STAR WARS™: The Old Republic™ - SWTOR Community Team
Chains in the Dark Storyline

Following the showdown between Shae Vizla and Heta Kol in Game Update 7.2, players will be returning to Ord Mantell to explore a small, provincial island called Kessan’s Landing to face the Hidden Chain strike team head on.

New Daily Area

Kessan’s Landing is a new Daily Area on Ord Mantell. Players will find that they can complete repeatable missions, and obtain new Achievements and Reputation rewards. There will also be a chain of side missions that will take players all over the galaxy, allowing them to assemble a piece of tech that will be very useful on Kessan’s Landing.

New World Boss

Players are encouraged to mind their feet and keep an eye out for burning patches of plasma that FR3-D0M tends to leave on the ground during combat. There is a chance that FR3-D0M will drop a unique mount called the Mantellian Separatist Hover Turret.

Cinematic Lighting Update

Beginning in 7.4, we are activating a new character lighting tool for all cinematic content. Any cinematic content in the game currently - from class stories to world arcs to more recent expansions - will employ this new character lighting system. Some of the highlights of this system include using environment lighting for more accurate shadows, detailed self shadowing on characters, and more custom lighting control in cinematics.

Life Day

The annual celebration is back! Life Day will be celebrated from December 12, 2023 - January 09, 2024 so make sure you hug a Wookiee in celebration!

Galactic Trade Network (GTN)Revamp

The GTN is completely rebuilt, making it more accessible but also familiar to players. Players will see a new advanced search section, and a more streamlined flow for claiming and selling items. More information can be found here. {LINK REMOVED}

Gearing Changes

The maximum for Item Ratings for gear has been increased. More details can be found here. Forums Link

Quick Travel Map

Multiple fixes were applied to the Quick Travel map including: 
  • The quick travel points now appear on the map after the discovery of the area they reside in. The Corellia Tears of Taris, 2 points on Balmorra, the Voss Cantina and the Belsavis Cantina which were previously missing are now visible.
  • All quick travel points are accessible after unlocking them.
  • All quick travel points will now show on the world map, regardless of location- like behind an elevator.
  • Objective tracking is listed on the quest breadcrumbs on the map
  • Interacting with NPC vendors no longer shows their name as "Undefined" on the map
  • World Map coordinates will now show properly when reaching 4 digits
Class Balance Changes
  • Sniper / Gunslinger
    • Engineering / Saboteur
    • Reduced the critical damage bonus given to Explosive Probe / Explosive Charge from the Laser Targeting / Sequential Targeting mod to 20% (from 25%).
  • Juggernaut / Guardian
    • Vengeance / Vigilance
      • Removing the cooldown reduction from Major Fracture / Cauterizing Brand
      • Fixed an issue with Deep Cuts where it wasn't properly increasing periodic damage critical hit chance
  • Powertech / Vanguard
    • Pyrotech / Plasmatech
      • Superheated Fuel now increases Flame attack critical chance and critical hit damage by 25%.



General Updates and Fixes

Corrected an issue preventing SCORPIO from being granted as a companion in KotFE Chapter VII: Lady of Sorrows. We also fixed an issue that would prevent the next chapter from starting automatically.

Commando/Mercenary
  • When using a Regeneration toy, Supercharge building stops when the Rest & Recharge abilities are canceled.
Sentinel/Marauder
  • When using a Regeneration toy, Centering/Fury building stops when the Rest & recharge is canceled.
Meridat Stato (Imperial Fleet Vendor), Nelva Stato (Republic Fleet Vendor) and Felusia Stato (Stronghold Vendor) are now selling the “Simple Merchant Rug” decoration again.

The vendors are now selling only one copy of the Basic Junker's Light.

Players who received the incorrectly named Elite Tactician Blaster Pistol will now be able to use it to unlock the Hermit's Vigil in Collections. To trigger the Collection unlock, players will need to equip the weapon or move it to the cargo hold storage and BACK into their inventory.

PvP Season 2 and 3 items are now properly showing in Giradda the Hutt’s inventory, the PvP Classic vendor.

The Burning Rampage Chestplate will no longer stretch when the character moves their head.

The Empire Director Mantle’s cape will no longer clip with the male body type 4 characters or players’ hands in combat stance

The map notes for the “Hidden Signals” bonus mission now appear properly on the minimap.

