Get ready to jingle those blocks! 🌟 The Boundless Season is upon us, starting December 15, 2023, at 6 AM CST (noon GMT). The Known Worlds are decking the halls with snowy wonders, and even the local wildlife is in on the festive action with their Oortmas hats!
🍭 Dive into the magical world of Green Candy Canes dropped by the Oortmas creatures. Craft them into Gift Boxes and Oortmas trees to give your builds that extra dash of holiday cheer. 🎁
❄️ Snowball Meteorites are crashing the Winter Event party! Brace yourselves for giant Snowball Fight Meteorites on Starter Worlds. Beware of Snow Spitters armed with chilly projectiles - fight back with Handcrafted Bags of Snowballs! No defeat penalties, just pure embarrassment for getting hit before heading to the sanctum. 😅
What else is in Santa's sleigh? 🎅 Red Candy Canes for crafting Snow Citizens and Twinkles, making your beacon shine bright with winter joy! 🌟 The Oortmas Oorty is back, spreading joy like confetti once again!
🧣 Winter fashionistas, rejoice! Father Oortmas beards, Oortmas Hats, Winter Scarves, Rudolph the Red-Nosed Wildstock antlers, and Snow Citizen masks are making a stylish comeback for a limited time.
🌱 And don't miss out on the magic of Candy Seeds, sprouting into Candy Totem tools! It's an Oortmas miracle in every seed!
Get your snow boots on because Oortmas is a whirlwind of festive fun! 🌨️ Hurry, though, the celebration lasts two weeks only, ending on December 29 at 6 AM CST (noon GMT). Let the joyous Oortmas festivities begin! 🎉
Well its time for another class teaser! We did the Tank last time and then you voted on what class to show off next, and Thief won by just a little bit! So lets take a look!
Thief is the most mobile class in the game, with the highest base speed of any cat class. That means he's often taking the first turn every round, and has high enough movement range that he can pretty much always get where he wants to go without too much trouble. He is very squishy though, so be careful about sending him too into enemy territory without your other cats being able to get to him to back him up! Or just stack up all the evasive abilities you can!
Thief's basic attack is a short ranged nail throw attack. The nail can only be thrown in cardinal directions, and only up to 3 tiles away, so you have to be lined up with an enemy to actually hit it. Positioning is very important with the Thief! Basic Attacks can be used once a turn for free, even if you cast other spells or used items.
While the thief's basic attack is a ranged attack, he has plenty of melee and ranged skills he can learn alongside that, making him more of a hybrid attacker.
Active Abilities
Active abilities cost mana to use, but you can keep using them as many times as you want during your turn as long as you have the mana to cast them. Here's a few examples of active abilities you might get offered when your Thief levels up. Each class has 50 active abilities in its arsenal, so this is just a small sample of all of the possibilities available.
Most Thief abilities have very low mana costs, which means you're often doing a lot of small things on your turn, rather than saving up for one big thing. But those small things add up very quickly, and thief can be a powerhouse in the late game as a result... if you can survive until then.
Backflip
Backflip is an evasive ability that causes you to backflip out of the way of an attack from an enemy, before the enemy makes the attack! Thief can't take too many hits directly, so just avoid them instead!
(this makes the game count as a souls-like)
Assassinate
Assassinate is a very high damage attack with increased critical hit chance. The only catch is, you can only use it from behind. Being behind an enemy is good for more than just Assassinate however. All physical attacks do more damage when you hit things from behind! Backstab everything if you can!
Coin Toss
Coin Toss lets you throw a coin in a straight line at something, and it doesn't even cost mana to use! However, coin toss requires you to pick up a coin before you can use it. Don't worry, you can go pick up the coin again after you toss it though! Most battlefields have a couple of coins scattered around them at the start, but there are other ways to gain coins as well.
Steal Kidney
Steal Kidney is a weak melee attack, however if it crits, and your trinket/consumable item slot is empty, you steal a kidney! A kidney is a consumable item that you can eat to heal 10 health and cleanse off any debuffs you had. Delicious!
Stalk
Stalk lets you target any enemy on the map (infinite range!), then at the start of your next turn you will automatically teleport directly behind them, even if they moved off their original position.
