Warhammer Quest - ChilledMouse
If you ever thought about buying Warhammer Quest on Steam, now's your chance! This is the final ever sale on Steam at a massive discount.
War Thunder - Blitzkrieg Wulf


In this blog, we’re going to be showing you a unique light cruiser from the Worcester-class. This ship is equipped with rapid-firing 152 mm guns that are equally effective at hitting enemy surface targets as well as aircraft that are at considerable distances and altitudes!

USS Roanoke: A Light Cruiser for the USA at Rank V

Features:
  • Dual-purpose 152 mm guns.
  • Strong armored deck.
  • Good mobility.
  • Excellent air defense capabilities.


Meet the USS Roanoke!

In the next major update, you’ll be greeted with a fantastic US Bluewater ship that features 152 mm main caliber guns that are fully capable of hitting ships AND aircraft effectively. In addition to this, this ship is armored excellently for its class and is also equipped with smaller automatic fed anti-aircraft guns. Let’s take a further look at the details!

There’s six turrets and twelve main caliber guns on the USS Roanoke, with each turret housing 2 x 152 mm 6”/47 caliber Mark 16 Dual Purpose guns. These guns are distinguishable from the familiar conventional Mark 16 guns by a greater elevation angle, a higher rate of fire and horizontal guidance, as well as the ability to fire at air targets. The selection of ammunition has remained the same — very good armor-piercing shells, plus three different types of high-explosive: regular, base fuze and remote fuze.

Did you know? The USS Roanoke is named after the city of Roanoke, which is located in Virginia, United States.



Access to several shells means the ability to pick and choose the right shell for different engagements depending on the opponent, with each shell having their own pros and cons in battle. It’s also worth noting that in addition to the main guns, extra air and boat defense capability in the form of 76 mm guns are mounted in twin and single installations, with a total of 24 guns being present.

Interesting: At the stern of Worcester-class ships is an area for seaplanes. However, it was decided to abandon air mounted capability during the construction process. Later on, helicopters and even the first experimental UAVs were placed on board the ship!

When taking a quick glance at the USS Roanoke’s profile, there really isn’t much of a difference in comparison to other light cruisers. The main 127 mm armored belt is located at the waterline, the hull has anti-fragmentation protection, and the front of the turrets are decently armored (up to 165 mm) and the control tower (up to 114 mm). These protection numbers are already quite good by the standards of light cruisers in-game.



At closer inspection however, the USS Roanoke has a unique and interesting variation in her armor layout that offers important protection from above — a heavily armored deck. Worcester-class ships had to withstand a direct hit from a 1000 lb bomb dropped from altitude, so in addition to the upper 25 mm of armor on the deck, the Roanoke has an internal armored deck of 88 mm thick. Thanks to this, the Roanoke can be considered one of the most durable light cruisers in the game!

If you’re playing and are in a face-off with the USS Roanoke, you’ll have to move in and engage it at closer ranges, this however will expose you to the fast-firing 152 mm cannons, so perhaps engaging at distances using armor-piercing shells would be better. Despite the weight of the Roanoke’s armor alone exceeding 2,100 tons, this ship is not inferior in terms of mobility and getting around to other light cruisers. The Roanoke is capable of reaching incredible speeds of up to 33 knots — that’s more than 60 km/h.



In your matches by Igor, Naval Game Designer:
“I’d use the USS Roanoke primarily against aircraft and cruisers, thanks to this ship’s rate of fire and weapon systems. Keep in mind the armor on this ship is great for light cruisers, its armor belt is enough to stop light and some heavy cruiser shells, but won’t help against larger shells. Avoid shooting at Battleships from longer ranges as they’ll eventually zone in on you and take you out, unless you’re really close to them.”



