Are you okay after experiencing the server strike in the first week( It's like the responsibility of the server, and some people in the community even say that the server master is a Douya server Actually, all responsibility stems from the lack of backend experience of the principal. Here is a name for the server master
Sorry for the poor experience with the first version I thought that in this situation, everyone's mentality would collapse, they would curse, physically attack, and be the true principal But most parents gave me more tolerance and patience based on their love for the itch mouse and considering that I was playing games alone Even when the Q group was full, there was a parent who wanted to raise funds to open a QQ member for me (surprised, blush turned red, cold sweat behind, not worthy of everyone's enthusiasm) Thank you for your tolerance! Thank you for your encouragement! (Old people in this garden burst into tears) I will continue to optimize and repair in the future, and will not disappoint the trust of parents
The following is the first version update (repair&optimization direction):
1. Optimized issues such as server lag, inability to prepare, and operation timeout (for those who still encounter problems, please add Q groups to synchronize game IDs) 2. Added community redirection function 3. Fix the bug where the room list page flipping display is incorrect 4. Fix a bug where player IDs can be seen during the speech voting stage 5. Fix the bug where there is a probability of misplaced brand names during the speech and voting stages 6. Fix the bug where the player ID is incorrectly displayed during the transformation of the Painted Ghost
This update will temporarily maintain the server from 10:00 to 12:00 on December 8, 2023. Parents will not be able to log in to the game at that time.
Sorry again, the first week experience was so bad A mediocre principal December 8, 2023 =============================================================================== Follow Monster Kindergarten Q group: 948268076 Weibo: Yaozai Kindergarten Bilibili: Yaozai Kindergarten
From December 15 to January 15, Santa will drop gifts from his sleigh! In this mode you cannot take your coins, traps, towers, and ammo with you. Instead, you rely on random gifts that periodically drop from the sky :). Gifts incoming!!!
Attack the City
For you explorers, Black Ghost City is where you search for the spores and deliver them to the top of the tallest building! Be warned, the lizards in Black Ghost can be very aggressive.
Anti-gravity Launcher
Introducing the first weapon found in-world, the Anti-gravity launcher. While searching for DNA, there’s a 25% chance you’ll find this Andromedan weapon. Send the mutants to space!
BioFusion Multiplayer Patch Notes
Version 0.4.3 - Explorers Update - 12/15/2023
New:
New Gift Drop game mode!
New Attack the City scene!
New Anti-gravity launcher acquired by chance when opening a secret DNA!
Added first hall of fame portrait in the main menu featuring halloween champion.*
Added Christmas decorations in the bedroom.
Added Saber and Light saber audio.
Secret DNA now has opening audio.
Added inventory backup in Playfab upon launch of game.
Balance changes:
Coin tower DNA was not enhancing earned coins rate.
General:
Soldier in Hangar and Orchard easy could not build despite completing build tutorial.
Hangar is now twice as likely to be picked when pressing "Play", "Easy", "Normal", and "Hard" buttons.
Player can now see each other's hangglider.
Disconnecting while loading a scene caused player to lose weapon loadout.
Combined the Quest and News menu.
The News menu now tells you how many hours till server up/down.
Christmas grinch replaces Halloween witch.
Gift drop gift now doesn't give anti-air tower in Hangar easy.
Mini-bosses now have bigger icons on minimap.
Laser tower visual beam was pointing at the wrong enemy.
Hello, everyone. The newest patch (0.16.8) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Bugs and Fixes
Fixed potential memory leaks.
Fixed situations where the game would freeze in some scenarios.
Fixed the issue where pathfinding would not be detected if you tried to move a drafted settler that is located in water.
Fixed the issue where settlers wouldn’t refuel candles/scones.
Fixed the issue where certain buildings would be ignored for deconstruction order or would be stuck in the deconstruction process.
Fixed the issue where fish would disappear during season changes.
Fixed the issue that prevented proper fish spawning.
Fixed the issue where settlers would lose their assigned beds.
Fixed the issue where settlers would not obey orders that were assigned via right-click.
Fixed the issue where a red circle would appear if you spammed the right click for a drafted settler so they could enter a room.
Fixed the issue where a cut/harvest order didn’t work for saplings.
Fixed the issue where crows would appear for carcasses located in water.
Fixed the issue where enemies would spawn in low and deep water.
Fixed the issue where relocated braziers wouldn’t emit heat.
Fixed the issue where the bottom layer of ladders (floor) would disappear upon loading the game.
Fixed the majority of issues where settlers would go up some waterfalls and be stuck there. There are still some situations where they would go up the waterfall, but also down it, too. Please F10 it if you notice it.
Quality of life improvements
Waterfalls have proper sound effects.
Slopes and stairs are not usable in deep water.
Unconscious animation for settlers in water has been added.
Water will pass through closed wicker doors.
Animals should not spawn in unreachable places.
Settlers should spawn closer to the map center upon starting a new game.
Known issues:
Settlers will sometimes end up stuck. Try to save & load. If the issue persists, please F10 it and mention the stuck part.
There is still some work to be done with animal’s swimming animations.
Humans and animals can't drown for some reason. Yay?
Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
⏰Event Time: Dec. 8th - Dec. 10th 23:59(UTC +8) [Rules] ◆𝗦𝗶𝗻𝗴𝗹𝗲 𝗗𝗮𝘆 𝗖𝘂𝗺𝘂𝗹𝗮𝘁𝗶𝘃𝗲 𝗥𝗲𝗰𝗵𝗮𝗿𝗴𝗲 Cumulative recharge to the corresponding tier on a single day for rewards; the rewards will be sent the next day ◆𝗜𝗻𝗴𝗼𝘁𝘀 𝗘𝘃𝗲𝗻𝘁 Single day recharge amount reaches the corresponding amount to obtain the corresponding reward, only to obtain the highest level of rewards ※Rewards will be sent the next day through in-game email. Reward details from the pic. In addition to this event, permanent rebates events and VIP events are ongoing. Welcome to join Discord and learn more in the GAME-REBATES channel. 🔗DC: https://discord.gg/sBD6AenW7e