The Player can no longer accept both "Peace is a Lie" and "Power through Strength" by claiming the missing mission items from the Collection. Only one of the two missions can exist in the player log at one time.

The words "Weapon Tuning" are added to "Festive Snow Fall" in order to be easier to find on the cartel market.

Loading screen tip has been updated to "A Broadsword or EA employee will never ask you for your password".

The "Advanced Orange-Yellow Crystals” required level to use is now 10, in line with the rest of the color crystals.

The mission-granting items from Galactic Season 5 can now be found in both the “All” category and their own category of the Galactic Season 5 section.

The codex entries for The True Anomaly, The Uxibeast and Weequay Species now have images.

Siege Skytrooper health has been reduced while morphed in a Walker in Season 2: Chapter VIII: End Times on Master Mode. 

The Collapsible Bowcaster Grek is categorized as a Blaster Rifle as per tooltip in Collections.

Enhanced shadows no longer appears over solid objects such as grates and fences.

Graphics quality levels adjusted to more closely match the coloration of Ultra. Low quality level has improved lighting, emissive, and skin shaders and looks closer to the lighting seen in Ultra

Enhanced shadows adjusted to reduce sparkles and dark halos seen around characters when viewed from a distance.

NPC and Low graphics settings have improved skin shader and reduced compression artifacts in textures.

Scrolling cloud shadows enabled in certain areas

Lieutenant Xorem, the mission giver on Ord Mantell for the mission “Victims of War” is now always visible.

Killing the Geonosian Queen in her Operation also completes the quest associated with the task.

When sheathed the Classic Lightweight Vibrosword sits at the same height as other vibroswords, including the Classic Vibrosword.

Fixed an issue where Imperial characters using Male Body Type 3 could get stuck while completing the Galactic Season objective "Mousecapades" on Alderaan, Taris, and Hoth.

The collision on the stairway in the Cantina on Rishi is adjusted so that all characters of all body types can step over it without jumping.

There is no longer a floating bush in the Appearance Modification Station or anywhere else on the Imperial Fleet.

Plants no longer have unintended holes in their leaves on Alderaan, Hutta and Oricon.

The "Dathomir Rancor" now has a picture in the Cartel Market..

The Space Missions "[HEROIC] Thanium Disruption" and "[HEROIC] Cha Raaba Assault" are now giving credit towards the Galactic Season Objective "We're Not Out of This Yet".

The K-NorCo B5C now has the same flourish as the K-NorCo B5B mount.

There is no longer a difference in appearance of the Empire Director Cowl, Scorching Sands, Shadeveil Warrior and Shadeveil Assassin sets when viewed on your character vs other characters.

The Model Redeemer Starfighter can now be unlocked in Collections.

A few turrets in the Section X area of Belsavis are no longer floating in the air.

The Imperial Banner is no longer clipping with a Sith Statue on the Korriban Arrival Port, because it was removed.

Reduced the reflectivity on some Imperial Walls .

All listed Uprisings count towards the Galactic Season objective "Quelling the Uprising".

It is no longer possible to use a jump shortcut in the Flashpoint: Athiss.

Players can no longer fall through the floor and reach an unintended area in the R-4 Anomaly Operation.

Players who have destroyed the Galactic Season 5 Mission unlocks can now re-purchase them from Jaleit Nall, the Classic and Non-Seasonal Rewards vendor.".

The Hover Light Weapon Tuning now works correctly with Female Body Type 4.

The position of all Jetpack Mounts has been adjusted to fit the characters back on all body types.

Max Bet Chips can now be purchased with Collector's Edition access without needing to purchase the VIP Wristband.

Trees are no longer clipping through the bridge in Darth Baras's Secret Lair.

It is no longer possible to summon ineligible characters to the VIP area on the Fleet.
Super Jigsaw Puzzle: Generations - Flat Cat Games
Hello friends!

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Explore limitless puzzling possibilities with up to 90% off on DLCs! Expand your puzzle universe, conquer new and exciting challenges and customize your gameplay experience for just a few bucks!

This is your moment to create a puzzle paradise! Unleash your inner architect of imagination! Hurry to seize these mind-boggling deals today and get ready for a jigsaw revolution!

The Full Pack has a crazy 85% discount!

