to personalize your appearance in the character creator.

The Oxbow launches on Steam today, 7 December 2023. The version for the PS5, Xbox Series X/S and other PC platforms will be released in Q1/Q2 of 2024. The update includes the Co-Op mode for up to 4 players, and several other features like the aforementioned new map, character creator and a playable female character.



In the near future, we will continue to improve our game to give you the best possible experience. However, as we reached the Co-Op Mode Update launch on Steam, it's a great moment to look ahead and update our Road Map.



🎮 Our next goal is to launch the Co-Op Mode Update on PS5, Xbox Series X/S and other PC platforms in Q1/Q2 of 2024.

🛡️ Then we will fire up our forges for the Armours, Crests, Shields, and More Update which is coming next year.

🤐 But that’s not all! We will have another surprise coming for you, but more on that later. 😉



Patch 2.0.0.0

Added
  • Co-op mode (Oxbow exclusive)
  • New map - the Oxbow (Oxbow exclusive)
  • New storyline (Oxbow exclusive)
  • New side quests (Oxbow exclusive)
  • New generic quests (Oxbow exclusive)
  • Character creator (Oxbow exclusive)
  • Playable female character (Oxbow exclusive)
  • Female player's husband can take care of an infant (Oxbow exclusive)
  • Ability to romance and marry men as a female character (Oxbow exclusive)
  • New flirting dialogue lines (Oxbow exclusive)
  • New gifts for men (Oxbow exclusive)
  • "Notice board" quests in the main village in the Oxbow (Oxbow exclusive)
  • Chat - accessible by default under the Y key on the keyboard and in the emote menu
  • Emotes
  • HUD settings with the ability to toggle parts of the UI
  • 21 new songs (also for specific villages)
  • 17 new notification sounds
  • UI sounds and animations
  • NPCs chatter with audio during gameplay
  • Facial expressions for NPCs
  • Lipsync for NPCs
  • Over 400 new NPC names
  • Over 50 new NPC presets
  • Cradle for infants in houses
  • 42 New Furniture and Decorations
  • 4 New Gates
  • 5 New Fences
  • 3 New house decorations
  • 3 Tablecloths as table decoration
  • FX for building and destroying Fences
  • FX for building and destroying Gates
  • FX for building and destroying Furniture
  • FX for building and destroying Buildings Modules
  • Listen mechanic for dialogues in co-op (Oxbow exclusive)
  • Reading letters and notes mechanic (Oxbow exclusive)
  • Unique basic dialogue trees for every resident of the Oxbow (Oxbow exclusive)

Fixed
  • Player can change tabs when sorting selection
  • Player can change item/management category and book tab when sorting selection UI is open
  • Fixed inspector mode bug sound effect
  • Fixed bellows mesh in the smithy
  • Sound effects fixes and improvements
  • Animals stuck in building entrances
  • Wild animals ignoring players
  • Bleeding of a farm animal decreases reputation
  • Donkeys not sleeping
  • Owl hoots are now removed from the forest wind sounds
  • Improved sounds of roosters and chickens
  • Potential crash when waiting for all async tasks to end
  • Incorrect descriptions in the game configuration menu
  • Some standing torches do not have flames
  • and many more...

Updated
  • Quest items now have separate quest inventory in the inventory tab for better clarity
  • Village economy rebalance
  • Items parameters rebalance (price, durability and etc)
  • Wild animals' stats and loot rebalance
  • Husbandry animals rebalance
  • Farming rebalance
  • Talents rebalance
  • Technology rebalance
  • Costs of fast travel reduced
  • Reworked behavior of wild animals
  • Reworked behavior of husbandry animals in NPC villages (Oxbow exclusive)
  • Reworked animal collisions, animals can be pushed, characters do not get blocked on them
  • Reworked mount controls
  • Optimized animals
  • Improved animal animations
  • Terrain colour correction
  • Numerous tweaks and improvements to the terrain
  • Improved terrain quality with high FOV
  • Redesigned temperature system
  • Fog colour correction
  • Sun angle depending on season
  • Improved wind effect on vegetation
  • Redesigned Main Menu
  • Character in inventory - quality improvements, optimizations
  • Radial menus improvements - new category division, category markers, larger icons, empty slot first. Costs in fences and gate, level icon only visible in specific buildings.
  • Capacity of furniture has been added in the description section in the construction window
  • Improved player's visibility on the map
  • Containers show status when empty
  • Pots show status with flower names
  • Flowers (Pots, Items) change their appearance according to the season
  • Tutorials won't show during combat
  • Tutorials (some got added and some got changed)
  • Sounds for chickens (chirping, damage, death)
  • Sounds for picking eggs and feathers from hen's nest
  • Sound attenuation for rivers and waterfalls
  • Replaced gloomy night songs
  • Reworked models of Log Table, Log Stool, Log Bench
  • Reworked model of Simple Wooden Table
  • Reworked models of Plan Fence, Plan Gate
  • Reworked material of the stone walls (building modules)
  • Reworked animation synchronization system between workers and workbenches
  • Encumbered multiplier now stops and 50% speed reduction until max weight is reached
  • Some food give additional benefits (like temperature tolerance)
  • Maximum health potion now also increases current health
  • Goats now use a bucket during milking
  • Excavation Shed can extract copper ore
  • Failure to complete the tax task reduces reputation by 100 points
  • Increased penalties for killing livestock
  • All Racimir's clothes replaced with a new starting equipment (The Valley exclusive)
  • All languages updated