Cheat
Cheat increases your Luck by 5 until your next turn. What does luck do, you ask? Well... luck effects EVERYTHING that has a random chance of occurring. Want to get critical hits more often? Luck. Hiding in tall grass and want better odds of actually dodging attacks? Luck. Enemy hiding in tall grass and you want a better chance of hitting it? Luck. A spell with a small chance of a bonus effect? You guessed it, Luck. Hitting a trash bag and want better loot out of it? Of course its luck. With how much Thief enjoys his evasion, critical hits, status effects, and loot, that much extra luck, even temporarily, is a huge bonus.
Poison Nail
Poison nail is a cheap ranged attack that does a small amount of damage and inflicts Poison on what it hits. Things that are poisoned take damage every turn equal to the amount of poison they have. Poison does not go away on its own, but there are a couple of relatively easy ways to cure it.
Passive Abilities
Passive abilities do not cost mana and don't need to be "used". As long as your cat has the passive, it just constantly effects them in some way. Here's a few examples of passive abilities you might get offered when your Thief levels up. Each class has 25 passive abilities available to them, so again this is just a small sample.
After Image
After image makes it so whenever you move (whether it be from your basic move ability, a spell, a knockback effect, anything) you leave behind a 1HP shadow of yourself that mimics your basic attack whenever you use your basic attack. The shadows fade away at the end of your turn.
Swift Looter
While you can normally only use your basic movement ability once per turn, Swift Looter makes it so whenever you pick up a coin it re-enables your movement ability.
Stealthed
Start each fight in Stealth. While in Stealth, you have 75% dodge chance, but stealth goes away once you take damage. You can remain in stealth while moving and attacking however, just don't get hit!
Thief is extremely effective when played well, but very fragile if you make a mistake and leave him out in front unprotected. Play to his strengths, take advantage of his mobility and evasion, stay out of danger and you will slice enemies to bits and take all their stuff!
We got Fighter, Hunter, and Cleric left to go. What do you want to see next?
Skill upgrades revamped, upgrades are now more effective and diverse.
Monsters no longer get stronger with time.
Added a new rest area between zones where you can heal and get a reward depending on your performance. (will evolve it in later updates to contain npcs, shops, and new perks)
Added a UI scale slider in graphic settings
Enemy density lowered in desert and snow biome to scale more linearly.
Adjusted fonts in the start screen and headings.
Added biometric lights and effects to the tutorial and starting area.
Hey everyone, similar to last update, we've got Map 3 with Easy and Medium versions out so it's "complete" except for any changes we'll be making from feedback on them. Good luck and happy dodging!
Update 2.1 for Cyberpunk 2077 and Phantom Liberty is coming out tomorrow (December 5th) around 12 PM CET.
The update brings our usual bug fixes, changes and gameplay improvements. It also adds some of the most-requested features, such as metro, radioport, repeatable car races, hangouts with love interests, cats, and more!
In preparation for the update's release tomorrow, check out the list of changes below.
New features
V's issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by.
V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded.
You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust volume directly in the radio window.
Added replayable car races V can take part in after finishing The Beast in Me. Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers' AI to make them more competitive and made enhancements so that the whole experience is much more fun!
Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas.
Accessibility
You can find out more about the Accessibility features available in the game in this article.
Added an option to enable a bigger interface font.
You can now disable the timer in the Breach Protocol minigame.
Added more customization options for the HUD:
Larger HUD elements.
Removed HUD Lens Distortion (the curved effect on the HUD).
Removed HUD Visual Effects (the "ghosting" effect on the HUD).
Reduced HUD Decorative Elements to improve clarity.
Added a new Accessibility tab, moved the Difficulty and Subtitles settings and some of the Controls and Interface options.
Added a "Weapon Cycling to Arm Cyberware" setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons.
UI panel's Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards.
Quests & Open World
V can now be pursued by gangs after taking an aggressive approach towards them during certain gigs and main quests.
Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.
Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.
It is now possible to sit at various bars in Night City and interact with the vendors.
Fixed an issue where some gigs wouldn't trigger after approaching the quest area.
Chippin' In - Fixed an issue where Rogue would follow V around permanently.
Cyberpsycho Sighting: House on a Hill - Fixed an issue where Peter Greene's body was still highlighted after scanning.
Every Grain of Sand - Fixed an issue where the reward vehicle for completing all Badlands gigs did not spawn.