If you like our content, please support us! And remember to take a look to our new game, The Lab - Escape Room, with a 25% discount!

https://store.steampowered.com/app/1960930/The_Lab__Escape_Room/

https://store.steampowered.com/app/1454860/Super_Jigsaw_Puzzle_Generations__Anime_Puzzles_2/

https://store.steampowered.com/app/1625320/Super_Jigsaw_Puzzle_Generations__Baby_Animals/

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https://store.steampowered.com/app/1080590/Super_Jigsaw_Puzzle_Generations__Airplanes_Puzzles/

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https://store.steampowered.com/app/1241490/Super_Jigsaw_Puzzle_Generations__Castles_Puzzles/

https://store.steampowered.com/app/1244701/Super_Jigsaw_Puzzle_Generations__Sports_Puzzles/

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Keep relaxing and do puzzles!!
Future Fragments - HentaiWriter


If you'd like to follow us on Twitter, we're at http://www.twitter.com/hentaiwriter!

And our public Discord for Future Fragments is at https://discord.gg/puXrfSm!


NOTE: There is NSFW content posted often on both our Twitter and Discord.

--------------------------------------

Commentary is now in the progress report image itself; if you've got any questions, feel free to post them here or on Discord!

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Databanks already in-game/functional - all 141 are in.
Scenes already in-game/functional - 387 out of 388.

When those scenes are all in and programming is done, we’ll be ready to release the game.
Quest Master's Realm Playtest - QMR
Prequel added to Intro Quest.
Quite a lot of Extra Essence of Experience added also.
If you want to reset your quests and do this again please let us know on Discord.
Dec 4, 2023
Dungeon Full Dive: Game Master Edition - txkgamingstudios
This is it.

Chapter 2: The GM Update is out now for everyone to play!

https://store.steampowered.com/app/1710740/Dungeon_Full_Dive/

Chapter 2 is DFD’s most ambitious and biggest update yet. This update was made based on your feedback and requests and there are a LOT of changes, new features, and improvements.

So much, that Rachel and Lyria have even prepared a special video for you all just for this update and to go over what’s new in Chapter 2.

So be sure to check it out!



🎉 Celebrate with 20% Off & Free Player Demo!

Before we dive deep into the details of Chapter 2, we wanted to say a big thank you for your support!

As a thank you and to celebrate the kickoff of chapter 2, we're offering an exclusive 20% discount on DFD until next week only (December 11th)!

Plus, don't forget that you can have a sneak peek of Chapter 2 with your entire party by downloading the Free Player Demo. Unsure yet if you want to dive in with the whole group? Only during December, you have the chance to experience the excitement of DFD for free! Learn more about the limited demo https://store.steampowered.com/news/app/1710740/view/3904119881299041920.

🆕 What’s New in Chapter 2?

🎲New Features

Music & Ambience Board

You can now add music and ambience sounds to your game with our new Music & Ambience Board. On top of that: Each ambience and music track also has an intensity slider so you can customize your listening experience:

A little rain can turn into a massive storm, or distant wolf howls can suddenly feel like they're right next to you.
Is your party low on health and about to go down? Crank up the intensity! The music changes at your demand.

Fog of War

You can now add Fog of War to your Maps to hide enemies or map parts. As a GM these blocks are see through but as a player they are pitch black …until a player moves their miniature inside it that is.

Animations in Tabletop Mode

We have now added the ability to show animation even when in tabletop mode. This means your GM can now stay in full control in tabletop mode while still seeing what the party is up to.

Initiative Tracker & HP Bars
The new Initiative tracker allows your GM to start an encounter at any time. By pressing the “Start Combat” button inside the new miniature overview tab. This will open the “Combat Preparation” Window where all participants for the encounter can be selected.

Starting combat will spawn the Initiative Tracker for everyplayer. In here the GM can go through the turn order by using the “End Turn” Button.


HP Bars
We have also added the ability to show HP bars so that you can easily keep track of the HP of all miniatures on the board.
This setting can be configured under the “Settings” menu in the Pause Menu. Here you can currently toggle between enabled and disabled. (More settings are planned)


Enhanced Character Sheets
Dive deeper into your character's capabilities with the new improved Character Sheet, now displaying your:

  • Class / Species
  • Actions & Abilities
  • Spells
  • Equipment

Spells
In the new spells tab, you can now manage your character's spells. The spell sheets include the entire 5e OGL spell library for you to use. And: You can also cast spells directly from the tab, which automatically tracks your spell slots for you and shares the spell descriptions with your party in the chat.