Coming to War Thunder in the next major update, the USS Roanoke will arrive at Rank V of the US’s Bluewater fleet tree as one of the most advanced light cruisers for this nation. That about wraps up today’s blog — continue to follow the news as more interesting blogs are coming soon!
Fallout 76 - LadyDevannBethesda
Our latest update for Fallout 76 launches today, and it's bringing with it a new area, new quests, NPC's, rewards, Season and much more to the game. Read on for more details.

Update Highlights
  • Atlantic City – Boardwalk Paradise! Visit the sights of the exciting Atlantic City Boardwalk! Meet three new Factions, complete two new expeditions, earn rewards, and face off against new foes!
  • Season 15 – The Big Score We're going all-in with this season's rewards that include new C.A.M.P. items, armor paints, and more!
  • Starting loadouts – Whether you're playing Fallout 76 for the first time or working on your third or even fourth character, you can skip the introductions and jump right into Level 20. You can even choose a new starting Perk Card Loadout complete with various resources to get you on your way!
  • Early Game Improvements – The Forest Region has received numerous updates from new points of interest, a vendor at the Gillman Lumber Mill, rare Legendary creature spawns and more!




Update Version 1.7.8.8 & Sizes

Check the download sizes below for today's patch on your platform of choice:

  • PC (Steam): 36.8 GB
  • PC (Microsoft Store): 28.3 GB
  • PlayStation: 27.3 GB
  • Xbox: 28.3 GB




Welcome to Atlantic City!

Welcome to Atlantic City! Try your luck at the Casino, marvel at underwater sights, and enjoy the endless entertainment on the Boardwalk. This update brings a new area to Fallout 76, including new expeditions, enemy groups, and more!

[h4]New Expeditions[/h4]

[h5]Tax Evasion[/h5]

Billy Beltbuckles, the mafia's "accountant" needs your help cooking the books, if you catch the drift. A little smudge in the books here, some misplaced money over there, whatever you can do to avoid paying dues to the Showmen and Munis. Death and taxes wait for no one, and being terrified of conflict means Billy will need your help on a regular basis.

[h5]The Most Sensational Game[/h5]

Come one, come all to The Most Sensational Game! Step right up and see if you have what it takes to survive a deadly race against the infamous Batsuuri Twins. Navigate this perilous race carefully! Danger is around every corner, not only in the form of obstacles but in your opponents as well. Survive until the finish line and be crowned the Boardwalk's newest Sensation!

[h5]New Locations[/h5]
  • Neapolitan Casino: Try your luck at the casino! Win big at various games such as Roulette and Lucky Dice.
  • The Boardwalk: Home of the Showmen, the Boardwalk offers deadly entertainment and the famous underwater Aquarium of the Atlantic!
[h5]New Factions[/h5]
  • The Showmen: Performers and entertainers of all kinds who provide entertainment for the city. They are obsessed with self-actualization and will go to dangerous or even fatal lengths to achieve it.
  • Municipal Government: These hard-working citizens keep the day to day of Atlantic City running, and they're not afraid to get their hands dirty to collect taxes.
  • The Family: Based out of the Casino Quarter, these mobsters are in charge of vice, chems, and gambling in the city.
[h5]New enemies[/h5]
  • The Overgrown: Chaotic and mysterious, these nature-based enemies have only one mission in mind: spread.
  • Lesser Devil: A new predatory cryptid that hunts in packs and uses both powerful melee attacks and projectiles.



[h4]New and Improved Locations[/h4]

The once quiet and peaceful Forest region in Appalachia is starting to see more foot traffic as of late, with factions moving in and taking over.
  • Gillman Lumber Mill: The Responders have taken over the Gillman Lumber Mill and set up a new vendor, carrying items and plans helpful for new adventurers!
  • Factions: We've added various new points of interest associated with different factions in the Forest area, and a new Daily Quest in the region to help introduce you to them.



[h4]Weather Control Station[/h4]

In case you mist it, we've added Weather Control Stations for C.A.M.P.s!

When the Weather Control Station is placed, it will change the weather in the radius of your C.A.M.P. Players who visit your C.A.M.P. can also see the weather, perfect for photo ops and added ambiance!

