News • Christmas 2023 - Starting today, the first of the main storyline tasks for the upcoming Christmas event has been added, which will introduce you to the theme of this year's holiday event. You will begin it immediately after leaving the Trading Post in Sugarville, heading towards Teacher Jareny (35,65) (access to the event location through the balloon in Karka-han (45,24)).
Bugfixes & Small Changes • Fixed a bug preventing the start of the quest with NPC Mark in Redrock.
Game Engine / Version 48.8.0 • Introduced a limit on stat increments in blessings above level 300. • Added display of the random draw icon above the monster when resolving combat by a player standing next to another player. • Increased the stat growth of weapons during uneven fights in the Abyss. • Fixed a bug where dazzle was not working correctly when a titan/colossus ranked monster used a special attack after being charged to 100%. • Fixed a bug where critical hit and penetration values were not being properly reduced when using skills. • Fixed a bug in the clan search filter that was not functioning correctly. • Fixed a bug that caused incorrect opponent searches for players in the "death group" in the Abyss. • Fixed a bug where enemy armor was not being destroyed properly. • Fixed a bug where players were receiving incorrect environmental information while respawning.
Game Client / Version 30.0.2 • Updated the ranking window in the Abyss. • Fixed the sorting of rewards in the season tab of the Abyss module.
Margonem Commons / Version 8.1.0 • Updated the tooltip content for items with item cleansing statistics. • Updated the ranking window in the Abyss.
Rotation Update • Faded Gold Mask will now drop legendary weapons! • Rotation in Los Muertos Hotel!
This update mainly changes the look of Card Room! We plan to change the look of other areas in the future as well!
Details
Changed the look of Card Room.
Added a new visual effect when a Card is obtained.
Removed the effect that the remaining Magic accumulation value becomes 0 when the card "All Absorption" is used.
Changed other UI.
Fixed various bugs.
These feedback has been very helpful in making this game better! Thank you! We can't say we've incorporated all the feedback yet, so we will continue to make improvements. If you have any feedback, we would appreciate it if you could let us know what you think via the community hub, etc.!
In our previous posts, we covered how to use Behaviors Scripts and Blueprints from the community, so it's time to go further.
Using a simple and handy tutorial, we'll learn how to create a Blueprint on our own and slightly modify a Behavior Script from a player. As a reward this time, we'll gain a quick way to expand the Power Grid.
By the way, share your successes in the comments! We're really interested to know which tutorials you found most useful :) You can also share your wishes for which scripts you need to inspire players to write them for you!
Author: StS73
Description:
Quickly build a matrix of power grid masts over a wide area. This script sets building sites beyond your power grid, even into the fog of war. You can build arbitrary grid sizes, even 100x100 masts if you want.
*Note that the script won't build, it just places construction sites. Once you have Shuttle Bots, you're no longer bound to your power network, so additional buildings will be built even faster.
*It only works when you place the behavior controller in a bot - you can't put it into a building
Before pressing Play in the Behavior Controller, everything needs to be prepared. First of all, create a Blueprint with an M Building and a Small or Medium Power Field on it. I use the Medium one for my example.
Click LMB on an existing building
Open Library (L) -> Blueprints
The selected building will appear in the list. Save it and give it a name so it doesn't get lost.
After that:
right-click on the Behavior Controller -> Program Behavior
find Check & Build Subroutine -> Edit
Add the building Blueprint to ‘Place Construction’
Setting up the Behavior:
P1 - your reference building (or coordinates). The place on the map from which all others will be built. P2 - Number of rows P3 - Number of columns P4 - The grid width (7 for small, 15 for medium power fields)
P7: X direction (1/0) P8: Y direction (0/1) Use negative values in P7/P8 to have other build directions
Now you can press Play, and if everything is set up correctly, the bot will lay out a grid of buildings from the Blueprint you specified, so that other bots from the Logistic Network can start construction!
I hope you've been enjoying the slimy adventures in Turf Wars: A Snail Escape for the past week! A massive thank you to everyone who's been part of this cool journey so far. 🐌
But get ready, cause the garden escape is about to get even more exciting – introducing the Turf Wars Roadmap!
New Boss - Mecha-QueenGet ready to face the electrifying Mecha-Queen! She's armed with lasers, a deadly short-range attack, and electric minions. Can you outsmart her and conquer the lawn? Mecha-Queen arrives this Sunday – don't miss the showdown! ⚡
5 New UpgradesThe journey isn't complete without some more upgrades! I've got a list of many thrilling upgrades to add, and the top 5 upgrades will be added in the next DLC. What enhancements do you want to see? Let me know! 🛠️
New Boss - Untitled Pond BossThe murky waters won't be the same – a new, big boss is stepping onto the waterlilies! Get ready for an epic battle across the pond🌊
2 New WeaponsExpand your arsenal with two new weapons! You got any crazy ideas of what we should add? I'm thinking of a frog deployer. Let’s see what we decide to add 🐸
New Boss - Untitled Wall BossTired of birds always chasing you around? Brace yourselves for a new big baddie at the top of the wall! Who it will be, and what havoc they will wreak we will announce in 2024? 🧱
New Game ModeThis one's a biggie! Depending on your interest, a new game mode is on the horizon. What do you think is missing? Local Co-op, Local Battle mode, Boss rush, or an Endless survival mode? Your input matters! 🎮
I'll keep you in the loop as more updates roll in. Snail on!
Enter into the Endless Possibility! Hello, Admirals.
Here are the issues that have been discovered in the game so far. We would like to apologize for the inconvenience. We will make an effort to provide more reliable services.
Please refer to the following information for details.