Actions, Features & Traits
The new actions tab lets you keep track of all the actions your character can unleash individualized based on your character class and equipped gear.
Also, you are able to look at the features & traits provided by your class and species.


Inventory
In the Inventory page, you can manage your character’s equipment as well as keep track of your parties gold.


Stats Page Overhaul
We have improved the current stats page: You can now select your class, subclass as well as species and subspecies. On top of that, we have also polished the general UI Design.


Character Customization
Next to the content of the 5e OGL library (using the https://dnd.wizards.com/resources/systems-reference-document), you are able to add your own content to the game as well!
For more info and an in-depth explanation, we will be adding tutorials in the following days over HERE.

Jumping

Hep Hep, you can now jump inside DFD when Full Diving. We look forward to the first parcour maps!

Instruments
The following instruments are now playable in VR and on PC:
  • Horn
  • Harp
  • Lute (Improved Audio)

Body Sliders

You can now customize the body parts of your character using the new body slider tab! From long-necked wizards to chonky Barbarians, let your imagination go wild!

🎨New Assets

Dragonborns


(Hello STRG + F “Dragonborn” People)
We have now added the Dragonborn species to DFD with 2 presets for the masculine and feminine body types. We are also working on additional customization options for the Dragonborn so stay tuned!

Custom Colors?
If you want to customize your character’s appearance even more, you can now change the available skin colors within the config files.
For a detailed tutorial, check out our tutorial HERE

New Monsters
2 new miniatures have been added to the game with the Gecko and the Flying Viper



New Maps
Hell

We have added a new hell map for you to explore as well as a “Lava” Terrain Template for you to use.
Dungeon

A new dungeon map has been added and can be explored by your party.

🛠️ Additional Improvements & Features

  • Map Performance ranks have been added. This will show the total amount of map assets used in a map as well as a performance indicator.
  • Configure your own skin colors
    1. Go to \DungeonFullDive_Data\StreamingAssets\Characters\SkinTones
    2. Open "colors.ini" & change the HEX code of one of the colors (this will replace the previous color on said spot)
  • The Sidebar UI is now aware if you are GM or player and will update the visible menus accordingly. The following tabs are only accessible by the GM:
    1. Map Settings & Loading
    2. Soundboard
    3. Miniature Overview
    4. GM Notes (TOTW Oneshot PDF)
  • The Context Menu can now be opened outside of Map Builder
    1. The character sheet of a character can be accessed via Context Menu
  • You can now use your Character Editor characters as NPCs as well
  • Added Female dwarf armor
  • You can now move in VR in the Character Editor

🐞 Resolved Issues

We have also been doing a lot of smaller improvements on existing features and bugfixes. We are still working on collecting all of these smaller changes and will update the list over here in the next couple of days:

  • Fixed missing preview pictures of characters, maps & assets
  • Flamables can now be on by default
  • Minis who are saved on maps are no longer destroyed on reload
  • Fixed second monitor staying open when using Streamer camera
  • Nameplates are no longer visible while in Character Editor
  • Disabled scaling of remote characters in Tabletop mode as it caused a number of issues
  • Fixed networking issues when late joining players moved miniatures

❤️ Thank you

Our team has poured heart and soul into making the first update of Chapter 2 as extraordinary as possible.
But none of this would have been possible without your amazing support.
So thank you: Your support is what allows us to push DFD to the next level!

See you inside Dungeon Full Dive!

Discuss this update on Discord
Dec 4, 2023
Vertigo Remastered - zach
Fixed some input issues on Quest headsets
Hong Kong Obscure - koinmaster
[REDACTED]
[REDACTED Contact Information]

FOR IMMEDIATE RELEASE

Date: [REDACTED Date]

PRESS RELEASE

Subject: Strategic Update Rollout for 'Hong Kong Obscure'
- Reimagined Virtual Realms of Mystery and Corporate Espionage Awaiting Discovery

[REDACTED City, REDACTED Date] – In alignment with our commitment to innovation and in anticipation of the upcoming Steam VR Fest, we are pleased to disclose a strategic enhancement to 'Hong Kong Obscure', the trailblazing virtual reality experience renowned for its relaxing yet mysteriously experimental gameplay crafted for the discerning gamer.