To use, simply place the item in your C.A.M.P. and power it on – watch the weather change before your eyes!

You may be wondering how to get your hands on these Weather Control Stations – you can get them from the Atomic Shop and through the Season 15 scoreboard!
  • Weather Control Station (Clear Weather) - Claim free in the Atomic Shop!
  • Weather Control Station (Atlantic City Boardwalk) - Earn from the Season 15 scoreboard!
  • And more to come!



Season 15: The Big Score

We're going all-in with this season's rewards, bringing new Casino-themed C.A.M.P. items, weapon and armor paints, and more!

New C.A.M.P. Items: Live like a high roller withnew items like the Marble Floor and Foundations, the Marble Staircase, Heart-Shaped Bed, and Pool Hall Rack.

New Armor Paints: We bet you'll love the various new Jackpot armor paints like the Jackpot T-45 Power Armor Paint and the Jackpot Hellcat Power Armor Paint!




Additional Design Changes & Improvements

[h5]Backpacks[/h5]
  • When leaving the Vault, players will be granted the new Vault-Tec Survival Backpack.
  • The "Recipe: Small Backpack" has been moved from the Overseer's Cache in Morgantown to the cache at the Overseer's C.A.M.P. near the Wayward.
  • The new Lumber Mill Vendor, June Seaver, sells the Vault-Tec Starter Backpack Recipe.
[h5]Perks[/h5]
  • Single rank Perk cards will now appear in Perk Card Packs, including animated variant cards.
  • We've adjusted the limit of Perk Card Packs you can open at one time to 100.
[h5]User Interface[/h5]
  • A new quest tracker has been added to streamline quest tracking. It can be customized and disabled from the settings menu.
Additional Changes
  • Level Boost: Players can choose to jump to Level 20 upon exiting Vault 76.
  • Loadouts: When creating a character, there are now pre-made Loadouts you can choose from when exiting Vault 76. These loadouts include weapons, munitions, resources, and more!
  • Audio : We've removed mentions of ultracite battery cells from Responder dialogues.
  • Crafting : Known expedition plans and recipes no longer show as available for purchase in Giuseppe's shop.
  • Consumables: Fixed inconsistent food buff stacking.
  • Consumables: Foods that grant Melee damage buffs effects and costs have been adjusted. Three new light variants foods have been added to reflect this adjustment.
  • Enemies : We've made various balance changes to lower-level enemies and creatures and adjusted the health values for various enemy groups that appear in events.
  • Enemies: Adjusted damage received by players from non-physical NPC weapons.
  • Legendary Creatures: Legendary creatures will now always drop a legendary item of matching rank.
  • Vendors : We've added Ammo and Medical machines to the Whitespring Mall.
  • World: We've added Donation Boxes at locations with free Fast travel.
  • World: Random, rare Legendary Creatures can now spawn in the Forest Region.