Gas Gas Gas - Fixed an issue where the reward vehicle for completing all City Center gigs did not spawn.
Gig: Olive Branch - Fixed an issue where it was not possible to talk to Sergei Karasinsky because he did not spawn.
Killing in the Name - Fixed an issue where it was not possible to progress past the "Go to the signal's source" objective because the conversation with Johnny did not trigger.
Life During Wartime - Fixed an issue where Panam would not get on the motorcycle when required to follow her to the gas station.
Space Oddity - Fixed an issue where the quest did not activate even after updating the game to Patch 2.01.
The Prophet's Song - Fixed an issue where the quest could reappear as "Undiscovered" on the map.
Phantom Liberty-specific
Fixed an issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress.
Fixed an issue where in-game time would not pass after watching the braindance from Lizzy Wizzy's concert. It is required to use the Skip Time option for the fix to take effect.
Fixed an issue where Arachnophobia and All the President's Men achievements were not granted despite meeting the requirements.
The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement.
Previously exclusive Iconic weapons are now obtainable in the game.
Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop.
Addicted to Chaos - Fixed an issue where the quest would complete automatically without actually finishing it.
Addicted to Chaos - Fixed an issue where the garage door would not open after entering the code.
Black Steel in the Hour of Chaos - Fixed an issue where Mr. Hands would not answer when called.
From Her to Eternity - Fixed an issue where it was not possible to place the metal pin on the table in V's apartment.
Get It Together - Fixed an issue where it was not possible to enter the Heavy Hearts club.
Hi Ho Silver Lining - Fixed an issue where it was not possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn.
Lucretia My Reflection - Fixed an issue where the player could be stuck in a permanent holocall with Songbird after leaving the abandoned apartment.
Lucretia My Reflection - Fixed an issue where Reed would not call after waiting two days.
Somewhat Damaged - Fixed an issue that could cause the player to get stuck in a crouching position, making it impossible to connect to the port in the core.
Somewhat Damaged - Fixed an issue where sprinting or jumping was permanently disabled after riding the elevator.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who still experienced this issue on Patch 2.02.
Gameplay
Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan.
Added new Cyberware: Feen-X and Cogito Lattice.
Feen-X: Skeleton Cyberware Cyberware Capacity cost: 16 Armor: 8/14/20/26/31 +250% RAM Regen Rate when available RAM is below 3/4/5/6/7
Cogito Lattice: Integumentary System Cyberware Cyberware Capacity cost: 12 Armor: 18/27/36/45/54 +200%/210%/220%/230%/240% Armor from this cyberware when available RAM is below 2/4/6/8/10
Rebalanced stats of multiple cyberware:
Adreno-Trigger: Decreased movement speed bonus duration.
All Berserks (except Militech Berserk): Added a damage reduction bonus.
Axolotl: Decreased Cooldown reduction.
Camillo RAM Manager: Decreased Cooldown.
Chrome Compressor: Increased the Cyberware Capacity bonus, lowered the price.
Spontaneous Obliteration: Changed -15% recoil to +12.5% Crit Chance for Level 1.
Die! Die! Die!: Changed -15% recoil to +12.5% Crit Chance for Level 1, added a bonus where weapon handling improves as Stamina decreases for Level 2.
Sharpshooter: Added a Stamina cost bonus on top of the existing Stamina Regen Rate bonus for Level 3.
Shoot to Chill: -7% Stamina cost replaced by +4% Armor penetration.
Made balance tweaks for some of the weapons:
Electric Baton: Electric Batons Alpha, Gamma and Beta now have slightly differing stats. They can now hit multiple enemies at the same time. Base damage has been reduced by 7.5%.
DR-12 Quasar: Increased damage by 8%, Headshot Damage Multiplier increased from +150% to +175%.
HA-4 Grit: Increased damage by 10%, Headshot Damage Multiplier decreased from +150% to +125%.
L-69 Zhuo: Increased damage by 6%.
DB-4 Palica: Increased damage by 9%.
Tech weapons which fire in full auto when fully charged (Senkoh LX, DR-12 Quasar, HA-4 Grit): They will now be more stable and do roughly +15% more damage when the charge mode is active.
Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch.
Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components.
Increased the availability of mods in weapon vendors' stock, Pax mod will be always available.