The latest update encompasses meticulously planned advancements poised to redefine the existing boundaries of virtual exploration within the dark, enigmatic alleyways of Hong Kong's corporate labyrinth. Gamers are invited to question reality in the world of Hong Kong Obscure.



Key Enhancements Include:

1. Game Dynamics Overhaul: A more fluid and engaging core game loop to ensure a heightened sense of interactivity and gameplay satisfaction.
2. Integrated Narrative and Analysis Feature: Extension of the in-game universe through an enriched storyline, augmented by the innovative 'Info Kiosk' scanning mechanic which lets users delve deeper into the cyberspace mystery.
3. Revamped Inventory Interface: Introduction of an intuitive inventory display, facilitating effortless management of game items and resources.
4. Graphics Engine Progression: Transition to Unreal Engine version 5.3 to amplify virtual performance parameters and deliver an unparalleled graphical experience aided by Lumen GI technology.
5. Aesthetic Enhancements and Content: Expansion of the game's visual palette along with new elements deliberately designed to captivate and engross.
6. Interactive Frisbee Dynamics: The inclusion of novel frisbee throwing mechanics controlled via mouse-based inputs for an electrifying in-game interaction.
7. Adaptive Illumination Tool: A dynamic flashlight mechanism that enhances the exploration of the game's darker segments by ensuring optimal visibility.
8. Visualization Improvements: Augmented graphical depiction of the game's projectile weaponry and cable kit for a more authentic visual experience.
9. Transcendent Visual Effects: Enhanced shader substances featuring morphing abilities and exposure modifications to conjure a truly immersive psychedelic atmosphere for the players.

Primary Objective:
Our mission is the unraveling and decoding of the enigma that looms behind [REDACTED] through the convergence of espionage, secret exchanges, and the pursuit of truth across the underworld of Hong Kong Obscure

With the Steam VR Fest on the imminent horizon, we hereby extend our invitation to participants and enthusiasts to remain vigilant for subsequent communiques.

For additional information, please contact:
[REDACTED Communications Representative]
[REDACTED Contact Information]



###

[REDACTED Company Name]
[REDACTED City, REDACTED Country]
[Official Company Website]

-END OF DOCUMENT-
Dec 4, 2023
Chrono Weaver Playtest - Ivory Crow Games
Lots of updates
Shadowkin - The Fox Knocks
Hello! Hope everyone is doing well.

The playtest is now live. If you already applied, you should be in automatically. If you haven't applied yet, you should be accepted pretty much immediately upon applying.

The big thing here is that the playtest is going to be seeing a lot of little hotifxes and patches. Making posts about them here will be rather cumbersome, so I strongly encourage you to join the Discord to see this information if you'd like to know about it. Here's a link to that again: https://discord.com/invite/779FCkeeWT

Here are some quick notes about the Playtest. Please be sure to read them. Thank you, and as always, stay awesome.

---

The Playtest is very much so in an ALPHA state. There are incomplete features, temporary setups, and in general not an absolute ton of content. The purpose of the playtest is to get feedback on the direction of the game and what's currently implemented. Let me know what you like and what you don't like. Constructive criticism and feedback are very much welcome and appreciated. Remember: I can't know if something sucks if nobody tells me! Let me know your thoughts!

If you're a content creator, streaming the game or making a video is totally fine, just please keep in mind that the game is in its alpha. It's gonna be more than just a little rough around the edges!

A lot of skills are missing. I'm planning to start with 7 skills per element (excluding character skills), but right now a lot of elements only have 1 or 2 skills in them, with the Neutral element having the most. The skills can be pretty complex, so they take time!

Only Tier 1 Relics are available. Even if the text in the game says it will be offering you higher tiers, it will not. Only Tier 1 Relics are implemented and you will only ever be offered Tier 1 Relics.

Disabled buttons (greyed out) are planned, just not currently implemented.

You currently cannot change the resolution of the game or change how its displayed. This is planned! Just ended up being tricky.

The feature involving hovering over icons to see their information is currently not implemented. I'm going to be working on this pretty soon.

THE GAME DOES NOT SAVE WHEN YOU CLOSE IT. It saves between runs while you're playing it, but if you ever close the game, all is lost. There's no meta upgrades yet, so this is really only going to affect any changes you made in your Settings.

There will be bugs! Let me know if you find any.
Dec 4, 2023
Moonring - Fluttermind
Fix for freeze during Thief of Keys fight.
...