Bug Fixes & Improvements
    [h5] C.A.M.P.s, Workshops & Shelters [/h5]
    • Collectrons: The Red Rocket Collectron now correctly uses the same resource list as other Collectrons.
    • Prefabs: We've increased the build limit so players can build both the Pittsburgh Palace and the Hunter's Lodge.
    [h5] Interface [/h5]
    • Interface: Weapon Mod - Calibrated Beta Wave Tuner is now named properly.
    • Outfits : The Nurse's Outfit has been renamed to Guinevere's Nurse Hat and Guinevere's Nurse Outfit.
    • Subtitles: Subtitles will no longer occasionally overlap with other subtitles when a conversation starts.
    • Perks: Updated the description of the Inspirational Perk to specify that you need to be in a party with other players.
    • Perks: Herd Mentality debuff now displays correctly even when not in a group.
    • Skins: Fix for M.I.N.D. skin not appearing properly on Ultracite Gatling Lasers.
    [h5]Items[/h5]
    • Crafting: The Replica Grognak's Axe, mounted head plans, and previously earned Nuclear Winter reward paints and skins can now be crafted again.
    • Mods: The Scout Armors can now be returned to Standard after using Misc Mods to modify them.
    [h5]Gameplay [/h5]
    • Emotes: Fixed an issue where the camera might move to a different angle when beginning an emote in third person view.
    • Enemies: Throwing Weapons once again kill Resilient Enemies.
    • Statuses: X-Cell, Irradiated and Glowing Blood Packs no longer stack with themselves.
    • Contextual Ammo: Miner Pails and Holiday Gifts now grant contextual ammo.
    • Legendary Mods: Burning, Electrified, Frozen, and Toxic legendary armor mods now stack (240 damage total from 5 armor pieces instead of 100 total damage regardless of how many armor pieces have the mod).
    • Legendary Mods: Fixed an issue with the 40% Power Attack Damage not correctly dealing damage.
    • Mods: Power Armor Medic Pump Mod now works with Diluted and Super Stimpaks.
    [h5] World [/h5]
    • World: Fixed two resource veins in the Burning Mine location that could not be interacted with.
    [h5] Quest [/h5]
    • Safe and Sound: Fixed an issue that could cause the event to get stuck at the "Repair the Circuit Breakers" stage.
    • Seismic Activity: Fixed an issue where the Ultracite Titan can become invulnerable after destroying the crystals.
    [h5]Systems[/h5]
    • Animation: Added behavior updates that allow players to self Stimpak while using a wind-up weapon that is charging down.
    • AP: Entering and being in VATS no longer drains Power Armor Fusion Cores. These actions still use AP.
    • Cooking: Headhunter's Headcheese will no longer fail when trying to craft it.
    • Food: Deathclaw eggs now correctly spoil into spoiled meat.
    • Legendary Mods: Fixed an issue where some legendary mods wouldn't appear in legendary items acquired from some ally quests.
    • Modifications: Fixed an issue that caused the Combat Rifle's .38 Precise Receiver to not have its Aim Speed and Sighted Accuracy bonuses.
    • Modifications: Capacitor mods for the laser gun/ultracite laser gun which affect rate of fire for non-automatic barrels now properly increase rate of fire for those weapons when using automatic barrels.
    • Modifications: Black Powder Rifles now spawn with the correct version of the Explosive Legendary Mod.
    • Modifications: We updated the descriptions of certain Missile launcher mods to be more accurate.
    • Perks: Fixed some cases where turret-mounted laser weapons weren't triggering the Electric Absorption perk.
    • Perks: Berry Mentats highlight effect now extends with Chem Fiend Perk.
    • Perks: Fix an issue where Grim Reaper Sprint would not trigger correctly with Explosive Weapons.
    • Photomode: Photomode filenames now include milliseconds.
    • Resistances: Free States Resistance Headwear should now grant airborne damage/disease protection.
My Little Farmies - Panimo
Grab your hat and gloves and dive into the Winter Event.
Adorn your farm with decorations like a frozen boat or an igloo, and based on the "Icicle Values" of these decorations, earn fantastic rewards. How about the storage space or the wonder Ice Floe?



Of course, there's also a new bonus NPC: the Christmas Donkey. The Winter Event concludes on December 19th at 10:59 AM. Enjoy the fun with My Little Farmies!

Shady Lewd Kart - Shades
We showcased new Karts arriving in Shady Lewd Kart and now those have been fully animated and added to the game.

The Lovense toy is in and ready to go. We just need to tweek a few settings with the Lovense app for you to unlock it but she is ready to ride.

Looks wild. I guess thats where your meant to put the toy XD

Meanwhile the Chinese Meal has been created. I will say. So far this is my favorite just for the design alone. I dont know what it is but I love the idea of a little food box with wheels.