It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit.
Tier 4 and Tier 5 weapon mods can now be found in weapon vendors' stock (if player's Tier is high enough).
Increased the max ammo limit you can carry in your inventory for all ammo types.
Crafted Iconic weapons will now be properly displayed when put in the stash.
Cyberware Capacity Shards should now drop properly for players who have reached max level.
Fixed an issue where some Tier 5+ weapons and cyberware were upgraded to Tier 5+ again or to a lower tier.
It will now be possible to activate Overclock while controlling cameras.
Kerenzikov will now work with throwable weapons.
Fixed an issue where the V for Vendetta achievement would unlock despite not meeting the requirements. Please note that this fix will not reset an already unlocked achievement.
Fixed an issue where the player didn't receive The Quick and the Dead achievement despite meeting the requirements.
Reduced the minimum stick tilt angle required to stay in sprint when playing on a controller.
Secondary stats in cyberware changed via the "Chipware Connoisseur" perk will no longer have their values randomized after saving or loading.
After reaching level 60 in the Netrunner skill, the Overclock ability will now properly reveal the enemies within 10m and allow you to hack them through cover.
Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for the Iconic variant.
Made player movement smoother and more responsive:
V can now start sprinting immediately after shooting rather than after a delay.
Fixed an issue where sprinting with held input was canceled by jumping, falling and other actions that don't cancel toggled sprinting.
If V jumps while sprinting, sprint will now resume upon landing even if V was shooting while in the air (but not at the moment of landing). Also works for aiming, scanning and using melee weapons.
Fixed several issues with the "Multitasker" perk: sprint couldn’t be started while already shooting; sprint was cancelled by jumping, dodging/dashing or running out of Stamina; weapons were rapidly going in and out of the sprinting position (held closer to the chest).
Fixed an issue with the "Ninjutsu" perk where crouch sprinting couldn’t be activated with the hold crouch input.
During a slide with the "Ninjutsu" perk, pressing sprint or dodging/dashing will now make V crouch-sprint.
Sprinting "area" on controller sticks increased slightly to prevent accidentally stopping sprint.
Fixed an issue where sprint couldn’t be toggled during dodge/dash.
Dash slide! Pressing crouch during dodge/dash from a standing position makes V either slide (for forward dashes only) or crouch.
Dodge/dash during slide is now performed in the correct direction based on camera instead of the slide path, but can no longer be backwards or sideways - slide is canceled instead.
Slide direction can now be adjusted slightly sideways with directional inputs.
Slide can now be more consistently performed during a diagonal sprint.
Sliding can now be properly canceled with backward directional input.
Automatic vaulting during dash will no longer happen for backwards or sideways dashes. Regular vaulting with jump input is still possible in any direction.
Automatic climbing during dash will no longer happen if directional input isn't held.
Automatic vaulting and climbing during dash should now be more consistent.
Fixed an issue where shooting was blocked while falling after an air dash.
Double tap dodge/dash can now be performed while another directional input on keyboard is held (resulting in a diagonal dodge/dash).
Fixed an issue where sprint was canceled by double-tap dodge/dash.
Fixed an issue where slides did not fully execute when playing with the Dynamic Control Scheme on a controller.
After crafting an item with the Active Chimera Core or Cerberus's Decoded Behavioral System Component, the crafting specs requiring will disappear from the Crafting panel.
Players who completed all of Regina's gigs prior to Update 2.0 will have the Neofiber cyberware they received as a reward replaced with Axolotl.
Stats from arm cyberware will now be applied correctly regardless if they are drawn or not.
Fixed an issue where V's HP wouldn't drop below 25% due to BioDyne Berserks's effect remaining active permanently. Please note that this fix is not retroactive, as it won't affect cases where this issue already occurred prior to 2.1.
Vehicles & Traffic
Opened the previously closed off highway that spans Westbrook, Santo Domingo and Heywood.
It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean - Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins!
Added 5 new bikes to purchase from the Autofixer website.
Added a new car - the Porsche 911 Cabriolet. Visit the Autofixer website for more details.
Added an option to mark vehicles as Favorite in the Call Vehicle menu.
Added an option to throw knives and axes while riding bikes.
Improved the melee animations when driving bikes in third person perspective.
Attacking an NPC driver will now cause their vehicle to swerve.