Known issues that will be fixed post launch
  • Herald is not available for quests so king can't be changed, nor his relation be improved.
  • No events right now.
  • Players can continue crafting after the building was destroyed by someone else.
  • The client in building radial menu cannot see a proper value of fences that are already built.
  • Missing the red ghost in destruction mode on an unfinished foundation for the client.
  • Players can see the "Free up workstation" option when another player is using a workstation.
  • The “Listen to conversation” mechanic is work in progress.
  • Fences have some replication issues when a player joins a game.
  • Player's husband has pregnant icon.
  • Two players can interact with same plot elements at the same time.
  • A client gamer can't give more than one gift to an NPC per session.
  • If client leaves a session this player is shown in management as [none].
  • Quest journals sometimes have no text client side.
  • Building's modules can sometimes unattach itself from a building on client side in ghost mode.
  • Items from a quest reward goes always to the host.
  • Player can die while waiting in bed for day/season change.
  • Problems with interacting with furniture at Sedowin's hut as a client.
  • Different numeration of fields for each of the players in the management.




As always, feel free to send us your feedback and questions here or on our social media channels!

Join our community on https://discord.gg/medievaldynasty

Have fun in the Oxbow; A warm welcome to you!

The Render Cube and Toplitz Productions teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Spirittea - ZxAxify


Hi everyone!

We've got some more bug fixes and quality of life improvements for you! We're still going through our list and working on bringing more fixes for you, but we hope this new update will make Wonyan happy at least... moody kitty...

Update 1.5.3 is now LIVE for Spirittea! Here's what you can expect:

  • Fixed a bug where Leigh won't talk to the player during his quest (when he's not painting)
  • Fixed a bug where the home cooking UI doesn't recognise the new doubled storage and fridge sizes
  • Added Juso, Flitt, Lunariss and Avanis as spirits which appear around the town if you’ve completed their quest
  • Fixed a bug where the "Fall is Coming" painting was appearing EVERYWHERE once up on display
  • Levelling up while sweeping the bathhouse won't cause bugs with the brooms anymore
  • The baby boar doesn't move during a loading screen or if time is paused
  • Fixed a bug where players couldn't get into the tunnel by the temple due to an invisible barrier
  • Removed the ability to eat as a tanuki, which was causing a soft lock
  • Fixed a bug where Quill's sand castle wouldn't appear
  • Fixed a bug where the pamphlet was showing Jillian & Yari's friendship as 0 if they were out of town
  • Your bike will now appear outside of your home when you sleep or become exhausted, so it will never get lost
  • The repair kit used to fix the shrine for Bruce's quest will now be destroyed after repairing it 3 times
  • Added more quest hints for Leigh
  • Julian's knife now has a name!
  • Cooking elixirs at home now produces 3 of them instead of 1
  • Ensured that plants regrow their fruits
  • Fixed a bug where Fonuki wasn't revealed in-game after the reveal sequence
  • Fixed a visual bug with large text and boxes when looking at recipe ingredients in the bathhouse recipe book
  • Fixed a bug where the spirit's countdown timer in Clarence's quest was displaying too large in other languages
  • Fixed a bug where NPC hobbies appear as "1" instead of a word
  • Fixed a bug where berry bushes were growing odd items rather than berries? weird
Thank you all once again for sending in your bug reports and issues! Be sure to keep reporting to us - the easiest way to do that is through the Steam forums or the official Discord!

See you soon!

- Cheesemaster Games & No More Robots
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