Also the Xmas unlock has been finished. Pix did an amazing job with this one really capturing a fetish we havent focused on a whole lot. I cant show too much in a public post but here is a tease.

Also the second lewd of Pierce is finished. Again another cropped version and sketch version. But this has to be one of the hottest furry piece added to Kart yet!

Also the FINAL VOTING BEGINS! Taigatan Vs Bon Bon & Chu Chu! Its down to the wire and honestly the most intense bracket yet! Ends this month! So check out the link and make sure you vote! https://www.patreonDOTCOM/posts/final-round-last-94049122

Well thats it for this week! We are gearing up for one final update at christmas for Kart and a few more things on the horizen so as usual your support is always loved in making these come true. Every single one of you makes these dreams come true. Thank you for a fantastic week!

- Shades
TRIBES 3: Rivals - Solstice
Hey all! We wanted to share some information on our upcoming playtest and how you can potentially get involved!

Some Details
  • We expect the next playtest to start Thursday evening (Dec 7), and to end Friday evening (Dec 8). All times in ET.
  • We'll be testing out matches with larger team sizes than 5 v. 5 (still TBD)
  • We expect to send significantly more keys for this next playtest than in the last one, or we'll use Steam's playtest feature if it's available at the time
We highly encourage anyone on here to join our official community Discord where you can find lots of like-minded players and helpful resources!

Make sure to check out some of our social platforms as well!
Flashback 2 - sbrari
Dear players,

We have been listening and are aware of the community’s feedbacks that point at many improvement possibilities. Microids is committed to improving our game and here are some details about upcoming patches :



Thank you for your patience,

The Dev’ Team / Microids
Dead by Daylight - dance_BHVR

Release Schedule
  • Update releases: 11AM ET
  • The "Bone Chill" Winter event starts: Dec. 14th at 11AM ET
  • The "Bone Chill" Winter event Tome starts: Dec. 14th at 11AM ET
Features
UX
  • Input icons on Killer's Power stay visible, becoming semi-transparent when that input cannot be used.
Content
The Good Guy
  • There is now input protection when entering Hidey-Ho Mode (a small delay before you can exit the mode to prevent double-tapping and accidentally wasting the Power by exiting immediately).
The Trickster
  • Memento Blades Add-on: Increased the bonus throw speed from Memento Blades to 10% (was 5%).
Bug Fixes
Archives
  • Fixed an issue where no audio feedback would play when interacting with a Glyph.
  • Audio
  • Fixed an issue that caused the Good Guy's VO lines to overlap and cause the Slice & Dice yell to be silent.
Bots
  • Bots no longer run away when a player fails to complete a Heal action on them.
  • Bots no longer try to heal players that went into the Downed State by using Plot Twist.
  • Bots will now attempt to get the players' attention if they want to be healed.
  • Bots can no longer blind The Mastermind while being thrown.
Characters
  • Fixed an issue that caused The Huntress' arm to glitch when throwing a hatchet while looking down.
  • Fixed an issue that caused The Nurse to gain an additional blink charge after charging a blink and picking up a downed Survivor with the Matchbox Add-on.
  • Fixed an issue that caused the Demogorgon to traverse with a carried Survivor if it cancelled the traverse interaction at the last second and picked up a downed Survivor.
  • Fixed an issue that caused the Demogorgon's portal auras to be white instead of yellow after being activated.
  • Fixed an issue that caused from Survivor perspective, to flip repeatedly when The Good Guy interrupted them during a Vault.
  • Fixed an issue that caused The Killer's camera to clip into Charles Lee Ray during the "Wiggle out" animation of the Survivor.
  • Fixed an issue that caused the Good Guy's basic attack to hit ground collision when looking slightly downward on a missed attack.
  • Fixed an issue that caused interaction prompts to remain visible when The Good Guy was performing a Slice & Dice.
  • Fixed an issue that caused random The Good Guy VO subtitles to display when loading into or leaving the match.
  • Fixed an issue that caused Survivors to be misaligned while being carried by Charles Lee Ray/The Good guy.
  • Fixed an issue that caused The Good Guy's camera to be extremely misaligned and clipping after interacting with a Glyph.
Environment/Maps
  • Fixed an issue on the Nostromo Wreckage Map where characters can get on top pf some debris.
  • Fixed an issue on Gas Heaven Map where The Demogorgon could get on top of a pallet.
  • Fixed a global issue where the doors of Lockers would clip in the stairs of the Basement.
  • Fixed an issue in The Underground Complex Map where Killers could not grab Survivors working on a side of a Generator.
  • Fixed an issue in Coal Tower Map where Killers could land on top of crates.
  • Fixed an issue in Badham Preschool Map where the Killer was unable to vault the window of the Killer Shack.
  • Fixed an issue in Family Residence Map where The Good Guy was able to land on top of blockers.
  • Fixed an issue where traps could be hidden under water in the Yamaoka Estate Maps.
  • Fixed an issue where Killers were unable to grab Survivors on some Generators in the Midwich Elementary School Map.
UI
  • Fixed an edge case where switching between characters with an identical Perk inventory except for Perk levels would fail to update the inventory.
  • Fixed the Store Banner subtitle in the Featured section so that it's not cut before the end in certain languages.
  • Fixed an issue in the Archives Rift menu where the Auric Cell Reward preview stayed displayed after selecting a Blood Point Reward.
OPERATOR - vector 2
If you experience any issues you can revert to previous patch in the beta settings on steam.