Sound
Overhauled sound effects in scenes in the base game's main, side and minor quests.
Authoring and up-mixing of scenes to the Surround Sound format.
Added missing sound effects.
Fixed missing post-processing for voices.
Improvements to gun and combat sound effects.
Improvements to vehicle audio.
Various sound fixes.
Panam will no longer sound as if she's in a holocall when talking to her about events from Phantom Liberty in person.
Visual
Various lighting improvements around the city.
Improved the visuals of Kiroshi scanner highlights.
Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty.
Fixed an issue where there could be a cigarette permanently attached to V's hand.
The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X.
Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty.
Fixed some instances where the animations after installing cyberware at Ripperdocs would not trigger.
UI
Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked.
Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling.
Added a tooltip describing how to gain XP in each skill in the Skill Progression panel.
Attempting to attack or shoot in areas where combat is disabled will now display an "Action Blocked" popup on the HUD.
PC-specific
Ray Tracing: Overdrive Mode - exits preview status and includes several image quality improvements.
Introduced ReSTIR GI – Further improves path-traced lighting quality in RT: Overdrive mode, especially darker areas with no impact on performance, minimizes ghosting.
DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled.
Fixed an issue where V's and NPCs' skin could have a metallic-like effect when Ray Tracing was enabled.
Fixed an issue where some characters' hair didn't cast shadows when Ray Tracing was enabled.
Added support for DualSense controllers. If you experience issues with the game freezing on Steam when the controller is connected after the game is already launched, please make sure to change PlayStation Controller Support in Steam settings to "Not Enabled" instead of "Enabled" or "Enabled in Games w/o Support".
Added support for Samsung HDR10+ GAMING for NVIDIA GPUs. To enable this feature, your display has to support the technology and have the "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.
Misc
Fixed a crash occurring when trying to reach the second sniper in Play It Safe.
It will now be possible to properly interact with the radio in V's apartment in Megabuilding H10.
Fixed an issue where there was still some deadzone after setting the Inner Dead Zone on a controller to 0.
Added more secrets to be discovered by players in Night City.
Hey chooms, remember that these are just the highlights! There are a lot of other improvements and fixes in this update, so make sure to check them out yourself tomorrow!
The new update is here - with lots of bugfixes, some small additions, and balancing changes.
Here are the detailed patch notes:
Additions
Massive performance improvements in later zones and/or when equipped with a lot of items
"Continue" in the main menu is now automatically selected when continuing is possible
(Co-op) Every player, instead of just the host player, increases their win streak, if they have Zone 6 unlocked locally
Added "Reset to default" option to the controls menu
Fixes
(Co-op) Fixed various problems that occurred when the host player switched in an online game (enemies did not die, or bosses spawned infinite Malbytes etc.)
(Co-op) Fixed players not being able to jump for 1-2 seconds after using the portal, or if another player took damage
(Co-op) Fixed broken Nibble character model for client players
Fixed overly bright glitch particles on Chests with the "Glitch Chests" item
Fixed duplicates of the "Retro Symbol" spawned, after using the Save & Quit feature
Fixed "Stake Launcher" projectiles sometimes becoming extremely big, covering most of the screen
Fixed Glitched Shopkeeper items still costing coins to pickup, when they should be free
Fixed heart pickups not being displayed in the pickup animation for a split second
Fixed leaving a room too quickly after opening a chest causing no item to spawn
Fixed pressing "Collected Items" softlocking the game (if it still does not work for you, please let us know!)
Fixed achievements being unlockable in the tutorial
Fixed some Save & Quit bugs
Fixed level portal spawning in very tight level geometry and causing players to not being able to enter/exit it
Fixed "Magic Stick" item transforming RetroSymbol enemies, therefore making it impossible to get the RetroSymbol item
Fixed custom seeds breaking the game
Fixed sacrificing an item that gives max health not removing the max health
Fixed getting multiple of the same rare item from the Item Transformator (only one rare per player should be possible here)
Fixed RetroBoy sometimes spawning more enemies from his projectiles, where they got stuck in level geometry or even outside of it
Fixed Malbytes from the RetroBoy sometimes spawning inside level geometry
Balancing
"Super Jump Boots" item needs to be re-charged now by touching the ground or a wall, before it can be used again