- New Character Controller (Movement system) You will now experience a less janky and significantly smoother experience
- New Menu UI
- New Video Settings options to help optimize your fps
- Invert Mouse setting
- Better Flashlights
- Fixed bugged nvgs
- Fixed Bravo 4
- Door swinging velocity is now moving speed sensitive
- Added muzzle flashes to AKs
- Dillion Armor nerf now NIJ 3+ instead of NIJ lvl 4
- HK416A5 upper and lower separation + fde variants
- Players now can no longer go through each other

- Bug fixes and optimizations
Dec 5, 2023
Hero's Land - Hero's Land
Dec. 6th Update Notice
[Update Duration]
7: 00 - 10: 00, Dec. 6th, 2023

[Update Details]
1. New Limited-Time Challenges
(1) New [Lunafrost Stronghold] map.
(2) DUO (Trial) is now ready for you.
(3) Limited-time Trial Season begins.

2. New Cross-Lobby Map [Heartless Sea] Part I
(1) Eligible Level: Lv. 100
(2) New boss: [Aby'Zoth, the Kraken] (respawn time: 20 minutes).

(3) New Monsters: [Saltback Turtle], [Electric Ray], [Piranha], [Jellyfish], [Sea Urchin].
(4) Dungeon Info: [Conflict] (Heroes halve their level upon defeat, with 2 Gear dropped and 1 Weapon destroyed.)

3. New Collectible [Wrath Juice]
(1) Effects: Regenerate HP by [1%/2%/3%/4%/5%] of your max HP upon defeating Heroes in [Lunafrost Stronghold].

4. New Collectible [Black Earl]
(1) Effects:
ꔷ Increase damage against [Blinded] targets by [0.5%/1%/1.5%/2%/3%].
ꔷ Reach 3/4/5 stars to unlock the weapon [Abyssal Codex].

5. New Weapon [Abyssal Codex] with Skill [Kraken's Touch]

(1) Active Skill: Summon a Kraken Tentacle to stun enemies and slam the nearest enemy 5 times, dealing Ice DMG and slowing enemies for 3s. Stores up to 2 attempts.
(2) How to Obtain: Defeat [Aby'Zoth, the Kraken].

6. New Gear [Ring of Aby'Zoth]

(1) CRIT +50
(2) CRIT DMG +35
(3) Additional Effect: When attacked, there is a 30% chance of +300 SPD for 3s, spraying ink to blind enemies nearby with damage.
(4) How to Obtain: Defeat [Aby'Zoth, the Kraken].

7. New Gear [Abyssal Heart Pendant]

(1) ATK +120
(2) Max STA +100
(3) Additional Effect: SKL DMG +12%
(4) How to Obtain: Epic Chests in [Heartless Sea]

8. New Gear [Stormheart Pendant]

(1) ATK +100
(2) Thunder RES +100
(3) Additional Effect: ASPD +6%
(4) Additional Effect: Thunder attacks have a 35% chance to bounce up to 6 times (CD: 2s).
(5) How to Obtain: Defeat [Saltback Turtle], [Electric Ray]

9. Weapon [Shepherd's Cane] is now available from Chests in [Heartless Sea].

10. New Werewolf Skin [ARCTIC]


11. New Icon and Icon Border System

12. New Items in Mystery Shop
(1) Modification Ore (?)
(2) Icon [Bombano], [Maid]

(3) Skin [SNOW Bard]


13. Available to check the Activity when selecting a Server

[Optimizations]
1. Changes to certain Heroes/Weapons/Gear
(1) [Bard]
ꔷ New Passive: Increases nearby Heroes' ATK by 3%/6%/10%.
▪ Active Skill now can grant +200/250/300 SPD to nearby Heroes, while the ATK bonus removed.
(2) [Werewolf]
▪ Available to use Gear Skills in Beast.
▪ Beast SPD Bonuses are fixed: changed from +20%/30%/40% to +200/300/400.
(3) [Swordsman]
▪ Weapon Skill CD Reduction, based on the quantity of Dual Blades or Swords equipped, is now changed from 3%/4%/5% to 4%/5%/7%.
▪ SKL DMG +30%
▪ Basic SPD: From 700 to 750
(4) [Spartan]
▪ [Spartan Stance] DMG interval is changed from 1s to 1.5s.
▪ [Spartan Stance] STA Consumption is changed from 12 to 15.
(5) [Druid]
▪ New Skill Effect: Reduce Crowd-Control Taken Duration by 10%/20%/30%.
(6) [Mage]
▪ Skill CD reduced from 100s to 50s.
▪ New Passive: Staff Weapon Skill CD reduced by 6%/12%/20%.
(7) [Bombano]
▪ Bomb DMG -15%
▪ Removed CD reduction for One-Star Bombano's Weapon Skill.
▪ CD reduction for Two/Three-Stars Bombano's Weapon Skill adjusted from 6%/10% to 3%/6%.
(8) [Nibbles]
▪ Skill CD of Two/Three-Stars Nibbles adjusted from 60/40s to 55/30s.
(9) [Demoness]
▪ Basic SPD: From 700 to 750
(10) [King]
▪ Soldier All RES reduced from 300 to 200.
▪ Soldier's out-of-combat HP Regeneration reduced from 10% to 5%.
(11) [Mummy]
▪ Scarabs DMG increased from 200 to 300.
▪ Passive trigger interval changed from 2s to 1.5s.
(12) [Slime]
▪ Skill CD reduced from 60s to 30s.
(13) [Necromancer]
▪ DMG Taken Demon takes for its master reduced from 25% to 20%.
(14) [Vampire]
ꔷ New Passive: 3%/6%/10% Lifesteal
(15) [Hurricane Scepter]
▪ Fixed the issue of a tornado causing multiple knockbacks.
▪ Tornado's Knockback Distance changed from 700 to 1100.
(16) [Static Fist]
▪ Basic ATK Interval changed from 1.1s to 1.3s.
▪ Basic ATK DMG reduced by 10%.
▪ Basic ATK Distance changed from 1500 to 1400.
▪ New Skill Effect: Skill restores 50% STA when missed.
(17) [Static Fist α]
▪ Basic ATK Stun Duration reduced from 0.2s to 0.1s.
(18) [Static Fist γ]
▪ STA restoration on missed skills: Increased from 50% to 90%.
(19) [Shepherd's Cane]
▪ SPD of the enemy turned into critter: reduced from 700 to 500.
(20) [Windforce]
▪ Fixed the issue of an enchanted arrow causing multiple damage.
▪ Enchanted Arrow's Knockback Distance changed from 300 to 200.
(21) [Wintertide]
▪ Skill CD changed from 17s to 20s.
(22) [Vortex Spire]
▪ Tornado DMG no longer restores HP when having Lifesteal Effect.
(23) [Kiss of Death]
▪ Skill Blink Distance changed from 1500 to 1350.
(24) [Kiss of Death γ]
▪ Skill CD changed from 12s to 8s.
(25) [Ghostflame]
▪ Skill Stun Duration reduced from 1s to 0.5s.
▪ Cleave AoE can be dodged.
(26) [Ghost Shadow]
▪ Reduced basic DMG, increased growth DMG (total DMG unchanged).
(27) [Sol Amulet]
▪ Damage dealt has been changed from 1.5% of Max HP to 2.5% of Max HP.
(28) [Nergal's Rage Cloak]
▪ Changed the HP recovery from 35% to 30%.
(29) [Windance Raiment]
▪ Shield increased from 200% to 220%
(30) [Windance Boots]
▪ Basic SPD: From 100 to 150
▪ SPD UP per sec: From 10 to 15.
▪ Max SPD: From 300 to 150.
(31) [Windance Set]
▪ Skill CD reduced from 40s to 35s.
▪ Changed the SPD required for ASPD UP from 900/1000/1100/1200 to 800/900/1000/1100.
(32) [Cyclone Pendant]
▪ Fixed the issue of a tornado causing multiple knockbacks.
(33) [Time Warp Boots]
▪ Changed Max HP bonus from 1000 to 500.
▪ New Additional Effect: Weapon Active Skill Cooldown -10%
(34) [Time Warp Set]
▪ The Effect that Stamina consumption doubles is now removed.
▪ Changed the reduction of the remaining cooldown of other equipped weapon skills from 1.5s to 0.5s
(35) [Angelic Wings Amulet]
▪ New added Effect of Max Stamina: 100
(36) [Angelic Wings Ring]
▪ Changed Max HP bonus from 500 to 1000.
(37) [The Burning Sky]
▪ New added Effect of ATK +50
▪ Wounds Effect (Healing Reduction) changed from 50% to 40%.
▪ Burn DMG reduced by 30%.
(38) [Bloodshed Band]
▪ New added Effect of CRIT: 35
(39) [Deathcap Juju]
▪ New added Effect of ATK: 80
(40) [Thorn Vest]
▪ Fixed the issue of Spike trigger.
(41) [El Dorado Ring]
▪ Reduced the chance from 70% to 50%.
▪ CD changed from 2s to 2.5s.
▪ Massive Coin DMG -25%
(42) [Ancient Pâté Ring]
▪ Changed Effect from "recovers 80% of the lost HP by the last DMG dealt" to "restores 10% of the Picker's Max HP".
▪ CD changed from 1.5s to 3.5s.
(43) [Crusta Greaves]
▪ Skill CD reduced from 45s to 25s.
▪ Skill Duration changed from 4s to 5s.

2. Buildings cannot be used in Temple of Nocturne of [Sunset Desert].

3. Chat Channel Optimization
(1) Earning Fishing EXP will no longer be announced in the chat channel.
(2) 30s countdown for Boss respawns will no longer be announced in the chat channel.

4. Weapon DMG Info Display Optimization

5. Game Window Ratio Lock

6. Daily Rank Rewards Entrance moved to the [Rank] interface within the game.

[Bug Fixed]
1. Fixed an issue where the chat channel resets when first entering or switching maps.

2. Fixed an issue where the DMG range and SPD of Anunnaki's Grasp reset when first entering or switching maps.
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